Language: yield/signal/coroutine become keywords, start is contextual. Coroutine methods (func Name() coroutine) with start and yield / wait / frames / fixed / await; signals with Emit/Connect and Connection handles; ScriptRef<T> and node.GetScript<T>() for fields, plain methods and signals of other scripts. Diagnostics AES2050-AES2059. Bytecode v3: ScriptRefs, XFields, XMethods and Connects tables resolved by name in vm.Link, per-script signals, coroutine flag on functions; new opcodes START/YIELD/EMIT/CONNECT/DISCONNECT/CONNECTED/COSTOP/CORUN/ SELFREF/GETSCRIPT/GETXF/SETXF/CALLR, checked by verify. Runtime: script/coroutine scheduler (frames/fixed counters, time heap, await lists; only due coroutines are visited) and script/signal registry (snapshot per Emit, deferred removal, no allocations in steady state). Hot reload cancels coroutines of changed scripts, rebinds connections by name and signature, then runs Reloaded. Tooling: script/build removed, aego check/test/dump run on the workspace (test builds include _test.aes); langsvc completion, hover, signatures and semantic tokens for the new syntax; editor highlighting, snippets with placeholders, coroutine/signal profiler graphs and stats. Docs (script.md sections 16-19, editor.md, ARCHITECTURE), test fixtures and golden files, platformer enemies wired to the player, scriptreload demo, and run.Config.FrameTime for deterministic headless fixed steps. Modules (6.5): engine/module registry and ComponentBuilder are the one registration path for engine subsystems and native code; render2d, render3d and script/engine are modules over scene/frame, the script component moved to scene/scriptcomp, and scene/components and scene/systems are gone. Editor inspector, templates, picking shapes and extension hooks are driven by descriptors and editor/builtins; sdk gains Component/EditorHook; depcheck checks the module graph and the aego_runtime graph. Also: stop tracking built tool binaries; gl33 activates the scratch unit before binding for texture updates. Verification: typed component method adapters (Method0..2, Proc0..2) with direct field access and no allocations; app.Build as the single construction path for run and the editor; modules attach per scene document; depcheck aego_editor pass; diagnostic codes in one place and every code covered by a test; indexed coroutine heaps with eager cancel; dead component references and nil intrinsics fault with AES6004, host faults keep their code; GC roots of struct fields checked in verify and vm.Link; 255-field limit; AES4010 for script packages shadowing host modules; architecture registry D111-D147. Golden: the harness renders on the thread that owns the GL context, ReadPixels returns rows in memory order (render targets are top-down per D17), and the first rendering references are committed.
77 lines
1.8 KiB
Plaintext
77 lines
1.8 KiB
Plaintext
File async_errors 1:1
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Ident async_errors 1:9
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Script 3:1
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Ident Other 3:8
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Func 4:2
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Ident Ready 4:7
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Block 4:15
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Func coroutine 8:1
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Ident Top 8:6
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Block 8:22
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Script 11:1
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Ident Bad 11:8
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Signal 12:2
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Ident Hit 12:9
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Param 12:13
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Ident s 12:13
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NamedType 12:15
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Ident string 12:15
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ScriptVar 14:2
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Ident other 14:6
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NamedType 14:12
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Ident ScriptRef 14:12
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NamedType 14:22
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Ident Other 14:22
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ScriptVar 15:2
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Ident lost 15:6
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NamedType 15:11
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Ident ScriptRef 15:11
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NamedType 15:21
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Ident Missing 15:21
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Func coroutine 17:2
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Ident Update 17:7
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Param 17:14
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Ident dt 17:14
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NamedType 17:17
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Ident float 17:17
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Block 17:34
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Func coroutine 20:2
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Ident Blink 20:7
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Block 20:25
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Yield wait 21:3
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BasicLit true true 21:14
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Func 24:2
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Ident Plain 24:7
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Block 24:15
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Yield next 25:3
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ExprStmt 26:3
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Call targs=0 args=0 26:3
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Ident Blink 26:3
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ExprStmt 27:3
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Start Plain 27:3
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Ident Plain 27:9
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ExprStmt 28:3
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Call targs=0 args=1 28:3
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Selector 28:3
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Ident Hit 28:3
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Ident Connect 28:7
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Ident OnWrong 28:15
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ExprStmt 29:3
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Call targs=0 args=1 29:3
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Selector 29:3
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Ident Hit 29:3
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Ident Connect 29:7
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Ident Blink 29:15
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ExprStmt 30:3
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Call targs=0 args=0 30:3
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Selector 30:3
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Ident other 30:3
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Ident Ready 30:9
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Func 33:2
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Ident OnWrong 33:7
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Param 33:15
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Ident x 33:15
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NamedType 33:17
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Ident int 33:17
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Block 33:22
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