Files
sanspie dae4bc19e1 Stage 1: engine core, platform, gpu, vfs
Foundation for the aego engine.

core/    errs, log, handle arena, mathx, clock, stats
platform SDL3 backend plus a headless one, input state, events
gpu      device abstraction with gl33 and null backends
vfs      scheme-based virtual filesystem with overlay mounts
engine   builder, module registry, phase-ordered system loop, jobs
demos    basic, resize, input, headless; sandbox driver

OpenGL bindings are generated into gpu/gl33/gl by tools/gen-gl.sh,
so the module has no external dependencies.
2026-09-18 20:51:54 +03:00

32 lines
602 B
Go

// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.
package gl
import "C"
import "unsafe"
type DebugProc func(
source uint32,
gltype uint32,
id uint32,
severity uint32,
length int32,
message string,
userParam unsafe.Pointer)
var userDebugCallback DebugProc
//export glowDebugCallback_glcore33
func glowDebugCallback_glcore33(
source uint32,
gltype uint32,
id uint32,
severity uint32,
length int32,
message *uint8,
userParam unsafe.Pointer) {
if userDebugCallback != nil {
userDebugCallback(source, gltype, id, severity, length, GoStr(message), userParam)
}
}