Files

2.7 KiB

id, icon, group, order, title
id icon group order title
formats/overview file.data ref-formats 0 Formats overview

File formats

Aego projects contain editable source files; the importer prepares separate runtime artifacts. Most project-owned text formats use the aetext syntax. The importer for a format may require its corresponding module to be enabled.

Project and source formats

File Purpose
project.aego Project identity, startup scene and module settings.
.aescene A scene with nodes, transforms and components.
.aeprefab A reusable node hierarchy and instance overrides.
.aes Aego Script source.
.aeart Aego's editable drawing container; not an Aseprite file.
.aeanim Animation clip with tracks, sprite frames and events.
.aectrl Animation controller with parameters, states and transitions.
.aepreset Saved component or script values.
.aedata, .aetable Typed data records and tables.
.aemat, .aeshader Material parameters and shader source.
.glsl Shader include source.
.meta Stable asset identity and import settings; keep with its source.
.aetext Shared structured-text syntax; each consuming format defines its own schema.

External inputs

File Import behavior
.png Imported as a texture with separate sprite metadata. See Art Studio for the development in-memory drawing workflow and first Save; opening alone must not overwrite the PNG.
.ase, .aseprite Explicit Aseprite import creates a separate .aeart copy. Unsupported data can require confirmation or prevent import; the original is not overwritten.
.wav, .ogg, .mp3 Audio clips. WAV and Ogg Vorbis are supported directly; MP3 conversion requires FFmpeg. See Audio clips.
.obj Mesh import when the 3D rendering module is enabled.

An accepted import extension does not establish a complete audio or 3D-modelling editor. Follow the relevant guide for the actual authoring capabilities of this build.

Generated files and game saves

Prepared artifacts, .aetry documentation bundles and .aesave game save slots have separate roles. They appear under Generated and runtime files, not among artist-editable sources. Import caches, prepared binary signatures and export manifests must not be edited as replacements for source files.