Files

27 lines
435 B
Go

package systems
import (
"aego/contracts/scriptpool"
"aego/engine"
"aego/scene"
)
type lifecycle struct {
w *engine.World
}
func (l lifecycle) Park(h scene.NodeHandle) bool {
rt := runtimeIn(l.w)
return rt == nil || rt.ParkNode(h)
}
func (l lifecycle) Revive(h scene.NodeHandle) {
if rt := runtimeIn(l.w); rt != nil {
rt.ReviveNode(h)
}
}
func Lifecycle(w *engine.World) scriptpool.Lifecycle {
return lifecycle{w: w}
}