Files
aego/modules/physics/res/docs/try/CircleCollider2D.aescene
sanspie a46347e2c6
ci-platforms / darwin arm64 smoke (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Failing after 12m19s
ci-platforms / darwin amd64 smoke (push) Skipped
ci-platforms / windows amd64 smoke (push) Skipped
github-native / gitea-pending (push) Skipped
github-native / darwin amd64 native (push) Skipped
github-native / linux amd64 native (push) Skipped
github-native / windows amd64 native (push) Skipped
github-native / darwin arm64 native (push) Skipped
github-native / gitea-result (push) Skipped
ci / checks (push) Failing after 23m57s
ci / release (push) Skipped
GitHub / windows amd64 native GitHub-hosted native CI: failure
GitHub / darwin arm64 native GitHub-hosted native CI: failure
GitHub / darwin amd64 native GitHub-hosted native CI: failure
GitHub / linux amd64 native GitHub-hosted native CI: success
editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

61 lines
1.4 KiB
Plaintext

scene version=1 {
node "d3000000000000000000000000000001" name="Ball" enabled=true layers=1 {
transform {
position=[0, 3.19]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000d00")
order=1
tint=#f59e0bff
size=[1, 1]
}
component "physics.Body2D" version=1 {
type=dynamic
gravityScale=0
fixedRotation=true
}
component "physics.CircleCollider2D" version=1 {
radius=0.5
restitution=0
}
component "engine.Script" version=1 {
script "game.demo.CircleImpact" enabled=true {}
}
}
node "d3000000000000000000000000000004" name="Floor" enabled=true layers=1 {
transform {
position=[0, 4]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
order=0
tint=#4b5563ff
size=[18, 0.6]
}
component "physics.Body2D" version=1 {
type=static
}
component "physics.BoxCollider2D" version=1 {
size=[18, 0.6]
}
}
node "d3000000000000000000000000000005" name="Camera" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Camera2D" version=1 {
zoom=40
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
}
}