Files
aego/app/edit/art_surface_preview_gl_test.go

309 lines
9.2 KiB
Go

//go:build aego_gltest && linux && cgo && !aego_nonative
package edit
import (
"bytes"
"image"
"image/png"
"os"
"path/filepath"
"runtime"
"strings"
"testing"
"time"
"aego/art"
"aego/asset"
"aego/core/log"
"aego/core/mathx"
"aego/editor/core/artedit"
"aego/modules/render2d"
"aego/platform/input"
"aego/platform/sdl"
"aego/scene"
"aego/scene/sceneio"
)
// The initial albedo/normal fixture is prepared before launching the editor.
// Emission painting, channel selection and all preview controls below use SDL.
func TestArtSurfaceEmissionBloomNative(t *testing.T) {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
t.Setenv("XDG_CONFIG_HOME", t.TempDir())
t.Setenv("XDG_DATA_HOME", t.TempDir())
p := newProject(t)
d, err := art.New(32, 32, art.RGBA, art.DefaultLimits())
if err != nil {
t.Fatal(err)
}
info := d.Info()
edit, err := d.Begin(d.Revision(), "Surface fixture")
if err != nil {
t.Fatal(err)
}
normal, err := edit.EnsureCel(info.Layers[0].ID, info.Frames[0].ID, art.Normal)
if err != nil {
t.Fatal(err)
}
for y := 0; y < 32; y++ {
for x := 0; x < 32; x++ {
if err := edit.SetPixel(info.Cels[0].ID, x, y, art.Paint{Color: art.Color{R: 48, G: 48, B: 48, A: 255}}, nil, false); err != nil {
t.Fatal(err)
}
if err := edit.SetPixel(normal, x, y, art.Paint{Color: art.Color{R: 255, G: 128, B: 128, A: 255}}, nil, false); err != nil {
t.Fatal(err)
}
}
}
change, err := edit.Prepare()
if err != nil || change.Apply() != nil {
t.Fatal(err)
}
saved, err := d.Encode()
d.Close()
if err != nil {
t.Fatal(err)
}
if err := os.WriteFile(filepath.Join(p.Root, "assets/surface.aeart"), saved, 0644); err != nil {
t.Fatal(err)
}
writeScene(t, p, "scenes/surface.aescene", func(sc *scene.Scene) {
camera := sc.Create(sc.Root(), "Camera")
*scene.Add[render2d.Camera2D](sc, camera) = render2d.DefaultCamera2D()
node := sc.Create(sc.Root(), "Unchanged scene sprite")
sp := scene.Add[render2d.SpriteRenderer](sc, node)
*sp = render2d.DefaultSpriteRenderer()
sp.Sprite.SetAssetRefID(asset.BuiltinWhite)
sp.Material.SetAssetRefID(asset.BuiltinMaterialLit)
})
s, err := Open(p, Config{Hidden: true, NoWatch: true, Width: 1280, Height: 900, Logger: log.Nop()})
if err != nil {
t.Fatal(err)
}
defer s.Close()
step := func() {
t.Helper()
if !s.Step() {
t.Fatal("editor stopped during native surface preview")
}
}
step()
ed, ws := s.App.Context(), s.App.Workspace()
sceneDoc, err := ed.Docs.Open("scenes/surface.aescene")
if err != nil {
t.Fatal(err)
}
sceneBefore := sceneio.Save(sceneDoc.Scene())
shared, ok := ed.Loader.Material(asset.BuiltinMaterialLit)
if !ok {
t.Fatal("shared Lit material missing")
}
materialBefore, _ := shared.Get("EmissionIntensity")
doc, err := ed.OpenAssetPath("assets/surface.aeart")
if err != nil {
t.Fatal(err)
}
model := doc.Binding.Model.(*artedit.Document)
maximize := func(id string) mathx.Rect {
t.Helper()
if ws.Tree.Maximized() != "" {
ws.Tree.Restore()
}
ws.Show(id)
ws.Focus(id)
if !ws.ToggleMaximize(id) {
t.Fatal("cannot maximize", id)
}
for range 3 {
step()
}
r, ok := ws.Tree.PanelRect(id)
if !ok {
t.Fatal("missing panel", id)
}
return r
}
click := func(x, y float32) {
t.Helper()
for kind := range 3 {
if !sdl.TestPointerEvent(x, y, kind) {
t.Fatal("SDL pointer failed")
}
step()
}
}
key := func(k input.Scancode, ctrl bool) {
t.Helper()
if !sdl.TestEditKey(k, true, ctrl, false) {
t.Fatal("SDL key failed")
}
step()
if !sdl.TestEditKey(k, false, false, false) {
t.Fatal("SDL key release failed")
}
step()
}
ui := ed.UI
pad, row, gap := ui.Theme.Padding, ui.Theme.RowHeight, ui.Theme.Spacing
props := maximize("art.properties")
click(props.X+100, props.Y+pad+row/2)
click(props.X+100, props.Y+pad+row+pad+3*(row+gap)+row/2)
if model.Session.Channel != art.Emission {
t.Fatal("native surface selector did not choose emission")
}
canvas := maximize("render2d.art/" + doc.Asset.String())
click(canvas.X+canvas.W/2, canvas.Y+canvas.H/2)
if model.History.Cursor() != 1 || !doc.Dirty() {
t.Fatal("SDL emission paint did not create one dirty operation")
}
emission, _, err := model.Capture(model.Session.Frame, art.Emission)
if err != nil || !bytes.Contains(emission.Pix, []byte{255, 255, 255, 255}) {
t.Fatal("canonical dirty emission has no painted white pixel", err)
}
preview := maximize("art.preview")
click(preview.X+100, preview.Y+pad+row/2)
click(preview.X+100, preview.Y+pad+row+pad+(row+gap)+row/2)
deadline := time.Now().Add(8 * time.Second)
for (doc.WorkingPreview.Pending || !ed.WorkingSourceCurrent(doc, model.PreviewRevision())) && doc.WorkingPreview.Error == "" && time.Now().Before(deadline) {
step()
runtime.Gosched()
time.Sleep(time.Millisecond)
}
if doc.WorkingPreview.Error != "" || !ed.WorkingSourceCurrent(doc, model.PreviewRevision()) {
t.Fatal("working asset did not reach prepared GPU preview", doc.WorkingPreview)
}
for range 4 {
step()
}
capture := func(name string) *image.RGBA {
t.Helper()
var pixels *image.RGBA
var captureErr error
s.Engine.CaptureFrame(func(v *image.RGBA, err error) { pixels, captureErr = v, err })
step()
if pixels == nil || captureErr != nil {
t.Fatal(captureErr)
}
if dir := os.Getenv("AEGO_ART_SURFACE_SHOTS"); dir != "" {
if err := os.MkdirAll(dir, 0755); err != nil {
t.Fatal(err)
}
f, err := os.Create(filepath.Join(dir, name+".png"))
if err != nil {
t.Fatal(err)
}
err = png.Encode(f, pixels)
closeErr := f.Close()
if err != nil || closeErr != nil {
t.Fatal(err, closeErr)
}
}
return pixels
}
width := preview.W - 2*pad
controlY := preview.Y + pad + (row + gap) + row/2
click(preview.X+pad+width*5/8, controlY) // Emission off.
for range 2 {
step()
}
off := capture("01-lit-emission-off")
click(preview.X+pad+width*5/8, controlY)
for range 2 {
step()
}
on := capture("02-lit-dirty-emission")
crop := image.Rect(int(preview.X+pad), int(preview.Y+pad+5*(row+gap)), int(preview.X+preview.W-pad), int(preview.Y+preview.H-pad))
changed := 0
brightBounds := image.Rectangle{}
for y := crop.Min.Y; y < crop.Max.Y; y++ {
for x := crop.Min.X; x < crop.Max.X; x++ {
a, b := off.RGBAAt(x, y), on.RGBAAt(x, y)
if int(b.R) > int(a.R)+40 {
changed++
point := image.Rect(x, y, x+1, y+1)
if brightBounds.Empty() {
brightBounds = point
} else {
brightBounds = brightBounds.Union(point)
}
}
}
}
if changed < 20 {
t.Fatal("real prepared dirty emission did not visibly change Lit GPU pixels", changed)
}
// Set the allowed maximum preview emission through the real number field.
// The bright pixel must produce a measurable halo outside its filtered
// footprint; merely executing Bloom passes is insufficient evidence.
click(preview.X+pad+width*5/6, preview.Y+pad+2*(row+gap)+row/2)
key(input.KeyA, true)
if !sdl.TestTextInput("16") {
t.Fatal("SDL numeric edit failed")
}
step()
key(input.KeyEnter, false)
for range 2 {
step()
}
withoutBloom := capture("03-emission-strength-sixteen")
click(preview.X+pad+width*7/8, controlY)
ed.Renderer.InspectOutputPasses()
step()
passes := ed.Renderer.InspectOutputPasses()
bloomPasses := 0
for _, pass := range passes {
if strings.Contains(strings.ToLower(pass.Label), "bloom") {
bloomPasses++
}
}
for range 2 {
step()
}
bloom := capture("04-real-bloom")
if ed.Renderer.Stats().PostFXPasses < 4 || bloomPasses < 4 {
t.Fatal("Bloom toggle did not execute real extract/blur/composite passes", ed.Renderer.Stats().PostFXPasses, bloomPasses)
}
glow := 0
outside := brightBounds.Inset(-2)
for y := crop.Min.Y; y < crop.Max.Y; y++ {
for x := crop.Min.X; x < crop.Max.X; x++ {
if image.Pt(x, y).In(outside) {
continue
}
a, b := withoutBloom.RGBAAt(x, y), bloom.RGBAAt(x, y)
if int(b.R) > int(a.R)+8 {
glow++
}
}
}
if glow < 10 {
t.Fatal("real Bloom did not produce a visible halo beyond the painted emission", glow, brightBounds)
}
if model.History.Cursor() != 1 || !bytes.Equal(sceneio.Save(sceneDoc.Scene()), sceneBefore) {
t.Fatal("preview controls changed document history or the scene")
}
if got, _ := shared.Get("EmissionIntensity"); got != materialBefore {
t.Fatal("preview intensity changed the shared material")
}
previousPreview := doc.WorkingPreview.Applied
key(input.KeyZ, true)
if model.History.Cursor() != 0 {
t.Fatal("common Undo did not restore emission pixels")
}
deadline = time.Now().Add(8 * time.Second)
for (doc.WorkingPreview.Applied == previousPreview || doc.WorkingPreview.Pending) && doc.WorkingPreview.Error == "" && time.Now().Before(deadline) {
step()
time.Sleep(time.Millisecond)
}
undone, _, err := model.Capture(model.Session.Frame, art.Emission)
if err != nil || bytes.Contains(undone.Pix, []byte{255, 255, 255, 255}) {
t.Fatal("Undo retained emission", err)
}
capture("05-emission-undone")
if got, err := os.ReadFile(filepath.Join(p.Root, "assets/surface.aeart")); err != nil || !bytes.Equal(got, saved) {
t.Fatal("preview or Undo wrote unsaved source pixels", err)
}
t.Logf("actual SDL emission painting -> prepared Lit preview -> intensity -> Bloom (%d physical passes, %d halo pixels) -> common Undo; scene/shared material/source unchanged", bloomPasses, glow)
}