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aego/app/docsview/audio_source_workflow_test.go
sanspie a46347e2c6
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editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

92 lines
3.0 KiB
Go

//go:build aego_editor
package docsview
import (
"encoding/json"
"testing"
"aego/app/playground"
"aego/asset"
"aego/modules/audio"
"aego/modules/render2d"
"aego/scene"
)
// The example requests a real looped voice at volume zero. The color reads the
// audio service's actual SourcePlaying state, not the editable checkbox.
func TestAudioSourceTryStartsRealSilentVoiceAndResets(t *testing.T) {
p, err := playground.New()
if err != nil {
t.Fatal(err)
}
e, ok := p.Docs().Get("audio.AudioSource2D")
if !ok || e.Demo == nil {
t.Fatal("audio source contract is absent")
}
code, err := p.TryCode(e.TryScript)
if err != nil {
t.Fatal(err)
}
a := newHeadless(t)
req, err := json.Marshal(map[string]any{"scene": e.Try, "select": e.TrySelect, "code": code, "prefabs": e.TryPrefabs, "artifacts": e.TryArtifacts})
if err != nil {
t.Fatal(err)
}
if reply := a.Call("load", req); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(12); err != nil {
t.Fatal(err)
}
state := func() (*audio.AudioSource2D, *render2d.SpriteRenderer, bool) {
t.Helper()
sc := a.session.Controller().Scene()
h := sc.Find(sc.Root(), "Source")
src, ok := scene.Get[audio.AudioSource2D](sc, h)
if !ok || src.Clip.ID != asset.BuiltinHum || src.Volume != 0 || !src.Loop {
t.Fatal("expected a silent looping builtin source")
}
marker, ok := scene.Get[render2d.SpriteRenderer](sc, h)
if !ok {
t.Fatal("audio source indicator is absent")
}
service := audio.Of(a.session.Controller().World())
if service == nil {
t.Fatal("audio service is absent")
}
return src, marker, service.SourcePlaying(h)
}
src, marker, playing := state()
idleColor := marker.Tint
if src.PlayOnStart || src.Playing || playing {
t.Fatal("source should start without a voice")
}
if reply := a.Call("inspect", []byte(`{"component":"audio.AudioSource2D","fields":["audio.AudioSource2D.Playing"],"dependencies":["ae900000000000000000000000000a03"]}`)); reply.Error != "" || reply.Inspection == nil || len(reply.Inspection.Dependencies) != 1 {
t.Fatalf("the actual builtin audio dependency was not resolved: %+v", reply)
}
if reply := a.Call("set", []byte(`{"component":"audio.AudioSource2D","field":"PlayOnStart","value":1}`)); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(12); err != nil {
t.Fatal(err)
}
src, marker, playing = state()
if !src.PlayOnStart || !src.Playing || !playing || marker.Tint == idleColor {
t.Fatalf("real silent voice did not start: enabled=%v playing=%v service=%v tint=%v", src.PlayOnStart, src.Playing, playing, marker.Tint)
}
if reply := a.Call("reset", nil); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(12); err != nil {
t.Fatal(err)
}
src, marker, playing = state()
if src.PlayOnStart || src.Playing || playing || marker.Tint != idleColor {
t.Fatal("Reset did not stop the voice and restore the indicator")
}
if messages := errorsOf(a); len(messages) != 0 {
t.Fatalf("audio Try runtime errors: %v", messages)
}
}