Files
sanspie cf68c71f05 Stage 6: coroutines, signals, ScriptRef, workspace CLI, editor tooling
Language: yield/signal/coroutine become keywords, start is contextual.
Coroutine methods (func Name() coroutine) with start and
yield / wait / frames / fixed / await; signals with Emit/Connect and
Connection handles; ScriptRef<T> and node.GetScript<T>() for fields,
plain methods and signals of other scripts. Diagnostics AES2050-AES2059.

Bytecode v3: ScriptRefs, XFields, XMethods and Connects tables resolved by
name in vm.Link, per-script signals, coroutine flag on functions; new
opcodes START/YIELD/EMIT/CONNECT/DISCONNECT/CONNECTED/COSTOP/CORUN/
SELFREF/GETSCRIPT/GETXF/SETXF/CALLR, checked by verify.

Runtime: script/coroutine scheduler (frames/fixed counters, time heap,
await lists; only due coroutines are visited) and script/signal registry
(snapshot per Emit, deferred removal, no allocations in steady state).
Hot reload cancels coroutines of changed scripts, rebinds connections by
name and signature, then runs Reloaded.

Tooling: script/build removed, aego check/test/dump run on the workspace
(test builds include _test.aes); langsvc completion, hover, signatures and
semantic tokens for the new syntax; editor highlighting, snippets with
placeholders, coroutine/signal profiler graphs and stats.

Docs (script.md sections 16-19, editor.md, ARCHITECTURE), test fixtures and
golden files, platformer enemies wired to the player, scriptreload demo,
and run.Config.FrameTime for deterministic headless fixed steps.

Modules (6.5): engine/module registry and ComponentBuilder are the one
registration path for engine subsystems and native code; render2d,
render3d and script/engine are modules over scene/frame, the script
component moved to scene/scriptcomp, and scene/components and
scene/systems are gone. Editor inspector, templates, picking shapes and
extension hooks are driven by descriptors and editor/builtins; sdk gains
Component/EditorHook; depcheck checks the module graph and the
aego_runtime graph.

Also: stop tracking built tool binaries; gl33 activates the scratch unit
before binding for texture updates.

Verification: typed component method adapters (Method0..2, Proc0..2)
with direct field access and no allocations; app.Build as the single
construction path for run and the editor; modules attach per scene
document; depcheck aego_editor pass; diagnostic codes in one place and
every code covered by a test; indexed coroutine heaps with eager
cancel; dead component references and nil intrinsics fault with
AES6004, host faults keep their code; GC roots of struct fields checked
in verify and vm.Link; 255-field limit; AES4010 for script packages
shadowing host modules; architecture registry D111-D147.

Golden: the harness renders on the thread that owns the GL context,
ReadPixels returns rows in memory order (render targets are top-down per
D17), and the first rendering references are committed.
2026-10-12 14:22:08 +03:00

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2.5 KiB
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File coroutines 1:1
Ident coroutines 1:9
Import "aego/log" 3:8
Script 5:1
Ident Blinker 5:8
ScriptVar 6:2
Attr 6:2
Ident export 6:3
Ident Period 6:14
NamedType 6:21
Ident float 6:21
BasicLit FLOAT 0.1 6:29
ScriptVar 8:2
Ident on 8:6
NamedType 8:9
Ident bool 8:9
ScriptVar 9:2
Ident task 9:6
NamedType 9:11
Ident Coroutine 9:11
ScriptVar 10:2
Ident steps 10:6
NamedType 10:12
Ident int 10:12
Func 12:2
Ident Ready 12:7
Block 12:15
Assign = 13:3
Ident task 13:3
Start Blink 13:10
Ident Blink 13:16
BasicLit INT 3 13:22
Func coroutine 16:2
Ident Blink 16:7
Param 16:13
Ident times 16:13
NamedType 16:19
Ident int 16:19
Block 16:34
For init=true cond=true post=true 17:3
ShortVar 17:7
Ident i 17:7
BasicLit INT 0 17:12
Binary < 17:15
Ident i 17:15
Ident times 17:19
IncDec ++ 17:26
Ident i 17:26
Block 17:30
Assign = 18:4
Ident on 18:4
Unary ! 18:9
Ident on 18:10
Yield wait 19:4
Ident Period 19:15
Yield frames 21:3
BasicLit INT 2 21:16
Yield fixed 22:3
BasicLit INT 1 22:15
ShortVar 23:3
Ident inner 23:3
Start Step 23:12
Ident Step 23:18
Yield await 24:3
Ident inner 24:9
ExprStmt 25:3
Call targs=0 args=1 25:3
Selector 25:3
Ident log 25:3
Ident Info 25:7
BasicLit STRING "done" 25:12
Func coroutine 28:2
Ident Step 28:7
Block 28:24
IncDec ++ 29:3
Ident steps 29:3
Yield next 30:3
Func 33:2
Ident Update 33:7
Param 33:14
Ident dt 33:14
NamedType 33:17
Ident float 33:17
Block 33:24
If 34:3
Binary && 34:6
Binary > 34:6
Ident steps 34:6
BasicLit INT 10 34:14
Call targs=0 args=0 34:20
Selector 34:20
Ident task 34:20
Ident Running 34:25
Block 34:35
ExprStmt 35:4
Call targs=0 args=0 35:4
Selector 35:4
Ident task 35:4
Ident Stop 35:9