2.7 KiB
2.7 KiB
id, icon, group, order, title
| id | icon | group | order | title |
|---|---|---|---|---|
| formats/overview | file.data | ref-formats | 0 | Formats overview |
File formats
Aego projects contain editable source files; the importer prepares separate runtime artifacts. Most project-owned text formats use the aetext syntax. The importer for a format may require its corresponding module to be enabled.
Project and source formats
| File | Purpose |
|---|---|
| project.aego | Project identity, startup scene and module settings. |
| .aescene | A scene with nodes, transforms and components. |
| .aeprefab | A reusable node hierarchy and instance overrides. |
| .aes | Aego Script source. |
| .aeart | Aego's editable drawing container; not an Aseprite file. |
.aeanim |
Animation clip with tracks, sprite frames and events. |
.aectrl |
Animation controller with parameters, states and transitions. |
| .aepreset | Saved component or script values. |
| .aedata, .aetable | Typed data records and tables. |
| .aemat, .aeshader | Material parameters and shader source. |
.glsl |
Shader include source. |
| .meta | Stable asset identity and import settings; keep with its source. |
| .aetext | Shared structured-text syntax; each consuming format defines its own schema. |
External inputs
| File | Import behavior |
|---|---|
.png |
Imported as a texture with separate sprite metadata. See Art Studio for the development in-memory drawing workflow and first Save; opening alone must not overwrite the PNG. |
.ase, .aseprite |
Explicit Aseprite import creates a separate .aeart copy. Unsupported data can require confirmation or prevent import; the original is not overwritten. |
.wav, .ogg, .mp3 |
Audio clips. WAV and Ogg Vorbis are supported directly; MP3 conversion requires FFmpeg. See Audio clips. |
.obj |
Mesh import when the 3D rendering module is enabled. |
An accepted import extension does not establish a complete audio or 3D-modelling editor. Follow the relevant guide for the actual authoring capabilities of this build.
Generated files and game saves
Prepared artifacts, .aetry documentation bundles and .aesave game save slots have separate roles. They appear under Generated and runtime files, not among artist-editable sources. Import caches, prepared binary signatures and export manifests must not be edited as replacements for source files.