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14 lines
380 B
Plaintext
14 lines
380 B
Plaintext
package demo
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// The target changes color only after its actual Health takes damage.
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script DamageIndicator {
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func Update(dt float) {
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hp := node.Get<Health>()
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if hp.Current < hp.Max {
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node.Get<SpriteRenderer>().Tint = Color{1, 0.5, 0.05, 1}
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} else {
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node.Get<SpriteRenderer>().Tint = Color{0.05, 0.8, 0.25, 1}
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}
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}
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}
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