Files
sanspie 17cb5e4291 Stage 2-5: assets, scene/ECS, editor, 3D, and Aego Script
Stage 2: render pipeline and UI toolkit over gpu/platform.
Stage 3: schema registry, asset pipeline + runtime loader, scene graph and ECS.
Stage 4: editor — docking, inspector, scene/game views, play mode, asset browser, console, profiler; 4.5 adds the 3D foundation (mixed 2D/3D spaces, meshes, depth).
Stage 5: Aego Script — compiler (lexer/parser/types/resolver/checker/asm/compiler), bytecode with verifier and register VM, instance runtime, stdlib, native bindings, and editor/CLI integration (aego run/edit/check/test/dump).
2026-10-08 13:17:28 +03:00

38 lines
697 B
Go

package lexer
func isLetter(c byte) bool {
return c == '_' || (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')
}
func isDigit(c byte) bool {
return c >= '0' && c <= '9'
}
func isHex(c byte) bool {
return isDigit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')
}
func isIdentPart(c byte) bool {
return isLetter(c) || isDigit(c)
}
func isDigitOrUnderscore(c byte) bool {
return isDigit(c) || c == '_'
}
func isHexOrUnderscore(c byte) bool {
return isHex(c) || c == '_'
}
func hexVal(c byte) int {
switch {
case c >= '0' && c <= '9':
return int(c - '0')
case c >= 'a' && c <= 'f':
return int(c-'a') + 10
case c >= 'A' && c <= 'F':
return int(c-'A') + 10
}
return -1
}