Files
aego/scene/sceneio/scripts_test.go

78 lines
2.2 KiB
Go

package sceneio_test
import (
"strings"
"testing"
"aego/scene"
"aego/scene/sceneio"
"aego/scene/scriptcomp"
"aego/schema"
)
const scriptScene = `scene version=1 {
node "0123456789abcdef0123456789abcdef" name="A" enabled=true layers=1 {
component "engine.Script" version=1 {
script "game.OldMover" enabled=false {
Velocity=321
Extra=5
}
script "other.Missing" enabled=true {
Kept=true
}
}
}
}
`
func TestScriptAttachmentRoundTrip(t *testing.T) {
types := scene.NewTypes(schema.NewRegistry())
if err := scriptcomp.Register(types); err != nil {
t.Fatal(err)
}
if err := sceneio.RegisterUnknown(types); err != nil {
t.Fatal(err)
}
if err := types.Schema().Freeze(); err != nil {
t.Fatal(err)
}
td, err := schema.NewScriptType("game.Mover", []string{"game.OldMover"}, []schema.FieldDescriptor{
{Name: "Speed", Kind: schema.KindFloat32, Former: []string{"Velocity"}, Flags: schema.FlagSerialize | schema.FlagEditor},
{Name: "Label", Kind: schema.KindString, Default: schema.String("hi"), HasDefault: true, Flags: schema.FlagSerialize | schema.FlagEditor},
})
if err != nil {
t.Fatal(err)
}
if err := types.Schema().SetDynamic([]*schema.TypeDescriptor{td}); err != nil {
t.Fatal(err)
}
s, rep, err := sceneio.Load([]byte(scriptScene), "t.aescene", types, nil, sceneio.LoadOptions{KeepIDs: true})
if err != nil {
t.Fatal(err)
}
if len(rep.Warnings) == 0 || len(rep.Unknown) == 0 {
t.Fatal("unknown property and unknown script type were not reported")
}
h := s.PreOrder()[1]
v, err := s.GetProperty(h, td.ID, td.Fields[0].ID)
if err != nil || v.F != 321 {
t.Fatalf("Speed through the overlay = %v, %v", v.F, err)
}
out := string(sceneio.Save(s))
for _, want := range []string{
`script "game.Mover" enabled=false`, `Speed=321`, `Label="hi"`, `Extra=5`,
`script "other.Missing" enabled=true`, `Kept=true`,
} {
if !strings.Contains(out, want) {
t.Fatalf("saved scene misses %q:\n%s", want, out)
}
}
again, _, err := sceneio.Load([]byte(out), "t2.aescene", types, nil, sceneio.LoadOptions{KeepIDs: true})
if err != nil {
t.Fatal(err)
}
if string(sceneio.Save(again)) != out {
t.Fatal("second save is not canonical")
}
}