Files
sanspie 69d19e501f Stage 7: documentation, help, playground; templates, aego new/bootstrap/icons, launcher
Documentation: engine/docs assembles one registry from the script
bindings, the schema, module docs and module-owned script paths; problems
are reported as warnings at build time. Module registries record doc
sources and script module owners; diag.Codes lists every diagnostic code.

Project bootstrap: project.defaultSpace ("2d"/"3d"), EnsureDirs creates
the default folders when the editor opens a project (reported in the
console), prefabs/ is a pipeline root. Native builds drop -trimpath so
binding locations resolve inside native/.

Editor files: create scene/prefab/script from menus, move/rename/duplicate
/delete with undo, script package retargeting on move, open scenes and
script panels follow renames, Save As / Rename Scene prompts, scene
picker, startup scene. Scoped shortcuts fall back to the global command
when disabled; Save As is Ctrl+Shift+S, Save All Ctrl+Alt+S.

Script editor: Go to Implementation (stub → native/ source), host
definitions always resolve to stubs, bracket match/mismatch states,
rainbow brackets (persisted), mono code font (ui-mono atlases, per-command
fonts in draw.List, PushFont/PopFont restored by Mark/Restore).

Tests: langsvc definition/implementation, bracket states, dispatch
fallback, script renames, font stack, editor file-op integration, golden
mono glyph and bracket references; depcheck rule for engine/docs.

Docs pipeline: engine, render2d and script/engine ship their own res/docs;
keyword hover text comes from the registry through manifest.Keywords;
project script symbols join the registry; aego docs export|check|build|
serve, --tool docs in native binaries, aego check --explain; app/docstool
and the tools/gendocs module (goldmark) build the static site.

Playground: app/playground + cmd/aego-playground (js/wasm, 3.3 MB gzip)
compile, highlight and run scripts in the browser; run blocks in the
language docs become examples. engine/builtin/headless is the module set
without render3d; workspace.Config.FS; StubFor/StubPaths; backends and the
script importer drop out of js builds.

VM: one frame pointer in the interpreter loop, direct host calls, panic
recovery once per run instead of per host call (Update2k -19%,
Schedule10k -24% against the previous head). bench-build/compare/profile
run pre-built, pinned, interleaved binaries.

Editor: structural bracket levels and current-block highlight, indent
guides, occurrence highlighting with write marks, multi-format clipboard
(copy/cut/paste assets, paste images as sprites or textures). gl33 probes
a renderable depth format and reports framebuffer failures by stage.

7 E:
- project templates empty/2d/2.5d/3d, app/projects as the single creation path (D148)
- launcher and recent projects (D149)
- orthographic Camera3D and Scene View (D150)
- reference states in the Inspector, ids.Short (D151)
- sceneio remaps node references when loading without KeepIDs (D152)
- exported ComponentRef<T> (D153)
- aego icons via module.Audit (D146)
2026-10-13 01:08:56 +03:00

50 lines
1.2 KiB
Go

package text
import (
"encoding/json"
"os"
"path/filepath"
"testing"
)
func TestMonoAtlasGrid(t *testing.T) {
paths, _ := filepath.Glob("../../engine/res/fonts/ui-mono-*.json")
if len(paths) == 0 {
t.Fatal("no mono atlas in engine/res/fonts, run genfont with -mono")
}
for _, p := range paths {
data, err := os.ReadFile(p)
if err != nil {
t.Fatal(err)
}
var fj fontFileJSON
if err := json.Unmarshal(data, &fj); err != nil {
t.Fatalf("%s: %v", p, err)
}
f := NewFont(fj.Size, fj.Scale, fj.LineHeight, fj.Ascent)
for _, g := range fj.Glyphs {
f.SetGlyph(rune(g.C), FontGlyph{Advance: g.Advance})
}
for _, k := range fj.Kerning {
f.SetKern(rune(k.A), rune(k.B), k.K)
}
adv := f.Advance('0')
for r := rune(0x20); r <= 0x7E; r++ {
if !f.Has(r) {
t.Errorf("%s: missing %q", p, r)
} else if f.Advance(r) != adv {
t.Errorf("%s: %q advance %v, cell %v", p, r, f.Advance(r), adv)
}
}
for _, r := range "→·…" {
if !f.Has(r) {
t.Errorf("%s: missing %q", p, r)
}
}
const s = "{}[]()<>|&"
if w := f.Measure(s).X; w != float32(len(s))*adv {
t.Errorf("%s: %q width %v, want %v", p, s, w, float32(len(s))*adv)
}
}
}