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aego/modules/animation/res/docs/AnimationPlayerOriginal.aescene
sanspie a46347e2c6
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editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

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scene version=1 {
node "a5100000000000000000000000000001" name="Floor" enabled=true layers=1 {
transform {
position=[0, 1.1]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
tint=#4b5563ff
origin=[0.5, 0.5]
size=[12, 0.2]
}
}
node "a5100000000000000000000000000002" name="Runner" enabled=true layers=1 {
transform {
position=[-2, 0.5]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000b00")
tint=#7dd3fcff
origin=[0.5, 0.5]
size=[1, 1]
filter=nearest
}
component "animation.AnimationPlayer" version=1 {
clip=asset("ae900000000000000000000000000b10")
playOnStart=true
speed=1
loop=clip
timeDomain=game
}
component "engine.Script" version=1 {
script "game.demo.Runner" enabled=true {
}
}
}
node "a5100000000000000000000000000003" name="Pendulum" enabled=true layers=1 {
transform {
position=[2.5, -1.2]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
tint=#f59e0bff
origin=[0.5, 0]
size=[0.15, 1.8]
}
component "animation.AnimationPlayer" version=1 {
clip=asset("ae900000000000000000000000000b11")
playOnStart=true
speed=1
loop=clip
timeDomain=game
}
component "engine.Script" version=1 {
script "game.demo.Pendulum" enabled=true {
}
}
}
node "a5100000000000000000000000000004" name="Camera" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Camera2D" version=1 {
zoom=64
viewport=[0, 0, 1, 1]
mask=-1
clear=true
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
}
}