Files
aego/app/docsview/mesh_try_gl_test.go
sanspie a46347e2c6
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editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

126 lines
3.3 KiB
Go

//go:build aego_editor && aego_gltest && linux && cgo && !aego_nonative
package docsview
import (
"encoding/json"
"image"
"image/png"
"os"
"path/filepath"
"runtime"
"testing"
"aego/app/playground"
"aego/engine/docs"
)
// These run the actual docs renderer in SDL/OpenGL; Set and Reset use the
// existing Try session. They do not claim a physical GPU or OS pointer input.
func TestMesh2DTryNativeVisibleOrderAndReset(t *testing.T) {
tryVisibleOrderAndReset(t, "engine.Mesh2D", 0, "AEGO_MESH_TRY_SHOTS")
}
func TestSpriteRendererTryNativeVisibleOrderAndReset(t *testing.T) {
tryVisibleOrderAndReset(t, "engine.SpriteRenderer", -1, "AEGO_SPRITE_TRY_SHOTS")
}
func tryVisibleOrderAndReset(t *testing.T, component string, order float64, shotEnv string) {
t.Helper()
runtime.LockOSThread()
defer runtime.UnlockOSThread()
p, err := playground.New()
if err != nil {
t.Fatal(err)
}
var entry docs.Entry
for _, candidate := range p.TryScenes() {
if candidate.ID == component {
entry = candidate
break
}
}
if entry.Try == "" {
t.Fatalf("%s Try is missing", component)
}
a, err := New(Options{Width: 960, Height: 440})
if err != nil {
t.Fatal(err)
}
defer a.Close()
request, err := json.Marshal(map[string]any{"scene": entry.Try, "select": entry.TrySelect, "artifacts": entry.TryArtifacts})
if err != nil {
t.Fatal(err)
}
if reply := a.Call("load", request); reply.Error != "" {
t.Fatal(reply.Error)
}
if err := a.Step(30); err != nil {
t.Fatal(err)
}
capture := func(name string) *image.RGBA {
t.Helper()
var shot *image.RGBA
var shotErr error
a.e.CaptureFrame(func(img *image.RGBA, err error) { shot, shotErr = img, err })
if err := a.Step(1); err != nil {
t.Fatal(err)
}
if shotErr != nil || shot == nil {
t.Fatalf("capture %s: %v", name, shotErr)
}
if dir := os.Getenv(shotEnv); dir != "" {
if err := os.MkdirAll(dir, 0755); err != nil {
t.Fatal(err)
}
f, err := os.Create(filepath.Join(dir, name+".png"))
if err != nil {
t.Fatal(err)
}
encodeErr := png.Encode(f, shot)
closeErr := f.Close()
if encodeErr != nil || closeErr != nil {
t.Fatalf("capture write: %v %v", encodeErr, closeErr)
}
}
return shot
}
before := capture("before")
if err := a.session.Set(component, "order", order); err != nil {
t.Fatal(err)
}
if err := a.Step(4); err != nil {
t.Fatal(err)
}
after := capture("edited")
if err := a.session.Reset(); err != nil {
t.Fatal(err)
}
if err := a.Step(4); err != nil {
t.Fatal(err)
}
reset := capture("reset")
if before.Bounds() != after.Bounds() || before.Bounds() != reset.Bounds() {
t.Fatal("Try window changed size")
}
// The left half is Game View; exclude Inspector labels and the toolbar.
area := before.Bounds().Intersect(image.Rect(0, 30, before.Bounds().Dx()/2, before.Bounds().Dy()))
different := func(x, y *image.RGBA) int {
count := 0
for py := area.Min.Y; py < area.Max.Y; py++ {
for px := area.Min.X; px < area.Max.X; px++ {
a, b := x.RGBAAt(px, py), y.RGBAAt(px, py)
if a != b {
count++
}
}
}
return count
}
changed, residual := different(before, after), different(before, reset)
t.Logf("native Game View changed pixels=%d, reset difference=%d", changed, residual)
if changed < 100 || residual != 0 {
t.Fatalf("%s order/reset did not visibly work: changed=%d residual=%d", component, changed, residual)
}
}