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aego/modules/render2d/res/docs/try/LightOccluder2D.demo.json

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{
"version": 1,
"componentID": "engine.LightOccluder2D",
"demoID": "engine.LightOccluder2D.layers",
"documentID": "engine.LightOccluder2D",
"scene": "engine.LightOccluder2D/try",
"identity": "f6a691ca4e81787eb158e6070f37f10c5979273cf2160c4f3a907f807aa3eb1d",
"dependencies": [
"ae900000000000000000000000000010",
"ae900000000000000000000000000c06",
"ae900000000000000000000000000c86"
],
"editableFields": ["engine.LightOccluder2D.Layers"],
"actions": [
{
"id": "move-occluder-to-another-layer",
"field": "engine.LightOccluder2D.Layers",
"value": 2,
"expected": [{"observable": "engine.LightOccluder2D.Layers", "equals": 2, "changes": true}],
"visual": {"minChangedPixels": 100, "maxResetDifferencePixels": 99}
}
],
"reset": "reset",
"languages": {
"en": {
"title": "Light occluder layers",
"description": "The rectangle casts a shadow for the warm light, whose shadow mask includes layer 1.",
"input": "Change Layers from 1 to 2. The light no longer sees this occluder; Reset restores the shadow."
},
"ru": {
"title": "Слои препятствия свету",
"description": "Прямоугольник отбрасывает тень от тёплого света, в маску которого входит слой 1.",
"input": "Измените слои (Layers) с 1 на 2. Свет перестанет учитывать препятствие; «Сброс» восстановит тень."
}
},
"environments": {
"native": {"mode": "runtime"},
"chromium": {"mode": "runtime"},
"firefox": {"mode": "runtime"}
}
}