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aego/modules/gameplay/res/docs/LifetimePoolOriginal.aes
sanspie a46347e2c6
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editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

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package demo
import (
"aego/debug"
"aego/scene"
)
// Spawner drops a ball every 0.3 s; each ball goes back to the pool two seconds later and is reused.
script Spawner {
@export var Ball AssetRef<Prefab>
var t float
var k int
func Update(dt float) {
t += dt
if t >= 0.3 {
t = 0
k++
x := float(k % 7) - 3
scene.Spawn(Ball, node.WorldPosition() + Vec2{x * 0.6, 0})
}
}
}
// Drift sinks a ball faster the longer it lives.
script Drift {
func Update(dt float) {
age := 2 - node.Get<Lifetime>().Remaining
tr := node.Transform2D()
tr.Position.Y += 6 * age * dt
node.SetTransform2D(tr)
}
}
// Fuse shows the seconds left before its node is destroyed.
script Fuse {
func Update(dt float) {
p := node.WorldPosition()
debug.Text(Vec2{p.X - 1, p.Y - 0.8}, "destroyed in " + string(int(node.Get<Lifetime>().Remaining)) + " s", Color{1, 1, 1, 1})
}
}