Files
sanspie cf68c71f05 Stage 6: coroutines, signals, ScriptRef, workspace CLI, editor tooling
Language: yield/signal/coroutine become keywords, start is contextual.
Coroutine methods (func Name() coroutine) with start and
yield / wait / frames / fixed / await; signals with Emit/Connect and
Connection handles; ScriptRef<T> and node.GetScript<T>() for fields,
plain methods and signals of other scripts. Diagnostics AES2050-AES2059.

Bytecode v3: ScriptRefs, XFields, XMethods and Connects tables resolved by
name in vm.Link, per-script signals, coroutine flag on functions; new
opcodes START/YIELD/EMIT/CONNECT/DISCONNECT/CONNECTED/COSTOP/CORUN/
SELFREF/GETSCRIPT/GETXF/SETXF/CALLR, checked by verify.

Runtime: script/coroutine scheduler (frames/fixed counters, time heap,
await lists; only due coroutines are visited) and script/signal registry
(snapshot per Emit, deferred removal, no allocations in steady state).
Hot reload cancels coroutines of changed scripts, rebinds connections by
name and signature, then runs Reloaded.

Tooling: script/build removed, aego check/test/dump run on the workspace
(test builds include _test.aes); langsvc completion, hover, signatures and
semantic tokens for the new syntax; editor highlighting, snippets with
placeholders, coroutine/signal profiler graphs and stats.

Docs (script.md sections 16-19, editor.md, ARCHITECTURE), test fixtures and
golden files, platformer enemies wired to the player, scriptreload demo,
and run.Config.FrameTime for deterministic headless fixed steps.

Modules (6.5): engine/module registry and ComponentBuilder are the one
registration path for engine subsystems and native code; render2d,
render3d and script/engine are modules over scene/frame, the script
component moved to scene/scriptcomp, and scene/components and
scene/systems are gone. Editor inspector, templates, picking shapes and
extension hooks are driven by descriptors and editor/builtins; sdk gains
Component/EditorHook; depcheck checks the module graph and the
aego_runtime graph.

Also: stop tracking built tool binaries; gl33 activates the scratch unit
before binding for texture updates.

Verification: typed component method adapters (Method0..2, Proc0..2)
with direct field access and no allocations; app.Build as the single
construction path for run and the editor; modules attach per scene
document; depcheck aego_editor pass; diagnostic codes in one place and
every code covered by a test; indexed coroutine heaps with eager
cancel; dead component references and nil intrinsics fault with
AES6004, host faults keep their code; GC roots of struct fields checked
in verify and vm.Link; 255-field limit; AES4010 for script packages
shadowing host modules; architecture registry D111-D147.

Golden: the harness renders on the thread that owns the GL context,
ReadPixels returns rows in memory order (render targets are top-down per
D17), and the first rendering references are committed.
2026-10-12 14:22:08 +03:00

113 lines
2.0 KiB
Go

package workspace
import (
"bytes"
"regexp"
"unicode/utf8"
)
type GrepOptions struct {
Regexp bool
Case bool
Word bool
}
type Match struct {
Path string
Line int
Col int
Offset int
Len int
Text string
}
func Pattern(q string, o GrepOptions) (*regexp.Regexp, error) {
if !o.Regexp {
q = regexp.QuoteMeta(q)
}
if o.Word {
q = `\b(?:` + q + `)\b`
}
if !o.Case {
q = "(?i)" + q
}
return regexp.Compile(q)
}
type content struct {
path string
src []byte
}
func (w *Workspace) contents() []content {
w.mu.Lock()
defer w.mu.Unlock()
out := make([]content, 0, len(w.order))
for _, e := range w.order {
switch {
case e.hasOver:
out = append(out, content{path: e.path, src: e.over})
case e.onDisk:
out = append(out, content{path: e.path, src: e.disk})
}
}
return out
}
func (w *Workspace) Source(p string) ([]byte, bool) {
w.mu.Lock()
defer w.mu.Unlock()
e, ok := w.files[w.rel(p)]
switch {
case !ok:
return nil, false
case e.hasOver:
return e.over, true
case e.onDisk:
return e.disk, true
}
return nil, false
}
func (w *Workspace) Grep(q string, o GrepOptions, limit int) ([]Match, bool, error) {
if q == "" {
return nil, false, nil
}
re, err := Pattern(q, o)
if err != nil {
return nil, false, err
}
files := w.contents()
var out []Match
for _, f := range files {
src := f.src
for line, start := 1, 0; start <= len(src); line++ {
end := bytes.IndexByte(src[start:], '\n')
if end < 0 {
end = len(src)
} else {
end += start
}
text := bytes.TrimSuffix(src[start:end], []byte{'\r'})
for _, m := range re.FindAllIndex(text, -1) {
if m[1] == m[0] {
continue
}
out = append(out, Match{
Path: f.path,
Line: line,
Col: utf8.RuneCount(text[:m[0]]) + 1,
Offset: m[0],
Len: m[1] - m[0],
Text: string(text),
})
if limit > 0 && len(out) >= limit {
return out, true, nil
}
}
start = end + 1
}
}
return out, false, nil
}