Files
aego/demos/res/shaders/basic.vert

16 lines
254 B
GLSL

#version 330 core
layout(location = 0) in vec2 a_pos;
layout(location = 1) in vec2 a_uv;
layout(std140) uniform ub0 {
mat4 u_mvp;
vec4 u_tint;
};
out vec2 v_uv;
void main() {
v_uv = a_uv;
gl_Position = u_mvp * vec4(a_pos, 0.0, 1.0);
}