Files
aego/modules/camera/res/docs/try/CameraFollow2D.aescene

259 lines
5.8 KiB
Plaintext

scene version=1 {
node "d5000000000000000000000000000001" name="Ramp" enabled=true layers=1 {
transform {
position=[0, 2]
rotation=0.12
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[60, 0.6]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=0
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0.2
restitution=0
density=1
size=[60, 0.6]
}
}
node "d5000000000000000000000000000002" name="Wall" enabled=true layers=1 {
transform {
position=[29, 2]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[0.6, 6]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=0
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0.6
restitution=0
density=1
size=[0.6, 6]
}
}
node "d5000000000000000000000000000003" name="Post1" enabled=true layers=1 {
transform {
position=[-20, -1.7]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#1f2937ff
origin=[0.5, 0.5]
size=[0.3, 2]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
}
node "d5000000000000000000000000000004" name="Post2" enabled=true layers=1 {
transform {
position=[-10, -0.5]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#1f2937ff
origin=[0.5, 0.5]
size=[0.3, 2]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
}
node "d5000000000000000000000000000005" name="Post3" enabled=true layers=1 {
transform {
position=[0, 0.7]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#1f2937ff
origin=[0.5, 0.5]
size=[0.3, 2]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
}
node "d5000000000000000000000000000006" name="Post4" enabled=true layers=1 {
transform {
position=[10, 1.9]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#1f2937ff
origin=[0.5, 0.5]
size=[0.3, 2]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
}
node "d5000000000000000000000000000007" name="Post5" enabled=true layers=1 {
transform {
position=[20, 3.1]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#1f2937ff
origin=[0.5, 0.5]
size=[0.3, 2]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
}
node "d5000000000000000000000000000008" name="Ball" enabled=true layers=1 {
transform {
position=[-26, -2]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#f59e0bff
origin=[0.5, 0.5]
size=[1, 1]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=dynamic
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=true
layer=0
mask=-1
}
component "physics.CircleCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0.6
restitution=0.1
density=1
radius=0.5
}
}
node "d5000000000000000000000000000009" name="Camera" enabled=true layers=1 {
transform {
position=[-26, 0]
rotation=0
scale=[1, 1]
}
component "engine.Camera2D" version=1 {
zoom=40
viewport=[0, 0, 1, 1]
mask=-1
order=0
clear=true
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
component "camera.VirtualCamera2D" version=1 {
priority=0
output=""
zoom=0
blendTime=0.5
blendCurve={ ease=inOutQuad }
timeDomain=unscaled
useBounds=false
bounds=[0, 0, 0, 0]
snapToPixels=false
}
component "camera.CameraFollow2D" version=1 {
target=node("d5000000000000000000000000000008")
deadzone=[0.4, 0.4, 0.2, 0.2]
damping=[4, 4]
lookahead=[0.3, 0]
maxLookahead=[3, 1]
lookaheadSmoothing=3
snapDistance=20
}
}
}