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16 lines
530 B
Go
16 lines
530 B
Go
package particles
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import "slices"
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// cloneParticleSystem detaches every mutable field while preserving scalar
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// state and cached AssetRefs. Keep this in sync with ParticleSystem2D.
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func cloneParticleSystem(dst, src *ParticleSystem2D) {
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*dst = *src
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dst.Frames = slices.Clone(src.Frames)
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dst.ColorOverLife = slices.Clone(src.ColorOverLife)
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dst.Bursts = slices.Clone(src.Bursts)
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dst.VelocityOverLife = src.VelocityOverLife.Clone()
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dst.SizeOverLife = src.SizeOverLife.Clone()
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dst.AlphaOverLife = src.AlphaOverLife.Clone()
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}
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