Files
sanspie dae4bc19e1 Stage 1: engine core, platform, gpu, vfs
Foundation for the aego engine.

core/    errs, log, handle arena, mathx, clock, stats
platform SDL3 backend plus a headless one, input state, events
gpu      device abstraction with gl33 and null backends
vfs      scheme-based virtual filesystem with overlay mounts
engine   builder, module registry, phase-ordered system loop, jobs
demos    basic, resize, input, headless; sandbox driver

OpenGL bindings are generated into gpu/gl33/gl by tools/gen-gl.sh,
so the module has no external dependencies.
2026-09-18 20:51:54 +03:00

16 lines
254 B
GLSL

#version 330 core
layout(location = 0) in vec2 a_pos;
layout(location = 1) in vec2 a_uv;
layout(std140) uniform ub0 {
mat4 u_mvp;
vec4 u_tint;
};
out vec2 v_uv;
void main() {
v_uv = a_uv;
gl_Position = u_mvp * vec4(a_pos, 0.0, 1.0);
}