Documentation: engine/docs assembles one registry from the script
bindings, the schema, module docs and module-owned script paths; problems
are reported as warnings at build time. Module registries record doc
sources and script module owners; diag.Codes lists every diagnostic code.
Project bootstrap: project.defaultSpace ("2d"/"3d"), EnsureDirs creates
the default folders when the editor opens a project (reported in the
console), prefabs/ is a pipeline root. Native builds drop -trimpath so
binding locations resolve inside native/.
Editor files: create scene/prefab/script from menus, move/rename/duplicate
/delete with undo, script package retargeting on move, open scenes and
script panels follow renames, Save As / Rename Scene prompts, scene
picker, startup scene. Scoped shortcuts fall back to the global command
when disabled; Save As is Ctrl+Shift+S, Save All Ctrl+Alt+S.
Script editor: Go to Implementation (stub → native/ source), host
definitions always resolve to stubs, bracket match/mismatch states,
rainbow brackets (persisted), mono code font (ui-mono atlases, per-command
fonts in draw.List, PushFont/PopFont restored by Mark/Restore).
Tests: langsvc definition/implementation, bracket states, dispatch
fallback, script renames, font stack, editor file-op integration, golden
mono glyph and bracket references; depcheck rule for engine/docs.
Docs pipeline: engine, render2d and script/engine ship their own res/docs;
keyword hover text comes from the registry through manifest.Keywords;
project script symbols join the registry; aego docs export|check|build|
serve, --tool docs in native binaries, aego check --explain; app/docstool
and the tools/gendocs module (goldmark) build the static site.
Playground: app/playground + cmd/aego-playground (js/wasm, 3.3 MB gzip)
compile, highlight and run scripts in the browser; run blocks in the
language docs become examples. engine/builtin/headless is the module set
without render3d; workspace.Config.FS; StubFor/StubPaths; backends and the
script importer drop out of js builds.
VM: one frame pointer in the interpreter loop, direct host calls, panic
recovery once per run instead of per host call (Update2k -19%,
Schedule10k -24% against the previous head). bench-build/compare/profile
run pre-built, pinned, interleaved binaries.
Editor: structural bracket levels and current-block highlight, indent
guides, occurrence highlighting with write marks, multi-format clipboard
(copy/cut/paste assets, paste images as sprites or textures). gl33 probes
a renderable depth format and reports framebuffer failures by stage.
7 E:
- project templates empty/2d/2.5d/3d, app/projects as the single creation path (D148)
- launcher and recent projects (D149)
- orthographic Camera3D and Scene View (D150)
- reference states in the Inspector, ids.Short (D151)
- sceneio remaps node references when loading without KeepIDs (D152)
- exported ComponentRef<T> (D153)
- aego icons via module.Audit (D146)
151 lines
3.2 KiB
Go
151 lines
3.2 KiB
Go
package diag
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import (
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"go/ast"
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"go/parser"
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"go/token"
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"io/fs"
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"os"
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"path/filepath"
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"regexp"
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"strconv"
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"strings"
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"testing"
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)
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var (
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codeRe = regexp.MustCompile(`AES\d{4}`)
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nameRe = regexp.MustCompile(`\b(?:diag|vm)\.([A-Z]\w*)`)
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)
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var uncovered = map[string]string{
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BadConstType: "unreachable from source: every non-constant type is rejected earlier as NotConstant or TypeMismatch",
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}
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func declaredCodes(t *testing.T) map[string]string {
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t.Helper()
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f, err := parser.ParseFile(token.NewFileSet(), "codes.go", nil, 0)
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if err != nil {
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t.Fatal(err)
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}
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out := map[string]string{}
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for _, d := range f.Decls {
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gd, ok := d.(*ast.GenDecl)
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if !ok || gd.Tok != token.CONST {
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continue
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}
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for _, s := range gd.Specs {
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vs := s.(*ast.ValueSpec)
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for i, n := range vs.Names {
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if i >= len(vs.Values) {
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continue
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}
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lit, ok := vs.Values[i].(*ast.BasicLit)
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if !ok || lit.Kind != token.STRING {
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continue
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}
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v, err := strconv.Unquote(lit.Value)
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if err == nil {
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out[n.Name] = v
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}
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}
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}
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}
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return out
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}
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func TestEveryCodeHasHelp(t *testing.T) {
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for name, c := range declaredCodes(t) {
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if _, ok := Explain(c); !ok {
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t.Errorf("%s (%s) has no explain entry", c, name)
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}
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}
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}
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func TestDocsMentionOnlyRealCodes(t *testing.T) {
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known := map[string]bool{}
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for _, c := range declaredCodes(t) {
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known[c] = true
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}
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var files []string
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for _, pat := range []string{"*/res/docs/*.md", "*/*/res/docs/*.md"} {
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m, _ := filepath.Glob(filepath.Join("..", "..", pat))
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files = append(files, m...)
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}
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if len(files) == 0 {
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t.Fatal("docs not found")
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}
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files = append(files, filepath.Join("..", "..", "ARCHITECTURE.md"))
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filepath.WalkDir("..", func(p string, d fs.DirEntry, err error) error {
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if err == nil && !d.IsDir() && d.Name() == "doc.go" {
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files = append(files, p)
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}
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return nil
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})
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for _, f := range files {
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data, err := os.ReadFile(f)
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if err != nil {
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t.Fatal(err)
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}
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for _, c := range codeRe.FindAllString(string(data), -1) {
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if !known[c] {
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t.Errorf("%s mentions %s, which is not declared in codes.go", f, c)
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}
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}
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}
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}
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func TestAllCodesHaveTest(t *testing.T) {
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codes := declaredCodes(t)
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seen := map[string]bool{}
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walk := func(root string) {
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err := filepath.WalkDir(root, func(p string, d fs.DirEntry, err error) error {
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if err != nil {
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return err
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}
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if d.IsDir() {
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if d.Name() == "diag" {
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return filepath.SkipDir
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}
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return nil
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}
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switch {
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case strings.HasSuffix(p, "_test.go"), strings.HasSuffix(p, ".diag"), strings.HasSuffix(p, ".ast"):
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default:
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return nil
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}
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data, err := os.ReadFile(p)
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if err != nil {
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return err
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}
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s := string(data)
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for _, c := range codeRe.FindAllString(s, -1) {
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seen[c] = true
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}
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for _, m := range nameRe.FindAllStringSubmatch(s, -1) {
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if c, ok := codes[m[1]]; ok {
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seen[c] = true
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}
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}
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return nil
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})
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if err != nil {
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t.Fatal(err)
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}
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}
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walk("..")
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walk(filepath.Join("..", "..", "tests"))
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for name, c := range codes {
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if seen[c] {
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if _, listed := uncovered[c]; listed {
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t.Errorf("%s (%s) is tested now, remove it from the uncovered list", c, name)
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}
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continue
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}
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if _, ok := uncovered[c]; ok {
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continue
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}
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t.Errorf("%s (%s) has no test", c, name)
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}
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}
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