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fix: preserve native export and updater checks
2026-11-06 21:04:10 +03:00

47 lines
1.1 KiB
Go

package animation_test
import (
"testing"
"aego/core/mathx"
"aego/modules/render2d"
"aego/scene"
)
// A script can change a property after animation writes it. A restored animation
// must make the same decision about its cached write as the original run.
func TestRewindPreservesLastAnimatedWrite(t *testing.T) {
for _, animator := range []bool{false, true} {
name := "player"
if animator {
name = "animator"
}
t.Run(name, func(t *testing.T) {
r := ctrlRig(t)
var h scene.NodeHandle
if animator {
h = r.animator(ctrlID)
} else {
h = r.node(idleID)
}
r.steps(1)
sprite, _ := scene.Get[render2d.SpriteRenderer](r.s, h)
sprite.Tint = mathx.Color{G: 1, A: 1}
sceneKey := r.s.Capture(nil)
animKey := r.svc.Capture(nil)
r.steps(1)
want := r.tint(h)
if want != (mathx.Color{G: 1, A: 1}) {
t.Fatalf("unexpected original tint: %+v", want)
}
r.s.Restore(sceneKey)
r.svc.Restore(animKey)
r.steps(1)
if got := r.tint(h); got != want {
t.Fatalf("replay tint %+v, original %+v", got, want)
}
})
}
}