Files
aego/demos/res/shaders/basic.frag

15 lines
202 B
GLSL

#version 330 core
layout(std140) uniform ub0 {
mat4 u_mvp;
vec4 u_tint;
};
uniform sampler2D tex0;
in vec2 v_uv;
out vec4 o_color;
void main() {
o_color = texture(tex0, v_uv) * u_tint;
}