Files
aego/editor/shell/assetsfolder.go
sanspie 515f4ca1b3 Stage 11a: animation (D333–D340, D344, D354–D357)
Clips (.aeanim) and controllers (.aectrl) with importers, AnimationPlayer and Animator with crossfades, root motion and events on fixed steps, rewind support. Editor: Animation panel (dope sheet, curves, record, preview, trajectory), Animator panel, sprite sheet slicer and flipbooks, Programming workspace, export panel redesign. Motion 2D ledge climb. 11c: the component and Create palette.
2026-10-25 15:31:22 +03:00

40 lines
814 B
Go

package shell
import (
"aego/editor/core/workspace"
"aego/editor/panels/assets"
)
// workspaceFolders is where Assets opens in a workspace the first time; later it reopens where it was left.
var workspaceFolders = map[string]string{workspace.Programming: "scripts"}
func (a *App) syncAssetsFolder() {
if a.assetsPanel == nil {
return
}
cur := a.ws.Current().ID
if cur == a.folderWS {
return
}
if a.folders == nil {
a.folders = map[string]string{}
}
if a.folderWS != "" {
a.folders[a.folderWS] = a.assetsPanel.Folder()
}
a.folderWS = cur
dir, ok := a.folders[cur]
if !ok {
dir = workspaceFolders[cur]
}
if dir == "" {
dir = "assets"
}
a.assetsPanel.SetFolder(dir)
}
// AssetsPanel is the Assets panel, for tests.
func (a *App) AssetsPanel() *assets.Panel {
return a.assetsPanel
}