Files
sanspie 17cb5e4291 Stage 2-5: assets, scene/ECS, editor, 3D, and Aego Script
Stage 2: render pipeline and UI toolkit over gpu/platform.
Stage 3: schema registry, asset pipeline + runtime loader, scene graph and ECS.
Stage 4: editor — docking, inspector, scene/game views, play mode, asset browser, console, profiler; 4.5 adds the 3D foundation (mixed 2D/3D spaces, meshes, depth).
Stage 5: Aego Script — compiler (lexer/parser/types/resolver/checker/asm/compiler), bytecode with verifier and register VM, instance runtime, stdlib, native bindings, and editor/CLI integration (aego run/edit/check/test/dump).
2026-10-08 13:17:28 +03:00

32 lines
803 B
Go

package scene
import (
"unsafe"
"aego/core/errs"
"aego/schema"
)
type Overlay interface {
Bag(s *Scene, h NodeHandle, td *schema.TypeDescriptor) (unsafe.Pointer, bool)
}
func (t *Types) SetOverlay(o Overlay) {
t.overlay = o
}
func (s *Scene) target(h NodeHandle, t schema.TypeID) (unsafe.Pointer, *schema.TypeDescriptor, error) {
if st, ok := s.storesByID[t]; ok {
if p, ok := st.pointer(h); ok {
return p, st.descriptor(), nil
}
return nil, nil, errs.New(errs.SceneNoComponent, "node does not have this component")
}
if td, ok := s.registry.ByID(t); ok && td.Kind == schema.TypeScript && s.types.overlay != nil {
if p, ok := s.types.overlay.Bag(s, h, td); ok {
return p, td, nil
}
}
return nil, nil, errs.New(errs.SceneNoComponent, "node does not have this component")
}