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Complete Stage 12 for v0.12.0
2026-11-05 11:46:53 +03:00

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scene version=1 {
node "d5ab0000000000000000000000000001" name="Camera" enabled=true layers=1 {
transform { position=[0, 0] rotation=0 scale=[1, 1] }
component "engine.Camera2D" version=1 {
zoom=62 viewport=[0, 0, 1, 1] mask=-1 order=0 clear=true clearColor=#131b29ff
scale=fitVirtual virtual=[960, 540] active=true
}
}
node "d5ab0000000000000000000000000002" name="Normal mapped dome" enabled=true layers=1 {
transform { position=[-2.8, 0] rotation=0 scale=[1, 1] }
component "engine.SpriteRenderer" version=1 {
sprite=asset("d5aa0000000000000000000000000001") material=asset("d5aa0000000000000000000000000003") layer=0 order=0 tint=#ffffffff
origin=[0.5, 0.5] size=[4.6, 4.6] flipX=false flipY=false blend=premultiplied filter=linear
}
}
node "d5ab0000000000000000000000000003" name="Flat normal comparison" enabled=true layers=1 {
transform { position=[2.8, 0] rotation=0 scale=[1, 1] }
component "engine.SpriteRenderer" version=1 {
sprite=asset("d5aa0000000000000000000000000001") material=asset("ae900000000000000000000000000c06")
layer=0 order=0 tint=#ffffffff origin=[0.5, 0.5] size=[4.6, 4.6]
flipX=false flipY=false blend=premultiplied filter=linear
}
}
node "d5ab0000000000000000000000000004" name="Moving light" enabled=true layers=1 {
transform { position=[0, 0] rotation=0 scale=[1, 1] }
component "engine.Light2D" version=1 {
type=point color=#fff0d5ff intensity=5 range=12 height=2.4 falloff=1.0
layers=1 shadowCasterMask=1 shadows=false priority=1
}
component "engine.Script" version=1 { script "game.demo.MovingLight" enabled=true { Speed=0.8 Distance=3.4 } }
}
node "d5ab0000000000000000000000000005" name="Lighting environment" enabled=true layers=1 {
transform { position=[0, 0] rotation=0 scale=[1, 1] }
component "engine.LightingEnvironment2D" version=1 {
ambientColor=#a4b9ddff ambientIntensity=0.1 colorMode=auto exposure=1.0
shadowResolution=256 maxShadowedLights=0
}
}
}