Files

233 lines
5.0 KiB
Go

package reload_test
import (
"os"
"path/filepath"
"testing"
"aego/engine"
scriptstdlib "aego/modules/scripting/stdlib"
"aego/scene"
"aego/scene/frame"
"aego/scene/scriptcomp"
"aego/schema"
"aego/script/bind"
"aego/script/bind/manifest"
"aego/script/diag"
"aego/script/reload"
"aego/script/runtime"
"aego/script/stdlib"
"aego/script/vm"
"aego/script/workspace"
)
const v1 = `package demo
enum State {
A
B
}
script Counter {
var Count int
var Speed float = 2
var Mode State
var Tags []string
func Ready() {
Mode = State.B
Tags = append(Tags, "x")
}
func Update(dt float) {
Count++
}
}
`
const v2 = `package demo
enum State {
B
A
}
script Counter {
var Extra int = 7
var Mode State
var Speed string
var Count int
var Tags []string
func Update(dt float) {
Count += 2
}
func Reloaded() {
Count += 100
}
}
`
const counter = "game.demo.Counter"
func write(t *testing.T, path, src string) {
t.Helper()
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(path, []byte(src), 0o644); err != nil {
t.Fatal(err)
}
}
func build(t *testing.T, ws *workspace.Workspace) reload.Program {
t.Helper()
g, ds := ws.Build()
if diag.HasErrors(ds) {
t.Fatalf("build failed: %v", ds)
}
return reload.NewProgram(g.ID, g.Modules, g.Hashes)
}
func field(t *testing.T, rt *runtime.Runtime, id vm.InstanceID, name string) vm.Value {
t.Helper()
v, ok := rt.Field(id, name)
if !ok {
t.Fatalf("field %s is missing", name)
}
return v
}
func TestReloadMigratesInstance(t *testing.T) {
root := t.TempDir()
file := filepath.Join(root, "scripts", "demo", "demo.aes")
write(t, file, v1)
types, reg, err := prepare()
if err != nil {
t.Fatal(err)
}
m, err := manifest.FromRegistry(reg, types.Schema())
if err != nil {
t.Fatal(err)
}
tab, err := m.Table()
if err != nil {
t.Fatal(err)
}
ws, err := workspace.Open(workspace.Config{Root: root, Module: "game", Bindings: tab})
if err != nil {
t.Fatal(err)
}
p1 := build(t, ws)
rt := runtime.New(runtime.Options{Bindings: reg, Schema: types.Schema()})
if err := rt.Link(p1.Ordered()); err != nil {
t.Fatal(err)
}
s := scene.New(types, nil, scene.Options{})
h := s.Create(s.Root(), "Node")
sc := scene.Add[scriptcomp.ScriptComponent](s, h)
sc.Attachments = append(sc.Attachments, scriptcomp.Attachment{TypeName: counter, Enabled: true})
s.Flush()
if err := rt.Instantiate(s); err != nil {
t.Fatal(err)
}
ctx := &engine.Context{Dt: 1.0 / 60}
for i := 1; i <= 3; i++ {
ctx.Frame = uint64(i)
rt.Update(ctx)
}
id, ok := rt.InstanceOf(h, counter)
if !ok {
t.Fatal("instance is missing")
}
if got := field(t, rt, id, "Count").Int(); got != 3 {
t.Fatalf("count before reload = %d", got)
}
write(t, file, v2)
ws.Changed([]string{file})
p2 := build(t, ws)
plan, err := reload.Build(p1, p2)
if err != nil {
t.Fatal(err)
}
rep, err := reload.Apply(rt, types.Schema(), plan)
if err != nil {
t.Fatal(err)
}
if rep.Migrated != 1 || rep.Reset != 1 || rep.Generation != p2.ID {
t.Fatalf("report %s", rep)
}
id2, ok := rt.InstanceOf(h, counter)
if !ok || id2 != id {
t.Fatal("instance id changed across reload")
}
if got := field(t, rt, id, "Count").Int(); got != 103 {
t.Fatalf("count after Reloaded = %d", got)
}
if got := field(t, rt, id, "Extra").Int(); got != 7 {
t.Fatalf("new field default = %d", got)
}
if got := field(t, rt, id, "Mode").Int(); got != 0 {
t.Fatalf("enum not migrated by name: %d", got)
}
if got := field(t, rt, id, "Speed"); !got.IsZero() {
t.Fatal("incompatible field was not reset")
}
elems, _, ok := rt.Machine().SliceData(field(t, rt, id, "Tags"))
if !ok || len(elems) != 1 {
t.Fatal("slice did not survive reload")
}
if s, ok := rt.Machine().Str(elems[0]); !ok || s != "x" {
t.Fatalf("slice element = %q", s)
}
ctx.Frame = 4
rt.Update(ctx)
if got := field(t, rt, id, "Count").Int(); got != 105 {
t.Fatalf("new Update did not run: %d", got)
}
}
func TestBrokenPlanKeepsGeneration(t *testing.T) {
root := t.TempDir()
file := filepath.Join(root, "scripts", "demo", "demo.aes")
write(t, file, v1)
types, reg, err := prepare()
if err != nil {
t.Fatal(err)
}
m, err := manifest.FromRegistry(reg, types.Schema())
if err != nil {
t.Fatal(err)
}
tab, err := m.Table()
if err != nil {
t.Fatal(err)
}
ws, err := workspace.Open(workspace.Config{Root: root, Module: "game", Bindings: tab})
if err != nil {
t.Fatal(err)
}
p1 := build(t, ws)
write(t, file, "package demo\n\nscript Counter {\n\tfunc Update(dt float) {\n\t\tx\n\t}\n}\n")
ws.Changed([]string{file})
g, ds := ws.Build()
if !diag.HasErrors(ds) || g.ID != p1.ID {
t.Fatal("a broken save produced a new generation")
}
}
func prepare() (*scene.Types, *bind.Registry, error) {
types := scene.NewTypes(schema.NewRegistry())
if err := frame.RegisterTypes(types); err != nil {
return nil, nil, err
}
if err := scriptcomp.Register(types); err != nil {
return nil, nil, err
}
reg := bind.NewManifest()
scriptstdlib.Install(reg, stdlib.Options{Seed: 1, Testing: true})
return types, reg, nil
}