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236 lines
9.4 KiB
Plaintext
236 lines
9.4 KiB
Plaintext
Getting started
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Getting started
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Install Aego -> install.html
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Your first project -> quickstart.html
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Platformer from scratch -> platformer.html
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Recipes -> recipes.html
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Guides
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Editor -> editor.html
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Add Component and Create -> editor/add-component.html
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The Agent panel -> editor/agent.html
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Aego Script -> language.html
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Overview -> language/overview.html
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Files and packages -> language/files-and-packages.html
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Lexical structure -> language/lexical-structure.html
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Grammar -> language/grammar.html
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Types -> language/types.html
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Declarations and statements -> language/declarations-and-statements.html
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Scripts and lifecycle -> language/scripts-and-lifecycle.html
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Attributes -> language/attributes.html
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Nodes, components and references -> language/nodes-components-and-references.html
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Standard library -> language/standard-library.html
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Native bindings -> language/native-bindings.html
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Runtime behaviour -> language/runtime-behaviour.html
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Limits -> language/limits.html
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Diagnostics -> language/diagnostics.html
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CLI -> language/cli.html
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Coroutines -> language/coroutines.html
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Signals -> language/signals.html
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ScriptRef -> language/scriptref.html
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Hot reload -> language/hot-reload.html
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Editor -> language/editor.html
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Data assets -> language/data-assets.html
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Keywords and builtins -> language/builtins.html
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Scripts -> ref/engine.Script.html
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Scenes & Prefabs
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Prefabs -> prefabs.html
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Tags and queries -> tags.html
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Tag names -> tags/names.html
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In scripts -> tags/scripts.html
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In Go -> tags/go.html
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Gameplay
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Input -> input.html
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Gameplay kit -> gameplay.html
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Character motion -> gameplay/motion.html
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Health and damage -> gameplay/health.html
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Hurtboxes -> gameplay/hurtbox.html
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Hitboxes -> gameplay/hitbox.html
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Lifetime -> gameplay/lifetime.html
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Kill zones -> gameplay/killzone.html
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Checkpoints -> gameplay/checkpoint.html
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Respawn -> gameplay/respawn.html
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Pickups -> gameplay/pickup.html
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State machines -> gameplay/statemachine.html
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Time and replays -> gameplay/time.html
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Scripting -> gameplay/scripting.html
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Editor tools -> gameplay/editor.html
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Go -> gameplay/go.html
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Time -> time.html
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Tweens and timers -> tween.html
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Property paths -> tween/paths.html
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Tweens in scripts -> tween/scripts.html
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Timers -> tween/timers.html
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Waiting in coroutines -> tween/waiting.html
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Actions -> tween/actions.html
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Go -> tween/go.html
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Animation -> animation.html
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Clips -> animation/clips.html
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Animation Player -> animation/player.html
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Time and authority -> animation/time.html
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Events -> animation/events.html
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Animator -> animation/animator.html
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Controllers -> animation/controller.html
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Root motion -> animation/root.html
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Go -> animation/go.html
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Attack with a hit frame -> animation/attack.html
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The Animation panel -> animation/panel.html
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Sprite sheets and flipbooks -> animation/sheets.html
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The Animator panel -> animation/animator-panel.html
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Curves -> curves.html
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Presets and keys -> curves/shape.html
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Editing curves -> curves/editor.html
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Curves in scripts -> curves/scripts.html
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Curves in Go -> curves/go.html
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Spawning and pools -> spawn.html
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Lifecycle -> spawn/lifecycle.html
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Saving games -> save.html
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Loading order -> save/load.html
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Modules -> save/go.html
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Data assets -> data.html
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CPU particle effects -> particles.html
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Settings -> settings.html
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Physics 2D -> physics.html
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Units and axes -> physics/units.html
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Components -> physics/components.html
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Bodies and hierarchy -> physics/hierarchy.html
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Layers -> physics/layers.html
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Events -> physics/events.html
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Scripting -> physics/scripting.html
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Settings -> physics/settings.html
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Editor tools -> physics/editor.html
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Lifecycle -> physics/lifecycle.html
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World -> physics/world.html
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Common mistakes -> physics/pitfalls.html
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Cameras 2D -> camera.html
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Virtual cameras -> camera/virtual.html
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Outputs -> camera/outputs.html
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Follow -> camera/follow.html
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Zones -> camera/zones.html
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Shake -> camera/shake.html
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Time and replays -> camera/time.html
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Scripting -> camera/scripting.html
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Editor tools -> camera/editor.html
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Go -> camera/go.html
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Audio -> audio.html
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Clips -> audio/clips.html
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Audio events -> audio/events.html
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Spatial sound -> audio/spatial.html
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Zones -> audio/zones.html
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Buses and settings -> audio/buses.html
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Music, pause and rewind -> audio/music.html
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Scripting -> audio/scripting.html
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Editor tools -> audio/editor.html
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Audio on the web -> audio/web.html
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Go -> audio/go.html
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Rendering
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Sprites -> render2d/sprites.html
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Cameras -> render2d/cameras.html
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Materials and shaders -> render2d/materials.html
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Normal mapping with a moving light -> render2d/normal-mapping.html
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Image and Sprite authoring -> render2d/image-viewer.html
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Native extensions -> extensions.html
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Tools & Agents
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Debug Draw -> debug.html
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Command line and agents -> tools.html
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Working with AI agents -> agents.html
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Reference
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Script API
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Builtin types -> ref/aego/builtin.html
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Script events -> ref/events.html
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aego/curve -> ref/aego/curve.html
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aego/log -> ref/aego/log.html
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aego/math -> ref/aego/math.html
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aego/rand -> ref/aego/rand.html
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aego/testing -> ref/aego/testing.html
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aego/time -> ref/aego/time.html
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aego/input -> ref/aego/input.html
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aego/physics -> ref/aego/physics.html
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aego/lighting -> ref/aego/lighting.html
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aego/material -> ref/aego/material.html
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aego/camera -> ref/aego/camera.html
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Blend -> ref/aego/camera.Blend.html
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aego/anim -> ref/aego/anim.html
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aego/particles -> ref/aego/particles.html
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aego/action -> ref/aego/action.html
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Action -> ref/aego/action.Action.html
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aego/timer -> ref/aego/timer.html
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Timer -> ref/aego/timer.Timer.html
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aego/tween -> ref/aego/tween.html
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Tween -> ref/aego/tween.Tween.html
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aego/scene -> ref/aego/scene.html
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aego/save -> ref/aego/save.html
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aego/data -> ref/aego/data.html
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aego/debug -> ref/aego/debug.html
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aego/settings -> ref/aego/settings.html
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aego/update -> ref/aego/update.html
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aego/audio -> ref/aego/audio.html
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Sound -> ref/aego/audio.Sound.html
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Components
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Core -> ref/module/engine.html
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Prefab Instance -> ref/engine.PrefabInstance.html
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Tags -> ref/engine.Tags.html
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Physics 2D -> ref/module/physics.html
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Box Collider 2D -> ref/physics.BoxCollider2D.html
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Capsule Collider 2D -> ref/physics.CapsuleCollider2D.html
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Circle Collider 2D -> ref/physics.CircleCollider2D.html
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Distance Joint 2D -> ref/physics.DistanceJoint2D.html
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Edge Collider 2D -> ref/physics.EdgeCollider2D.html
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Polygon Collider 2D -> ref/physics.PolygonCollider2D.html
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Revolute Joint 2D -> ref/physics.RevoluteJoint2D.html
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Rigid Body 2D -> ref/physics.Body2D.html
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Rendering 2D -> ref/module/render2d.html
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Camera 2D -> ref/engine.Camera2D.html
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Light 2D -> ref/engine.Light2D.html
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Light Occluder 2D -> ref/engine.LightOccluder2D.html
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Lighting Environment 2D -> ref/engine.LightingEnvironment2D.html
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Material Override -> ref/engine.MaterialOverride.html
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Mesh 2D -> ref/engine.Mesh2D.html
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Post Process -> ref/render2d.PostProcess.html
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Sprite Renderer -> ref/engine.SpriteRenderer.html
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Cameras 2D -> ref/module/camera.html
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Camera Brain 2D -> ref/camera.CameraBrain2D.html
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Camera Follow 2D -> ref/camera.CameraFollow2D.html
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Camera Shake 2D -> ref/camera.CameraShake2D.html
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Camera Zone 2D -> ref/camera.CameraZone2D.html
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Virtual Camera 2D -> ref/camera.VirtualCamera2D.html
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Gameplay -> ref/module/gameplay.html
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Checkpoint 2D -> ref/gameplay.Checkpoint2D.html
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Health -> ref/gameplay.Health.html
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Hitbox 2D -> ref/gameplay.Hitbox2D.html
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Hurtbox 2D -> ref/gameplay.Hurtbox2D.html
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Kill Zone 2D -> ref/gameplay.KillZone2D.html
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Lifetime -> ref/gameplay.Lifetime.html
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Motion 2D -> ref/gameplay.Motion2D.html
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Pickup 2D -> ref/gameplay.Pickup2D.html
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Respawn -> ref/gameplay.Respawn.html
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State Machine -> ref/gameplay.StateMachine.html
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Rendering 3D -> ref/module/render3d.html
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Camera 3D -> ref/engine.Camera3D.html
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Mesh Renderer -> ref/engine.MeshRenderer.html
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Animation -> ref/module/animation.html
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Animation Player -> ref/animation.AnimationPlayer.html
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Animator -> ref/animation.Animator.html
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Particles -> ref/module/particles.html
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Particle System 2D -> ref/particles.ParticleSystem2D.html
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Saving -> ref/module/save.html
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Persist -> ref/save.Persist.html
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Audio -> ref/module/audio.html
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Audio Listener 2D -> ref/audio.AudioListener2D.html
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Audio Source 2D -> ref/audio.AudioSource2D.html
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Audio Zone 2D -> ref/audio.AudioZone2D.html
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Project settings
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Engine -> section/engine.html
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Render -> section/render2d.html
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Art -> section/art.html
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Input -> section/input.html
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Physics -> section/physics.html
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Debug Draw -> section/debug.html
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Animation -> section/animation.html
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Updates -> section/update.html
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Player settings -> section/player.html
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Diagnostics -> diagnostics.html
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The aego command -> cli.html
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File formats
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.aeanim clips -> formats/aeanim.html
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.aectrl controllers -> formats/aectrl.html
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