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aego/modules/physics/res/docs/try/BoxCollider2D.aescene

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scene version=1 {
node "d2000000000000000000000000000001" name="Box" enabled=true layers=1 {
transform {
position=[0, -3]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#f59e0bff
origin=[0.5, 0.5]
size=[1.5, 1]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=dynamic
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=true
layer=0
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0.6
restitution=0.6
density=1
size=[1.5, 1]
}
}
node "d2000000000000000000000000000002" name="Floor" enabled=true layers=1 {
transform {
position=[0, 4]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[18, 0.6]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=0
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0.6
restitution=0
density=1
size=[18, 0.6]
}
}
node "d2000000000000000000000000000003" name="Camera" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Camera2D" version=1 {
zoom=40
viewport=[0, 0, 1, 1]
mask=-1
order=0
clear=true
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
}
}