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Complete Stage 12 for v0.12.0
2026-11-05 11:46:53 +03:00

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9.4 KiB
Plaintext

Getting started
Getting started
Install Aego -> install.html
Your first project -> quickstart.html
Platformer from scratch -> platformer.html
Recipes -> recipes.html
Guides
Editor -> editor.html
Add Component and Create -> editor/add-component.html
The Agent panel -> editor/agent.html
Aego Script -> language.html
Overview -> language/overview.html
Files and packages -> language/files-and-packages.html
Lexical structure -> language/lexical-structure.html
Grammar -> language/grammar.html
Types -> language/types.html
Declarations and statements -> language/declarations-and-statements.html
Scripts and lifecycle -> language/scripts-and-lifecycle.html
Attributes -> language/attributes.html
Nodes, components and references -> language/nodes-components-and-references.html
Standard library -> language/standard-library.html
Native bindings -> language/native-bindings.html
Runtime behaviour -> language/runtime-behaviour.html
Limits -> language/limits.html
Diagnostics -> language/diagnostics.html
CLI -> language/cli.html
Coroutines -> language/coroutines.html
Signals -> language/signals.html
ScriptRef -> language/scriptref.html
Hot reload -> language/hot-reload.html
Editor -> language/editor.html
Data assets -> language/data-assets.html
Keywords and builtins -> language/builtins.html
Scripts -> ref/engine.Script.html
Scenes & Prefabs
Prefabs -> prefabs.html
Tags and queries -> tags.html
Tag names -> tags/names.html
In scripts -> tags/scripts.html
In Go -> tags/go.html
Gameplay
Input -> input.html
Gameplay kit -> gameplay.html
Character motion -> gameplay/motion.html
Health and damage -> gameplay/health.html
Hurtboxes -> gameplay/hurtbox.html
Hitboxes -> gameplay/hitbox.html
Lifetime -> gameplay/lifetime.html
Kill zones -> gameplay/killzone.html
Checkpoints -> gameplay/checkpoint.html
Respawn -> gameplay/respawn.html
Pickups -> gameplay/pickup.html
State machines -> gameplay/statemachine.html
Time and replays -> gameplay/time.html
Scripting -> gameplay/scripting.html
Editor tools -> gameplay/editor.html
Go -> gameplay/go.html
Time -> time.html
Tweens and timers -> tween.html
Property paths -> tween/paths.html
Tweens in scripts -> tween/scripts.html
Timers -> tween/timers.html
Waiting in coroutines -> tween/waiting.html
Actions -> tween/actions.html
Go -> tween/go.html
Animation -> animation.html
Clips -> animation/clips.html
Animation Player -> animation/player.html
Time and authority -> animation/time.html
Events -> animation/events.html
Animator -> animation/animator.html
Controllers -> animation/controller.html
Root motion -> animation/root.html
Go -> animation/go.html
Attack with a hit frame -> animation/attack.html
The Animation panel -> animation/panel.html
Sprite sheets and flipbooks -> animation/sheets.html
The Animator panel -> animation/animator-panel.html
Curves -> curves.html
Presets and keys -> curves/shape.html
Editing curves -> curves/editor.html
Curves in scripts -> curves/scripts.html
Curves in Go -> curves/go.html
Spawning and pools -> spawn.html
Lifecycle -> spawn/lifecycle.html
Saving games -> save.html
Loading order -> save/load.html
Modules -> save/go.html
Data assets -> data.html
CPU particle effects -> particles.html
Settings -> settings.html
Physics 2D -> physics.html
Units and axes -> physics/units.html
Components -> physics/components.html
Bodies and hierarchy -> physics/hierarchy.html
Layers -> physics/layers.html
Events -> physics/events.html
Scripting -> physics/scripting.html
Settings -> physics/settings.html
Editor tools -> physics/editor.html
Lifecycle -> physics/lifecycle.html
World -> physics/world.html
Common mistakes -> physics/pitfalls.html
Cameras 2D -> camera.html
Virtual cameras -> camera/virtual.html
Outputs -> camera/outputs.html
Follow -> camera/follow.html
Zones -> camera/zones.html
Shake -> camera/shake.html
Time and replays -> camera/time.html
Scripting -> camera/scripting.html
Editor tools -> camera/editor.html
Go -> camera/go.html
Audio -> audio.html
Clips -> audio/clips.html
Audio events -> audio/events.html
Spatial sound -> audio/spatial.html
Zones -> audio/zones.html
Buses and settings -> audio/buses.html
Music, pause and rewind -> audio/music.html
Scripting -> audio/scripting.html
Editor tools -> audio/editor.html
Audio on the web -> audio/web.html
Go -> audio/go.html
Rendering
Sprites -> render2d/sprites.html
Cameras -> render2d/cameras.html
Materials and shaders -> render2d/materials.html
Normal mapping with a moving light -> render2d/normal-mapping.html
Image and Sprite authoring -> render2d/image-viewer.html
Native extensions -> extensions.html
Tools & Agents
Debug Draw -> debug.html
Command line and agents -> tools.html
Working with AI agents -> agents.html
Reference
Script API
Builtin types -> ref/aego/builtin.html
Script events -> ref/events.html
aego/curve -> ref/aego/curve.html
aego/log -> ref/aego/log.html
aego/math -> ref/aego/math.html
aego/rand -> ref/aego/rand.html
aego/testing -> ref/aego/testing.html
aego/time -> ref/aego/time.html
aego/input -> ref/aego/input.html
aego/physics -> ref/aego/physics.html
aego/lighting -> ref/aego/lighting.html
aego/material -> ref/aego/material.html
aego/camera -> ref/aego/camera.html
Blend -> ref/aego/camera.Blend.html
aego/anim -> ref/aego/anim.html
aego/particles -> ref/aego/particles.html
aego/action -> ref/aego/action.html
Action -> ref/aego/action.Action.html
aego/timer -> ref/aego/timer.html
Timer -> ref/aego/timer.Timer.html
aego/tween -> ref/aego/tween.html
Tween -> ref/aego/tween.Tween.html
aego/scene -> ref/aego/scene.html
aego/save -> ref/aego/save.html
aego/data -> ref/aego/data.html
aego/debug -> ref/aego/debug.html
aego/settings -> ref/aego/settings.html
aego/update -> ref/aego/update.html
aego/audio -> ref/aego/audio.html
Sound -> ref/aego/audio.Sound.html
Components
Core -> ref/module/engine.html
Prefab Instance -> ref/engine.PrefabInstance.html
Tags -> ref/engine.Tags.html
Physics 2D -> ref/module/physics.html
Box Collider 2D -> ref/physics.BoxCollider2D.html
Capsule Collider 2D -> ref/physics.CapsuleCollider2D.html
Circle Collider 2D -> ref/physics.CircleCollider2D.html
Distance Joint 2D -> ref/physics.DistanceJoint2D.html
Edge Collider 2D -> ref/physics.EdgeCollider2D.html
Polygon Collider 2D -> ref/physics.PolygonCollider2D.html
Revolute Joint 2D -> ref/physics.RevoluteJoint2D.html
Rigid Body 2D -> ref/physics.Body2D.html
Rendering 2D -> ref/module/render2d.html
Camera 2D -> ref/engine.Camera2D.html
Light 2D -> ref/engine.Light2D.html
Light Occluder 2D -> ref/engine.LightOccluder2D.html
Lighting Environment 2D -> ref/engine.LightingEnvironment2D.html
Material Override -> ref/engine.MaterialOverride.html
Mesh 2D -> ref/engine.Mesh2D.html
Post Process -> ref/render2d.PostProcess.html
Sprite Renderer -> ref/engine.SpriteRenderer.html
Cameras 2D -> ref/module/camera.html
Camera Brain 2D -> ref/camera.CameraBrain2D.html
Camera Follow 2D -> ref/camera.CameraFollow2D.html
Camera Shake 2D -> ref/camera.CameraShake2D.html
Camera Zone 2D -> ref/camera.CameraZone2D.html
Virtual Camera 2D -> ref/camera.VirtualCamera2D.html
Gameplay -> ref/module/gameplay.html
Checkpoint 2D -> ref/gameplay.Checkpoint2D.html
Health -> ref/gameplay.Health.html
Hitbox 2D -> ref/gameplay.Hitbox2D.html
Hurtbox 2D -> ref/gameplay.Hurtbox2D.html
Kill Zone 2D -> ref/gameplay.KillZone2D.html
Lifetime -> ref/gameplay.Lifetime.html
Motion 2D -> ref/gameplay.Motion2D.html
Pickup 2D -> ref/gameplay.Pickup2D.html
Respawn -> ref/gameplay.Respawn.html
State Machine -> ref/gameplay.StateMachine.html
Rendering 3D -> ref/module/render3d.html
Camera 3D -> ref/engine.Camera3D.html
Mesh Renderer -> ref/engine.MeshRenderer.html
Animation -> ref/module/animation.html
Animation Player -> ref/animation.AnimationPlayer.html
Animator -> ref/animation.Animator.html
Particles -> ref/module/particles.html
Particle System 2D -> ref/particles.ParticleSystem2D.html
Saving -> ref/module/save.html
Persist -> ref/save.Persist.html
Audio -> ref/module/audio.html
Audio Listener 2D -> ref/audio.AudioListener2D.html
Audio Source 2D -> ref/audio.AudioSource2D.html
Audio Zone 2D -> ref/audio.AudioZone2D.html
Project settings
Engine -> section/engine.html
Render -> section/render2d.html
Art -> section/art.html
Input -> section/input.html
Physics -> section/physics.html
Debug Draw -> section/debug.html
Animation -> section/animation.html
Updates -> section/update.html
Player settings -> section/player.html
Diagnostics -> diagnostics.html
The aego command -> cli.html
File formats
.aeanim clips -> formats/aeanim.html
.aectrl controllers -> formats/aectrl.html