Files
sanspie cf68c71f05 Stage 6: coroutines, signals, ScriptRef, workspace CLI, editor tooling
Language: yield/signal/coroutine become keywords, start is contextual.
Coroutine methods (func Name() coroutine) with start and
yield / wait / frames / fixed / await; signals with Emit/Connect and
Connection handles; ScriptRef<T> and node.GetScript<T>() for fields,
plain methods and signals of other scripts. Diagnostics AES2050-AES2059.

Bytecode v3: ScriptRefs, XFields, XMethods and Connects tables resolved by
name in vm.Link, per-script signals, coroutine flag on functions; new
opcodes START/YIELD/EMIT/CONNECT/DISCONNECT/CONNECTED/COSTOP/CORUN/
SELFREF/GETSCRIPT/GETXF/SETXF/CALLR, checked by verify.

Runtime: script/coroutine scheduler (frames/fixed counters, time heap,
await lists; only due coroutines are visited) and script/signal registry
(snapshot per Emit, deferred removal, no allocations in steady state).
Hot reload cancels coroutines of changed scripts, rebinds connections by
name and signature, then runs Reloaded.

Tooling: script/build removed, aego check/test/dump run on the workspace
(test builds include _test.aes); langsvc completion, hover, signatures and
semantic tokens for the new syntax; editor highlighting, snippets with
placeholders, coroutine/signal profiler graphs and stats.

Docs (script.md sections 16-19, editor.md, ARCHITECTURE), test fixtures and
golden files, platformer enemies wired to the player, scriptreload demo,
and run.Config.FrameTime for deterministic headless fixed steps.

Modules (6.5): engine/module registry and ComponentBuilder are the one
registration path for engine subsystems and native code; render2d,
render3d and script/engine are modules over scene/frame, the script
component moved to scene/scriptcomp, and scene/components and
scene/systems are gone. Editor inspector, templates, picking shapes and
extension hooks are driven by descriptors and editor/builtins; sdk gains
Component/EditorHook; depcheck checks the module graph and the
aego_runtime graph.

Also: stop tracking built tool binaries; gl33 activates the scratch unit
before binding for texture updates.

Verification: typed component method adapters (Method0..2, Proc0..2)
with direct field access and no allocations; app.Build as the single
construction path for run and the editor; modules attach per scene
document; depcheck aego_editor pass; diagnostic codes in one place and
every code covered by a test; indexed coroutine heaps with eager
cancel; dead component references and nil intrinsics fault with
AES6004, host faults keep their code; GC roots of struct fields checked
in verify and vm.Link; 255-field limit; AES4010 for script packages
shadowing host modules; architecture registry D111-D147.

Golden: the harness renders on the thread that owns the GL context,
ReadPixels returns rows in memory order (render targets are top-down per
D17), and the first rendering references are committed.
2026-10-12 14:22:08 +03:00

36 lines
1.4 KiB
Go

package checker
import (
"testing"
"aego/script/diag"
)
func TestRemainingCodes(t *testing.T) {
cases := []struct {
code string
src string
}{
{diag.NotAType, "package t\nconst X = 1\nfunc f() {\n\tvar y X\n}\n"},
{diag.InvalidOperation, "package t\nfunc f() bool {\n\treturn !1\n}\n"},
{diag.NotCallable, "package t\nfunc f() {\n\tx := 1\n\tx()\n}\n"},
{diag.UnknownField, "package t\nfunc f(v Vec2) float {\n\treturn v.Q\n}\n"},
{diag.NotConstant, "package t\nfunc g() int {\n\treturn 1\n}\nconst X = g()\n"},
{diag.Redeclared, "package t\nfunc f() int {\n\tx := 1\n\tx := 2\n\treturn x\n}\n"},
{diag.ReturnMismatch, "package t\nfunc f() {\n\treturn 1\n}\n"},
{diag.NotValue, "package t\nfunc f() {\n\tx := int\n}\n"},
{diag.InvalidComposite, "package t\ntype P struct {\n\tA int\n}\nfunc f() P {\n\treturn P{1, 2}\n}\n"},
{diag.DuplicateAttr, "package t\nscript S {\n\t@export\n\t@export\n\tvar A int\n}\n"},
{diag.DuplicateImport, "package t\nimport (\n\t\"aego/log\"\n\t\"aego/log\"\n)\nfunc f() {\n\tlog.Info(\"x\")\n}\n"},
{diag.SelfImport, "package t\nimport \"game/t\"\n"},
{diag.DuplicateDecl, "package t\nconst A = 1\nconst A = 2\n"},
{diag.ImportConflict, "package t\nimport \"aego/log\"\nconst log = 1\n"},
}
for _, tc := range cases {
_, sm, ds := check(t, map[string]string{"game/t": tc.src})
if codes(ds)[tc.code] == 0 {
t.Errorf("%s not reported:\n%s", tc.code, dump(sm, ds))
}
}
}