Files
aego/app/docsview/lifetime_workflow_test.go
sanspie a46347e2c6
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editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

108 lines
3.1 KiB
Go

//go:build aego_editor
package docsview
import (
"encoding/json"
"strings"
"testing"
"aego/app/playground"
"aego/modules/gameplay"
"aego/scene"
)
func TestLifetimeComponentTryActuallyExpiresAndResets(t *testing.T) {
p, err := playground.New()
if err != nil {
t.Fatal(err)
}
e, ok := p.Docs().Get("gameplay.Lifetime")
if !ok || e.Demo == nil {
t.Fatal("Lifetime component contract is absent")
}
code, err := p.TryCode(e.TryScript)
if err != nil {
t.Fatal(err)
}
a := newHeadless(t)
req, err := json.Marshal(map[string]any{"scene": e.Try, "select": e.TrySelect, "code": code, "prefabs": e.TryPrefabs, "artifacts": e.TryArtifacts})
if err != nil {
t.Fatal(err)
}
if reply := a.Call("load", req); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(4); err != nil {
t.Fatal(err)
}
if reply := a.Call("set", []byte(`{"component":"gameplay.Lifetime","field":"Seconds","value":8}`)); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(4); err != nil {
t.Fatal(err)
}
sc := a.session.Controller().Scene()
h := sc.Find(sc.Root(), "Timer")
life, ok := scene.Get[gameplay.Lifetime](sc, h)
if !ok || life.Seconds != 8 || life.Remaining <= 0 || life.Remaining >= 8 {
t.Fatalf("actual Lifetime did not start the shortened countdown: %+v", life)
}
if err := a.Step(600); err != nil {
t.Fatal(err)
}
if sc.IsAlive(h) {
t.Fatal("the Lifetime component did not destroy its node after eight game seconds")
}
if reply := a.Call("reset", nil); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(4); err != nil {
t.Fatal(err)
}
sc = a.session.Controller().Scene()
h = sc.Find(sc.Root(), "Timer")
life, ok = scene.Get[gameplay.Lifetime](sc, h)
if !ok || life.Seconds != 60 || life.Remaining <= 30 {
t.Fatalf("Reset did not recreate the original running Lifetime: %+v", life)
}
if messages := errorsOf(a); len(messages) > 0 {
t.Fatalf("Lifetime Try runtime errors: %v", messages)
}
}
func TestLifetimeGuideKeepsPoolExample(t *testing.T) {
p, err := playground.New()
if err != nil {
t.Fatal(err)
}
e, ok := p.Docs().Get("gameplay/lifetime")
if !ok || !strings.Contains(e.Try, `script "game.demo.Spawner"`) || !strings.Contains(e.TryScript, "scene.Spawn") || len(e.TryPrefabs) != 1 {
t.Fatalf("the guide lost its spawning scene, script or prefab: %+v", e)
}
code, err := p.TryCode(e.TryScript)
if err != nil {
t.Fatal(err)
}
a := newHeadless(t)
req, err := json.Marshal(map[string]any{"scene": e.Try, "select": e.TrySelect, "code": code, "prefabs": e.TryPrefabs, "artifacts": e.TryArtifacts})
if err != nil {
t.Fatal(err)
}
if reply := a.Call("load", req); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(200); err != nil {
t.Fatal(err)
}
sc := a.session.Controller().Scene()
count := 0
scene.Query1[gameplay.Lifetime](sc).Each(func(_ scene.NodeHandle, _ *gameplay.Lifetime) { count++ })
if count < 2 {
t.Fatalf("the guide's prefab spawner has only %d running Lifetime components", count)
}
if messages := errorsOf(a); len(messages) > 0 {
t.Fatalf("guide runtime errors: %v", messages)
}
}