969 B
969 B
id, summary
| id | summary |
|---|---|
| aego/camera | Picks and blends virtual cameras, shakes the view and converts between screen and world. |
Virtual cameras are components; this package switches between them and adds shake. Shake grows with trauma, which fades over time and is scaled by the accessibility setting. In the documentation sandbox nothing is drawn; the example logs how trauma fades. See Cameras 2D.
Example
package demo
import (
"aego/camera"
"aego/log"
)
script Quake {
@export var Strength float = 0.6
var frames int
func Ready() {
camera.Shake(Strength)
log.Info("trauma " + string(camera.Trauma()))
}
func Update(dt float) {
frames++
if frames % 20 == 0 {
log.Info("trauma " + string(camera.Trauma()))
}
if frames == 60 {
camera.Shake(0.3)
log.Info("shaken again, trauma " + string(camera.Trauma()))
}
}
}