Files
aego/ui/dock/columns_test.go
sanspie 17cb5e4291 Stage 2-5: assets, scene/ECS, editor, 3D, and Aego Script
Stage 2: render pipeline and UI toolkit over gpu/platform.
Stage 3: schema registry, asset pipeline + runtime loader, scene graph and ECS.
Stage 4: editor — docking, inspector, scene/game views, play mode, asset browser, console, profiler; 4.5 adds the 3D foundation (mixed 2D/3D spaces, meshes, depth).
Stage 5: Aego Script — compiler (lexer/parser/types/resolver/checker/asm/compiler), bytecode with verifier and register VM, instance runtime, stdlib, native bindings, and editor/CLI integration (aego run/edit/check/test/dump).
2026-10-08 13:17:28 +03:00

45 lines
1.2 KiB
Go

package dock
import "testing"
func tabsWith(t *Tree, panel string) *Node {
for _, n := range t.nodes {
if n.Kind != KindTabs {
continue
}
for _, p := range n.Tabs {
if p == panel {
return n
}
}
}
return nil
}
func TestColumnsPutsAssetsUnderHierarchy(t *testing.T) {
tr := Columns([]string{"hierarchy"}, []string{"assets"}, []string{"scene", "game"}, []string{"console", "profiler"}, []string{"inspector"})
h, a := tabsWith(tr, "hierarchy"), tabsWith(tr, "assets")
if h == nil || a == nil {
t.Fatal("panels missing")
}
if h.Parent != a.Parent {
t.Fatal("hierarchy and assets must share a split")
}
split := tr.nodes[h.Parent]
if split.Kind != KindSplit || split.Axis != AxisY || split.First != h.ID || split.Second != a.ID {
t.Fatalf("hierarchy must be above assets: %+v", split)
}
if split.Parent != tr.root {
t.Fatal("left column must hang off the root split")
}
s, c := tabsWith(tr, "scene"), tabsWith(tr, "console")
if s == nil || c == nil || s.Parent != c.Parent || tr.nodes[s.Parent].Axis != AxisY {
t.Fatal("scene/game must sit above console/profiler")
}
data := tr.Save()
back, err := Load(data)
if err != nil || !back.Has("assets") || !back.Has("inspector") {
t.Fatalf("round trip failed: %v", err)
}
}