Files
sanspie 69d19e501f Stage 7: documentation, help, playground; templates, aego new/bootstrap/icons, launcher
Documentation: engine/docs assembles one registry from the script
bindings, the schema, module docs and module-owned script paths; problems
are reported as warnings at build time. Module registries record doc
sources and script module owners; diag.Codes lists every diagnostic code.

Project bootstrap: project.defaultSpace ("2d"/"3d"), EnsureDirs creates
the default folders when the editor opens a project (reported in the
console), prefabs/ is a pipeline root. Native builds drop -trimpath so
binding locations resolve inside native/.

Editor files: create scene/prefab/script from menus, move/rename/duplicate
/delete with undo, script package retargeting on move, open scenes and
script panels follow renames, Save As / Rename Scene prompts, scene
picker, startup scene. Scoped shortcuts fall back to the global command
when disabled; Save As is Ctrl+Shift+S, Save All Ctrl+Alt+S.

Script editor: Go to Implementation (stub → native/ source), host
definitions always resolve to stubs, bracket match/mismatch states,
rainbow brackets (persisted), mono code font (ui-mono atlases, per-command
fonts in draw.List, PushFont/PopFont restored by Mark/Restore).

Tests: langsvc definition/implementation, bracket states, dispatch
fallback, script renames, font stack, editor file-op integration, golden
mono glyph and bracket references; depcheck rule for engine/docs.

Docs pipeline: engine, render2d and script/engine ship their own res/docs;
keyword hover text comes from the registry through manifest.Keywords;
project script symbols join the registry; aego docs export|check|build|
serve, --tool docs in native binaries, aego check --explain; app/docstool
and the tools/gendocs module (goldmark) build the static site.

Playground: app/playground + cmd/aego-playground (js/wasm, 3.3 MB gzip)
compile, highlight and run scripts in the browser; run blocks in the
language docs become examples. engine/builtin/headless is the module set
without render3d; workspace.Config.FS; StubFor/StubPaths; backends and the
script importer drop out of js builds.

VM: one frame pointer in the interpreter loop, direct host calls, panic
recovery once per run instead of per host call (Update2k -19%,
Schedule10k -24% against the previous head). bench-build/compare/profile
run pre-built, pinned, interleaved binaries.

Editor: structural bracket levels and current-block highlight, indent
guides, occurrence highlighting with write marks, multi-format clipboard
(copy/cut/paste assets, paste images as sprites or textures). gl33 probes
a renderable depth format and reports framebuffer failures by stage.

7 E:
- project templates empty/2d/2.5d/3d, app/projects as the single creation path (D148)
- launcher and recent projects (D149)
- orthographic Camera3D and Scene View (D150)
- reference states in the Inspector, ids.Short (D151)
- sceneio remaps node references when loading without KeepIDs (D152)
- exported ComponentRef<T> (D153)
- aego icons via module.Audit (D146)
2026-10-13 01:08:56 +03:00

157 lines
2.0 KiB
Go

package langsvc
import "aego/script/source"
type ItemKind uint8
const (
ItemKeyword ItemKind = iota
ItemVariable
ItemParam
ItemField
ItemProperty
ItemMethod
ItemFunction
ItemConstant
ItemType
ItemEnum
ItemEnumMember
ItemModule
ItemComponent
ItemScript
ItemAttribute
ItemSnippet
ItemSignal
)
type TokenKind uint8
const (
TokNamespace TokenKind = iota
TokType
TokStruct
TokEnum
TokEnumMember
TokFunction
TokMethod
TokParameter
TokVariable
TokField
TokProperty
TokConstant
TokBuiltin
TokScript
TokAttribute
TokSignal
TokCoroutine
)
type SymbolKind uint8
const (
SymConst SymbolKind = iota
SymStruct
SymField
SymEnum
SymEnumMember
SymFunc
SymScript
SymMethod
SymSignal
)
func (k SymbolKind) String() string {
switch k {
case SymConst:
return "const"
case SymStruct:
return "struct"
case SymField:
return "field"
case SymEnum:
return "enum"
case SymEnumMember:
return "member"
case SymFunc:
return "func"
case SymScript:
return "script"
case SymSignal:
return "signal"
}
return "method"
}
type Completion struct {
Prefix source.Span
Items []Item
}
type Item struct {
Label string
Detail string
Doc string
Kind ItemKind
Insert string
rank int
}
type Hover struct {
Signature string
Doc string
Ref string
Span source.Span
}
type Location struct {
File source.FileID
Path string
Span source.Span
Native bool
Stub string
Symbol string
}
type Token struct {
Span source.Span
Kind TokenKind
}
type Symbol struct {
Name string
Kind SymbolKind
Detail string
Span source.Span
Selection source.Span
Children []Symbol
}
type SymbolRef struct {
Name string
Container string
Detail string
Kind SymbolKind
Path string
Line int
Col int
}
type Hint struct {
Off uint32
Label string
}
type Signature struct {
Label string
Params [][2]int
Active int
Doc string
}
type Stub struct {
Path string
Text string
Lines map[string]int
Locs map[string]string
}