Stage 2: render pipeline and UI toolkit over gpu/platform. Stage 3: schema registry, asset pipeline + runtime loader, scene graph and ECS. Stage 4: editor — docking, inspector, scene/game views, play mode, asset browser, console, profiler; 4.5 adds the 3D foundation (mixed 2D/3D spaces, meshes, depth). Stage 5: Aego Script — compiler (lexer/parser/types/resolver/checker/asm/compiler), bytecode with verifier and register VM, instance runtime, stdlib, native bindings, and editor/CLI integration (aego run/edit/check/test/dump).
21 lines
436 B
Go
21 lines
436 B
Go
package icons
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import "testing"
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func TestMissingIconWarnsOnce(t *testing.T) {
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calls := 0
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s := &Set{OnMissing: func(string) { calls++ }}
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for i := 0; i < 5; i++ {
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if _, ok := s.Region("tool.nope", 16, 1); ok {
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t.Fatal("empty set returned a region")
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}
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}
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if calls != 1 {
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t.Fatalf("OnMissing called %d times", calls)
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}
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var nilSet *Set
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if _, ok := nilSet.Region("x", 16, 1); ok {
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t.Fatal("nil set returned a region")
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}
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}
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