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51 lines
1.2 KiB
Plaintext
51 lines
1.2 KiB
Plaintext
package demo
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import (
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"aego/debug"
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"aego/input"
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)
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// Player takes checkpoints; after a fall it comes back at the last one.
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script Player {
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func Update(dt float) {
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m := node.Get<Motion2D>()
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x := 0.0
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if input.Down(input.KeyA) || input.Down(input.KeyLeft) {
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x -= 1
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}
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if input.Down(input.KeyD) || input.Down(input.KeyRight) {
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x += 1
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}
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m.Move(x)
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if input.KeyPressed(input.KeySpace) || input.KeyPressed(input.KeyW) || input.KeyPressed(input.KeyUp) {
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m.Jump()
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}
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if input.KeyReleased(input.KeySpace) || input.KeyReleased(input.KeyW) || input.KeyReleased(input.KeyUp) {
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m.JumpReleased()
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}
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}
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}
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// Flag says which checkpoint was taken.
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script Flag {
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@export var Number int
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var shown float
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var conn Connection
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func Ready() {
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conn = node.Get<Checkpoint2D>().Reached.Connect(OnReached)
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}
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func OnReached(by NodeRef) {
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shown = 2
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}
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func Update(dt float) {
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p := node.WorldPosition()
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if shown > 0 {
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shown -= dt
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debug.Text(Vec2{p.X - 1, p.Y - 2}, "checkpoint " + string(Number), Color{0.4, 1, 0.5, 1})
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}
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}
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}
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