Files
sanspie dae4bc19e1 Stage 1: engine core, platform, gpu, vfs
Foundation for the aego engine.

core/    errs, log, handle arena, mathx, clock, stats
platform SDL3 backend plus a headless one, input state, events
gpu      device abstraction with gl33 and null backends
vfs      scheme-based virtual filesystem with overlay mounts
engine   builder, module registry, phase-ordered system loop, jobs
demos    basic, resize, input, headless; sandbox driver

OpenGL bindings are generated into gpu/gl33/gl by tools/gen-gl.sh,
so the module has no external dependencies.
2026-09-18 20:51:54 +03:00

31 lines
436 B
Go

package headless
import (
"aego/demos"
"aego/demos/basic"
"aego/engine"
)
func init() {
demos.Register("headless", func() demos.Demo { return New() })
}
type Demo struct {
*basic.Demo
}
func New() *Demo {
return &Demo{Demo: basic.New()}
}
func (d *Demo) Name() string {
return "headless"
}
func (d *Demo) Configure(c *engine.Config) {
c.Headless = true
if c.HeadlessFrameTime <= 0 {
c.HeadlessFrameTime = 1.0 / 60
}
}