Foundation for the aego engine. core/ errs, log, handle arena, mathx, clock, stats platform SDL3 backend plus a headless one, input state, events gpu device abstraction with gl33 and null backends vfs scheme-based virtual filesystem with overlay mounts engine builder, module registry, phase-ordered system loop, jobs demos basic, resize, input, headless; sandbox driver OpenGL bindings are generated into gpu/gl33/gl by tools/gen-gl.sh, so the module has no external dependencies.
10 lines
345 B
Go
10 lines
345 B
Go
//go:build windows && amd64
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package sdl
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/*
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#cgo CFLAGS: -I${SRCDIR}/../../.cache/native/windows_amd64/include
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#cgo LDFLAGS: -L${SRCDIR}/../../.cache/native/windows_amd64/lib -lSDL3 -lsetupapi -lwinmm -limm32 -lversion -lole32 -loleaut32 -lgdi32 -luser32 -lkernel32 -lshell32 -luuid -lcfgmgr32 -ladvapi32 -ldinput8 -ldxguid -lhid
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*/
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import "C"
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