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Stage 11g2–11g3: registry texts, CLI and the site in Russian (D348)
The remaining editor strings and undo step names; component, field, enum, setting, diagnostic and Script API texts under schema.*, enum.*, setting.*, diag.* and api.*; the launcher, the in-game Settings View with a Language setting, the CLI and aego schema show --lang. Every documentation page has a .ru.md translation; the site has a full Russian tree with hreflang, a language switch and ru/llms.txt; aego docs check --lang ru. New doc.tutorial and doc.recipe icons. Fix: an animator restored by a rewind prepares its controller before the replayed step.
2026-10-25 15:31:22 +03:00

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id, summary
id summary
aego/save Сохраняет и загружает игры в именованных слотах, хранит значения узлов в OnSave и OnLoad и ведёт прогресс всей игры.

Save и Load срабатывают в конце кадра. Put* вызывают в OnSave, а Get* — в OnLoad; их ключи принадлежат узлу. Значения SetGlobal* переносит каждое сохранение. В песочнице документации нет сохранений, поэтому этому примеру нужен проект. См. Сохранение игр.

Пример

package demo

import (
    "aego/log"
    "aego/save"
)

script Checkpoints {
    var reached int
    var frames int

    func Ready() {
        log.Info("runs so far " + string(save.GlobalInt("runs", 0)) + ", slot1 exists: " + string(save.Exists("slot1")))
        save.SetGlobalInt("runs", save.GlobalInt("runs", 0) + 1)
    }

    func Update(dt float) {
        frames++
        if frames == 30 {
            reached = 2
            node.SetPosition(Vec2{5, 0})
            save.Save("slot1")
            log.Info("saved at checkpoint " + string(reached))
        }
        if frames == 31 {
            log.Info("slot1 exists: " + string(save.Exists("slot1")))
        }
    }

    func OnSave() {
        save.PutInt("reached", reached)
        save.PutVec2("respawn", node.Position())
    }

    func OnLoad() {
        reached = save.GetInt("reached", 0)
        node.SetPosition(save.GetVec2("respawn", Vec2{}))
        log.Info("loaded checkpoint " + string(reached))
    }
}