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14 lines
223 B
GLSL

#version 300 es
precision highp float;
precision highp int;
precision highp sampler2D;
in vec2 v_uv;
in vec4 v_color;
uniform sampler2D tex0;
out vec4 o_color;
void main() {
o_color = texture(tex0, v_uv) * v_color;
}