Files

67 lines
1.6 KiB
Go

package agent
import (
"strconv"
"aego/asset"
"aego/project/refs"
"aego/scene/mutate"
)
func projectCommands() []*Command {
return []*Command{
{Name: "project.validate", Doc: "missing assets and nodes, import errors, prefabs and scenes that do not load", Run: (*Session).projectValidate},
}
}
func (s *Session) projectValidate(Args) (*Output, error) {
out := &Output{}
add := func(err bool, node, msg string) {
out.Problems = append(out.Problems, mutate.Problem{Error: err, Node: node, Message: msg})
}
for _, m := range refs.MissingAssets(s.Project, s.Pipeline) {
add(true, "", "missing asset "+m.Label())
}
for _, m := range refs.MissingNodes(s.Pipeline) {
add(true, m.Scene+" "+m.Path, m.Owner+"."+m.Field+" references a node that is not in the scene")
}
if s.scriptErr != nil {
add(true, "", "script types: "+s.scriptErr.Error())
}
for _, e := range s.libErrs {
add(true, "", e.Error())
}
for _, x := range s.Pipeline.Assets() {
if x.Error != "" {
add(true, x.Path, x.Error)
continue
}
if x.Kind != asset.ArtScene && x.Kind != asset.ArtPrefab {
continue
}
src, err := s.read(x.Path)
if err != nil {
add(true, x.Path, err.Error())
continue
}
doc, err := mutate.Load(src, x.Path, s.env())
if err != nil {
add(true, x.Path, err.Error())
continue
}
for _, p := range doc.Problems {
add(p.Error, x.Path+" "+p.Node, p.Message)
}
}
errs, warns := 0, 0
for _, p := range out.Problems {
if p.Error {
errs++
} else {
warns++
}
}
out.Notes = []string{"project: " + strconv.Itoa(errs) + " error(s), " + strconv.Itoa(warns) + " warning(s)"}
return out, nil
}