Files

45 lines
1.2 KiB
Go

package native
import "aego/sdk"
type Spinner struct {
Speed float32 `aego:"speed,unit=rad/s"`
Spins int64 `aego:"spins,readonly"`
}
type spinnerSystem struct{}
func (spinnerSystem) Run(ctx *sdk.Context) {
s := sdk.SceneOf(ctx)
if s == nil {
return
}
dt := float32(ctx.Dt)
sdk.Query1[Spinner](s).Each(func(n sdk.NodeHandle, sp *Spinner) {
before := s.Local(n).Rotation
after := before + sp.Speed*dt
s.SetRotation(n, after)
if int64(after/6.2831855) != int64(before/6.2831855) {
sp.Spins++
}
})
}
func registerSpinner(r *sdk.Registry) error {
r.System(sdk.SystemDesc{ID: "rotator.spinner", Phase: sdk.PhaseUpdate, System: spinnerSystem{}})
return sdk.Component[Spinner](r, sdk.Name("game.Spinner")).
Category("Game").
Icon("cat.game").
Default(func() Spinner { return Spinner{Speed: 2} }).
Requires("engine.SpriteRenderer").
Script("Speed").
Proc0("Reset", func(_ *sdk.ScriptCtx, sp *Spinner) { sp.Spins = 0 },
sdk.ScriptDoc("Reset clears the spin counter of the node's Spinner.")).
Template("Spinner", func(s *sdk.Scene, h sdk.NodeHandle) {
if sr, ok := sdk.Get[sdk.SpriteRenderer](s, h); ok {
sr.Size = sdk.Vec2{X: 1, Y: 1}
}
}).
Err()
}