Foundation for the aego engine. core/ errs, log, handle arena, mathx, clock, stats platform SDL3 backend plus a headless one, input state, events gpu device abstraction with gl33 and null backends vfs scheme-based virtual filesystem with overlay mounts engine builder, module registry, phase-ordered system loop, jobs demos basic, resize, input, headless; sandbox driver OpenGL bindings are generated into gpu/gl33/gl by tools/gen-gl.sh, so the module has no external dependencies.
8 lines
135 B
Go
8 lines
135 B
Go
//go:build !release
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package log
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func (c *ChannelLogger) Trace(msg string, fields ...Field) {
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c.l.Log(c.ch, Trace, msg, fields...)
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}
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