Files
aego/modules/physics/res/docs/try/RevoluteJoint2D.aescene
sanspie a46347e2c6
ci-platforms / darwin arm64 smoke (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Failing after 12m19s
ci-platforms / darwin amd64 smoke (push) Skipped
ci-platforms / windows amd64 smoke (push) Skipped
github-native / gitea-pending (push) Skipped
github-native / darwin amd64 native (push) Skipped
github-native / linux amd64 native (push) Skipped
github-native / windows amd64 native (push) Skipped
github-native / darwin arm64 native (push) Skipped
github-native / gitea-result (push) Skipped
ci / checks (push) Failing after 23m57s
ci / release (push) Skipped
GitHub / windows amd64 native GitHub-hosted native CI: failure
GitHub / darwin arm64 native GitHub-hosted native CI: failure
GitHub / darwin amd64 native GitHub-hosted native CI: failure
GitHub / linux amd64 native GitHub-hosted native CI: success
editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

46 lines
1.4 KiB
Plaintext

scene version=1 {
node "d3500000000000000000000000000001" name="Pivot" enabled=true layers=1 {
transform { position=[-2, 0] rotation=0 scale=[1, 1] }
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
tint=#d1d5dbff
size=[0.4, 0.4]
order=1
}
component "physics.Body2D" version=1 { type=static }
component "physics.CircleCollider2D" version=1 { radius=0.2 isTrigger=true }
}
node "d3500000000000000000000000000002" name="Arm" enabled=true layers=1 {
transform { position=[0, 0] rotation=0 scale=[1, 1] }
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
tint=#38bdf8ff
size=[4, 0.8]
}
component "physics.Body2D" version=1 {
type=dynamic
gravityScale=0
allowSleep=false
interpolate=false
}
component "physics.BoxCollider2D" version=1 { size=[4, 0.8] }
component "physics.RevoluteJoint2D" version=1 {
target=node("d3500000000000000000000000000001")
anchor=[-2, 0]
enableMotor=true
speed=0
maxTorque=200
}
}
node "d3500000000000000000000000000005" name="Camera" enabled=true layers=1 {
transform { position=[0, 0] rotation=0 scale=[1, 1] }
component "engine.Camera2D" version=1 {
zoom=40
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
}
}