Files
sanspie dae4bc19e1 Stage 1: engine core, platform, gpu, vfs
Foundation for the aego engine.

core/    errs, log, handle arena, mathx, clock, stats
platform SDL3 backend plus a headless one, input state, events
gpu      device abstraction with gl33 and null backends
vfs      scheme-based virtual filesystem with overlay mounts
engine   builder, module registry, phase-ordered system loop, jobs
demos    basic, resize, input, headless; sandbox driver

OpenGL bindings are generated into gpu/gl33/gl by tools/gen-gl.sh,
so the module has no external dependencies.
2026-09-18 20:51:54 +03:00

16104 lines
1.1 MiB
Plaintext

// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.
// Copyright (c) 2010 Khronos Group.
// This material may be distributed subject to the terms and conditions
// set forth in the Open Publication License, v 1.0, 8 June 1999.
// http://opencontent.org/openpub/.
//
// Copyright (c) 1991-2006 Silicon Graphics, Inc.
// This document is licensed under the SGI Free Software B License.
// For details, see http://oss.sgi.com/projects/FreeB.
// Package gl implements Go bindings to OpenGL.
//
// This package was automatically generated using Glow:
//
// https://github.com/go-gl/glow
package gl
// #cgo !gles2,darwin LDFLAGS: -framework OpenGL
// #cgo gles2,darwin LDFLAGS: -framework OpenGLES
// #cgo !gles2,windows LDFLAGS: -lopengl32
// #cgo gles2,windows LDFLAGS: -lGLESv2
// #cgo !egl,linux !egl,freebsd !egl,netbsd !egl,openbsd pkg-config: gl
// #cgo egl,linux egl,freebsd egl,netbsd egl,openbsd pkg-config: egl
// #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
// #ifndef WIN32_LEAN_AND_MEAN
// #define WIN32_LEAN_AND_MEAN 1
// #endif
// #include <windows.h>
// #endif
// #ifndef APIENTRY
// #define APIENTRY
// #endif
// #ifndef APIENTRYP
// #define APIENTRYP APIENTRY *
// #endif
// #ifndef GLAPI
// #define GLAPI extern
// #endif
// #include <KHR/khrplatform.h>
// typedef unsigned int GLenum;
// typedef unsigned char GLboolean;
// typedef unsigned int GLbitfield;
// typedef khronos_int8_t GLbyte;
// typedef khronos_uint8_t GLubyte;
// typedef khronos_int16_t GLshort;
// typedef khronos_uint16_t GLushort;
// typedef int GLint;
// typedef unsigned int GLuint;
// typedef int GLsizei;
// typedef khronos_float_t GLfloat;
// typedef double GLdouble;
// typedef void *GLeglImageOES;
// typedef char GLchar;
// typedef khronos_intptr_t GLintptr;
// typedef khronos_ssize_t GLsizeiptr;
// typedef khronos_int64_t GLint64;
// typedef khronos_int64_t GLint64EXT;
// typedef khronos_uint64_t GLuint64;
// typedef khronos_uint64_t GLuint64EXT;
// typedef uintptr_t GLsync;
// struct _cl_context;
// struct _cl_event;
// typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLVULKANPROCNV)(void);
// extern void glowDebugCallback_glcore33(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
// static void APIENTRY glowCDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
// glowDebugCallback_glcore33(source, type, id, severity, length, message, userParam);
// }
// typedef void (APIENTRYP GPACTIVEPROGRAMEXT)(GLuint program);
// typedef void (APIENTRYP GPACTIVESHADERPROGRAM)(GLuint pipeline, GLuint program);
// typedef void (APIENTRYP GPACTIVESHADERPROGRAMEXT)(GLuint pipeline, GLuint program);
// typedef void (APIENTRYP GPACTIVETEXTURE)(GLenum texture);
// typedef void (APIENTRYP GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)();
// typedef void (APIENTRYP GPATTACHSHADER)(GLuint program, GLuint shader);
// typedef void (APIENTRYP GPBEGINCONDITIONALRENDER)(GLuint id, GLenum mode);
// typedef void (APIENTRYP GPBEGINCONDITIONALRENDERNV)(GLuint id, GLenum mode);
// typedef void (APIENTRYP GPBEGINPERFMONITORAMD)(GLuint monitor);
// typedef void (APIENTRYP GPBEGINPERFQUERYINTEL)(GLuint queryHandle);
// typedef void (APIENTRYP GPBEGINQUERY)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBEGINQUERYINDEXED)(GLenum target, GLuint index, GLuint id);
// typedef void (APIENTRYP GPBEGINTRANSFORMFEEDBACK)(GLenum primitiveMode);
// typedef void (APIENTRYP GPBINDATTRIBLOCATION)(GLuint program, GLuint index, const GLchar * name);
// typedef void (APIENTRYP GPBINDBUFFER)(GLenum target, GLuint buffer);
// typedef void (APIENTRYP GPBINDBUFFERBASE)(GLenum target, GLuint index, GLuint buffer);
// typedef void (APIENTRYP GPBINDBUFFERRANGE)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPBINDBUFFERSBASE)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
// typedef void (APIENTRYP GPBINDBUFFERSRANGE)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
// typedef void (APIENTRYP GPBINDFRAGDATALOCATION)(GLuint program, GLuint color, const GLchar * name);
// typedef void (APIENTRYP GPBINDFRAGDATALOCATIONINDEXED)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
// typedef void (APIENTRYP GPBINDFRAMEBUFFER)(GLenum target, GLuint framebuffer);
// typedef void (APIENTRYP GPBINDIMAGETEXTURE)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
// typedef void (APIENTRYP GPBINDIMAGETEXTURES)(GLuint first, GLsizei count, const GLuint * textures);
// typedef void (APIENTRYP GPBINDMULTITEXTUREEXT)(GLenum texunit, GLenum target, GLuint texture);
// typedef void (APIENTRYP GPBINDPROGRAMPIPELINE)(GLuint pipeline);
// typedef void (APIENTRYP GPBINDPROGRAMPIPELINEEXT)(GLuint pipeline);
// typedef void (APIENTRYP GPBINDRENDERBUFFER)(GLenum target, GLuint renderbuffer);
// typedef void (APIENTRYP GPBINDSAMPLER)(GLuint unit, GLuint sampler);
// typedef void (APIENTRYP GPBINDSAMPLERS)(GLuint first, GLsizei count, const GLuint * samplers);
// typedef void (APIENTRYP GPBINDSHADINGRATEIMAGENV)(GLuint texture);
// typedef void (APIENTRYP GPBINDTEXTURE)(GLenum target, GLuint texture);
// typedef void (APIENTRYP GPBINDTEXTUREUNIT)(GLuint unit, GLuint texture);
// typedef void (APIENTRYP GPBINDTEXTURES)(GLuint first, GLsizei count, const GLuint * textures);
// typedef void (APIENTRYP GPBINDTRANSFORMFEEDBACK)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBINDVERTEXARRAY)(GLuint array);
// typedef void (APIENTRYP GPBINDVERTEXBUFFER)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
// typedef void (APIENTRYP GPBINDVERTEXBUFFERS)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
// typedef void (APIENTRYP GPBLENDBARRIERKHR)();
// typedef void (APIENTRYP GPBLENDBARRIERNV)();
// typedef void (APIENTRYP GPBLENDCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
// typedef void (APIENTRYP GPBLENDEQUATION)(GLenum mode);
// typedef void (APIENTRYP GPBLENDEQUATIONSEPARATE)(GLenum modeRGB, GLenum modeAlpha);
// typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEIARB)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
// typedef void (APIENTRYP GPBLENDEQUATIONIARB)(GLuint buf, GLenum mode);
// typedef void (APIENTRYP GPBLENDFUNC)(GLenum sfactor, GLenum dfactor);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATE)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATEIARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
// typedef void (APIENTRYP GPBLENDFUNCIARB)(GLuint buf, GLenum src, GLenum dst);
// typedef void (APIENTRYP GPBLENDPARAMETERINV)(GLenum pname, GLint value);
// typedef void (APIENTRYP GPBLITFRAMEBUFFER)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// typedef void (APIENTRYP GPBLITNAMEDFRAMEBUFFER)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// typedef void (APIENTRYP GPBUFFERADDRESSRANGENV)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
// typedef void (APIENTRYP GPBUFFERATTACHMEMORYNV)(GLenum target, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPBUFFERDATA)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
// typedef void (APIENTRYP GPBUFFERPAGECOMMITMENTARB)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
// typedef void (APIENTRYP GPBUFFERPAGECOMMITMENTMEMNV)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
// typedef void (APIENTRYP GPBUFFERSTORAGE)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
// typedef void (APIENTRYP GPBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
// typedef void (APIENTRYP GPCALLCOMMANDLISTNV)(GLuint list);
// typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUS)(GLenum target);
// typedef GLenum (APIENTRYP GPCHECKNAMEDFRAMEBUFFERSTATUS)(GLuint framebuffer, GLenum target);
// typedef GLenum (APIENTRYP GPCHECKNAMEDFRAMEBUFFERSTATUSEXT)(GLuint framebuffer, GLenum target);
// typedef void (APIENTRYP GPCLAMPCOLOR)(GLenum target, GLenum clamp);
// typedef void (APIENTRYP GPCLEAR)(GLbitfield mask);
// typedef void (APIENTRYP GPCLEARBUFFERDATA)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARBUFFERSUBDATA)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARBUFFERFI)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
// typedef void (APIENTRYP GPCLEARBUFFERFV)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
// typedef void (APIENTRYP GPCLEARBUFFERIV)(GLenum buffer, GLint drawbuffer, const GLint * value);
// typedef void (APIENTRYP GPCLEARBUFFERUIV)(GLenum buffer, GLint drawbuffer, const GLuint * value);
// typedef void (APIENTRYP GPCLEARCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
// typedef void (APIENTRYP GPCLEARDEPTH)(GLdouble depth);
// typedef void (APIENTRYP GPCLEARDEPTHDNV)(GLdouble depth);
// typedef void (APIENTRYP GPCLEARDEPTHF)(GLfloat d);
// typedef void (APIENTRYP GPCLEARNAMEDBUFFERDATA)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARNAMEDBUFFERDATAEXT)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARNAMEDBUFFERSUBDATA)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARNAMEDBUFFERSUBDATAEXT)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERFI)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
// typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERFV)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
// typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERIV)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
// typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERUIV)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
// typedef void (APIENTRYP GPCLEARSTENCIL)(GLint s);
// typedef void (APIENTRYP GPCLEARTEXIMAGE)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARTEXSUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLIENTATTRIBDEFAULTEXT)(GLbitfield mask);
// typedef GLenum (APIENTRYP GPCLIENTWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
// typedef void (APIENTRYP GPCLIPCONTROL)(GLenum origin, GLenum depth);
// typedef void (APIENTRYP GPCOLORFORMATNV)(GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPCOLORMASK)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
// typedef void (APIENTRYP GPCOLORMASKI)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
// typedef void (APIENTRYP GPCOMMANDLISTSEGMENTSNV)(GLuint list, GLuint segments);
// typedef void (APIENTRYP GPCOMPILECOMMANDLISTNV)(GLuint list);
// typedef void (APIENTRYP GPCOMPILESHADER)(GLuint shader);
// typedef void (APIENTRYP GPCOMPILESHADERINCLUDEARB)(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCONSERVATIVERASTERPARAMETERFNV)(GLenum pname, GLfloat value);
// typedef void (APIENTRYP GPCONSERVATIVERASTERPARAMETERINV)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPCOPYBUFFERSUBDATA)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// typedef void (APIENTRYP GPCOPYIMAGESUBDATA)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
// typedef void (APIENTRYP GPCOPYMULTITEXIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
// typedef void (APIENTRYP GPCOPYMULTITEXIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
// typedef void (APIENTRYP GPCOPYMULTITEXSUBIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYMULTITEXSUBIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYMULTITEXSUBIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYNAMEDBUFFERSUBDATA)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// typedef void (APIENTRYP GPCOPYPATHNV)(GLuint resultPath, GLuint srcPath);
// typedef void (APIENTRYP GPCOPYTEXIMAGE1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
// typedef void (APIENTRYP GPCOPYTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXTUREIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
// typedef void (APIENTRYP GPCOPYTEXTUREIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPCOVERFILLPATHNV)(GLuint path, GLenum coverMode);
// typedef void (APIENTRYP GPCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPCOVERSTROKEPATHNV)(GLuint path, GLenum coverMode);
// typedef void (APIENTRYP GPCOVERAGEMODULATIONNV)(GLenum components);
// typedef void (APIENTRYP GPCOVERAGEMODULATIONTABLENV)(GLsizei n, const GLfloat * v);
// typedef void (APIENTRYP GPCREATEBUFFERS)(GLsizei n, GLuint * buffers);
// typedef void (APIENTRYP GPCREATECOMMANDLISTSNV)(GLsizei n, GLuint * lists);
// typedef void (APIENTRYP GPCREATEFRAMEBUFFERS)(GLsizei n, GLuint * framebuffers);
// typedef void (APIENTRYP GPCREATEPERFQUERYINTEL)(GLuint queryId, GLuint * queryHandle);
// typedef GLuint (APIENTRYP GPCREATEPROGRAM)();
// typedef void (APIENTRYP GPCREATEPROGRAMPIPELINES)(GLsizei n, GLuint * pipelines);
// typedef void (APIENTRYP GPCREATEQUERIES)(GLenum target, GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPCREATERENDERBUFFERS)(GLsizei n, GLuint * renderbuffers);
// typedef void (APIENTRYP GPCREATESAMPLERS)(GLsizei n, GLuint * samplers);
// typedef GLuint (APIENTRYP GPCREATESHADER)(GLenum type);
// typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMEXT)(GLenum type, const GLchar * string);
// typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMV)(GLenum type, GLsizei count, const GLchar *const* strings);
// typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMVEXT)(GLenum type, GLsizei count, const GLchar *const* strings);
// typedef void (APIENTRYP GPCREATESTATESNV)(GLsizei n, GLuint * states);
// typedef GLsync (APIENTRYP GPCREATESYNCFROMCLEVENTARB)(struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
// typedef void (APIENTRYP GPCREATETEXTURES)(GLenum target, GLsizei n, GLuint * textures);
// typedef void (APIENTRYP GPCREATETRANSFORMFEEDBACKS)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPCREATEVERTEXARRAYS)(GLsizei n, GLuint * arrays);
// typedef void (APIENTRYP GPCULLFACE)(GLenum mode);
// typedef void (APIENTRYP GPDEBUGMESSAGECALLBACK)(GLDEBUGPROC callback, const void * userParam);
// typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKARB)(GLDEBUGPROCARB callback, const void * userParam);
// typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKKHR)(GLDEBUGPROCKHR callback, const void * userParam);
// typedef void (APIENTRYP GPDEBUGMESSAGECONTROL)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
// typedef void (APIENTRYP GPDEBUGMESSAGECONTROLARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
// typedef void (APIENTRYP GPDEBUGMESSAGECONTROLKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
// typedef void (APIENTRYP GPDEBUGMESSAGEINSERT)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
// typedef void (APIENTRYP GPDEBUGMESSAGEINSERTARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
// typedef void (APIENTRYP GPDEBUGMESSAGEINSERTKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
// typedef void (APIENTRYP GPDELETEBUFFERS)(GLsizei n, const GLuint * buffers);
// typedef void (APIENTRYP GPDELETECOMMANDLISTSNV)(GLsizei n, const GLuint * lists);
// typedef void (APIENTRYP GPDELETEFRAMEBUFFERS)(GLsizei n, const GLuint * framebuffers);
// typedef void (APIENTRYP GPDELETENAMEDSTRINGARB)(GLint namelen, const GLchar * name);
// typedef void (APIENTRYP GPDELETEPATHSNV)(GLuint path, GLsizei range);
// typedef void (APIENTRYP GPDELETEPERFMONITORSAMD)(GLsizei n, GLuint * monitors);
// typedef void (APIENTRYP GPDELETEPERFQUERYINTEL)(GLuint queryHandle);
// typedef void (APIENTRYP GPDELETEPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPDELETEPROGRAMPIPELINES)(GLsizei n, const GLuint * pipelines);
// typedef void (APIENTRYP GPDELETEPROGRAMPIPELINESEXT)(GLsizei n, const GLuint * pipelines);
// typedef void (APIENTRYP GPDELETEQUERIES)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETERENDERBUFFERS)(GLsizei n, const GLuint * renderbuffers);
// typedef void (APIENTRYP GPDELETESAMPLERS)(GLsizei count, const GLuint * samplers);
// typedef void (APIENTRYP GPDELETESHADER)(GLuint shader);
// typedef void (APIENTRYP GPDELETESTATESNV)(GLsizei n, const GLuint * states);
// typedef void (APIENTRYP GPDELETESYNC)(GLsync sync);
// typedef void (APIENTRYP GPDELETETEXTURES)(GLsizei n, const GLuint * textures);
// typedef void (APIENTRYP GPDELETETRANSFORMFEEDBACKS)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETEVERTEXARRAYS)(GLsizei n, const GLuint * arrays);
// typedef void (APIENTRYP GPDEPTHBOUNDSDNV)(GLdouble zmin, GLdouble zmax);
// typedef void (APIENTRYP GPDEPTHFUNC)(GLenum func);
// typedef void (APIENTRYP GPDEPTHMASK)(GLboolean flag);
// typedef void (APIENTRYP GPDEPTHRANGE)(GLdouble n, GLdouble f);
// typedef void (APIENTRYP GPDEPTHRANGEARRAYDVNV)(GLuint first, GLsizei count, const GLdouble * v);
// typedef void (APIENTRYP GPDEPTHRANGEARRAYV)(GLuint first, GLsizei count, const GLdouble * v);
// typedef void (APIENTRYP GPDEPTHRANGEINDEXED)(GLuint index, GLdouble n, GLdouble f);
// typedef void (APIENTRYP GPDEPTHRANGEINDEXEDDNV)(GLuint index, GLdouble n, GLdouble f);
// typedef void (APIENTRYP GPDEPTHRANGEDNV)(GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPDEPTHRANGEF)(GLfloat n, GLfloat f);
// typedef void (APIENTRYP GPDETACHSHADER)(GLuint program, GLuint shader);
// typedef void (APIENTRYP GPDISABLE)(GLenum cap);
// typedef void (APIENTRYP GPDISABLECLIENTSTATEINDEXEDEXT)(GLenum array, GLuint index);
// typedef void (APIENTRYP GPDISABLECLIENTSTATEIEXT)(GLenum array, GLuint index);
// typedef void (APIENTRYP GPDISABLEINDEXEDEXT)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPDISABLEVERTEXARRAYATTRIB)(GLuint vaobj, GLuint index);
// typedef void (APIENTRYP GPDISABLEVERTEXARRAYATTRIBEXT)(GLuint vaobj, GLuint index);
// typedef void (APIENTRYP GPDISABLEVERTEXARRAYEXT)(GLuint vaobj, GLenum array);
// typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAY)(GLuint index);
// typedef void (APIENTRYP GPDISABLEI)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPDISPATCHCOMPUTE)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
// typedef void (APIENTRYP GPDISPATCHCOMPUTEGROUPSIZEARB)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
// typedef void (APIENTRYP GPDISPATCHCOMPUTEINDIRECT)(GLintptr indirect);
// typedef void (APIENTRYP GPDRAWARRAYS)(GLenum mode, GLint first, GLsizei count);
// typedef void (APIENTRYP GPDRAWARRAYSINDIRECT)(GLenum mode, const void * indirect);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCED)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDBASEINSTANCE)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWBUFFER)(GLenum buf);
// typedef void (APIENTRYP GPDRAWBUFFERS)(GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPDRAWCOMMANDSADDRESSNV)(GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count);
// typedef void (APIENTRYP GPDRAWCOMMANDSNV)(GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count);
// typedef void (APIENTRYP GPDRAWCOMMANDSSTATESADDRESSNV)(const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
// typedef void (APIENTRYP GPDRAWCOMMANDSSTATESNV)(GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
// typedef void (APIENTRYP GPDRAWELEMENTS)(GLenum mode, GLsizei count, GLenum type, const void * indices);
// typedef void (APIENTRYP GPDRAWELEMENTSBASEVERTEX)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
// typedef void (APIENTRYP GPDRAWELEMENTSINDIRECT)(GLenum mode, GLenum type, const void * indirect);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCED)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDARB)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEINSTANCE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEX)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWMESHTASKSEXT)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
// typedef void (APIENTRYP GPDRAWMESHTASKSINDIRECTEXT)(GLintptr indirect);
// typedef void (APIENTRYP GPDRAWMESHTASKSINDIRECTNV)(GLintptr indirect);
// typedef void (APIENTRYP GPDRAWMESHTASKSNV)(GLuint first, GLuint count);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTS)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTSBASEVERTEX)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACK)(GLenum mode, GLuint id);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKINSTANCED)(GLenum mode, GLuint id, GLsizei instancecount);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKSTREAM)(GLenum mode, GLuint id, GLuint stream);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
// typedef void (APIENTRYP GPDRAWVKIMAGENV)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
// typedef void (APIENTRYP GPEGLIMAGETARGETTEXSTORAGEEXT)(GLenum target, GLeglImageOES image, const GLint* attrib_list);
// typedef void (APIENTRYP GPEGLIMAGETARGETTEXTURESTORAGEEXT)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);
// typedef void (APIENTRYP GPEDGEFLAGFORMATNV)(GLsizei stride);
// typedef void (APIENTRYP GPENABLE)(GLenum cap);
// typedef void (APIENTRYP GPENABLECLIENTSTATEINDEXEDEXT)(GLenum array, GLuint index);
// typedef void (APIENTRYP GPENABLECLIENTSTATEIEXT)(GLenum array, GLuint index);
// typedef void (APIENTRYP GPENABLEINDEXEDEXT)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPENABLEVERTEXARRAYATTRIB)(GLuint vaobj, GLuint index);
// typedef void (APIENTRYP GPENABLEVERTEXARRAYATTRIBEXT)(GLuint vaobj, GLuint index);
// typedef void (APIENTRYP GPENABLEVERTEXARRAYEXT)(GLuint vaobj, GLenum array);
// typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAY)(GLuint index);
// typedef void (APIENTRYP GPENABLEI)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPENDCONDITIONALRENDER)();
// typedef void (APIENTRYP GPENDCONDITIONALRENDERNV)();
// typedef void (APIENTRYP GPENDPERFMONITORAMD)(GLuint monitor);
// typedef void (APIENTRYP GPENDPERFQUERYINTEL)(GLuint queryHandle);
// typedef void (APIENTRYP GPENDQUERY)(GLenum target);
// typedef void (APIENTRYP GPENDQUERYINDEXED)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPENDTRANSFORMFEEDBACK)();
// typedef void (APIENTRYP GPEVALUATEDEPTHVALUESARB)();
// typedef GLsync (APIENTRYP GPFENCESYNC)(GLenum condition, GLbitfield flags);
// typedef void (APIENTRYP GPFINISH)();
// typedef void (APIENTRYP GPFLUSH)();
// typedef void (APIENTRYP GPFLUSHMAPPEDBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPFLUSHMAPPEDNAMEDBUFFERRANGE)(GLuint buffer, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT)(GLuint buffer, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPFOGCOORDFORMATNV)(GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPFRAGMENTCOVERAGECOLORNV)(GLuint color);
// typedef void (APIENTRYP GPFRAMEBUFFERDRAWBUFFEREXT)(GLuint framebuffer, GLenum mode);
// typedef void (APIENTRYP GPFRAMEBUFFERDRAWBUFFERSEXT)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPFRAMEBUFFERFETCHBARRIEREXT)();
// typedef void (APIENTRYP GPFRAMEBUFFERPARAMETERI)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPFRAMEBUFFERPARAMETERIMESA)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPFRAMEBUFFERREADBUFFEREXT)(GLuint framebuffer, GLenum mode);
// typedef void (APIENTRYP GPFRAMEBUFFERRENDERBUFFER)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
// typedef void (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVARB)(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPFRAMEBUFFERSHADINGRATEEXT)(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE)(GLenum target, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREARB)(GLenum target, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREFACEARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYER)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYERARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
// typedef void (APIENTRYP GPFRONTFACE)(GLenum mode);
// typedef void (APIENTRYP GPGENBUFFERS)(GLsizei n, GLuint * buffers);
// typedef void (APIENTRYP GPGENFRAMEBUFFERS)(GLsizei n, GLuint * framebuffers);
// typedef GLuint (APIENTRYP GPGENPATHSNV)(GLsizei range);
// typedef void (APIENTRYP GPGENPERFMONITORSAMD)(GLsizei n, GLuint * monitors);
// typedef void (APIENTRYP GPGENPROGRAMPIPELINES)(GLsizei n, GLuint * pipelines);
// typedef void (APIENTRYP GPGENPROGRAMPIPELINESEXT)(GLsizei n, GLuint * pipelines);
// typedef void (APIENTRYP GPGENQUERIES)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPGENRENDERBUFFERS)(GLsizei n, GLuint * renderbuffers);
// typedef void (APIENTRYP GPGENSAMPLERS)(GLsizei count, GLuint * samplers);
// typedef void (APIENTRYP GPGENTEXTURES)(GLsizei n, GLuint * textures);
// typedef void (APIENTRYP GPGENTRANSFORMFEEDBACKS)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPGENVERTEXARRAYS)(GLsizei n, GLuint * arrays);
// typedef void (APIENTRYP GPGENERATEMIPMAP)(GLenum target);
// typedef void (APIENTRYP GPGENERATEMULTITEXMIPMAPEXT)(GLenum texunit, GLenum target);
// typedef void (APIENTRYP GPGENERATETEXTUREMIPMAP)(GLuint texture);
// typedef void (APIENTRYP GPGENERATETEXTUREMIPMAPEXT)(GLuint texture, GLenum target);
// typedef void (APIENTRYP GPGETACTIVEATOMICCOUNTERBUFFERIV)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETACTIVEATTRIB)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVESUBROUTINENAME)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVESUBROUTINEUNIFORMNAME)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVESUBROUTINEUNIFORMIV)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
// typedef void (APIENTRYP GPGETACTIVEUNIFORM)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKNAME)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKIV)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMNAME)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMSIV)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETATTACHEDSHADERS)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
// typedef GLint (APIENTRYP GPGETATTRIBLOCATION)(GLuint program, const GLchar * name);
// typedef void (APIENTRYP GPGETBOOLEANINDEXEDVEXT)(GLenum target, GLuint index, GLboolean * data);
// typedef void (APIENTRYP GPGETBOOLEANI_V)(GLenum target, GLuint index, GLboolean * data);
// typedef void (APIENTRYP GPGETBOOLEANV)(GLenum pname, GLboolean * data);
// typedef void (APIENTRYP GPGETBUFFERPARAMETERI64V)(GLenum target, GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPGETBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETBUFFERPARAMETERUI64VNV)(GLenum target, GLenum pname, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETBUFFERPOINTERV)(GLenum target, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
// typedef GLuint (APIENTRYP GPGETCOMMANDHEADERNV)(GLenum tokenID, GLuint size);
// typedef void (APIENTRYP GPGETCOMPRESSEDMULTITEXIMAGEEXT)(GLenum texunit, GLenum target, GLint lod, void * img);
// typedef void (APIENTRYP GPGETCOMPRESSEDTEXIMAGE)(GLenum target, GLint level, void * img);
// typedef void (APIENTRYP GPGETCOMPRESSEDTEXTUREIMAGE)(GLuint texture, GLint level, GLsizei bufSize, void * pixels);
// typedef void (APIENTRYP GPGETCOMPRESSEDTEXTUREIMAGEEXT)(GLuint texture, GLenum target, GLint lod, void * img);
// typedef void (APIENTRYP GPGETCOMPRESSEDTEXTURESUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels);
// typedef void (APIENTRYP GPGETCOVERAGEMODULATIONTABLENV)(GLsizei bufSize, GLfloat * v);
// typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOG)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGARB)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef void (APIENTRYP GPGETDOUBLEINDEXEDVEXT)(GLenum target, GLuint index, GLdouble * data);
// typedef void (APIENTRYP GPGETDOUBLEI_V)(GLenum target, GLuint index, GLdouble * data);
// typedef void (APIENTRYP GPGETDOUBLEI_VEXT)(GLenum pname, GLuint index, GLdouble * params);
// typedef void (APIENTRYP GPGETDOUBLEV)(GLenum pname, GLdouble * data);
// typedef GLenum (APIENTRYP GPGETERROR)();
// typedef void (APIENTRYP GPGETFIRSTPERFQUERYIDINTEL)(GLuint * queryId);
// typedef void (APIENTRYP GPGETFLOATINDEXEDVEXT)(GLenum target, GLuint index, GLfloat * data);
// typedef void (APIENTRYP GPGETFLOATI_V)(GLenum target, GLuint index, GLfloat * data);
// typedef void (APIENTRYP GPGETFLOATI_VEXT)(GLenum pname, GLuint index, GLfloat * params);
// typedef void (APIENTRYP GPGETFLOATV)(GLenum pname, GLfloat * data);
// typedef GLint (APIENTRYP GPGETFRAGDATAINDEX)(GLuint program, const GLchar * name);
// typedef GLint (APIENTRYP GPGETFRAGDATALOCATION)(GLuint program, const GLchar * name);
// typedef void (APIENTRYP GPGETFRAGMENTSHADINGRATESEXT)(GLsizei samples, GLsizei maxCount, GLsizei * count, GLenum * shadingRates);
// typedef void (APIENTRYP GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIVEXT)(GLuint framebuffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIVMESA)(GLenum target, GLenum pname, GLint * params);
// typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUS)();
// typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSARB)();
// typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSKHR)();
// typedef GLuint64 (APIENTRYP GPGETIMAGEHANDLEARB)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
// typedef GLuint64 (APIENTRYP GPGETIMAGEHANDLENV)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
// typedef void (APIENTRYP GPGETINTEGER64I_V)(GLenum target, GLuint index, GLint64 * data);
// typedef void (APIENTRYP GPGETINTEGER64V)(GLenum pname, GLint64 * data);
// typedef void (APIENTRYP GPGETINTEGERINDEXEDVEXT)(GLenum target, GLuint index, GLint * data);
// typedef void (APIENTRYP GPGETINTEGERI_V)(GLenum target, GLuint index, GLint * data);
// typedef void (APIENTRYP GPGETINTEGERUI64I_VNV)(GLenum value, GLuint index, GLuint64EXT * result);
// typedef void (APIENTRYP GPGETINTEGERUI64VNV)(GLenum value, GLuint64EXT * result);
// typedef void (APIENTRYP GPGETINTEGERV)(GLenum pname, GLint * data);
// typedef void (APIENTRYP GPGETINTERNALFORMATSAMPLEIVNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params);
// typedef void (APIENTRYP GPGETINTERNALFORMATI64V)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params);
// typedef void (APIENTRYP GPGETINTERNALFORMATIV)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
// typedef void (APIENTRYP GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params);
// typedef void (APIENTRYP GPGETMULTITEXENVFVEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMULTITEXENVIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTITEXGENDVEXT)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETMULTITEXGENFVEXT)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMULTITEXGENIVEXT)(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTITEXIMAGEEXT)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
// typedef void (APIENTRYP GPGETMULTITEXLEVELPARAMETERFVEXT)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMULTITEXLEVELPARAMETERIVEXT)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTITEXPARAMETERIIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTITEXPARAMETERIUIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETMULTITEXPARAMETERFVEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMULTITEXPARAMETERIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTISAMPLEFV)(GLenum pname, GLuint index, GLfloat * val);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERI64V)(GLuint buffer, GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERIV)(GLuint buffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERIVEXT)(GLuint buffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERUI64VNV)(GLuint buffer, GLenum pname, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPOINTERV)(GLuint buffer, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPOINTERVEXT)(GLuint buffer, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERSUBDATA)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
// typedef void (APIENTRYP GPGETNAMEDBUFFERSUBDATAEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
// typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERIV)(GLuint framebuffer, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT)(GLuint framebuffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT)(GLuint program, GLenum target, GLuint index, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT)(GLuint program, GLenum target, GLuint index, GLuint * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT)(GLuint program, GLenum target, GLuint index, GLdouble * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT)(GLuint program, GLenum target, GLuint index, GLfloat * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMSTRINGEXT)(GLuint program, GLenum target, GLenum pname, void * string);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMIVEXT)(GLuint program, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDRENDERBUFFERPARAMETERIV)(GLuint renderbuffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDRENDERBUFFERPARAMETERIVEXT)(GLuint renderbuffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDSTRINGARB)(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
// typedef void (APIENTRYP GPGETNAMEDSTRINGIVARB)(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNEXTPERFQUERYIDINTEL)(GLuint queryId, GLuint * nextQueryId);
// typedef void (APIENTRYP GPGETOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTLABELEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTPTRLABEL)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTPTRLABELKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETPATHCOMMANDSNV)(GLuint path, GLubyte * commands);
// typedef void (APIENTRYP GPGETPATHCOORDSNV)(GLuint path, GLfloat * coords);
// typedef void (APIENTRYP GPGETPATHDASHARRAYNV)(GLuint path, GLfloat * dashArray);
// typedef GLfloat (APIENTRYP GPGETPATHLENGTHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments);
// typedef void (APIENTRYP GPGETPATHMETRICRANGENV)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics);
// typedef void (APIENTRYP GPGETPATHMETRICSNV)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics);
// typedef void (APIENTRYP GPGETPATHPARAMETERFVNV)(GLuint path, GLenum pname, GLfloat * value);
// typedef void (APIENTRYP GPGETPATHPARAMETERIVNV)(GLuint path, GLenum pname, GLint * value);
// typedef void (APIENTRYP GPGETPATHSPACINGNV)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing);
// typedef void (APIENTRYP GPGETPERFCOUNTERINFOINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERDATAAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERINFOAMD)(GLuint group, GLuint counter, GLenum pname, void * data);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSTRINGAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
// typedef void (APIENTRYP GPGETPERFMONITORGROUPSTRINGAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
// typedef void (APIENTRYP GPGETPERFMONITORGROUPSAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
// typedef void (APIENTRYP GPGETPERFQUERYDATAINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten);
// typedef void (APIENTRYP GPGETPERFQUERYIDBYNAMEINTEL)(GLchar * queryName, GLuint * queryId);
// typedef void (APIENTRYP GPGETPERFQUERYINFOINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
// typedef void (APIENTRYP GPGETPOINTERINDEXEDVEXT)(GLenum target, GLuint index, void ** data);
// typedef void (APIENTRYP GPGETPOINTERI_VEXT)(GLenum pname, GLuint index, void ** params);
// typedef void (APIENTRYP GPGETPOINTERV)(GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETPOINTERVKHR)(GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETPROGRAMBINARY)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
// typedef void (APIENTRYP GPGETPROGRAMINFOLOG)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETPROGRAMINTERFACEIV)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOG)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOGEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEIV)(GLuint pipeline, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEIVEXT)(GLuint pipeline, GLenum pname, GLint * params);
// typedef GLuint (APIENTRYP GPGETPROGRAMRESOURCEINDEX)(GLuint program, GLenum programInterface, const GLchar * name);
// typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATION)(GLuint program, GLenum programInterface, const GLchar * name);
// typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATIONINDEX)(GLuint program, GLenum programInterface, const GLchar * name);
// typedef void (APIENTRYP GPGETPROGRAMRESOURCENAME)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
// typedef void (APIENTRYP GPGETPROGRAMRESOURCEFVNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params);
// typedef void (APIENTRYP GPGETPROGRAMRESOURCEIV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMSTAGEIV)(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
// typedef void (APIENTRYP GPGETPROGRAMIV)(GLuint program, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTI64V)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
// typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTIV)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
// typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTUI64V)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
// typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTUIV)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
// typedef void (APIENTRYP GPGETQUERYINDEXEDIV)(GLenum target, GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTI64V)(GLuint id, GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTIV)(GLuint id, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTUI64V)(GLuint id, GLenum pname, GLuint64 * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTUIV)(GLuint id, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETQUERYIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETRENDERBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIIV)(GLuint sampler, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIUIV)(GLuint sampler, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSHADERINFOLOG)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETSHADERPRECISIONFORMAT)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
// typedef void (APIENTRYP GPGETSHADERSOURCE)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
// typedef void (APIENTRYP GPGETSHADERIV)(GLuint shader, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSHADINGRATEIMAGEPALETTENV)(GLuint viewport, GLuint entry, GLenum * rate);
// typedef void (APIENTRYP GPGETSHADINGRATESAMPLELOCATIONIVNV)(GLenum rate, GLuint samples, GLuint index, GLint * location);
// typedef GLushort (APIENTRYP GPGETSTAGEINDEXNV)(GLenum shadertype);
// typedef const GLubyte * (APIENTRYP GPGETSTRING)(GLenum name);
// typedef const GLubyte * (APIENTRYP GPGETSTRINGI)(GLenum name, GLuint index);
// typedef GLuint (APIENTRYP GPGETSUBROUTINEINDEX)(GLuint program, GLenum shadertype, const GLchar * name);
// typedef GLint (APIENTRYP GPGETSUBROUTINEUNIFORMLOCATION)(GLuint program, GLenum shadertype, const GLchar * name);
// typedef void (APIENTRYP GPGETSYNCIV)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
// typedef void (APIENTRYP GPGETTEXIMAGE)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
// typedef void (APIENTRYP GPGETTEXLEVELPARAMETERFV)(GLenum target, GLint level, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXLEVELPARAMETERIV)(GLenum target, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIUIV)(GLenum target, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERFV)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLEARB)(GLuint texture);
// typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLENV)(GLuint texture);
// typedef void (APIENTRYP GPGETTEXTUREIMAGE)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
// typedef void (APIENTRYP GPGETTEXTUREIMAGEEXT)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
// typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERFV)(GLuint texture, GLint level, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERFVEXT)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERIV)(GLuint texture, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERIVEXT)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIIV)(GLuint texture, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIIVEXT)(GLuint texture, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIUIV)(GLuint texture, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIUIVEXT)(GLuint texture, GLenum target, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERFV)(GLuint texture, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERFVEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIV)(GLuint texture, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIVEXT)(GLuint texture, GLenum target, GLenum pname, GLint * params);
// typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLEARB)(GLuint texture, GLuint sampler);
// typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLENV)(GLuint texture, GLuint sampler);
// typedef void (APIENTRYP GPGETTEXTURESUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKVARYING)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI64_V)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI_V)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKIV)(GLuint xfb, GLenum pname, GLint * param);
// typedef GLuint (APIENTRYP GPGETUNIFORMBLOCKINDEX)(GLuint program, const GLchar * uniformBlockName);
// typedef void (APIENTRYP GPGETUNIFORMINDICES)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
// typedef GLint (APIENTRYP GPGETUNIFORMLOCATION)(GLuint program, const GLchar * name);
// typedef void (APIENTRYP GPGETUNIFORMSUBROUTINEUIV)(GLenum shadertype, GLint location, GLuint * params);
// typedef void (APIENTRYP GPGETUNIFORMDV)(GLuint program, GLint location, GLdouble * params);
// typedef void (APIENTRYP GPGETUNIFORMFV)(GLuint program, GLint location, GLfloat * params);
// typedef void (APIENTRYP GPGETUNIFORMI64VARB)(GLuint program, GLint location, GLint64 * params);
// typedef void (APIENTRYP GPGETUNIFORMI64VNV)(GLuint program, GLint location, GLint64EXT * params);
// typedef void (APIENTRYP GPGETUNIFORMIV)(GLuint program, GLint location, GLint * params);
// typedef void (APIENTRYP GPGETUNIFORMUI64VARB)(GLuint program, GLint location, GLuint64 * params);
// typedef void (APIENTRYP GPGETUNIFORMUI64VNV)(GLuint program, GLint location, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETUNIFORMUIV)(GLuint program, GLint location, GLuint * params);
// typedef void (APIENTRYP GPGETVERTEXARRAYINDEXED64IV)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
// typedef void (APIENTRYP GPGETVERTEXARRAYINDEXEDIV)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETVERTEXARRAYINTEGERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETVERTEXARRAYINTEGERVEXT)(GLuint vaobj, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETVERTEXARRAYPOINTERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, void ** param);
// typedef void (APIENTRYP GPGETVERTEXARRAYPOINTERVEXT)(GLuint vaobj, GLenum pname, void ** param);
// typedef void (APIENTRYP GPGETVERTEXARRAYIV)(GLuint vaobj, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIIV)(GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIUIV)(GLuint index, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBLDV)(GLuint index, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBLI64VNV)(GLuint index, GLenum pname, GLint64EXT * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBLUI64VARB)(GLuint index, GLenum pname, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBLUI64VNV)(GLuint index, GLenum pname, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBPOINTERV)(GLuint index, GLenum pname, void ** pointer);
// typedef void (APIENTRYP GPGETVERTEXATTRIBDV)(GLuint index, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBFV)(GLuint index, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIV)(GLuint index, GLenum pname, GLint * params);
// typedef GLVULKANPROCNV (APIENTRYP GPGETVKPROCADDRNV)(const GLchar * name);
// typedef void (APIENTRYP GPGETNCOMPRESSEDTEXIMAGEARB)(GLenum target, GLint lod, GLsizei bufSize, void * img);
// typedef void (APIENTRYP GPGETNTEXIMAGEARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
// typedef void (APIENTRYP GPGETNUNIFORMDVARB)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
// typedef void (APIENTRYP GPGETNUNIFORMFV)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
// typedef void (APIENTRYP GPGETNUNIFORMFVARB)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
// typedef void (APIENTRYP GPGETNUNIFORMFVKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
// typedef void (APIENTRYP GPGETNUNIFORMI64VARB)(GLuint program, GLint location, GLsizei bufSize, GLint64 * params);
// typedef void (APIENTRYP GPGETNUNIFORMIV)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETNUNIFORMIVARB)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETNUNIFORMIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETNUNIFORMUI64VARB)(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params);
// typedef void (APIENTRYP GPGETNUNIFORMUIV)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
// typedef void (APIENTRYP GPGETNUNIFORMUIVARB)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
// typedef void (APIENTRYP GPGETNUNIFORMUIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
// typedef void (APIENTRYP GPHINT)(GLenum target, GLenum mode);
// typedef void (APIENTRYP GPINDEXFORMATNV)(GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPINSERTEVENTMARKEREXT)(GLsizei length, const GLchar * marker);
// typedef void (APIENTRYP GPINTERPOLATEPATHSNV)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
// typedef void (APIENTRYP GPINVALIDATEBUFFERDATA)(GLuint buffer);
// typedef void (APIENTRYP GPINVALIDATEBUFFERSUBDATA)(GLuint buffer, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPINVALIDATEFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
// typedef void (APIENTRYP GPINVALIDATENAMEDFRAMEBUFFERDATA)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
// typedef void (APIENTRYP GPINVALIDATENAMEDFRAMEBUFFERSUBDATA)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPINVALIDATESUBFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPINVALIDATETEXIMAGE)(GLuint texture, GLint level);
// typedef void (APIENTRYP GPINVALIDATETEXSUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
// typedef GLboolean (APIENTRYP GPISBUFFER)(GLuint buffer);
// typedef GLboolean (APIENTRYP GPISBUFFERRESIDENTNV)(GLenum target);
// typedef GLboolean (APIENTRYP GPISCOMMANDLISTNV)(GLuint list);
// typedef GLboolean (APIENTRYP GPISENABLED)(GLenum cap);
// typedef GLboolean (APIENTRYP GPISENABLEDINDEXEDEXT)(GLenum target, GLuint index);
// typedef GLboolean (APIENTRYP GPISENABLEDI)(GLenum target, GLuint index);
// typedef GLboolean (APIENTRYP GPISFRAMEBUFFER)(GLuint framebuffer);
// typedef GLboolean (APIENTRYP GPISIMAGEHANDLERESIDENTARB)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISIMAGEHANDLERESIDENTNV)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISNAMEDBUFFERRESIDENTNV)(GLuint buffer);
// typedef GLboolean (APIENTRYP GPISNAMEDSTRINGARB)(GLint namelen, const GLchar * name);
// typedef GLboolean (APIENTRYP GPISPATHNV)(GLuint path);
// typedef GLboolean (APIENTRYP GPISPOINTINFILLPATHNV)(GLuint path, GLuint mask, GLfloat x, GLfloat y);
// typedef GLboolean (APIENTRYP GPISPOINTINSTROKEPATHNV)(GLuint path, GLfloat x, GLfloat y);
// typedef GLboolean (APIENTRYP GPISPROGRAM)(GLuint program);
// typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINE)(GLuint pipeline);
// typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINEEXT)(GLuint pipeline);
// typedef GLboolean (APIENTRYP GPISQUERY)(GLuint id);
// typedef GLboolean (APIENTRYP GPISRENDERBUFFER)(GLuint renderbuffer);
// typedef GLboolean (APIENTRYP GPISSAMPLER)(GLuint sampler);
// typedef GLboolean (APIENTRYP GPISSHADER)(GLuint shader);
// typedef GLboolean (APIENTRYP GPISSTATENV)(GLuint state);
// typedef GLboolean (APIENTRYP GPISSYNC)(GLsync sync);
// typedef GLboolean (APIENTRYP GPISTEXTURE)(GLuint texture);
// typedef GLboolean (APIENTRYP GPISTEXTUREHANDLERESIDENTARB)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISTEXTUREHANDLERESIDENTNV)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISTRANSFORMFEEDBACK)(GLuint id);
// typedef GLboolean (APIENTRYP GPISVERTEXARRAY)(GLuint array);
// typedef void (APIENTRYP GPLABELOBJECTEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPLINEWIDTH)(GLfloat width);
// typedef void (APIENTRYP GPLINKPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPLISTDRAWCOMMANDSSTATESCLIENTNV)(GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
// typedef void (APIENTRYP GPLOGICOP)(GLenum opcode);
// typedef void (APIENTRYP GPMAKEBUFFERNONRESIDENTNV)(GLenum target);
// typedef void (APIENTRYP GPMAKEBUFFERRESIDENTNV)(GLenum target, GLenum access);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTARB)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTNV)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLERESIDENTARB)(GLuint64 handle, GLenum access);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLERESIDENTNV)(GLuint64 handle, GLenum access);
// typedef void (APIENTRYP GPMAKENAMEDBUFFERNONRESIDENTNV)(GLuint buffer);
// typedef void (APIENTRYP GPMAKENAMEDBUFFERRESIDENTNV)(GLuint buffer, GLenum access);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTARB)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTNV)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLERESIDENTARB)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLERESIDENTNV)(GLuint64 handle);
// typedef void * (APIENTRYP GPMAPBUFFER)(GLenum target, GLenum access);
// typedef void * (APIENTRYP GPMAPBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFER)(GLuint buffer, GLenum access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFEREXT)(GLuint buffer, GLenum access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFERRANGE)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFERRANGEEXT)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
// typedef void (APIENTRYP GPMATRIXFRUSTUMEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPMATRIXLOAD3X2FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOAD3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOADIDENTITYEXT)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXLOADTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOADDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXLOADFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULT3X2FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULT3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULTTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULTDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXMULTFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXORTHOEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPMATRIXPOPEXT)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXPUSHEXT)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXROTATEDEXT)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPMATRIXROTATEFEXT)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPMATRIXSCALEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPMATRIXSCALEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPMATRIXTRANSLATEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPMATRIXTRANSLATEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPMAXSHADERCOMPILERTHREADSARB)(GLuint count);
// typedef void (APIENTRYP GPMAXSHADERCOMPILERTHREADSKHR)(GLuint count);
// typedef void (APIENTRYP GPMEMORYBARRIER)(GLbitfield barriers);
// typedef void (APIENTRYP GPMEMORYBARRIERBYREGION)(GLbitfield barriers);
// typedef void (APIENTRYP GPMINSAMPLESHADINGARB)(GLfloat value);
// typedef void (APIENTRYP GPMULTIDRAWARRAYS)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECT)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTBINDLESSNV)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTCOUNTARB)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTS)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSBASEVERTEX)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECT)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTCOUNTARB)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTCOUNTEXT)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTEXT)(GLintptr indirect, GLsizei drawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTNV)(GLintptr indirect, GLsizei drawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTITEXBUFFEREXT)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPMULTITEXCOORDPOINTEREXT)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPMULTITEXENVFEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPMULTITEXENVFVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPMULTITEXENVIEXT)(GLenum texunit, GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPMULTITEXENVIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMULTITEXGENDEXT)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
// typedef void (APIENTRYP GPMULTITEXGENDVEXT)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
// typedef void (APIENTRYP GPMULTITEXGENFEXT)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPMULTITEXGENFVEXT)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPMULTITEXGENIEXT)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
// typedef void (APIENTRYP GPMULTITEXGENIVEXT)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMULTITEXIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXPARAMETERIIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMULTITEXPARAMETERIUIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPMULTITEXPARAMETERFEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPMULTITEXPARAMETERFVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPMULTITEXPARAMETERIEXT)(GLenum texunit, GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPMULTITEXPARAMETERIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMULTITEXRENDERBUFFEREXT)(GLenum texunit, GLenum target, GLuint renderbuffer);
// typedef void (APIENTRYP GPMULTITEXSUBIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXSUBIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXSUBIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPNAMEDBUFFERATTACHMEMORYNV)(GLuint buffer, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPNAMEDBUFFERDATA)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
// typedef void (APIENTRYP GPNAMEDBUFFERDATAEXT)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
// typedef void (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTARB)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
// typedef void (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
// typedef void (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTMEMNV)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
// typedef void (APIENTRYP GPNAMEDBUFFERSTORAGE)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
// typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEEXT)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
// typedef void (APIENTRYP GPNAMEDBUFFERSUBDATA)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
// typedef void (APIENTRYP GPNAMEDBUFFERSUBDATAEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
// typedef void (APIENTRYP GPNAMEDCOPYBUFFERSUBDATAEXT)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERDRAWBUFFER)(GLuint framebuffer, GLenum buf);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERDRAWBUFFERS)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERPARAMETERI)(GLuint framebuffer, GLenum pname, GLint param);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERPARAMETERIEXT)(GLuint framebuffer, GLenum pname, GLint param);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERREADBUFFER)(GLuint framebuffer, GLenum src);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERRENDERBUFFER)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERRENDERBUFFEREXT)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE1DEXT)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE2DEXT)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE3DEXT)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTUREEXT)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTUREFACEEXT)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURELAYER)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURELAYEREXT)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVR)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4DEXT)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4DVEXT)(GLuint program, GLenum target, GLuint index, const GLdouble * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4FEXT)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4FVEXT)(GLuint program, GLenum target, GLuint index, const GLfloat * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4IEXT)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT)(GLuint program, GLenum target, GLuint index, const GLint * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT)(GLuint program, GLenum target, GLuint index, const GLuint * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMSTRINGEXT)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGE)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEEXT)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDSTRINGARB)(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
// typedef void (APIENTRYP GPNORMALFORMATNV)(GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPOBJECTPTRLABEL)(const void * ptr, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPOBJECTPTRLABELKHR)(const void * ptr, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPPATCHPARAMETERFV)(GLenum pname, const GLfloat * values);
// typedef void (APIENTRYP GPPATCHPARAMETERI)(GLenum pname, GLint value);
// typedef void (APIENTRYP GPPATHCOMMANDSNV)(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPATHCOORDSNV)(GLuint path, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPATHCOVERDEPTHFUNCNV)(GLenum func);
// typedef void (APIENTRYP GPPATHDASHARRAYNV)(GLuint path, GLsizei dashCount, const GLfloat * dashArray);
// typedef GLenum (APIENTRYP GPPATHGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef GLenum (APIENTRYP GPPATHGLYPHINDEXRANGENV)(GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount);
// typedef void (APIENTRYP GPPATHGLYPHRANGENV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef void (APIENTRYP GPPATHGLYPHSNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef GLenum (APIENTRYP GPPATHMEMORYGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef void (APIENTRYP GPPATHPARAMETERFNV)(GLuint path, GLenum pname, GLfloat value);
// typedef void (APIENTRYP GPPATHPARAMETERFVNV)(GLuint path, GLenum pname, const GLfloat * value);
// typedef void (APIENTRYP GPPATHPARAMETERINV)(GLuint path, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPATHPARAMETERIVNV)(GLuint path, GLenum pname, const GLint * value);
// typedef void (APIENTRYP GPPATHSTENCILDEPTHOFFSETNV)(GLfloat factor, GLfloat units);
// typedef void (APIENTRYP GPPATHSTENCILFUNCNV)(GLenum func, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPPATHSTRINGNV)(GLuint path, GLenum format, GLsizei length, const void * pathString);
// typedef void (APIENTRYP GPPATHSUBCOMMANDSNV)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPATHSUBCOORDSNV)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPAUSETRANSFORMFEEDBACK)();
// typedef void (APIENTRYP GPPIXELSTOREF)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPIXELSTOREI)(GLenum pname, GLint param);
// typedef GLboolean (APIENTRYP GPPOINTALONGPATHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY);
// typedef void (APIENTRYP GPPOINTPARAMETERF)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPOINTPARAMETERFV)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPPOINTPARAMETERI)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPPOINTPARAMETERIV)(GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPPOINTSIZE)(GLfloat size);
// typedef void (APIENTRYP GPPOLYGONMODE)(GLenum face, GLenum mode);
// typedef void (APIENTRYP GPPOLYGONOFFSET)(GLfloat factor, GLfloat units);
// typedef void (APIENTRYP GPPOLYGONOFFSETCLAMP)(GLfloat factor, GLfloat units, GLfloat clamp);
// typedef void (APIENTRYP GPPOLYGONOFFSETCLAMPEXT)(GLfloat factor, GLfloat units, GLfloat clamp);
// typedef void (APIENTRYP GPPOPDEBUGGROUP)();
// typedef void (APIENTRYP GPPOPDEBUGGROUPKHR)();
// typedef void (APIENTRYP GPPOPGROUPMARKEREXT)();
// typedef void (APIENTRYP GPPRIMITIVEBOUNDINGBOXARB)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
// typedef void (APIENTRYP GPPRIMITIVERESTARTINDEX)(GLuint index);
// typedef void (APIENTRYP GPPROGRAMBINARY)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
// typedef void (APIENTRYP GPPROGRAMPARAMETERI)(GLuint program, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPROGRAMPARAMETERIARB)(GLuint program, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPROGRAMPARAMETERIEXT)(GLuint program, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPROGRAMPATHFRAGMENTINPUTGENNV)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1D)(GLuint program, GLint location, GLdouble v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1DEXT)(GLuint program, GLint location, GLdouble x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1F)(GLuint program, GLint location, GLfloat v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1FEXT)(GLuint program, GLint location, GLfloat v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I)(GLuint program, GLint location, GLint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64ARB)(GLuint program, GLint location, GLint64 x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64NV)(GLuint program, GLint location, GLint64EXT x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1IEXT)(GLuint program, GLint location, GLint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI)(GLuint program, GLint location, GLuint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64ARB)(GLuint program, GLint location, GLuint64 x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64NV)(GLuint program, GLint location, GLuint64EXT x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UIEXT)(GLuint program, GLint location, GLuint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2D)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2DEXT)(GLuint program, GLint location, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2F)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I)(GLuint program, GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64ARB)(GLuint program, GLint location, GLint64 x, GLint64 y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2IEXT)(GLuint program, GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI)(GLuint program, GLint location, GLuint v0, GLuint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64ARB)(GLuint program, GLint location, GLuint64 x, GLuint64 y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3D)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3DEXT)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64ARB)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64ARB)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4D)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4DEXT)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64ARB)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64ARB)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64ARB)(GLuint program, GLint location, GLuint64 value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64NV)(GLuint program, GLint location, GLuint64 value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMUI64NV)(GLuint program, GLint location, GLuint64EXT value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMUI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROVOKINGVERTEX)(GLenum mode);
// typedef void (APIENTRYP GPPUSHCLIENTATTRIBDEFAULTEXT)(GLbitfield mask);
// typedef void (APIENTRYP GPPUSHDEBUGGROUP)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
// typedef void (APIENTRYP GPPUSHDEBUGGROUPKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
// typedef void (APIENTRYP GPPUSHGROUPMARKEREXT)(GLsizei length, const GLchar * marker);
// typedef void (APIENTRYP GPQUERYCOUNTER)(GLuint id, GLenum target);
// typedef void (APIENTRYP GPRASTERSAMPLESEXT)(GLuint samples, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPREADBUFFER)(GLenum src);
// typedef void (APIENTRYP GPREADPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
// typedef void (APIENTRYP GPREADNPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
// typedef void (APIENTRYP GPREADNPIXELSARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
// typedef void (APIENTRYP GPREADNPIXELSKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
// typedef void (APIENTRYP GPRELEASESHADERCOMPILER)();
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGE)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRESETMEMORYOBJECTPARAMETERNV)(GLuint memory, GLenum pname);
// typedef void (APIENTRYP GPRESOLVEDEPTHVALUESNV)();
// typedef void (APIENTRYP GPRESUMETRANSFORMFEEDBACK)();
// typedef void (APIENTRYP GPSAMPLECOVERAGE)(GLfloat value, GLboolean invert);
// typedef void (APIENTRYP GPSAMPLEMASKI)(GLuint maskNumber, GLbitfield mask);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIIV)(GLuint sampler, GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIUIV)(GLuint sampler, GLenum pname, const GLuint * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERF)(GLuint sampler, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, const GLfloat * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERI)(GLuint sampler, GLenum pname, GLint param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPSCISSOR)(GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPSCISSORARRAYV)(GLuint first, GLsizei count, const GLint * v);
// typedef void (APIENTRYP GPSCISSOREXCLUSIVEARRAYVNV)(GLuint first, GLsizei count, const GLint * v);
// typedef void (APIENTRYP GPSCISSOREXCLUSIVENV)(GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPSCISSORINDEXED)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPSCISSORINDEXEDV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPSECONDARYCOLORFORMATNV)(GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPSELECTPERFMONITORCOUNTERSAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
// typedef void (APIENTRYP GPSHADERBINARY)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
// typedef void (APIENTRYP GPSHADERSOURCE)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
// typedef void (APIENTRYP GPSHADERSTORAGEBLOCKBINDING)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
// typedef void (APIENTRYP GPSHADINGRATECOMBINEROPSEXT)(GLenum combinerOp0, GLenum combinerOp1);
// typedef void (APIENTRYP GPSHADINGRATEEXT)(GLenum rate);
// typedef void (APIENTRYP GPSHADINGRATEIMAGEBARRIERNV)(GLboolean synchronize);
// typedef void (APIENTRYP GPSHADINGRATEIMAGEPALETTENV)(GLuint viewport, GLuint first, GLsizei count, const GLenum * rates);
// typedef void (APIENTRYP GPSHADINGRATESAMPLEORDERCUSTOMNV)(GLenum rate, GLuint samples, const GLint * locations);
// typedef void (APIENTRYP GPSHADINGRATESAMPLEORDERNV)(GLenum order);
// typedef void (APIENTRYP GPSIGNALVKFENCENV)(GLuint64 vkFence);
// typedef void (APIENTRYP GPSIGNALVKSEMAPHORENV)(GLuint64 vkSemaphore);
// typedef void (APIENTRYP GPSPECIALIZESHADERARB)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
// typedef void (APIENTRYP GPSTATECAPTURENV)(GLuint state, GLenum mode);
// typedef void (APIENTRYP GPSTENCILFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask);
// typedef void (APIENTRYP GPSTENCILFUNC)(GLenum func, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPSTENCILFUNCSEPARATE)(GLenum face, GLenum func, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPSTENCILMASK)(GLuint mask);
// typedef void (APIENTRYP GPSTENCILMASKSEPARATE)(GLenum face, GLuint mask);
// typedef void (APIENTRYP GPSTENCILOP)(GLenum fail, GLenum zfail, GLenum zpass);
// typedef void (APIENTRYP GPSTENCILOPSEPARATE)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
// typedef void (APIENTRYP GPSTENCILSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask);
// typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
// typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
// typedef void (APIENTRYP GPSUBPIXELPRECISIONBIASNV)(GLuint xbits, GLuint ybits);
// typedef void (APIENTRYP GPTEXATTACHMEMORYNV)(GLenum target, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXBUFFER)(GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXBUFFERARB)(GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXBUFFERRANGE)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTEXCOORDFORMATNV)(GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPTEXIMAGE1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXIMAGE2DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXIMAGE3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXIMAGE3DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXPAGECOMMITMENTARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
// typedef void (APIENTRYP GPTEXPAGECOMMITMENTMEMNV)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
// typedef void (APIENTRYP GPTEXPARAMETERIIV)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXPARAMETERIUIV)(GLenum target, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPTEXPARAMETERF)(GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPTEXPARAMETERFV)(GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXPARAMETERIV)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXSTORAGE1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
// typedef void (APIENTRYP GPTEXSTORAGE1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
// typedef void (APIENTRYP GPTEXSTORAGE2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXSTORAGE2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXSTORAGE2DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXSTORAGE3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXSTORAGE3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXSTORAGE3DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXSUBIMAGE1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREATTACHMEMORYNV)(GLuint texture, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTUREBARRIER)();
// typedef void (APIENTRYP GPTEXTUREBARRIERNV)();
// typedef void (APIENTRYP GPTEXTUREBUFFER)(GLuint texture, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXTUREBUFFEREXT)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXTUREBUFFERRANGE)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTEXTUREBUFFERRANGEEXT)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTEXTUREIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREPAGECOMMITMENTEXT)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
// typedef void (APIENTRYP GPTEXTUREPAGECOMMITMENTMEMNV)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIIV)(GLuint texture, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIIVEXT)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIUIV)(GLuint texture, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIUIVEXT)(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERF)(GLuint texture, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERFEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERFV)(GLuint texture, GLenum pname, const GLfloat * param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERFVEXT)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERI)(GLuint texture, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIEXT)(GLuint texture, GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIV)(GLuint texture, GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIVEXT)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXTURERENDERBUFFEREXT)(GLuint texture, GLenum target, GLuint renderbuffer);
// typedef void (APIENTRYP GPTEXTURESTORAGE1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
// typedef void (APIENTRYP GPTEXTURESTORAGE1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
// typedef void (APIENTRYP GPTEXTURESTORAGE2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXTURESTORAGE2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXTURESTORAGE2DMULTISAMPLE)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXTURESTORAGE2DMULTISAMPLEEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXTURESTORAGE3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXTURESTORAGE3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXTURESTORAGE3DMULTISAMPLE)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXTURESTORAGE3DMULTISAMPLEEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREVIEW)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKBUFFERBASE)(GLuint xfb, GLuint index, GLuint buffer);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKBUFFERRANGE)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKVARYINGS)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
// typedef void (APIENTRYP GPTRANSFORMPATHNV)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPUNIFORM1D)(GLint location, GLdouble x);
// typedef void (APIENTRYP GPUNIFORM1DV)(GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORM1F)(GLint location, GLfloat v0);
// typedef void (APIENTRYP GPUNIFORM1FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0);
// typedef void (APIENTRYP GPUNIFORM1I64ARB)(GLint location, GLint64 x);
// typedef void (APIENTRYP GPUNIFORM1I64NV)(GLint location, GLint64EXT x);
// typedef void (APIENTRYP GPUNIFORM1I64VARB)(GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPUNIFORM1I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM1IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM1UI)(GLint location, GLuint v0);
// typedef void (APIENTRYP GPUNIFORM1UI64ARB)(GLint location, GLuint64 x);
// typedef void (APIENTRYP GPUNIFORM1UI64NV)(GLint location, GLuint64EXT x);
// typedef void (APIENTRYP GPUNIFORM1UI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORM1UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM1UIV)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORM2D)(GLint location, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPUNIFORM2DV)(GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORM2F)(GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM2I)(GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPUNIFORM2I64ARB)(GLint location, GLint64 x, GLint64 y);
// typedef void (APIENTRYP GPUNIFORM2I64NV)(GLint location, GLint64EXT x, GLint64EXT y);
// typedef void (APIENTRYP GPUNIFORM2I64VARB)(GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPUNIFORM2I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM2IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM2UI)(GLint location, GLuint v0, GLuint v1);
// typedef void (APIENTRYP GPUNIFORM2UI64ARB)(GLint location, GLuint64 x, GLuint64 y);
// typedef void (APIENTRYP GPUNIFORM2UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y);
// typedef void (APIENTRYP GPUNIFORM2UI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORM2UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM2UIV)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORM3D)(GLint location, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPUNIFORM3DV)(GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORM3F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPUNIFORM3FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM3I)(GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPUNIFORM3I64ARB)(GLint location, GLint64 x, GLint64 y, GLint64 z);
// typedef void (APIENTRYP GPUNIFORM3I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
// typedef void (APIENTRYP GPUNIFORM3I64VARB)(GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPUNIFORM3I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM3IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM3UI)(GLint location, GLuint v0, GLuint v1, GLuint v2);
// typedef void (APIENTRYP GPUNIFORM3UI64ARB)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
// typedef void (APIENTRYP GPUNIFORM3UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
// typedef void (APIENTRYP GPUNIFORM3UI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORM3UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM3UIV)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORM4D)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPUNIFORM4DV)(GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORM4F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPUNIFORM4FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM4I)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPUNIFORM4I64ARB)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
// typedef void (APIENTRYP GPUNIFORM4I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
// typedef void (APIENTRYP GPUNIFORM4I64VARB)(GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPUNIFORM4I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM4IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM4UI)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// typedef void (APIENTRYP GPUNIFORM4UI64ARB)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
// typedef void (APIENTRYP GPUNIFORM4UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
// typedef void (APIENTRYP GPUNIFORM4UI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORM4UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM4UIV)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORMBLOCKBINDING)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64ARB)(GLint location, GLuint64 value);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64NV)(GLint location, GLuint64 value);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64VNV)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X3DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X4DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X2DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X4DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X2DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X3DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMSUBROUTINESUIV)(GLenum shadertype, GLsizei count, const GLuint * indices);
// typedef void (APIENTRYP GPUNIFORMUI64NV)(GLint location, GLuint64EXT value);
// typedef void (APIENTRYP GPUNIFORMUI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef GLboolean (APIENTRYP GPUNMAPBUFFER)(GLenum target);
// typedef GLboolean (APIENTRYP GPUNMAPNAMEDBUFFER)(GLuint buffer);
// typedef GLboolean (APIENTRYP GPUNMAPNAMEDBUFFEREXT)(GLuint buffer);
// typedef void (APIENTRYP GPUSEPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPUSEPROGRAMSTAGES)(GLuint pipeline, GLbitfield stages, GLuint program);
// typedef void (APIENTRYP GPUSEPROGRAMSTAGESEXT)(GLuint pipeline, GLbitfield stages, GLuint program);
// typedef void (APIENTRYP GPUSESHADERPROGRAMEXT)(GLenum type, GLuint program);
// typedef void (APIENTRYP GPVALIDATEPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINE)(GLuint pipeline);
// typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINEEXT)(GLuint pipeline);
// typedef void (APIENTRYP GPVERTEXARRAYATTRIBBINDING)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
// typedef void (APIENTRYP GPVERTEXARRAYATTRIBFORMAT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYATTRIBIFORMAT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYATTRIBLFORMAT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYBINDVERTEXBUFFEREXT)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXARRAYBINDINGDIVISOR)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXARRAYCOLOROFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYEDGEFLAGOFFSETEXT)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYELEMENTBUFFER)(GLuint vaobj, GLuint buffer);
// typedef void (APIENTRYP GPVERTEXARRAYFOGCOORDOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYINDEXOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYMULTITEXCOORDOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYNORMALOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYSECONDARYCOLOROFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYTEXCOORDOFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBBINDINGEXT)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBDIVISOREXT)(GLuint vaobj, GLuint index, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBFORMATEXT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBIFORMATEXT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBLFORMATEXT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBOFFSETEXT)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXBINDINGDIVISOREXT)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXBUFFER)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXBUFFERS)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXOFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXATTRIB1D)(GLuint index, GLdouble x);
// typedef void (APIENTRYP GPVERTEXATTRIB1DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1F)(GLuint index, GLfloat x);
// typedef void (APIENTRYP GPVERTEXATTRIB1FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1S)(GLuint index, GLshort x);
// typedef void (APIENTRYP GPVERTEXATTRIB1SV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2D)(GLuint index, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPVERTEXATTRIB2DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2F)(GLuint index, GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPVERTEXATTRIB2FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2S)(GLuint index, GLshort x, GLshort y);
// typedef void (APIENTRYP GPVERTEXATTRIB2SV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3D)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPVERTEXATTRIB3DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3F)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPVERTEXATTRIB3FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3S)(GLuint index, GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPVERTEXATTRIB3SV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NBV)(GLuint index, const GLbyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NIV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NSV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUBV)(GLuint index, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUIV)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUSV)(GLuint index, const GLushort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4BV)(GLuint index, const GLbyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4D)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPVERTEXATTRIB4DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4F)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPVERTEXATTRIB4FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4IV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4S)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
// typedef void (APIENTRYP GPVERTEXATTRIB4SV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4UBV)(GLuint index, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4UIV)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4USV)(GLuint index, const GLushort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBBINDING)(GLuint attribindex, GLuint bindingindex);
// typedef void (APIENTRYP GPVERTEXATTRIBDIVISOR)(GLuint index, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXATTRIBDIVISORARB)(GLuint index, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXATTRIBFORMAT)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXATTRIBFORMATNV)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXATTRIBI1I)(GLuint index, GLint x);
// typedef void (APIENTRYP GPVERTEXATTRIBI1IV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI1UI)(GLuint index, GLuint x);
// typedef void (APIENTRYP GPVERTEXATTRIBI1UIV)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI2I)(GLuint index, GLint x, GLint y);
// typedef void (APIENTRYP GPVERTEXATTRIBI2IV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI2UI)(GLuint index, GLuint x, GLuint y);
// typedef void (APIENTRYP GPVERTEXATTRIBI2UIV)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI3I)(GLuint index, GLint x, GLint y, GLint z);
// typedef void (APIENTRYP GPVERTEXATTRIBI3IV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI3UI)(GLuint index, GLuint x, GLuint y, GLuint z);
// typedef void (APIENTRYP GPVERTEXATTRIBI3UIV)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4BV)(GLuint index, const GLbyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4I)(GLuint index, GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPVERTEXATTRIBI4IV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4SV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4UBV)(GLuint index, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4UI)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
// typedef void (APIENTRYP GPVERTEXATTRIBI4UIV)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4USV)(GLuint index, const GLushort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBIFORMAT)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXATTRIBIFORMATNV)(GLuint index, GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXATTRIBIPOINTER)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXATTRIBL1D)(GLuint index, GLdouble x);
// typedef void (APIENTRYP GPVERTEXATTRIBL1DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL1I64NV)(GLuint index, GLint64EXT x);
// typedef void (APIENTRYP GPVERTEXATTRIBL1I64VNV)(GLuint index, const GLint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL1UI64ARB)(GLuint index, GLuint64EXT x);
// typedef void (APIENTRYP GPVERTEXATTRIBL1UI64NV)(GLuint index, GLuint64EXT x);
// typedef void (APIENTRYP GPVERTEXATTRIBL1UI64VARB)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL1UI64VNV)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL2D)(GLuint index, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPVERTEXATTRIBL2DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL2I64NV)(GLuint index, GLint64EXT x, GLint64EXT y);
// typedef void (APIENTRYP GPVERTEXATTRIBL2I64VNV)(GLuint index, const GLint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL2UI64NV)(GLuint index, GLuint64EXT x, GLuint64EXT y);
// typedef void (APIENTRYP GPVERTEXATTRIBL2UI64VNV)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL3D)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPVERTEXATTRIBL3DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL3I64NV)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
// typedef void (APIENTRYP GPVERTEXATTRIBL3I64VNV)(GLuint index, const GLint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL3UI64NV)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
// typedef void (APIENTRYP GPVERTEXATTRIBL3UI64VNV)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL4D)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPVERTEXATTRIBL4DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL4I64NV)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
// typedef void (APIENTRYP GPVERTEXATTRIBL4I64VNV)(GLuint index, const GLint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL4UI64NV)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
// typedef void (APIENTRYP GPVERTEXATTRIBL4UI64VNV)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBLFORMAT)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXATTRIBLFORMATNV)(GLuint index, GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXATTRIBLPOINTER)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXATTRIBP1UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
// typedef void (APIENTRYP GPVERTEXATTRIBP1UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
// typedef void (APIENTRYP GPVERTEXATTRIBP2UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
// typedef void (APIENTRYP GPVERTEXATTRIBP2UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
// typedef void (APIENTRYP GPVERTEXATTRIBP3UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
// typedef void (APIENTRYP GPVERTEXATTRIBP3UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
// typedef void (APIENTRYP GPVERTEXATTRIBP4UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
// typedef void (APIENTRYP GPVERTEXATTRIBP4UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
// typedef void (APIENTRYP GPVERTEXATTRIBPOINTER)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXBINDINGDIVISOR)(GLuint bindingindex, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXFORMATNV)(GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPVIEWPORT)(GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPVIEWPORTARRAYV)(GLuint first, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPVIEWPORTINDEXEDF)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
// typedef void (APIENTRYP GPVIEWPORTINDEXEDFV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVIEWPORTPOSITIONWSCALENV)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
// typedef void (APIENTRYP GPVIEWPORTSWIZZLENV)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
// typedef void (APIENTRYP GPWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
// typedef void (APIENTRYP GPWAITVKSEMAPHORENV)(GLuint64 vkSemaphore);
// typedef void (APIENTRYP GPWEIGHTPATHSNV)(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights);
// typedef void (APIENTRYP GPWINDOWRECTANGLESEXT)(GLenum mode, GLsizei count, const GLint * box);
// static void glowActiveProgramEXT(GPACTIVEPROGRAMEXT fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowActiveShaderProgram(GPACTIVESHADERPROGRAM fnptr, GLuint pipeline, GLuint program) {
// (*fnptr)(pipeline, program);
// }
// static void glowActiveShaderProgramEXT(GPACTIVESHADERPROGRAMEXT fnptr, GLuint pipeline, GLuint program) {
// (*fnptr)(pipeline, program);
// }
// static void glowActiveTexture(GPACTIVETEXTURE fnptr, GLenum texture) {
// (*fnptr)(texture);
// }
// static void glowApplyFramebufferAttachmentCMAAINTEL(GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL fnptr) {
// (*fnptr)();
// }
// static void glowAttachShader(GPATTACHSHADER fnptr, GLuint program, GLuint shader) {
// (*fnptr)(program, shader);
// }
// static void glowBeginConditionalRender(GPBEGINCONDITIONALRENDER fnptr, GLuint id, GLenum mode) {
// (*fnptr)(id, mode);
// }
// static void glowBeginConditionalRenderNV(GPBEGINCONDITIONALRENDERNV fnptr, GLuint id, GLenum mode) {
// (*fnptr)(id, mode);
// }
// static void glowBeginPerfMonitorAMD(GPBEGINPERFMONITORAMD fnptr, GLuint monitor) {
// (*fnptr)(monitor);
// }
// static void glowBeginPerfQueryINTEL(GPBEGINPERFQUERYINTEL fnptr, GLuint queryHandle) {
// (*fnptr)(queryHandle);
// }
// static void glowBeginQuery(GPBEGINQUERY fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBeginQueryIndexed(GPBEGINQUERYINDEXED fnptr, GLenum target, GLuint index, GLuint id) {
// (*fnptr)(target, index, id);
// }
// static void glowBeginTransformFeedback(GPBEGINTRANSFORMFEEDBACK fnptr, GLenum primitiveMode) {
// (*fnptr)(primitiveMode);
// }
// static void glowBindAttribLocation(GPBINDATTRIBLOCATION fnptr, GLuint program, GLuint index, const GLchar * name) {
// (*fnptr)(program, index, name);
// }
// static void glowBindBuffer(GPBINDBUFFER fnptr, GLenum target, GLuint buffer) {
// (*fnptr)(target, buffer);
// }
// static void glowBindBufferBase(GPBINDBUFFERBASE fnptr, GLenum target, GLuint index, GLuint buffer) {
// (*fnptr)(target, index, buffer);
// }
// static void glowBindBufferRange(GPBINDBUFFERRANGE fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, index, buffer, offset, size);
// }
// static void glowBindBuffersBase(GPBINDBUFFERSBASE fnptr, GLenum target, GLuint first, GLsizei count, const GLuint * buffers) {
// (*fnptr)(target, first, count, buffers);
// }
// static void glowBindBuffersRange(GPBINDBUFFERSRANGE fnptr, GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) {
// (*fnptr)(target, first, count, buffers, offsets, sizes);
// }
// static void glowBindFragDataLocation(GPBINDFRAGDATALOCATION fnptr, GLuint program, GLuint color, const GLchar * name) {
// (*fnptr)(program, color, name);
// }
// static void glowBindFragDataLocationIndexed(GPBINDFRAGDATALOCATIONINDEXED fnptr, GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) {
// (*fnptr)(program, colorNumber, index, name);
// }
// static void glowBindFramebuffer(GPBINDFRAMEBUFFER fnptr, GLenum target, GLuint framebuffer) {
// (*fnptr)(target, framebuffer);
// }
// static void glowBindImageTexture(GPBINDIMAGETEXTURE fnptr, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
// (*fnptr)(unit, texture, level, layered, layer, access, format);
// }
// static void glowBindImageTextures(GPBINDIMAGETEXTURES fnptr, GLuint first, GLsizei count, const GLuint * textures) {
// (*fnptr)(first, count, textures);
// }
// static void glowBindMultiTextureEXT(GPBINDMULTITEXTUREEXT fnptr, GLenum texunit, GLenum target, GLuint texture) {
// (*fnptr)(texunit, target, texture);
// }
// static void glowBindProgramPipeline(GPBINDPROGRAMPIPELINE fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowBindProgramPipelineEXT(GPBINDPROGRAMPIPELINEEXT fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowBindRenderbuffer(GPBINDRENDERBUFFER fnptr, GLenum target, GLuint renderbuffer) {
// (*fnptr)(target, renderbuffer);
// }
// static void glowBindSampler(GPBINDSAMPLER fnptr, GLuint unit, GLuint sampler) {
// (*fnptr)(unit, sampler);
// }
// static void glowBindSamplers(GPBINDSAMPLERS fnptr, GLuint first, GLsizei count, const GLuint * samplers) {
// (*fnptr)(first, count, samplers);
// }
// static void glowBindShadingRateImageNV(GPBINDSHADINGRATEIMAGENV fnptr, GLuint texture) {
// (*fnptr)(texture);
// }
// static void glowBindTexture(GPBINDTEXTURE fnptr, GLenum target, GLuint texture) {
// (*fnptr)(target, texture);
// }
// static void glowBindTextureUnit(GPBINDTEXTUREUNIT fnptr, GLuint unit, GLuint texture) {
// (*fnptr)(unit, texture);
// }
// static void glowBindTextures(GPBINDTEXTURES fnptr, GLuint first, GLsizei count, const GLuint * textures) {
// (*fnptr)(first, count, textures);
// }
// static void glowBindTransformFeedback(GPBINDTRANSFORMFEEDBACK fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBindVertexArray(GPBINDVERTEXARRAY fnptr, GLuint array) {
// (*fnptr)(array);
// }
// static void glowBindVertexBuffer(GPBINDVERTEXBUFFER fnptr, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
// (*fnptr)(bindingindex, buffer, offset, stride);
// }
// static void glowBindVertexBuffers(GPBINDVERTEXBUFFERS fnptr, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) {
// (*fnptr)(first, count, buffers, offsets, strides);
// }
// static void glowBlendBarrierKHR(GPBLENDBARRIERKHR fnptr) {
// (*fnptr)();
// }
// static void glowBlendBarrierNV(GPBLENDBARRIERNV fnptr) {
// (*fnptr)();
// }
// static void glowBlendColor(GPBLENDCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowBlendEquation(GPBLENDEQUATION fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowBlendEquationSeparate(GPBLENDEQUATIONSEPARATE fnptr, GLenum modeRGB, GLenum modeAlpha) {
// (*fnptr)(modeRGB, modeAlpha);
// }
// static void glowBlendEquationSeparateiARB(GPBLENDEQUATIONSEPARATEIARB fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
// (*fnptr)(buf, modeRGB, modeAlpha);
// }
// static void glowBlendEquationiARB(GPBLENDEQUATIONIARB fnptr, GLuint buf, GLenum mode) {
// (*fnptr)(buf, mode);
// }
// static void glowBlendFunc(GPBLENDFUNC fnptr, GLenum sfactor, GLenum dfactor) {
// (*fnptr)(sfactor, dfactor);
// }
// static void glowBlendFuncSeparate(GPBLENDFUNCSEPARATE fnptr, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
// (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
// }
// static void glowBlendFuncSeparateiARB(GPBLENDFUNCSEPARATEIARB fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
// (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
// }
// static void glowBlendFunciARB(GPBLENDFUNCIARB fnptr, GLuint buf, GLenum src, GLenum dst) {
// (*fnptr)(buf, src, dst);
// }
// static void glowBlendParameteriNV(GPBLENDPARAMETERINV fnptr, GLenum pname, GLint value) {
// (*fnptr)(pname, value);
// }
// static void glowBlitFramebuffer(GPBLITFRAMEBUFFER fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void glowBlitNamedFramebuffer(GPBLITNAMEDFRAMEBUFFER fnptr, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// (*fnptr)(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void glowBufferAddressRangeNV(GPBUFFERADDRESSRANGENV fnptr, GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) {
// (*fnptr)(pname, index, address, length);
// }
// static void glowBufferAttachMemoryNV(GPBUFFERATTACHMEMORYNV fnptr, GLenum target, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, memory, offset);
// }
// static void glowBufferData(GPBUFFERDATA fnptr, GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
// (*fnptr)(target, size, data, usage);
// }
// static void glowBufferPageCommitmentARB(GPBUFFERPAGECOMMITMENTARB fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) {
// (*fnptr)(target, offset, size, commit);
// }
// static void glowBufferPageCommitmentMemNV(GPBUFFERPAGECOMMITMENTMEMNV fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) {
// (*fnptr)(target, offset, size, memory, memOffset, commit);
// }
// static void glowBufferStorage(GPBUFFERSTORAGE fnptr, GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) {
// (*fnptr)(target, size, data, flags);
// }
// static void glowBufferSubData(GPBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
// (*fnptr)(target, offset, size, data);
// }
// static void glowCallCommandListNV(GPCALLCOMMANDLISTNV fnptr, GLuint list) {
// (*fnptr)(list);
// }
// static GLenum glowCheckFramebufferStatus(GPCHECKFRAMEBUFFERSTATUS fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static GLenum glowCheckNamedFramebufferStatus(GPCHECKNAMEDFRAMEBUFFERSTATUS fnptr, GLuint framebuffer, GLenum target) {
// return (*fnptr)(framebuffer, target);
// }
// static GLenum glowCheckNamedFramebufferStatusEXT(GPCHECKNAMEDFRAMEBUFFERSTATUSEXT fnptr, GLuint framebuffer, GLenum target) {
// return (*fnptr)(framebuffer, target);
// }
// static void glowClampColor(GPCLAMPCOLOR fnptr, GLenum target, GLenum clamp) {
// (*fnptr)(target, clamp);
// }
// static void glowClear(GPCLEAR fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static void glowClearBufferData(GPCLEARBUFFERDATA fnptr, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) {
// (*fnptr)(target, internalformat, format, type, data);
// }
// static void glowClearBufferSubData(GPCLEARBUFFERSUBDATA fnptr, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {
// (*fnptr)(target, internalformat, offset, size, format, type, data);
// }
// static void glowClearBufferfi(GPCLEARBUFFERFI fnptr, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
// (*fnptr)(buffer, drawbuffer, depth, stencil);
// }
// static void glowClearBufferfv(GPCLEARBUFFERFV fnptr, GLenum buffer, GLint drawbuffer, const GLfloat * value) {
// (*fnptr)(buffer, drawbuffer, value);
// }
// static void glowClearBufferiv(GPCLEARBUFFERIV fnptr, GLenum buffer, GLint drawbuffer, const GLint * value) {
// (*fnptr)(buffer, drawbuffer, value);
// }
// static void glowClearBufferuiv(GPCLEARBUFFERUIV fnptr, GLenum buffer, GLint drawbuffer, const GLuint * value) {
// (*fnptr)(buffer, drawbuffer, value);
// }
// static void glowClearColor(GPCLEARCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowClearDepth(GPCLEARDEPTH fnptr, GLdouble depth) {
// (*fnptr)(depth);
// }
// static void glowClearDepthdNV(GPCLEARDEPTHDNV fnptr, GLdouble depth) {
// (*fnptr)(depth);
// }
// static void glowClearDepthf(GPCLEARDEPTHF fnptr, GLfloat d) {
// (*fnptr)(d);
// }
// static void glowClearNamedBufferData(GPCLEARNAMEDBUFFERDATA fnptr, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) {
// (*fnptr)(buffer, internalformat, format, type, data);
// }
// static void glowClearNamedBufferDataEXT(GPCLEARNAMEDBUFFERDATAEXT fnptr, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) {
// (*fnptr)(buffer, internalformat, format, type, data);
// }
// static void glowClearNamedBufferSubData(GPCLEARNAMEDBUFFERSUBDATA fnptr, GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {
// (*fnptr)(buffer, internalformat, offset, size, format, type, data);
// }
// static void glowClearNamedBufferSubDataEXT(GPCLEARNAMEDBUFFERSUBDATAEXT fnptr, GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {
// (*fnptr)(buffer, internalformat, offset, size, format, type, data);
// }
// static void glowClearNamedFramebufferfi(GPCLEARNAMEDFRAMEBUFFERFI fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
// (*fnptr)(framebuffer, buffer, drawbuffer, depth, stencil);
// }
// static void glowClearNamedFramebufferfv(GPCLEARNAMEDFRAMEBUFFERFV fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) {
// (*fnptr)(framebuffer, buffer, drawbuffer, value);
// }
// static void glowClearNamedFramebufferiv(GPCLEARNAMEDFRAMEBUFFERIV fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) {
// (*fnptr)(framebuffer, buffer, drawbuffer, value);
// }
// static void glowClearNamedFramebufferuiv(GPCLEARNAMEDFRAMEBUFFERUIV fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) {
// (*fnptr)(framebuffer, buffer, drawbuffer, value);
// }
// static void glowClearStencil(GPCLEARSTENCIL fnptr, GLint s) {
// (*fnptr)(s);
// }
// static void glowClearTexImage(GPCLEARTEXIMAGE fnptr, GLuint texture, GLint level, GLenum format, GLenum type, const void * data) {
// (*fnptr)(texture, level, format, type, data);
// }
// static void glowClearTexSubImage(GPCLEARTEXSUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
// }
// static void glowClientAttribDefaultEXT(GPCLIENTATTRIBDEFAULTEXT fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static GLenum glowClientWaitSync(GPCLIENTWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) {
// return (*fnptr)(sync, flags, timeout);
// }
// static void glowClipControl(GPCLIPCONTROL fnptr, GLenum origin, GLenum depth) {
// (*fnptr)(origin, depth);
// }
// static void glowColorFormatNV(GPCOLORFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(size, type, stride);
// }
// static void glowColorMask(GPCOLORMASK fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColorMaski(GPCOLORMASKI fnptr, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
// (*fnptr)(index, r, g, b, a);
// }
// static void glowCommandListSegmentsNV(GPCOMMANDLISTSEGMENTSNV fnptr, GLuint list, GLuint segments) {
// (*fnptr)(list, segments);
// }
// static void glowCompileCommandListNV(GPCOMPILECOMMANDLISTNV fnptr, GLuint list) {
// (*fnptr)(list);
// }
// static void glowCompileShader(GPCOMPILESHADER fnptr, GLuint shader) {
// (*fnptr)(shader);
// }
// static void glowCompileShaderIncludeARB(GPCOMPILESHADERINCLUDEARB fnptr, GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length) {
// (*fnptr)(shader, count, path, length);
// }
// static void glowCompressedMultiTexImage1DEXT(GPCOMPRESSEDMULTITEXIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, internalformat, width, border, imageSize, bits);
// }
// static void glowCompressedMultiTexImage2DEXT(GPCOMPRESSEDMULTITEXIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, internalformat, width, height, border, imageSize, bits);
// }
// static void glowCompressedMultiTexImage3DEXT(GPCOMPRESSEDMULTITEXIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);
// }
// static void glowCompressedMultiTexSubImage1DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, xoffset, width, format, imageSize, bits);
// }
// static void glowCompressedMultiTexSubImage2DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
// }
// static void glowCompressedMultiTexSubImage3DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
// }
// static void glowCompressedTexImage1D(GPCOMPRESSEDTEXIMAGE1D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, border, imageSize, data);
// }
// static void glowCompressedTexImage2D(GPCOMPRESSEDTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, height, border, imageSize, data);
// }
// static void glowCompressedTexImage3D(GPCOMPRESSEDTEXIMAGE3D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data);
// }
// static void glowCompressedTexSubImage1D(GPCOMPRESSEDTEXSUBIMAGE1D fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, width, format, imageSize, data);
// }
// static void glowCompressedTexSubImage2D(GPCOMPRESSEDTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
// }
// static void glowCompressedTexSubImage3D(GPCOMPRESSEDTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void glowCompressedTextureImage1DEXT(GPCOMPRESSEDTEXTUREIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, internalformat, width, border, imageSize, bits);
// }
// static void glowCompressedTextureImage2DEXT(GPCOMPRESSEDTEXTUREIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, internalformat, width, height, border, imageSize, bits);
// }
// static void glowCompressedTextureImage3DEXT(GPCOMPRESSEDTEXTUREIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);
// }
// static void glowCompressedTextureSubImage1D(GPCOMPRESSEDTEXTURESUBIMAGE1D fnptr, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(texture, level, xoffset, width, format, imageSize, data);
// }
// static void glowCompressedTextureSubImage1DEXT(GPCOMPRESSEDTEXTURESUBIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, xoffset, width, format, imageSize, bits);
// }
// static void glowCompressedTextureSubImage2D(GPCOMPRESSEDTEXTURESUBIMAGE2D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
// }
// static void glowCompressedTextureSubImage2DEXT(GPCOMPRESSEDTEXTURESUBIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
// }
// static void glowCompressedTextureSubImage3D(GPCOMPRESSEDTEXTURESUBIMAGE3D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void glowCompressedTextureSubImage3DEXT(GPCOMPRESSEDTEXTURESUBIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
// }
// static void glowConservativeRasterParameterfNV(GPCONSERVATIVERASTERPARAMETERFNV fnptr, GLenum pname, GLfloat value) {
// (*fnptr)(pname, value);
// }
// static void glowConservativeRasterParameteriNV(GPCONSERVATIVERASTERPARAMETERINV fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowCopyBufferSubData(GPCOPYBUFFERSUBDATA fnptr, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
// (*fnptr)(readTarget, writeTarget, readOffset, writeOffset, size);
// }
// static void glowCopyImageSubData(GPCOPYIMAGESUBDATA fnptr, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
// (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
// }
// static void glowCopyMultiTexImage1DEXT(GPCOPYMULTITEXIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
// (*fnptr)(texunit, target, level, internalformat, x, y, width, border);
// }
// static void glowCopyMultiTexImage2DEXT(GPCOPYMULTITEXIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
// (*fnptr)(texunit, target, level, internalformat, x, y, width, height, border);
// }
// static void glowCopyMultiTexSubImage1DEXT(GPCOPYMULTITEXSUBIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
// (*fnptr)(texunit, target, level, xoffset, x, y, width);
// }
// static void glowCopyMultiTexSubImage2DEXT(GPCOPYMULTITEXSUBIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyMultiTexSubImage3DEXT(GPCOPYMULTITEXSUBIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCopyNamedBufferSubData(GPCOPYNAMEDBUFFERSUBDATA fnptr, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
// (*fnptr)(readBuffer, writeBuffer, readOffset, writeOffset, size);
// }
// static void glowCopyPathNV(GPCOPYPATHNV fnptr, GLuint resultPath, GLuint srcPath) {
// (*fnptr)(resultPath, srcPath);
// }
// static void glowCopyTexImage1D(GPCOPYTEXIMAGE1D fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
// (*fnptr)(target, level, internalformat, x, y, width, border);
// }
// static void glowCopyTexImage2D(GPCOPYTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
// (*fnptr)(target, level, internalformat, x, y, width, height, border);
// }
// static void glowCopyTexSubImage1D(GPCOPYTEXSUBIMAGE1D fnptr, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
// (*fnptr)(target, level, xoffset, x, y, width);
// }
// static void glowCopyTexSubImage2D(GPCOPYTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyTexSubImage3D(GPCOPYTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCopyTextureImage1DEXT(GPCOPYTEXTUREIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
// (*fnptr)(texture, target, level, internalformat, x, y, width, border);
// }
// static void glowCopyTextureImage2DEXT(GPCOPYTEXTUREIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
// (*fnptr)(texture, target, level, internalformat, x, y, width, height, border);
// }
// static void glowCopyTextureSubImage1D(GPCOPYTEXTURESUBIMAGE1D fnptr, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
// (*fnptr)(texture, level, xoffset, x, y, width);
// }
// static void glowCopyTextureSubImage1DEXT(GPCOPYTEXTURESUBIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
// (*fnptr)(texture, target, level, xoffset, x, y, width);
// }
// static void glowCopyTextureSubImage2D(GPCOPYTEXTURESUBIMAGE2D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texture, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyTextureSubImage2DEXT(GPCOPYTEXTURESUBIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texture, target, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyTextureSubImage3D(GPCOPYTEXTURESUBIMAGE3D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCopyTextureSubImage3DEXT(GPCOPYTEXTURESUBIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCoverFillPathInstancedNV(GPCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
// }
// static void glowCoverFillPathNV(GPCOVERFILLPATHNV fnptr, GLuint path, GLenum coverMode) {
// (*fnptr)(path, coverMode);
// }
// static void glowCoverStrokePathInstancedNV(GPCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
// }
// static void glowCoverStrokePathNV(GPCOVERSTROKEPATHNV fnptr, GLuint path, GLenum coverMode) {
// (*fnptr)(path, coverMode);
// }
// static void glowCoverageModulationNV(GPCOVERAGEMODULATIONNV fnptr, GLenum components) {
// (*fnptr)(components);
// }
// static void glowCoverageModulationTableNV(GPCOVERAGEMODULATIONTABLENV fnptr, GLsizei n, const GLfloat * v) {
// (*fnptr)(n, v);
// }
// static void glowCreateBuffers(GPCREATEBUFFERS fnptr, GLsizei n, GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowCreateCommandListsNV(GPCREATECOMMANDLISTSNV fnptr, GLsizei n, GLuint * lists) {
// (*fnptr)(n, lists);
// }
// static void glowCreateFramebuffers(GPCREATEFRAMEBUFFERS fnptr, GLsizei n, GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static void glowCreatePerfQueryINTEL(GPCREATEPERFQUERYINTEL fnptr, GLuint queryId, GLuint * queryHandle) {
// (*fnptr)(queryId, queryHandle);
// }
// static GLuint glowCreateProgram(GPCREATEPROGRAM fnptr) {
// return (*fnptr)();
// }
// static void glowCreateProgramPipelines(GPCREATEPROGRAMPIPELINES fnptr, GLsizei n, GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowCreateQueries(GPCREATEQUERIES fnptr, GLenum target, GLsizei n, GLuint * ids) {
// (*fnptr)(target, n, ids);
// }
// static void glowCreateRenderbuffers(GPCREATERENDERBUFFERS fnptr, GLsizei n, GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowCreateSamplers(GPCREATESAMPLERS fnptr, GLsizei n, GLuint * samplers) {
// (*fnptr)(n, samplers);
// }
// static GLuint glowCreateShader(GPCREATESHADER fnptr, GLenum type) {
// return (*fnptr)(type);
// }
// static GLuint glowCreateShaderProgramEXT(GPCREATESHADERPROGRAMEXT fnptr, GLenum type, const GLchar * string) {
// return (*fnptr)(type, string);
// }
// static GLuint glowCreateShaderProgramv(GPCREATESHADERPROGRAMV fnptr, GLenum type, GLsizei count, const GLchar *const* strings) {
// return (*fnptr)(type, count, strings);
// }
// static GLuint glowCreateShaderProgramvEXT(GPCREATESHADERPROGRAMVEXT fnptr, GLenum type, GLsizei count, const GLchar *const* strings) {
// return (*fnptr)(type, count, strings);
// }
// static void glowCreateStatesNV(GPCREATESTATESNV fnptr, GLsizei n, GLuint * states) {
// (*fnptr)(n, states);
// }
// static GLsync glowCreateSyncFromCLeventARB(GPCREATESYNCFROMCLEVENTARB fnptr, struct _cl_context * context, struct _cl_event * event, GLbitfield flags) {
// return (*fnptr)(context, event, flags);
// }
// static void glowCreateTextures(GPCREATETEXTURES fnptr, GLenum target, GLsizei n, GLuint * textures) {
// (*fnptr)(target, n, textures);
// }
// static void glowCreateTransformFeedbacks(GPCREATETRANSFORMFEEDBACKS fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowCreateVertexArrays(GPCREATEVERTEXARRAYS fnptr, GLsizei n, GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowCullFace(GPCULLFACE fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowDebugMessageCallback(GPDEBUGMESSAGECALLBACK fnptr, GLDEBUGPROC callback, const void * userParam) {
// (*fnptr)(glowCDebugCallback, userParam);
// }
// static void glowDebugMessageCallbackARB(GPDEBUGMESSAGECALLBACKARB fnptr, GLDEBUGPROCARB callback, const void * userParam) {
// (*fnptr)(glowCDebugCallback, userParam);
// }
// static void glowDebugMessageCallbackKHR(GPDEBUGMESSAGECALLBACKKHR fnptr, GLDEBUGPROCKHR callback, const void * userParam) {
// (*fnptr)(glowCDebugCallback, userParam);
// }
// static void glowDebugMessageControl(GPDEBUGMESSAGECONTROL fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
// (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void glowDebugMessageControlARB(GPDEBUGMESSAGECONTROLARB fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
// (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void glowDebugMessageControlKHR(GPDEBUGMESSAGECONTROLKHR fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
// (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void glowDebugMessageInsert(GPDEBUGMESSAGEINSERT fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
// (*fnptr)(source, type, id, severity, length, buf);
// }
// static void glowDebugMessageInsertARB(GPDEBUGMESSAGEINSERTARB fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
// (*fnptr)(source, type, id, severity, length, buf);
// }
// static void glowDebugMessageInsertKHR(GPDEBUGMESSAGEINSERTKHR fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
// (*fnptr)(source, type, id, severity, length, buf);
// }
// static void glowDeleteBuffers(GPDELETEBUFFERS fnptr, GLsizei n, const GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowDeleteCommandListsNV(GPDELETECOMMANDLISTSNV fnptr, GLsizei n, const GLuint * lists) {
// (*fnptr)(n, lists);
// }
// static void glowDeleteFramebuffers(GPDELETEFRAMEBUFFERS fnptr, GLsizei n, const GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static void glowDeleteNamedStringARB(GPDELETENAMEDSTRINGARB fnptr, GLint namelen, const GLchar * name) {
// (*fnptr)(namelen, name);
// }
// static void glowDeletePathsNV(GPDELETEPATHSNV fnptr, GLuint path, GLsizei range) {
// (*fnptr)(path, range);
// }
// static void glowDeletePerfMonitorsAMD(GPDELETEPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) {
// (*fnptr)(n, monitors);
// }
// static void glowDeletePerfQueryINTEL(GPDELETEPERFQUERYINTEL fnptr, GLuint queryHandle) {
// (*fnptr)(queryHandle);
// }
// static void glowDeleteProgram(GPDELETEPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowDeleteProgramPipelines(GPDELETEPROGRAMPIPELINES fnptr, GLsizei n, const GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowDeleteProgramPipelinesEXT(GPDELETEPROGRAMPIPELINESEXT fnptr, GLsizei n, const GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowDeleteQueries(GPDELETEQUERIES fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeleteRenderbuffers(GPDELETERENDERBUFFERS fnptr, GLsizei n, const GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowDeleteSamplers(GPDELETESAMPLERS fnptr, GLsizei count, const GLuint * samplers) {
// (*fnptr)(count, samplers);
// }
// static void glowDeleteShader(GPDELETESHADER fnptr, GLuint shader) {
// (*fnptr)(shader);
// }
// static void glowDeleteStatesNV(GPDELETESTATESNV fnptr, GLsizei n, const GLuint * states) {
// (*fnptr)(n, states);
// }
// static void glowDeleteSync(GPDELETESYNC fnptr, GLsync sync) {
// (*fnptr)(sync);
// }
// static void glowDeleteTextures(GPDELETETEXTURES fnptr, GLsizei n, const GLuint * textures) {
// (*fnptr)(n, textures);
// }
// static void glowDeleteTransformFeedbacks(GPDELETETRANSFORMFEEDBACKS fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeleteVertexArrays(GPDELETEVERTEXARRAYS fnptr, GLsizei n, const GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowDepthBoundsdNV(GPDEPTHBOUNDSDNV fnptr, GLdouble zmin, GLdouble zmax) {
// (*fnptr)(zmin, zmax);
// }
// static void glowDepthFunc(GPDEPTHFUNC fnptr, GLenum func) {
// (*fnptr)(func);
// }
// static void glowDepthMask(GPDEPTHMASK fnptr, GLboolean flag) {
// (*fnptr)(flag);
// }
// static void glowDepthRange(GPDEPTHRANGE fnptr, GLdouble n, GLdouble f) {
// (*fnptr)(n, f);
// }
// static void glowDepthRangeArraydvNV(GPDEPTHRANGEARRAYDVNV fnptr, GLuint first, GLsizei count, const GLdouble * v) {
// (*fnptr)(first, count, v);
// }
// static void glowDepthRangeArrayv(GPDEPTHRANGEARRAYV fnptr, GLuint first, GLsizei count, const GLdouble * v) {
// (*fnptr)(first, count, v);
// }
// static void glowDepthRangeIndexed(GPDEPTHRANGEINDEXED fnptr, GLuint index, GLdouble n, GLdouble f) {
// (*fnptr)(index, n, f);
// }
// static void glowDepthRangeIndexeddNV(GPDEPTHRANGEINDEXEDDNV fnptr, GLuint index, GLdouble n, GLdouble f) {
// (*fnptr)(index, n, f);
// }
// static void glowDepthRangedNV(GPDEPTHRANGEDNV fnptr, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(zNear, zFar);
// }
// static void glowDepthRangef(GPDEPTHRANGEF fnptr, GLfloat n, GLfloat f) {
// (*fnptr)(n, f);
// }
// static void glowDetachShader(GPDETACHSHADER fnptr, GLuint program, GLuint shader) {
// (*fnptr)(program, shader);
// }
// static void glowDisable(GPDISABLE fnptr, GLenum cap) {
// (*fnptr)(cap);
// }
// static void glowDisableClientStateIndexedEXT(GPDISABLECLIENTSTATEINDEXEDEXT fnptr, GLenum array, GLuint index) {
// (*fnptr)(array, index);
// }
// static void glowDisableClientStateiEXT(GPDISABLECLIENTSTATEIEXT fnptr, GLenum array, GLuint index) {
// (*fnptr)(array, index);
// }
// static void glowDisableIndexedEXT(GPDISABLEINDEXEDEXT fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowDisableVertexArrayAttrib(GPDISABLEVERTEXARRAYATTRIB fnptr, GLuint vaobj, GLuint index) {
// (*fnptr)(vaobj, index);
// }
// static void glowDisableVertexArrayAttribEXT(GPDISABLEVERTEXARRAYATTRIBEXT fnptr, GLuint vaobj, GLuint index) {
// (*fnptr)(vaobj, index);
// }
// static void glowDisableVertexArrayEXT(GPDISABLEVERTEXARRAYEXT fnptr, GLuint vaobj, GLenum array) {
// (*fnptr)(vaobj, array);
// }
// static void glowDisableVertexAttribArray(GPDISABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowDisablei(GPDISABLEI fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowDispatchCompute(GPDISPATCHCOMPUTE fnptr, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {
// (*fnptr)(num_groups_x, num_groups_y, num_groups_z);
// }
// static void glowDispatchComputeGroupSizeARB(GPDISPATCHCOMPUTEGROUPSIZEARB fnptr, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) {
// (*fnptr)(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z);
// }
// static void glowDispatchComputeIndirect(GPDISPATCHCOMPUTEINDIRECT fnptr, GLintptr indirect) {
// (*fnptr)(indirect);
// }
// static void glowDrawArrays(GPDRAWARRAYS fnptr, GLenum mode, GLint first, GLsizei count) {
// (*fnptr)(mode, first, count);
// }
// static void glowDrawArraysIndirect(GPDRAWARRAYSINDIRECT fnptr, GLenum mode, const void * indirect) {
// (*fnptr)(mode, indirect);
// }
// static void glowDrawArraysInstanced(GPDRAWARRAYSINSTANCED fnptr, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
// (*fnptr)(mode, first, count, instancecount);
// }
// static void glowDrawArraysInstancedARB(GPDRAWARRAYSINSTANCEDARB fnptr, GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
// (*fnptr)(mode, first, count, primcount);
// }
// static void glowDrawArraysInstancedBaseInstance(GPDRAWARRAYSINSTANCEDBASEINSTANCE fnptr, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) {
// (*fnptr)(mode, first, count, instancecount, baseinstance);
// }
// static void glowDrawArraysInstancedEXT(GPDRAWARRAYSINSTANCEDEXT fnptr, GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
// (*fnptr)(mode, start, count, primcount);
// }
// static void glowDrawBuffer(GPDRAWBUFFER fnptr, GLenum buf) {
// (*fnptr)(buf);
// }
// static void glowDrawBuffers(GPDRAWBUFFERS fnptr, GLsizei n, const GLenum * bufs) {
// (*fnptr)(n, bufs);
// }
// static void glowDrawCommandsAddressNV(GPDRAWCOMMANDSADDRESSNV fnptr, GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count) {
// (*fnptr)(primitiveMode, indirects, sizes, count);
// }
// static void glowDrawCommandsNV(GPDRAWCOMMANDSNV fnptr, GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count) {
// (*fnptr)(primitiveMode, buffer, indirects, sizes, count);
// }
// static void glowDrawCommandsStatesAddressNV(GPDRAWCOMMANDSSTATESADDRESSNV fnptr, const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) {
// (*fnptr)(indirects, sizes, states, fbos, count);
// }
// static void glowDrawCommandsStatesNV(GPDRAWCOMMANDSSTATESNV fnptr, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) {
// (*fnptr)(buffer, indirects, sizes, states, fbos, count);
// }
// static void glowDrawElements(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices) {
// (*fnptr)(mode, count, type, indices);
// }
// static void glowDrawElementsWithOffset(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, uintptr_t indices) {
// (*fnptr)(mode, count, type, (const void *)(indices));
// }
// static void glowDrawElementsBaseVertex(GPDRAWELEMENTSBASEVERTEX fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
// (*fnptr)(mode, count, type, indices, basevertex);
// }
// static void glowDrawElementsBaseVertexWithOffset(GPDRAWELEMENTSBASEVERTEX fnptr, GLenum mode, GLsizei count, GLenum type, uintptr_t indices, GLint basevertex) {
// (*fnptr)(mode, count, type, (const void *)(indices), basevertex);
// }
// static void glowDrawElementsIndirect(GPDRAWELEMENTSINDIRECT fnptr, GLenum mode, GLenum type, const void * indirect) {
// (*fnptr)(mode, type, indirect);
// }
// static void glowDrawElementsInstanced(GPDRAWELEMENTSINSTANCED fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
// (*fnptr)(mode, count, type, indices, instancecount);
// }
// static void glowDrawElementsInstancedARB(GPDRAWELEMENTSINSTANCEDARB fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
// (*fnptr)(mode, count, type, indices, primcount);
// }
// static void glowDrawElementsInstancedBaseInstance(GPDRAWELEMENTSINSTANCEDBASEINSTANCE fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) {
// (*fnptr)(mode, count, type, indices, instancecount, baseinstance);
// }
// static void glowDrawElementsInstancedBaseVertex(GPDRAWELEMENTSINSTANCEDBASEVERTEX fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) {
// (*fnptr)(mode, count, type, indices, instancecount, basevertex);
// }
// static void glowDrawElementsInstancedBaseVertexBaseInstance(GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
// (*fnptr)(mode, count, type, indices, instancecount, basevertex, baseinstance);
// }
// static void glowDrawElementsInstancedEXT(GPDRAWELEMENTSINSTANCEDEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
// (*fnptr)(mode, count, type, indices, primcount);
// }
// static void glowDrawMeshTasksEXT(GPDRAWMESHTASKSEXT fnptr, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {
// (*fnptr)(num_groups_x, num_groups_y, num_groups_z);
// }
// static void glowDrawMeshTasksIndirectEXT(GPDRAWMESHTASKSINDIRECTEXT fnptr, GLintptr indirect) {
// (*fnptr)(indirect);
// }
// static void glowDrawMeshTasksIndirectNV(GPDRAWMESHTASKSINDIRECTNV fnptr, GLintptr indirect) {
// (*fnptr)(indirect);
// }
// static void glowDrawMeshTasksNV(GPDRAWMESHTASKSNV fnptr, GLuint first, GLuint count) {
// (*fnptr)(first, count);
// }
// static void glowDrawRangeElements(GPDRAWRANGEELEMENTS fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
// (*fnptr)(mode, start, end, count, type, indices);
// }
// static void glowDrawRangeElementsBaseVertex(GPDRAWRANGEELEMENTSBASEVERTEX fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
// (*fnptr)(mode, start, end, count, type, indices, basevertex);
// }
// static void glowDrawTransformFeedback(GPDRAWTRANSFORMFEEDBACK fnptr, GLenum mode, GLuint id) {
// (*fnptr)(mode, id);
// }
// static void glowDrawTransformFeedbackInstanced(GPDRAWTRANSFORMFEEDBACKINSTANCED fnptr, GLenum mode, GLuint id, GLsizei instancecount) {
// (*fnptr)(mode, id, instancecount);
// }
// static void glowDrawTransformFeedbackStream(GPDRAWTRANSFORMFEEDBACKSTREAM fnptr, GLenum mode, GLuint id, GLuint stream) {
// (*fnptr)(mode, id, stream);
// }
// static void glowDrawTransformFeedbackStreamInstanced(GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED fnptr, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) {
// (*fnptr)(mode, id, stream, instancecount);
// }
// static void glowDrawVkImageNV(GPDRAWVKIMAGENV fnptr, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) {
// (*fnptr)(vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1);
// }
// static void glowEGLImageTargetTexStorageEXT(GPEGLIMAGETARGETTEXSTORAGEEXT fnptr, GLenum target, GLeglImageOES image, const GLint* attrib_list) {
// (*fnptr)(target, image, attrib_list);
// }
// static void glowEGLImageTargetTextureStorageEXT(GPEGLIMAGETARGETTEXTURESTORAGEEXT fnptr, GLuint texture, GLeglImageOES image, const GLint* attrib_list) {
// (*fnptr)(texture, image, attrib_list);
// }
// static void glowEdgeFlagFormatNV(GPEDGEFLAGFORMATNV fnptr, GLsizei stride) {
// (*fnptr)(stride);
// }
// static void glowEnable(GPENABLE fnptr, GLenum cap) {
// (*fnptr)(cap);
// }
// static void glowEnableClientStateIndexedEXT(GPENABLECLIENTSTATEINDEXEDEXT fnptr, GLenum array, GLuint index) {
// (*fnptr)(array, index);
// }
// static void glowEnableClientStateiEXT(GPENABLECLIENTSTATEIEXT fnptr, GLenum array, GLuint index) {
// (*fnptr)(array, index);
// }
// static void glowEnableIndexedEXT(GPENABLEINDEXEDEXT fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowEnableVertexArrayAttrib(GPENABLEVERTEXARRAYATTRIB fnptr, GLuint vaobj, GLuint index) {
// (*fnptr)(vaobj, index);
// }
// static void glowEnableVertexArrayAttribEXT(GPENABLEVERTEXARRAYATTRIBEXT fnptr, GLuint vaobj, GLuint index) {
// (*fnptr)(vaobj, index);
// }
// static void glowEnableVertexArrayEXT(GPENABLEVERTEXARRAYEXT fnptr, GLuint vaobj, GLenum array) {
// (*fnptr)(vaobj, array);
// }
// static void glowEnableVertexAttribArray(GPENABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowEnablei(GPENABLEI fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowEndConditionalRender(GPENDCONDITIONALRENDER fnptr) {
// (*fnptr)();
// }
// static void glowEndConditionalRenderNV(GPENDCONDITIONALRENDERNV fnptr) {
// (*fnptr)();
// }
// static void glowEndPerfMonitorAMD(GPENDPERFMONITORAMD fnptr, GLuint monitor) {
// (*fnptr)(monitor);
// }
// static void glowEndPerfQueryINTEL(GPENDPERFQUERYINTEL fnptr, GLuint queryHandle) {
// (*fnptr)(queryHandle);
// }
// static void glowEndQuery(GPENDQUERY fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowEndQueryIndexed(GPENDQUERYINDEXED fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowEndTransformFeedback(GPENDTRANSFORMFEEDBACK fnptr) {
// (*fnptr)();
// }
// static void glowEvaluateDepthValuesARB(GPEVALUATEDEPTHVALUESARB fnptr) {
// (*fnptr)();
// }
// static GLsync glowFenceSync(GPFENCESYNC fnptr, GLenum condition, GLbitfield flags) {
// return (*fnptr)(condition, flags);
// }
// static void glowFinish(GPFINISH fnptr) {
// (*fnptr)();
// }
// static void glowFlush(GPFLUSH fnptr) {
// (*fnptr)();
// }
// static void glowFlushMappedBufferRange(GPFLUSHMAPPEDBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(target, offset, length);
// }
// static void glowFlushMappedNamedBufferRange(GPFLUSHMAPPEDNAMEDBUFFERRANGE fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(buffer, offset, length);
// }
// static void glowFlushMappedNamedBufferRangeEXT(GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(buffer, offset, length);
// }
// static void glowFogCoordFormatNV(GPFOGCOORDFORMATNV fnptr, GLenum type, GLsizei stride) {
// (*fnptr)(type, stride);
// }
// static void glowFragmentCoverageColorNV(GPFRAGMENTCOVERAGECOLORNV fnptr, GLuint color) {
// (*fnptr)(color);
// }
// static void glowFramebufferDrawBufferEXT(GPFRAMEBUFFERDRAWBUFFEREXT fnptr, GLuint framebuffer, GLenum mode) {
// (*fnptr)(framebuffer, mode);
// }
// static void glowFramebufferDrawBuffersEXT(GPFRAMEBUFFERDRAWBUFFERSEXT fnptr, GLuint framebuffer, GLsizei n, const GLenum * bufs) {
// (*fnptr)(framebuffer, n, bufs);
// }
// static void glowFramebufferFetchBarrierEXT(GPFRAMEBUFFERFETCHBARRIEREXT fnptr) {
// (*fnptr)();
// }
// static void glowFramebufferParameteri(GPFRAMEBUFFERPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowFramebufferParameteriMESA(GPFRAMEBUFFERPARAMETERIMESA fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowFramebufferReadBufferEXT(GPFRAMEBUFFERREADBUFFEREXT fnptr, GLuint framebuffer, GLenum mode) {
// (*fnptr)(framebuffer, mode);
// }
// static void glowFramebufferRenderbuffer(GPFRAMEBUFFERRENDERBUFFER fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
// (*fnptr)(target, attachment, renderbuffertarget, renderbuffer);
// }
// static void glowFramebufferSampleLocationsfvARB(GPFRAMEBUFFERSAMPLELOCATIONSFVARB fnptr, GLenum target, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(target, start, count, v);
// }
// static void glowFramebufferSampleLocationsfvNV(GPFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLenum target, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(target, start, count, v);
// }
// static void glowFramebufferShadingRateEXT(GPFRAMEBUFFERSHADINGRATEEXT fnptr, GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight) {
// (*fnptr)(target, attachment, texture, baseLayer, numLayers, texelWidth, texelHeight);
// }
// static void glowFramebufferTexture(GPFRAMEBUFFERTEXTURE fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, texture, level);
// }
// static void glowFramebufferTexture1D(GPFRAMEBUFFERTEXTURE1D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void glowFramebufferTexture2D(GPFRAMEBUFFERTEXTURE2D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void glowFramebufferTexture3D(GPFRAMEBUFFERTEXTURE3D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
// (*fnptr)(target, attachment, textarget, texture, level, zoffset);
// }
// static void glowFramebufferTextureARB(GPFRAMEBUFFERTEXTUREARB fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, texture, level);
// }
// static void glowFramebufferTextureFaceARB(GPFRAMEBUFFERTEXTUREFACEARB fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {
// (*fnptr)(target, attachment, texture, level, face);
// }
// static void glowFramebufferTextureLayer(GPFRAMEBUFFERTEXTURELAYER fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(target, attachment, texture, level, layer);
// }
// static void glowFramebufferTextureLayerARB(GPFRAMEBUFFERTEXTURELAYERARB fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(target, attachment, texture, level, layer);
// }
// static void glowFramebufferTextureMultiviewOVR(GPFRAMEBUFFERTEXTUREMULTIVIEWOVR fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) {
// (*fnptr)(target, attachment, texture, level, baseViewIndex, numViews);
// }
// static void glowFrontFace(GPFRONTFACE fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowGenBuffers(GPGENBUFFERS fnptr, GLsizei n, GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowGenFramebuffers(GPGENFRAMEBUFFERS fnptr, GLsizei n, GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static GLuint glowGenPathsNV(GPGENPATHSNV fnptr, GLsizei range) {
// return (*fnptr)(range);
// }
// static void glowGenPerfMonitorsAMD(GPGENPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) {
// (*fnptr)(n, monitors);
// }
// static void glowGenProgramPipelines(GPGENPROGRAMPIPELINES fnptr, GLsizei n, GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowGenProgramPipelinesEXT(GPGENPROGRAMPIPELINESEXT fnptr, GLsizei n, GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowGenQueries(GPGENQUERIES fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowGenRenderbuffers(GPGENRENDERBUFFERS fnptr, GLsizei n, GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowGenSamplers(GPGENSAMPLERS fnptr, GLsizei count, GLuint * samplers) {
// (*fnptr)(count, samplers);
// }
// static void glowGenTextures(GPGENTEXTURES fnptr, GLsizei n, GLuint * textures) {
// (*fnptr)(n, textures);
// }
// static void glowGenTransformFeedbacks(GPGENTRANSFORMFEEDBACKS fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowGenVertexArrays(GPGENVERTEXARRAYS fnptr, GLsizei n, GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowGenerateMipmap(GPGENERATEMIPMAP fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowGenerateMultiTexMipmapEXT(GPGENERATEMULTITEXMIPMAPEXT fnptr, GLenum texunit, GLenum target) {
// (*fnptr)(texunit, target);
// }
// static void glowGenerateTextureMipmap(GPGENERATETEXTUREMIPMAP fnptr, GLuint texture) {
// (*fnptr)(texture);
// }
// static void glowGenerateTextureMipmapEXT(GPGENERATETEXTUREMIPMAPEXT fnptr, GLuint texture, GLenum target) {
// (*fnptr)(texture, target);
// }
// static void glowGetActiveAtomicCounterBufferiv(GPGETACTIVEATOMICCOUNTERBUFFERIV fnptr, GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) {
// (*fnptr)(program, bufferIndex, pname, params);
// }
// static void glowGetActiveAttrib(GPGETACTIVEATTRIB fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetActiveSubroutineName(GPGETACTIVESUBROUTINENAME fnptr, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
// (*fnptr)(program, shadertype, index, bufSize, length, name);
// }
// static void glowGetActiveSubroutineUniformName(GPGETACTIVESUBROUTINEUNIFORMNAME fnptr, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
// (*fnptr)(program, shadertype, index, bufSize, length, name);
// }
// static void glowGetActiveSubroutineUniformiv(GPGETACTIVESUBROUTINEUNIFORMIV fnptr, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) {
// (*fnptr)(program, shadertype, index, pname, values);
// }
// static void glowGetActiveUniform(GPGETACTIVEUNIFORM fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetActiveUniformBlockName(GPGETACTIVEUNIFORMBLOCKNAME fnptr, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
// (*fnptr)(program, uniformBlockIndex, bufSize, length, uniformBlockName);
// }
// static void glowGetActiveUniformBlockiv(GPGETACTIVEUNIFORMBLOCKIV fnptr, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
// (*fnptr)(program, uniformBlockIndex, pname, params);
// }
// static void glowGetActiveUniformName(GPGETACTIVEUNIFORMNAME fnptr, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) {
// (*fnptr)(program, uniformIndex, bufSize, length, uniformName);
// }
// static void glowGetActiveUniformsiv(GPGETACTIVEUNIFORMSIV fnptr, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
// (*fnptr)(program, uniformCount, uniformIndices, pname, params);
// }
// static void glowGetAttachedShaders(GPGETATTACHEDSHADERS fnptr, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
// (*fnptr)(program, maxCount, count, shaders);
// }
// static GLint glowGetAttribLocation(GPGETATTRIBLOCATION fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static void glowGetBooleanIndexedvEXT(GPGETBOOLEANINDEXEDVEXT fnptr, GLenum target, GLuint index, GLboolean * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetBooleani_v(GPGETBOOLEANI_V fnptr, GLenum target, GLuint index, GLboolean * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetBooleanv(GPGETBOOLEANV fnptr, GLenum pname, GLboolean * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetBufferParameteri64v(GPGETBUFFERPARAMETERI64V fnptr, GLenum target, GLenum pname, GLint64 * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferParameteriv(GPGETBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferParameterui64vNV(GPGETBUFFERPARAMETERUI64VNV fnptr, GLenum target, GLenum pname, GLuint64EXT * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferPointerv(GPGETBUFFERPOINTERV fnptr, GLenum target, GLenum pname, void ** params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferSubData(GPGETBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, void * data) {
// (*fnptr)(target, offset, size, data);
// }
// static GLuint glowGetCommandHeaderNV(GPGETCOMMANDHEADERNV fnptr, GLenum tokenID, GLuint size) {
// return (*fnptr)(tokenID, size);
// }
// static void glowGetCompressedMultiTexImageEXT(GPGETCOMPRESSEDMULTITEXIMAGEEXT fnptr, GLenum texunit, GLenum target, GLint lod, void * img) {
// (*fnptr)(texunit, target, lod, img);
// }
// static void glowGetCompressedTexImage(GPGETCOMPRESSEDTEXIMAGE fnptr, GLenum target, GLint level, void * img) {
// (*fnptr)(target, level, img);
// }
// static void glowGetCompressedTextureImage(GPGETCOMPRESSEDTEXTUREIMAGE fnptr, GLuint texture, GLint level, GLsizei bufSize, void * pixels) {
// (*fnptr)(texture, level, bufSize, pixels);
// }
// static void glowGetCompressedTextureImageEXT(GPGETCOMPRESSEDTEXTUREIMAGEEXT fnptr, GLuint texture, GLenum target, GLint lod, void * img) {
// (*fnptr)(texture, target, lod, img);
// }
// static void glowGetCompressedTextureSubImage(GPGETCOMPRESSEDTEXTURESUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
// }
// static void glowGetCoverageModulationTableNV(GPGETCOVERAGEMODULATIONTABLENV fnptr, GLsizei bufSize, GLfloat * v) {
// (*fnptr)(bufSize, v);
// }
// static GLuint glowGetDebugMessageLog(GPGETDEBUGMESSAGELOG fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
// return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static GLuint glowGetDebugMessageLogARB(GPGETDEBUGMESSAGELOGARB fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
// return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static GLuint glowGetDebugMessageLogKHR(GPGETDEBUGMESSAGELOGKHR fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
// return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static void glowGetDoubleIndexedvEXT(GPGETDOUBLEINDEXEDVEXT fnptr, GLenum target, GLuint index, GLdouble * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetDoublei_v(GPGETDOUBLEI_V fnptr, GLenum target, GLuint index, GLdouble * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetDoublei_vEXT(GPGETDOUBLEI_VEXT fnptr, GLenum pname, GLuint index, GLdouble * params) {
// (*fnptr)(pname, index, params);
// }
// static void glowGetDoublev(GPGETDOUBLEV fnptr, GLenum pname, GLdouble * data) {
// (*fnptr)(pname, data);
// }
// static GLenum glowGetError(GPGETERROR fnptr) {
// return (*fnptr)();
// }
// static void glowGetFirstPerfQueryIdINTEL(GPGETFIRSTPERFQUERYIDINTEL fnptr, GLuint * queryId) {
// (*fnptr)(queryId);
// }
// static void glowGetFloatIndexedvEXT(GPGETFLOATINDEXEDVEXT fnptr, GLenum target, GLuint index, GLfloat * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetFloati_v(GPGETFLOATI_V fnptr, GLenum target, GLuint index, GLfloat * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetFloati_vEXT(GPGETFLOATI_VEXT fnptr, GLenum pname, GLuint index, GLfloat * params) {
// (*fnptr)(pname, index, params);
// }
// static void glowGetFloatv(GPGETFLOATV fnptr, GLenum pname, GLfloat * data) {
// (*fnptr)(pname, data);
// }
// static GLint glowGetFragDataIndex(GPGETFRAGDATAINDEX fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static GLint glowGetFragDataLocation(GPGETFRAGDATALOCATION fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static void glowGetFragmentShadingRatesEXT(GPGETFRAGMENTSHADINGRATESEXT fnptr, GLsizei samples, GLsizei maxCount, GLsizei * count, GLenum * shadingRates) {
// (*fnptr)(samples, maxCount, count, shadingRates);
// }
// static void glowGetFramebufferAttachmentParameteriv(GPGETFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLenum target, GLenum attachment, GLenum pname, GLint * params) {
// (*fnptr)(target, attachment, pname, params);
// }
// static void glowGetFramebufferParameteriv(GPGETFRAMEBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetFramebufferParameterivEXT(GPGETFRAMEBUFFERPARAMETERIVEXT fnptr, GLuint framebuffer, GLenum pname, GLint * params) {
// (*fnptr)(framebuffer, pname, params);
// }
// static void glowGetFramebufferParameterivMESA(GPGETFRAMEBUFFERPARAMETERIVMESA fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static GLenum glowGetGraphicsResetStatus(GPGETGRAPHICSRESETSTATUS fnptr) {
// return (*fnptr)();
// }
// static GLenum glowGetGraphicsResetStatusARB(GPGETGRAPHICSRESETSTATUSARB fnptr) {
// return (*fnptr)();
// }
// static GLenum glowGetGraphicsResetStatusKHR(GPGETGRAPHICSRESETSTATUSKHR fnptr) {
// return (*fnptr)();
// }
// static GLuint64 glowGetImageHandleARB(GPGETIMAGEHANDLEARB fnptr, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {
// return (*fnptr)(texture, level, layered, layer, format);
// }
// static GLuint64 glowGetImageHandleNV(GPGETIMAGEHANDLENV fnptr, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {
// return (*fnptr)(texture, level, layered, layer, format);
// }
// static void glowGetInteger64i_v(GPGETINTEGER64I_V fnptr, GLenum target, GLuint index, GLint64 * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetInteger64v(GPGETINTEGER64V fnptr, GLenum pname, GLint64 * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetIntegerIndexedvEXT(GPGETINTEGERINDEXEDVEXT fnptr, GLenum target, GLuint index, GLint * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetIntegeri_v(GPGETINTEGERI_V fnptr, GLenum target, GLuint index, GLint * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetIntegerui64i_vNV(GPGETINTEGERUI64I_VNV fnptr, GLenum value, GLuint index, GLuint64EXT * result) {
// (*fnptr)(value, index, result);
// }
// static void glowGetIntegerui64vNV(GPGETINTEGERUI64VNV fnptr, GLenum value, GLuint64EXT * result) {
// (*fnptr)(value, result);
// }
// static void glowGetIntegerv(GPGETINTEGERV fnptr, GLenum pname, GLint * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetInternalformatSampleivNV(GPGETINTERNALFORMATSAMPLEIVNV fnptr, GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params) {
// (*fnptr)(target, internalformat, samples, pname, count, params);
// }
// static void glowGetInternalformati64v(GPGETINTERNALFORMATI64V fnptr, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params) {
// (*fnptr)(target, internalformat, pname, count, params);
// }
// static void glowGetInternalformativ(GPGETINTERNALFORMATIV fnptr, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params) {
// (*fnptr)(target, internalformat, pname, count, params);
// }
// static void glowGetMemoryObjectDetachedResourcesuivNV(GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV fnptr, GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params) {
// (*fnptr)(memory, pname, first, count, params);
// }
// static void glowGetMultiTexEnvfvEXT(GPGETMULTITEXENVFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexEnvivEXT(GPGETMULTITEXENVIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexGendvEXT(GPGETMULTITEXGENDVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowGetMultiTexGenfvEXT(GPGETMULTITEXGENFVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowGetMultiTexGenivEXT(GPGETMULTITEXGENIVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLint * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowGetMultiTexImageEXT(GPGETMULTITEXIMAGEEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
// (*fnptr)(texunit, target, level, format, type, pixels);
// }
// static void glowGetMultiTexLevelParameterfvEXT(GPGETMULTITEXLEVELPARAMETERFVEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) {
// (*fnptr)(texunit, target, level, pname, params);
// }
// static void glowGetMultiTexLevelParameterivEXT(GPGETMULTITEXLEVELPARAMETERIVEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(texunit, target, level, pname, params);
// }
// static void glowGetMultiTexParameterIivEXT(GPGETMULTITEXPARAMETERIIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexParameterIuivEXT(GPGETMULTITEXPARAMETERIUIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLuint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexParameterfvEXT(GPGETMULTITEXPARAMETERFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexParameterivEXT(GPGETMULTITEXPARAMETERIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultisamplefv(GPGETMULTISAMPLEFV fnptr, GLenum pname, GLuint index, GLfloat * val) {
// (*fnptr)(pname, index, val);
// }
// static void glowGetNamedBufferParameteri64v(GPGETNAMEDBUFFERPARAMETERI64V fnptr, GLuint buffer, GLenum pname, GLint64 * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferParameteriv(GPGETNAMEDBUFFERPARAMETERIV fnptr, GLuint buffer, GLenum pname, GLint * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferParameterivEXT(GPGETNAMEDBUFFERPARAMETERIVEXT fnptr, GLuint buffer, GLenum pname, GLint * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferParameterui64vNV(GPGETNAMEDBUFFERPARAMETERUI64VNV fnptr, GLuint buffer, GLenum pname, GLuint64EXT * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferPointerv(GPGETNAMEDBUFFERPOINTERV fnptr, GLuint buffer, GLenum pname, void ** params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferPointervEXT(GPGETNAMEDBUFFERPOINTERVEXT fnptr, GLuint buffer, GLenum pname, void ** params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferSubData(GPGETNAMEDBUFFERSUBDATA fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) {
// (*fnptr)(buffer, offset, size, data);
// }
// static void glowGetNamedBufferSubDataEXT(GPGETNAMEDBUFFERSUBDATAEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) {
// (*fnptr)(buffer, offset, size, data);
// }
// static void glowGetNamedFramebufferAttachmentParameteriv(GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {
// (*fnptr)(framebuffer, attachment, pname, params);
// }
// static void glowGetNamedFramebufferAttachmentParameterivEXT(GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {
// (*fnptr)(framebuffer, attachment, pname, params);
// }
// static void glowGetNamedFramebufferParameteriv(GPGETNAMEDFRAMEBUFFERPARAMETERIV fnptr, GLuint framebuffer, GLenum pname, GLint * param) {
// (*fnptr)(framebuffer, pname, param);
// }
// static void glowGetNamedFramebufferParameterivEXT(GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT fnptr, GLuint framebuffer, GLenum pname, GLint * params) {
// (*fnptr)(framebuffer, pname, params);
// }
// static void glowGetNamedProgramLocalParameterIivEXT(GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT fnptr, GLuint program, GLenum target, GLuint index, GLint * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowGetNamedProgramLocalParameterIuivEXT(GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT fnptr, GLuint program, GLenum target, GLuint index, GLuint * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowGetNamedProgramLocalParameterdvEXT(GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT fnptr, GLuint program, GLenum target, GLuint index, GLdouble * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowGetNamedProgramLocalParameterfvEXT(GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT fnptr, GLuint program, GLenum target, GLuint index, GLfloat * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowGetNamedProgramStringEXT(GPGETNAMEDPROGRAMSTRINGEXT fnptr, GLuint program, GLenum target, GLenum pname, void * string) {
// (*fnptr)(program, target, pname, string);
// }
// static void glowGetNamedProgramivEXT(GPGETNAMEDPROGRAMIVEXT fnptr, GLuint program, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(program, target, pname, params);
// }
// static void glowGetNamedRenderbufferParameteriv(GPGETNAMEDRENDERBUFFERPARAMETERIV fnptr, GLuint renderbuffer, GLenum pname, GLint * params) {
// (*fnptr)(renderbuffer, pname, params);
// }
// static void glowGetNamedRenderbufferParameterivEXT(GPGETNAMEDRENDERBUFFERPARAMETERIVEXT fnptr, GLuint renderbuffer, GLenum pname, GLint * params) {
// (*fnptr)(renderbuffer, pname, params);
// }
// static void glowGetNamedStringARB(GPGETNAMEDSTRINGARB fnptr, GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) {
// (*fnptr)(namelen, name, bufSize, stringlen, string);
// }
// static void glowGetNamedStringivARB(GPGETNAMEDSTRINGIVARB fnptr, GLint namelen, const GLchar * name, GLenum pname, GLint * params) {
// (*fnptr)(namelen, name, pname, params);
// }
// static void glowGetNextPerfQueryIdINTEL(GPGETNEXTPERFQUERYIDINTEL fnptr, GLuint queryId, GLuint * nextQueryId) {
// (*fnptr)(queryId, nextQueryId);
// }
// static void glowGetObjectLabel(GPGETOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(identifier, name, bufSize, length, label);
// }
// static void glowGetObjectLabelEXT(GPGETOBJECTLABELEXT fnptr, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(type, object, bufSize, length, label);
// }
// static void glowGetObjectLabelKHR(GPGETOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(identifier, name, bufSize, length, label);
// }
// static void glowGetObjectPtrLabel(GPGETOBJECTPTRLABEL fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(ptr, bufSize, length, label);
// }
// static void glowGetObjectPtrLabelKHR(GPGETOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(ptr, bufSize, length, label);
// }
// static void glowGetPathCommandsNV(GPGETPATHCOMMANDSNV fnptr, GLuint path, GLubyte * commands) {
// (*fnptr)(path, commands);
// }
// static void glowGetPathCoordsNV(GPGETPATHCOORDSNV fnptr, GLuint path, GLfloat * coords) {
// (*fnptr)(path, coords);
// }
// static void glowGetPathDashArrayNV(GPGETPATHDASHARRAYNV fnptr, GLuint path, GLfloat * dashArray) {
// (*fnptr)(path, dashArray);
// }
// static GLfloat glowGetPathLengthNV(GPGETPATHLENGTHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments) {
// return (*fnptr)(path, startSegment, numSegments);
// }
// static void glowGetPathMetricRangeNV(GPGETPATHMETRICRANGENV fnptr, GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) {
// (*fnptr)(metricQueryMask, firstPathName, numPaths, stride, metrics);
// }
// static void glowGetPathMetricsNV(GPGETPATHMETRICSNV fnptr, GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) {
// (*fnptr)(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics);
// }
// static void glowGetPathParameterfvNV(GPGETPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, GLfloat * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowGetPathParameterivNV(GPGETPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, GLint * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowGetPathSpacingNV(GPGETPATHSPACINGNV fnptr, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) {
// (*fnptr)(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing);
// }
// static void glowGetPerfCounterInfoINTEL(GPGETPERFCOUNTERINFOINTEL fnptr, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
// (*fnptr)(queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
// }
// static void glowGetPerfMonitorCounterDataAMD(GPGETPERFMONITORCOUNTERDATAAMD fnptr, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
// (*fnptr)(monitor, pname, dataSize, data, bytesWritten);
// }
// static void glowGetPerfMonitorCounterInfoAMD(GPGETPERFMONITORCOUNTERINFOAMD fnptr, GLuint group, GLuint counter, GLenum pname, void * data) {
// (*fnptr)(group, counter, pname, data);
// }
// static void glowGetPerfMonitorCounterStringAMD(GPGETPERFMONITORCOUNTERSTRINGAMD fnptr, GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
// (*fnptr)(group, counter, bufSize, length, counterString);
// }
// static void glowGetPerfMonitorCountersAMD(GPGETPERFMONITORCOUNTERSAMD fnptr, GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
// (*fnptr)(group, numCounters, maxActiveCounters, counterSize, counters);
// }
// static void glowGetPerfMonitorGroupStringAMD(GPGETPERFMONITORGROUPSTRINGAMD fnptr, GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
// (*fnptr)(group, bufSize, length, groupString);
// }
// static void glowGetPerfMonitorGroupsAMD(GPGETPERFMONITORGROUPSAMD fnptr, GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
// (*fnptr)(numGroups, groupsSize, groups);
// }
// static void glowGetPerfQueryDataINTEL(GPGETPERFQUERYDATAINTEL fnptr, GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten) {
// (*fnptr)(queryHandle, flags, dataSize, data, bytesWritten);
// }
// static void glowGetPerfQueryIdByNameINTEL(GPGETPERFQUERYIDBYNAMEINTEL fnptr, GLchar * queryName, GLuint * queryId) {
// (*fnptr)(queryName, queryId);
// }
// static void glowGetPerfQueryInfoINTEL(GPGETPERFQUERYINFOINTEL fnptr, GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
// (*fnptr)(queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
// }
// static void glowGetPointerIndexedvEXT(GPGETPOINTERINDEXEDVEXT fnptr, GLenum target, GLuint index, void ** data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetPointeri_vEXT(GPGETPOINTERI_VEXT fnptr, GLenum pname, GLuint index, void ** params) {
// (*fnptr)(pname, index, params);
// }
// static void glowGetPointerv(GPGETPOINTERV fnptr, GLenum pname, void ** params) {
// (*fnptr)(pname, params);
// }
// static void glowGetPointervKHR(GPGETPOINTERVKHR fnptr, GLenum pname, void ** params) {
// (*fnptr)(pname, params);
// }
// static void glowGetProgramBinary(GPGETPROGRAMBINARY fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
// (*fnptr)(program, bufSize, length, binaryFormat, binary);
// }
// static void glowGetProgramInfoLog(GPGETPROGRAMINFOLOG fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(program, bufSize, length, infoLog);
// }
// static void glowGetProgramInterfaceiv(GPGETPROGRAMINTERFACEIV fnptr, GLuint program, GLenum programInterface, GLenum pname, GLint * params) {
// (*fnptr)(program, programInterface, pname, params);
// }
// static void glowGetProgramPipelineInfoLog(GPGETPROGRAMPIPELINEINFOLOG fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(pipeline, bufSize, length, infoLog);
// }
// static void glowGetProgramPipelineInfoLogEXT(GPGETPROGRAMPIPELINEINFOLOGEXT fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(pipeline, bufSize, length, infoLog);
// }
// static void glowGetProgramPipelineiv(GPGETPROGRAMPIPELINEIV fnptr, GLuint pipeline, GLenum pname, GLint * params) {
// (*fnptr)(pipeline, pname, params);
// }
// static void glowGetProgramPipelineivEXT(GPGETPROGRAMPIPELINEIVEXT fnptr, GLuint pipeline, GLenum pname, GLint * params) {
// (*fnptr)(pipeline, pname, params);
// }
// static GLuint glowGetProgramResourceIndex(GPGETPROGRAMRESOURCEINDEX fnptr, GLuint program, GLenum programInterface, const GLchar * name) {
// return (*fnptr)(program, programInterface, name);
// }
// static GLint glowGetProgramResourceLocation(GPGETPROGRAMRESOURCELOCATION fnptr, GLuint program, GLenum programInterface, const GLchar * name) {
// return (*fnptr)(program, programInterface, name);
// }
// static GLint glowGetProgramResourceLocationIndex(GPGETPROGRAMRESOURCELOCATIONINDEX fnptr, GLuint program, GLenum programInterface, const GLchar * name) {
// return (*fnptr)(program, programInterface, name);
// }
// static void glowGetProgramResourceName(GPGETPROGRAMRESOURCENAME fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
// (*fnptr)(program, programInterface, index, bufSize, length, name);
// }
// static void glowGetProgramResourcefvNV(GPGETPROGRAMRESOURCEFVNV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params) {
// (*fnptr)(program, programInterface, index, propCount, props, count, length, params);
// }
// static void glowGetProgramResourceiv(GPGETPROGRAMRESOURCEIV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params) {
// (*fnptr)(program, programInterface, index, propCount, props, count, length, params);
// }
// static void glowGetProgramStageiv(GPGETPROGRAMSTAGEIV fnptr, GLuint program, GLenum shadertype, GLenum pname, GLint * values) {
// (*fnptr)(program, shadertype, pname, values);
// }
// static void glowGetProgramiv(GPGETPROGRAMIV fnptr, GLuint program, GLenum pname, GLint * params) {
// (*fnptr)(program, pname, params);
// }
// static void glowGetQueryBufferObjecti64v(GPGETQUERYBUFFEROBJECTI64V fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
// (*fnptr)(id, buffer, pname, offset);
// }
// static void glowGetQueryBufferObjectiv(GPGETQUERYBUFFEROBJECTIV fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
// (*fnptr)(id, buffer, pname, offset);
// }
// static void glowGetQueryBufferObjectui64v(GPGETQUERYBUFFEROBJECTUI64V fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
// (*fnptr)(id, buffer, pname, offset);
// }
// static void glowGetQueryBufferObjectuiv(GPGETQUERYBUFFEROBJECTUIV fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
// (*fnptr)(id, buffer, pname, offset);
// }
// static void glowGetQueryIndexediv(GPGETQUERYINDEXEDIV fnptr, GLenum target, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(target, index, pname, params);
// }
// static void glowGetQueryObjecti64v(GPGETQUERYOBJECTI64V fnptr, GLuint id, GLenum pname, GLint64 * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectiv(GPGETQUERYOBJECTIV fnptr, GLuint id, GLenum pname, GLint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectui64v(GPGETQUERYOBJECTUI64V fnptr, GLuint id, GLenum pname, GLuint64 * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectuiv(GPGETQUERYOBJECTUIV fnptr, GLuint id, GLenum pname, GLuint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryiv(GPGETQUERYIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetRenderbufferParameteriv(GPGETRENDERBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetSamplerParameterIiv(GPGETSAMPLERPARAMETERIIV fnptr, GLuint sampler, GLenum pname, GLint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameterIuiv(GPGETSAMPLERPARAMETERIUIV fnptr, GLuint sampler, GLenum pname, GLuint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameterfv(GPGETSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, GLfloat * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameteriv(GPGETSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, GLint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetShaderInfoLog(GPGETSHADERINFOLOG fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(shader, bufSize, length, infoLog);
// }
// static void glowGetShaderPrecisionFormat(GPGETSHADERPRECISIONFORMAT fnptr, GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
// (*fnptr)(shadertype, precisiontype, range, precision);
// }
// static void glowGetShaderSource(GPGETSHADERSOURCE fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
// (*fnptr)(shader, bufSize, length, source);
// }
// static void glowGetShaderiv(GPGETSHADERIV fnptr, GLuint shader, GLenum pname, GLint * params) {
// (*fnptr)(shader, pname, params);
// }
// static void glowGetShadingRateImagePaletteNV(GPGETSHADINGRATEIMAGEPALETTENV fnptr, GLuint viewport, GLuint entry, GLenum * rate) {
// (*fnptr)(viewport, entry, rate);
// }
// static void glowGetShadingRateSampleLocationivNV(GPGETSHADINGRATESAMPLELOCATIONIVNV fnptr, GLenum rate, GLuint samples, GLuint index, GLint * location) {
// (*fnptr)(rate, samples, index, location);
// }
// static GLushort glowGetStageIndexNV(GPGETSTAGEINDEXNV fnptr, GLenum shadertype) {
// return (*fnptr)(shadertype);
// }
// static const GLubyte * glowGetString(GPGETSTRING fnptr, GLenum name) {
// return (*fnptr)(name);
// }
// static const GLubyte * glowGetStringi(GPGETSTRINGI fnptr, GLenum name, GLuint index) {
// return (*fnptr)(name, index);
// }
// static GLuint glowGetSubroutineIndex(GPGETSUBROUTINEINDEX fnptr, GLuint program, GLenum shadertype, const GLchar * name) {
// return (*fnptr)(program, shadertype, name);
// }
// static GLint glowGetSubroutineUniformLocation(GPGETSUBROUTINEUNIFORMLOCATION fnptr, GLuint program, GLenum shadertype, const GLchar * name) {
// return (*fnptr)(program, shadertype, name);
// }
// static void glowGetSynciv(GPGETSYNCIV fnptr, GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) {
// (*fnptr)(sync, pname, count, length, values);
// }
// static void glowGetTexImage(GPGETTEXIMAGE fnptr, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
// (*fnptr)(target, level, format, type, pixels);
// }
// static void glowGetTexLevelParameterfv(GPGETTEXLEVELPARAMETERFV fnptr, GLenum target, GLint level, GLenum pname, GLfloat * params) {
// (*fnptr)(target, level, pname, params);
// }
// static void glowGetTexLevelParameteriv(GPGETTEXLEVELPARAMETERIV fnptr, GLenum target, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(target, level, pname, params);
// }
// static void glowGetTexParameterIiv(GPGETTEXPARAMETERIIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterIuiv(GPGETTEXPARAMETERIUIV fnptr, GLenum target, GLenum pname, GLuint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterfv(GPGETTEXPARAMETERFV fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameteriv(GPGETTEXPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static GLuint64 glowGetTextureHandleARB(GPGETTEXTUREHANDLEARB fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static GLuint64 glowGetTextureHandleNV(GPGETTEXTUREHANDLENV fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static void glowGetTextureImage(GPGETTEXTUREIMAGE fnptr, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) {
// (*fnptr)(texture, level, format, type, bufSize, pixels);
// }
// static void glowGetTextureImageEXT(GPGETTEXTUREIMAGEEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
// (*fnptr)(texture, target, level, format, type, pixels);
// }
// static void glowGetTextureLevelParameterfv(GPGETTEXTURELEVELPARAMETERFV fnptr, GLuint texture, GLint level, GLenum pname, GLfloat * params) {
// (*fnptr)(texture, level, pname, params);
// }
// static void glowGetTextureLevelParameterfvEXT(GPGETTEXTURELEVELPARAMETERFVEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) {
// (*fnptr)(texture, target, level, pname, params);
// }
// static void glowGetTextureLevelParameteriv(GPGETTEXTURELEVELPARAMETERIV fnptr, GLuint texture, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(texture, level, pname, params);
// }
// static void glowGetTextureLevelParameterivEXT(GPGETTEXTURELEVELPARAMETERIVEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(texture, target, level, pname, params);
// }
// static void glowGetTextureParameterIiv(GPGETTEXTUREPARAMETERIIV fnptr, GLuint texture, GLenum pname, GLint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowGetTextureParameterIivEXT(GPGETTEXTUREPARAMETERIIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowGetTextureParameterIuiv(GPGETTEXTUREPARAMETERIUIV fnptr, GLuint texture, GLenum pname, GLuint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowGetTextureParameterIuivEXT(GPGETTEXTUREPARAMETERIUIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLuint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowGetTextureParameterfv(GPGETTEXTUREPARAMETERFV fnptr, GLuint texture, GLenum pname, GLfloat * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowGetTextureParameterfvEXT(GPGETTEXTUREPARAMETERFVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowGetTextureParameteriv(GPGETTEXTUREPARAMETERIV fnptr, GLuint texture, GLenum pname, GLint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowGetTextureParameterivEXT(GPGETTEXTUREPARAMETERIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static GLuint64 glowGetTextureSamplerHandleARB(GPGETTEXTURESAMPLERHANDLEARB fnptr, GLuint texture, GLuint sampler) {
// return (*fnptr)(texture, sampler);
// }
// static GLuint64 glowGetTextureSamplerHandleNV(GPGETTEXTURESAMPLERHANDLENV fnptr, GLuint texture, GLuint sampler) {
// return (*fnptr)(texture, sampler);
// }
// static void glowGetTextureSubImage(GPGETTEXTURESUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
// }
// static void glowGetTransformFeedbackVarying(GPGETTRANSFORMFEEDBACKVARYING fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetTransformFeedbacki64_v(GPGETTRANSFORMFEEDBACKI64_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint64 * param) {
// (*fnptr)(xfb, pname, index, param);
// }
// static void glowGetTransformFeedbacki_v(GPGETTRANSFORMFEEDBACKI_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint * param) {
// (*fnptr)(xfb, pname, index, param);
// }
// static void glowGetTransformFeedbackiv(GPGETTRANSFORMFEEDBACKIV fnptr, GLuint xfb, GLenum pname, GLint * param) {
// (*fnptr)(xfb, pname, param);
// }
// static GLuint glowGetUniformBlockIndex(GPGETUNIFORMBLOCKINDEX fnptr, GLuint program, const GLchar * uniformBlockName) {
// return (*fnptr)(program, uniformBlockName);
// }
// static void glowGetUniformIndices(GPGETUNIFORMINDICES fnptr, GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
// (*fnptr)(program, uniformCount, uniformNames, uniformIndices);
// }
// static GLint glowGetUniformLocation(GPGETUNIFORMLOCATION fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static void glowGetUniformSubroutineuiv(GPGETUNIFORMSUBROUTINEUIV fnptr, GLenum shadertype, GLint location, GLuint * params) {
// (*fnptr)(shadertype, location, params);
// }
// static void glowGetUniformdv(GPGETUNIFORMDV fnptr, GLuint program, GLint location, GLdouble * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformfv(GPGETUNIFORMFV fnptr, GLuint program, GLint location, GLfloat * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformi64vARB(GPGETUNIFORMI64VARB fnptr, GLuint program, GLint location, GLint64 * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformi64vNV(GPGETUNIFORMI64VNV fnptr, GLuint program, GLint location, GLint64EXT * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformiv(GPGETUNIFORMIV fnptr, GLuint program, GLint location, GLint * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformui64vARB(GPGETUNIFORMUI64VARB fnptr, GLuint program, GLint location, GLuint64 * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformui64vNV(GPGETUNIFORMUI64VNV fnptr, GLuint program, GLint location, GLuint64EXT * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformuiv(GPGETUNIFORMUIV fnptr, GLuint program, GLint location, GLuint * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetVertexArrayIndexed64iv(GPGETVERTEXARRAYINDEXED64IV fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) {
// (*fnptr)(vaobj, index, pname, param);
// }
// static void glowGetVertexArrayIndexediv(GPGETVERTEXARRAYINDEXEDIV fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint * param) {
// (*fnptr)(vaobj, index, pname, param);
// }
// static void glowGetVertexArrayIntegeri_vEXT(GPGETVERTEXARRAYINTEGERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint * param) {
// (*fnptr)(vaobj, index, pname, param);
// }
// static void glowGetVertexArrayIntegervEXT(GPGETVERTEXARRAYINTEGERVEXT fnptr, GLuint vaobj, GLenum pname, GLint * param) {
// (*fnptr)(vaobj, pname, param);
// }
// static void glowGetVertexArrayPointeri_vEXT(GPGETVERTEXARRAYPOINTERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, void ** param) {
// (*fnptr)(vaobj, index, pname, param);
// }
// static void glowGetVertexArrayPointervEXT(GPGETVERTEXARRAYPOINTERVEXT fnptr, GLuint vaobj, GLenum pname, void ** param) {
// (*fnptr)(vaobj, pname, param);
// }
// static void glowGetVertexArrayiv(GPGETVERTEXARRAYIV fnptr, GLuint vaobj, GLenum pname, GLint * param) {
// (*fnptr)(vaobj, pname, param);
// }
// static void glowGetVertexAttribIiv(GPGETVERTEXATTRIBIIV fnptr, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribIuiv(GPGETVERTEXATTRIBIUIV fnptr, GLuint index, GLenum pname, GLuint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribLdv(GPGETVERTEXATTRIBLDV fnptr, GLuint index, GLenum pname, GLdouble * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribLi64vNV(GPGETVERTEXATTRIBLI64VNV fnptr, GLuint index, GLenum pname, GLint64EXT * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribLui64vARB(GPGETVERTEXATTRIBLUI64VARB fnptr, GLuint index, GLenum pname, GLuint64EXT * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribLui64vNV(GPGETVERTEXATTRIBLUI64VNV fnptr, GLuint index, GLenum pname, GLuint64EXT * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribPointerv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint index, GLenum pname, void ** pointer) {
// (*fnptr)(index, pname, pointer);
// }
// static void glowGetVertexAttribPointerWithOffsetv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint index, GLenum pname, uintptr_t ** offset) {
// (*fnptr)(index, pname, (void **)(offset));
// }
// static void glowGetVertexAttribdv(GPGETVERTEXATTRIBDV fnptr, GLuint index, GLenum pname, GLdouble * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribfv(GPGETVERTEXATTRIBFV fnptr, GLuint index, GLenum pname, GLfloat * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribiv(GPGETVERTEXATTRIBIV fnptr, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(index, pname, params);
// }
// static GLVULKANPROCNV glowGetVkProcAddrNV(GPGETVKPROCADDRNV fnptr, const GLchar * name) {
// return (*fnptr)(name);
// }
// static void glowGetnCompressedTexImageARB(GPGETNCOMPRESSEDTEXIMAGEARB fnptr, GLenum target, GLint lod, GLsizei bufSize, void * img) {
// (*fnptr)(target, lod, bufSize, img);
// }
// static void glowGetnTexImageARB(GPGETNTEXIMAGEARB fnptr, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) {
// (*fnptr)(target, level, format, type, bufSize, img);
// }
// static void glowGetnUniformdvARB(GPGETNUNIFORMDVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLdouble * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformfv(GPGETNUNIFORMFV fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformfvARB(GPGETNUNIFORMFVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformfvKHR(GPGETNUNIFORMFVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformi64vARB(GPGETNUNIFORMI64VARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLint64 * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformiv(GPGETNUNIFORMIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformivARB(GPGETNUNIFORMIVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformivKHR(GPGETNUNIFORMIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformui64vARB(GPGETNUNIFORMUI64VARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint64 * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformuiv(GPGETNUNIFORMUIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformuivARB(GPGETNUNIFORMUIVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformuivKHR(GPGETNUNIFORMUIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowHint(GPHINT fnptr, GLenum target, GLenum mode) {
// (*fnptr)(target, mode);
// }
// static void glowIndexFormatNV(GPINDEXFORMATNV fnptr, GLenum type, GLsizei stride) {
// (*fnptr)(type, stride);
// }
// static void glowInsertEventMarkerEXT(GPINSERTEVENTMARKEREXT fnptr, GLsizei length, const GLchar * marker) {
// (*fnptr)(length, marker);
// }
// static void glowInterpolatePathsNV(GPINTERPOLATEPATHSNV fnptr, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) {
// (*fnptr)(resultPath, pathA, pathB, weight);
// }
// static void glowInvalidateBufferData(GPINVALIDATEBUFFERDATA fnptr, GLuint buffer) {
// (*fnptr)(buffer);
// }
// static void glowInvalidateBufferSubData(GPINVALIDATEBUFFERSUBDATA fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(buffer, offset, length);
// }
// static void glowInvalidateFramebuffer(GPINVALIDATEFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments) {
// (*fnptr)(target, numAttachments, attachments);
// }
// static void glowInvalidateNamedFramebufferData(GPINVALIDATENAMEDFRAMEBUFFERDATA fnptr, GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) {
// (*fnptr)(framebuffer, numAttachments, attachments);
// }
// static void glowInvalidateNamedFramebufferSubData(GPINVALIDATENAMEDFRAMEBUFFERSUBDATA fnptr, GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(framebuffer, numAttachments, attachments, x, y, width, height);
// }
// static void glowInvalidateSubFramebuffer(GPINVALIDATESUBFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, numAttachments, attachments, x, y, width, height);
// }
// static void glowInvalidateTexImage(GPINVALIDATETEXIMAGE fnptr, GLuint texture, GLint level) {
// (*fnptr)(texture, level);
// }
// static void glowInvalidateTexSubImage(GPINVALIDATETEXSUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth);
// }
// static GLboolean glowIsBuffer(GPISBUFFER fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static GLboolean glowIsBufferResidentNV(GPISBUFFERRESIDENTNV fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static GLboolean glowIsCommandListNV(GPISCOMMANDLISTNV fnptr, GLuint list) {
// return (*fnptr)(list);
// }
// static GLboolean glowIsEnabled(GPISENABLED fnptr, GLenum cap) {
// return (*fnptr)(cap);
// }
// static GLboolean glowIsEnabledIndexedEXT(GPISENABLEDINDEXEDEXT fnptr, GLenum target, GLuint index) {
// return (*fnptr)(target, index);
// }
// static GLboolean glowIsEnabledi(GPISENABLEDI fnptr, GLenum target, GLuint index) {
// return (*fnptr)(target, index);
// }
// static GLboolean glowIsFramebuffer(GPISFRAMEBUFFER fnptr, GLuint framebuffer) {
// return (*fnptr)(framebuffer);
// }
// static GLboolean glowIsImageHandleResidentARB(GPISIMAGEHANDLERESIDENTARB fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsImageHandleResidentNV(GPISIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsNamedBufferResidentNV(GPISNAMEDBUFFERRESIDENTNV fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static GLboolean glowIsNamedStringARB(GPISNAMEDSTRINGARB fnptr, GLint namelen, const GLchar * name) {
// return (*fnptr)(namelen, name);
// }
// static GLboolean glowIsPathNV(GPISPATHNV fnptr, GLuint path) {
// return (*fnptr)(path);
// }
// static GLboolean glowIsPointInFillPathNV(GPISPOINTINFILLPATHNV fnptr, GLuint path, GLuint mask, GLfloat x, GLfloat y) {
// return (*fnptr)(path, mask, x, y);
// }
// static GLboolean glowIsPointInStrokePathNV(GPISPOINTINSTROKEPATHNV fnptr, GLuint path, GLfloat x, GLfloat y) {
// return (*fnptr)(path, x, y);
// }
// static GLboolean glowIsProgram(GPISPROGRAM fnptr, GLuint program) {
// return (*fnptr)(program);
// }
// static GLboolean glowIsProgramPipeline(GPISPROGRAMPIPELINE fnptr, GLuint pipeline) {
// return (*fnptr)(pipeline);
// }
// static GLboolean glowIsProgramPipelineEXT(GPISPROGRAMPIPELINEEXT fnptr, GLuint pipeline) {
// return (*fnptr)(pipeline);
// }
// static GLboolean glowIsQuery(GPISQUERY fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsRenderbuffer(GPISRENDERBUFFER fnptr, GLuint renderbuffer) {
// return (*fnptr)(renderbuffer);
// }
// static GLboolean glowIsSampler(GPISSAMPLER fnptr, GLuint sampler) {
// return (*fnptr)(sampler);
// }
// static GLboolean glowIsShader(GPISSHADER fnptr, GLuint shader) {
// return (*fnptr)(shader);
// }
// static GLboolean glowIsStateNV(GPISSTATENV fnptr, GLuint state) {
// return (*fnptr)(state);
// }
// static GLboolean glowIsSync(GPISSYNC fnptr, GLsync sync) {
// return (*fnptr)(sync);
// }
// static GLboolean glowIsTexture(GPISTEXTURE fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static GLboolean glowIsTextureHandleResidentARB(GPISTEXTUREHANDLERESIDENTARB fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsTextureHandleResidentNV(GPISTEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsTransformFeedback(GPISTRANSFORMFEEDBACK fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsVertexArray(GPISVERTEXARRAY fnptr, GLuint array) {
// return (*fnptr)(array);
// }
// static void glowLabelObjectEXT(GPLABELOBJECTEXT fnptr, GLenum type, GLuint object, GLsizei length, const GLchar * label) {
// (*fnptr)(type, object, length, label);
// }
// static void glowLineWidth(GPLINEWIDTH fnptr, GLfloat width) {
// (*fnptr)(width);
// }
// static void glowLinkProgram(GPLINKPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowListDrawCommandsStatesClientNV(GPLISTDRAWCOMMANDSSTATESCLIENTNV fnptr, GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) {
// (*fnptr)(list, segment, indirects, sizes, states, fbos, count);
// }
// static void glowLogicOp(GPLOGICOP fnptr, GLenum opcode) {
// (*fnptr)(opcode);
// }
// static void glowMakeBufferNonResidentNV(GPMAKEBUFFERNONRESIDENTNV fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowMakeBufferResidentNV(GPMAKEBUFFERRESIDENTNV fnptr, GLenum target, GLenum access) {
// (*fnptr)(target, access);
// }
// static void glowMakeImageHandleNonResidentARB(GPMAKEIMAGEHANDLENONRESIDENTARB fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeImageHandleNonResidentNV(GPMAKEIMAGEHANDLENONRESIDENTNV fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeImageHandleResidentARB(GPMAKEIMAGEHANDLERESIDENTARB fnptr, GLuint64 handle, GLenum access) {
// (*fnptr)(handle, access);
// }
// static void glowMakeImageHandleResidentNV(GPMAKEIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle, GLenum access) {
// (*fnptr)(handle, access);
// }
// static void glowMakeNamedBufferNonResidentNV(GPMAKENAMEDBUFFERNONRESIDENTNV fnptr, GLuint buffer) {
// (*fnptr)(buffer);
// }
// static void glowMakeNamedBufferResidentNV(GPMAKENAMEDBUFFERRESIDENTNV fnptr, GLuint buffer, GLenum access) {
// (*fnptr)(buffer, access);
// }
// static void glowMakeTextureHandleNonResidentARB(GPMAKETEXTUREHANDLENONRESIDENTARB fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeTextureHandleNonResidentNV(GPMAKETEXTUREHANDLENONRESIDENTNV fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeTextureHandleResidentARB(GPMAKETEXTUREHANDLERESIDENTARB fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeTextureHandleResidentNV(GPMAKETEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void * glowMapBuffer(GPMAPBUFFER fnptr, GLenum target, GLenum access) {
// return (*fnptr)(target, access);
// }
// static void * glowMapBufferRange(GPMAPBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
// return (*fnptr)(target, offset, length, access);
// }
// static void * glowMapNamedBuffer(GPMAPNAMEDBUFFER fnptr, GLuint buffer, GLenum access) {
// return (*fnptr)(buffer, access);
// }
// static void * glowMapNamedBufferEXT(GPMAPNAMEDBUFFEREXT fnptr, GLuint buffer, GLenum access) {
// return (*fnptr)(buffer, access);
// }
// static void * glowMapNamedBufferRange(GPMAPNAMEDBUFFERRANGE fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
// return (*fnptr)(buffer, offset, length, access);
// }
// static void * glowMapNamedBufferRangeEXT(GPMAPNAMEDBUFFERRANGEEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
// return (*fnptr)(buffer, offset, length, access);
// }
// static void glowMatrixFrustumEXT(GPMATRIXFRUSTUMEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(mode, left, right, bottom, top, zNear, zFar);
// }
// static void glowMatrixLoad3x2fNV(GPMATRIXLOAD3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixLoad3x3fNV(GPMATRIXLOAD3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixLoadIdentityEXT(GPMATRIXLOADIDENTITYEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixLoadTranspose3x3fNV(GPMATRIXLOADTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixLoadTransposedEXT(GPMATRIXLOADTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixLoadTransposefEXT(GPMATRIXLOADTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixLoaddEXT(GPMATRIXLOADDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixLoadfEXT(GPMATRIXLOADFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMult3x2fNV(GPMATRIXMULT3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixMult3x3fNV(GPMATRIXMULT3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixMultTranspose3x3fNV(GPMATRIXMULTTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixMultTransposedEXT(GPMATRIXMULTTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMultTransposefEXT(GPMATRIXMULTTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMultdEXT(GPMATRIXMULTDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMultfEXT(GPMATRIXMULTFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixOrthoEXT(GPMATRIXORTHOEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(mode, left, right, bottom, top, zNear, zFar);
// }
// static void glowMatrixPopEXT(GPMATRIXPOPEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixPushEXT(GPMATRIXPUSHEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixRotatedEXT(GPMATRIXROTATEDEXT fnptr, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(mode, angle, x, y, z);
// }
// static void glowMatrixRotatefEXT(GPMATRIXROTATEFEXT fnptr, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(mode, angle, x, y, z);
// }
// static void glowMatrixScaledEXT(GPMATRIXSCALEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMatrixScalefEXT(GPMATRIXSCALEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMatrixTranslatedEXT(GPMATRIXTRANSLATEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMatrixTranslatefEXT(GPMATRIXTRANSLATEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMaxShaderCompilerThreadsARB(GPMAXSHADERCOMPILERTHREADSARB fnptr, GLuint count) {
// (*fnptr)(count);
// }
// static void glowMaxShaderCompilerThreadsKHR(GPMAXSHADERCOMPILERTHREADSKHR fnptr, GLuint count) {
// (*fnptr)(count);
// }
// static void glowMemoryBarrier(GPMEMORYBARRIER fnptr, GLbitfield barriers) {
// (*fnptr)(barriers);
// }
// static void glowMemoryBarrierByRegion(GPMEMORYBARRIERBYREGION fnptr, GLbitfield barriers) {
// (*fnptr)(barriers);
// }
// static void glowMinSampleShadingARB(GPMINSAMPLESHADINGARB fnptr, GLfloat value) {
// (*fnptr)(value);
// }
// static void glowMultiDrawArrays(GPMULTIDRAWARRAYS fnptr, GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) {
// (*fnptr)(mode, first, count, drawcount);
// }
// static void glowMultiDrawArraysIndirect(GPMULTIDRAWARRAYSINDIRECT fnptr, GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) {
// (*fnptr)(mode, indirect, drawcount, stride);
// }
// static void glowMultiDrawArraysIndirectBindlessCountNV(GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV fnptr, GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) {
// (*fnptr)(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
// }
// static void glowMultiDrawArraysIndirectBindlessNV(GPMULTIDRAWARRAYSINDIRECTBINDLESSNV fnptr, GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) {
// (*fnptr)(mode, indirect, drawCount, stride, vertexBufferCount);
// }
// static void glowMultiDrawArraysIndirectCountARB(GPMULTIDRAWARRAYSINDIRECTCOUNTARB fnptr, GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
// (*fnptr)(mode, indirect, drawcount, maxdrawcount, stride);
// }
// static void glowMultiDrawElements(GPMULTIDRAWELEMENTS fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) {
// (*fnptr)(mode, count, type, indices, drawcount);
// }
// static void glowMultiDrawElementsBaseVertex(GPMULTIDRAWELEMENTSBASEVERTEX fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) {
// (*fnptr)(mode, count, type, indices, drawcount, basevertex);
// }
// static void glowMultiDrawElementsIndirect(GPMULTIDRAWELEMENTSINDIRECT fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) {
// (*fnptr)(mode, type, indirect, drawcount, stride);
// }
// static void glowMultiDrawElementsIndirectBindlessCountNV(GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) {
// (*fnptr)(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
// }
// static void glowMultiDrawElementsIndirectBindlessNV(GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) {
// (*fnptr)(mode, type, indirect, drawCount, stride, vertexBufferCount);
// }
// static void glowMultiDrawElementsIndirectCountARB(GPMULTIDRAWELEMENTSINDIRECTCOUNTARB fnptr, GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
// (*fnptr)(mode, type, indirect, drawcount, maxdrawcount, stride);
// }
// static void glowMultiDrawMeshTasksIndirectCountEXT(GPMULTIDRAWMESHTASKSINDIRECTCOUNTEXT fnptr, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
// (*fnptr)(indirect, drawcount, maxdrawcount, stride);
// }
// static void glowMultiDrawMeshTasksIndirectCountNV(GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV fnptr, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
// (*fnptr)(indirect, drawcount, maxdrawcount, stride);
// }
// static void glowMultiDrawMeshTasksIndirectEXT(GPMULTIDRAWMESHTASKSINDIRECTEXT fnptr, GLintptr indirect, GLsizei drawcount, GLsizei stride) {
// (*fnptr)(indirect, drawcount, stride);
// }
// static void glowMultiDrawMeshTasksIndirectNV(GPMULTIDRAWMESHTASKSINDIRECTNV fnptr, GLintptr indirect, GLsizei drawcount, GLsizei stride) {
// (*fnptr)(indirect, drawcount, stride);
// }
// static void glowMultiTexBufferEXT(GPMULTITEXBUFFEREXT fnptr, GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(texunit, target, internalformat, buffer);
// }
// static void glowMultiTexCoordPointerEXT(GPMULTITEXCOORDPOINTEREXT fnptr, GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(texunit, size, type, stride, pointer);
// }
// static void glowMultiTexEnvfEXT(GPMULTITEXENVFEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(texunit, target, pname, param);
// }
// static void glowMultiTexEnvfvEXT(GPMULTITEXENVFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexEnviEXT(GPMULTITEXENVIEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(texunit, target, pname, param);
// }
// static void glowMultiTexEnvivEXT(GPMULTITEXENVIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexGendEXT(GPMULTITEXGENDEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLdouble param) {
// (*fnptr)(texunit, coord, pname, param);
// }
// static void glowMultiTexGendvEXT(GPMULTITEXGENDVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowMultiTexGenfEXT(GPMULTITEXGENFEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLfloat param) {
// (*fnptr)(texunit, coord, pname, param);
// }
// static void glowMultiTexGenfvEXT(GPMULTITEXGENFVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowMultiTexGeniEXT(GPMULTITEXGENIEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLint param) {
// (*fnptr)(texunit, coord, pname, param);
// }
// static void glowMultiTexGenivEXT(GPMULTITEXGENIVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, const GLint * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowMultiTexImage1DEXT(GPMULTITEXIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, internalformat, width, border, format, type, pixels);
// }
// static void glowMultiTexImage2DEXT(GPMULTITEXIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void glowMultiTexImage3DEXT(GPMULTITEXIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void glowMultiTexParameterIivEXT(GPMULTITEXPARAMETERIIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexParameterIuivEXT(GPMULTITEXPARAMETERIUIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLuint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexParameterfEXT(GPMULTITEXPARAMETERFEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(texunit, target, pname, param);
// }
// static void glowMultiTexParameterfvEXT(GPMULTITEXPARAMETERFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexParameteriEXT(GPMULTITEXPARAMETERIEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(texunit, target, pname, param);
// }
// static void glowMultiTexParameterivEXT(GPMULTITEXPARAMETERIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexRenderbufferEXT(GPMULTITEXRENDERBUFFEREXT fnptr, GLenum texunit, GLenum target, GLuint renderbuffer) {
// (*fnptr)(texunit, target, renderbuffer);
// }
// static void glowMultiTexSubImage1DEXT(GPMULTITEXSUBIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, xoffset, width, format, type, pixels);
// }
// static void glowMultiTexSubImage2DEXT(GPMULTITEXSUBIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowMultiTexSubImage3DEXT(GPMULTITEXSUBIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowNamedBufferAttachMemoryNV(GPNAMEDBUFFERATTACHMEMORYNV fnptr, GLuint buffer, GLuint memory, GLuint64 offset) {
// (*fnptr)(buffer, memory, offset);
// }
// static void glowNamedBufferData(GPNAMEDBUFFERDATA fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) {
// (*fnptr)(buffer, size, data, usage);
// }
// static void glowNamedBufferDataEXT(GPNAMEDBUFFERDATAEXT fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) {
// (*fnptr)(buffer, size, data, usage);
// }
// static void glowNamedBufferPageCommitmentARB(GPNAMEDBUFFERPAGECOMMITMENTARB fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) {
// (*fnptr)(buffer, offset, size, commit);
// }
// static void glowNamedBufferPageCommitmentEXT(GPNAMEDBUFFERPAGECOMMITMENTEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) {
// (*fnptr)(buffer, offset, size, commit);
// }
// static void glowNamedBufferPageCommitmentMemNV(GPNAMEDBUFFERPAGECOMMITMENTMEMNV fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) {
// (*fnptr)(buffer, offset, size, memory, memOffset, commit);
// }
// static void glowNamedBufferStorage(GPNAMEDBUFFERSTORAGE fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) {
// (*fnptr)(buffer, size, data, flags);
// }
// static void glowNamedBufferStorageEXT(GPNAMEDBUFFERSTORAGEEXT fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) {
// (*fnptr)(buffer, size, data, flags);
// }
// static void glowNamedBufferSubData(GPNAMEDBUFFERSUBDATA fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) {
// (*fnptr)(buffer, offset, size, data);
// }
// static void glowNamedBufferSubDataEXT(GPNAMEDBUFFERSUBDATAEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) {
// (*fnptr)(buffer, offset, size, data);
// }
// static void glowNamedCopyBufferSubDataEXT(GPNAMEDCOPYBUFFERSUBDATAEXT fnptr, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
// (*fnptr)(readBuffer, writeBuffer, readOffset, writeOffset, size);
// }
// static void glowNamedFramebufferDrawBuffer(GPNAMEDFRAMEBUFFERDRAWBUFFER fnptr, GLuint framebuffer, GLenum buf) {
// (*fnptr)(framebuffer, buf);
// }
// static void glowNamedFramebufferDrawBuffers(GPNAMEDFRAMEBUFFERDRAWBUFFERS fnptr, GLuint framebuffer, GLsizei n, const GLenum * bufs) {
// (*fnptr)(framebuffer, n, bufs);
// }
// static void glowNamedFramebufferParameteri(GPNAMEDFRAMEBUFFERPARAMETERI fnptr, GLuint framebuffer, GLenum pname, GLint param) {
// (*fnptr)(framebuffer, pname, param);
// }
// static void glowNamedFramebufferParameteriEXT(GPNAMEDFRAMEBUFFERPARAMETERIEXT fnptr, GLuint framebuffer, GLenum pname, GLint param) {
// (*fnptr)(framebuffer, pname, param);
// }
// static void glowNamedFramebufferReadBuffer(GPNAMEDFRAMEBUFFERREADBUFFER fnptr, GLuint framebuffer, GLenum src) {
// (*fnptr)(framebuffer, src);
// }
// static void glowNamedFramebufferRenderbuffer(GPNAMEDFRAMEBUFFERRENDERBUFFER fnptr, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
// (*fnptr)(framebuffer, attachment, renderbuffertarget, renderbuffer);
// }
// static void glowNamedFramebufferRenderbufferEXT(GPNAMEDFRAMEBUFFERRENDERBUFFEREXT fnptr, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
// (*fnptr)(framebuffer, attachment, renderbuffertarget, renderbuffer);
// }
// static void glowNamedFramebufferSampleLocationsfvARB(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB fnptr, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(framebuffer, start, count, v);
// }
// static void glowNamedFramebufferSampleLocationsfvNV(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(framebuffer, start, count, v);
// }
// static void glowNamedFramebufferTexture(GPNAMEDFRAMEBUFFERTEXTURE fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(framebuffer, attachment, texture, level);
// }
// static void glowNamedFramebufferTexture1DEXT(GPNAMEDFRAMEBUFFERTEXTURE1DEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(framebuffer, attachment, textarget, texture, level);
// }
// static void glowNamedFramebufferTexture2DEXT(GPNAMEDFRAMEBUFFERTEXTURE2DEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(framebuffer, attachment, textarget, texture, level);
// }
// static void glowNamedFramebufferTexture3DEXT(GPNAMEDFRAMEBUFFERTEXTURE3DEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
// (*fnptr)(framebuffer, attachment, textarget, texture, level, zoffset);
// }
// static void glowNamedFramebufferTextureEXT(GPNAMEDFRAMEBUFFERTEXTUREEXT fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(framebuffer, attachment, texture, level);
// }
// static void glowNamedFramebufferTextureFaceEXT(GPNAMEDFRAMEBUFFERTEXTUREFACEEXT fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) {
// (*fnptr)(framebuffer, attachment, texture, level, face);
// }
// static void glowNamedFramebufferTextureLayer(GPNAMEDFRAMEBUFFERTEXTURELAYER fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(framebuffer, attachment, texture, level, layer);
// }
// static void glowNamedFramebufferTextureLayerEXT(GPNAMEDFRAMEBUFFERTEXTURELAYEREXT fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(framebuffer, attachment, texture, level, layer);
// }
// static void glowNamedFramebufferTextureMultiviewOVR(GPNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVR fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) {
// (*fnptr)(framebuffer, attachment, texture, level, baseViewIndex, numViews);
// }
// static void glowNamedProgramLocalParameter4dEXT(GPNAMEDPROGRAMLOCALPARAMETER4DEXT fnptr, GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(program, target, index, x, y, z, w);
// }
// static void glowNamedProgramLocalParameter4dvEXT(GPNAMEDPROGRAMLOCALPARAMETER4DVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLdouble * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowNamedProgramLocalParameter4fEXT(GPNAMEDPROGRAMLOCALPARAMETER4FEXT fnptr, GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(program, target, index, x, y, z, w);
// }
// static void glowNamedProgramLocalParameter4fvEXT(GPNAMEDPROGRAMLOCALPARAMETER4FVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLfloat * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowNamedProgramLocalParameterI4iEXT(GPNAMEDPROGRAMLOCALPARAMETERI4IEXT fnptr, GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(program, target, index, x, y, z, w);
// }
// static void glowNamedProgramLocalParameterI4ivEXT(GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLint * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowNamedProgramLocalParameterI4uiEXT(GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT fnptr, GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
// (*fnptr)(program, target, index, x, y, z, w);
// }
// static void glowNamedProgramLocalParameterI4uivEXT(GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLuint * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowNamedProgramLocalParameters4fvEXT(GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT fnptr, GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {
// (*fnptr)(program, target, index, count, params);
// }
// static void glowNamedProgramLocalParametersI4ivEXT(GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT fnptr, GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) {
// (*fnptr)(program, target, index, count, params);
// }
// static void glowNamedProgramLocalParametersI4uivEXT(GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT fnptr, GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) {
// (*fnptr)(program, target, index, count, params);
// }
// static void glowNamedProgramStringEXT(GPNAMEDPROGRAMSTRINGEXT fnptr, GLuint program, GLenum target, GLenum format, GLsizei len, const void * string) {
// (*fnptr)(program, target, format, len, string);
// }
// static void glowNamedRenderbufferStorage(GPNAMEDRENDERBUFFERSTORAGE fnptr, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, internalformat, width, height);
// }
// static void glowNamedRenderbufferStorageEXT(GPNAMEDRENDERBUFFERSTORAGEEXT fnptr, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, internalformat, width, height);
// }
// static void glowNamedRenderbufferStorageMultisample(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, samples, internalformat, width, height);
// }
// static void glowNamedRenderbufferStorageMultisampleAdvancedAMD(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD fnptr, GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, samples, storageSamples, internalformat, width, height);
// }
// static void glowNamedRenderbufferStorageMultisampleCoverageEXT(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT fnptr, GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);
// }
// static void glowNamedRenderbufferStorageMultisampleEXT(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT fnptr, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, samples, internalformat, width, height);
// }
// static void glowNamedStringARB(GPNAMEDSTRINGARB fnptr, GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) {
// (*fnptr)(type, namelen, name, stringlen, string);
// }
// static void glowNormalFormatNV(GPNORMALFORMATNV fnptr, GLenum type, GLsizei stride) {
// (*fnptr)(type, stride);
// }
// static void glowObjectLabel(GPOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
// (*fnptr)(identifier, name, length, label);
// }
// static void glowObjectLabelKHR(GPOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
// (*fnptr)(identifier, name, length, label);
// }
// static void glowObjectPtrLabel(GPOBJECTPTRLABEL fnptr, const void * ptr, GLsizei length, const GLchar * label) {
// (*fnptr)(ptr, length, label);
// }
// static void glowObjectPtrLabelKHR(GPOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei length, const GLchar * label) {
// (*fnptr)(ptr, length, label);
// }
// static void glowPatchParameterfv(GPPATCHPARAMETERFV fnptr, GLenum pname, const GLfloat * values) {
// (*fnptr)(pname, values);
// }
// static void glowPatchParameteri(GPPATCHPARAMETERI fnptr, GLenum pname, GLint value) {
// (*fnptr)(pname, value);
// }
// static void glowPathCommandsNV(GPPATHCOMMANDSNV fnptr, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, numCommands, commands, numCoords, coordType, coords);
// }
// static void glowPathCoordsNV(GPPATHCOORDSNV fnptr, GLuint path, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, numCoords, coordType, coords);
// }
// static void glowPathCoverDepthFuncNV(GPPATHCOVERDEPTHFUNCNV fnptr, GLenum func) {
// (*fnptr)(func);
// }
// static void glowPathDashArrayNV(GPPATHDASHARRAYNV fnptr, GLuint path, GLsizei dashCount, const GLfloat * dashArray) {
// (*fnptr)(path, dashCount, dashArray);
// }
// static GLenum glowPathGlyphIndexArrayNV(GPPATHGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// return (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
// }
// static GLenum glowPathGlyphIndexRangeNV(GPPATHGLYPHINDEXRANGENV fnptr, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount) {
// return (*fnptr)(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount);
// }
// static void glowPathGlyphRangeNV(GPPATHGLYPHRANGENV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale);
// }
// static void glowPathGlyphsNV(GPPATHGLYPHSNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale);
// }
// static GLenum glowPathMemoryGlyphIndexArrayNV(GPPATHMEMORYGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// return (*fnptr)(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
// }
// static void glowPathParameterfNV(GPPATHPARAMETERFNV fnptr, GLuint path, GLenum pname, GLfloat value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathParameterfvNV(GPPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, const GLfloat * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathParameteriNV(GPPATHPARAMETERINV fnptr, GLuint path, GLenum pname, GLint value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathParameterivNV(GPPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, const GLint * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathStencilDepthOffsetNV(GPPATHSTENCILDEPTHOFFSETNV fnptr, GLfloat factor, GLfloat units) {
// (*fnptr)(factor, units);
// }
// static void glowPathStencilFuncNV(GPPATHSTENCILFUNCNV fnptr, GLenum func, GLint ref, GLuint mask) {
// (*fnptr)(func, ref, mask);
// }
// static void glowPathStringNV(GPPATHSTRINGNV fnptr, GLuint path, GLenum format, GLsizei length, const void * pathString) {
// (*fnptr)(path, format, length, pathString);
// }
// static void glowPathSubCommandsNV(GPPATHSUBCOMMANDSNV fnptr, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords);
// }
// static void glowPathSubCoordsNV(GPPATHSUBCOORDSNV fnptr, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, coordStart, numCoords, coordType, coords);
// }
// static void glowPauseTransformFeedback(GPPAUSETRANSFORMFEEDBACK fnptr) {
// (*fnptr)();
// }
// static void glowPixelStoref(GPPIXELSTOREF fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPixelStorei(GPPIXELSTOREI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static GLboolean glowPointAlongPathNV(GPPOINTALONGPATHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) {
// return (*fnptr)(path, startSegment, numSegments, distance, x, y, tangentX, tangentY);
// }
// static void glowPointParameterf(GPPOINTPARAMETERF fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPointParameterfv(GPPOINTPARAMETERFV fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowPointParameteri(GPPOINTPARAMETERI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowPointParameteriv(GPPOINTPARAMETERIV fnptr, GLenum pname, const GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowPointSize(GPPOINTSIZE fnptr, GLfloat size) {
// (*fnptr)(size);
// }
// static void glowPolygonMode(GPPOLYGONMODE fnptr, GLenum face, GLenum mode) {
// (*fnptr)(face, mode);
// }
// static void glowPolygonOffset(GPPOLYGONOFFSET fnptr, GLfloat factor, GLfloat units) {
// (*fnptr)(factor, units);
// }
// static void glowPolygonOffsetClamp(GPPOLYGONOFFSETCLAMP fnptr, GLfloat factor, GLfloat units, GLfloat clamp) {
// (*fnptr)(factor, units, clamp);
// }
// static void glowPolygonOffsetClampEXT(GPPOLYGONOFFSETCLAMPEXT fnptr, GLfloat factor, GLfloat units, GLfloat clamp) {
// (*fnptr)(factor, units, clamp);
// }
// static void glowPopDebugGroup(GPPOPDEBUGGROUP fnptr) {
// (*fnptr)();
// }
// static void glowPopDebugGroupKHR(GPPOPDEBUGGROUPKHR fnptr) {
// (*fnptr)();
// }
// static void glowPopGroupMarkerEXT(GPPOPGROUPMARKEREXT fnptr) {
// (*fnptr)();
// }
// static void glowPrimitiveBoundingBoxARB(GPPRIMITIVEBOUNDINGBOXARB fnptr, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
// (*fnptr)(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
// }
// static void glowPrimitiveRestartIndex(GPPRIMITIVERESTARTINDEX fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowProgramBinary(GPPROGRAMBINARY fnptr, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
// (*fnptr)(program, binaryFormat, binary, length);
// }
// static void glowProgramParameteri(GPPROGRAMPARAMETERI fnptr, GLuint program, GLenum pname, GLint value) {
// (*fnptr)(program, pname, value);
// }
// static void glowProgramParameteriARB(GPPROGRAMPARAMETERIARB fnptr, GLuint program, GLenum pname, GLint value) {
// (*fnptr)(program, pname, value);
// }
// static void glowProgramParameteriEXT(GPPROGRAMPARAMETERIEXT fnptr, GLuint program, GLenum pname, GLint value) {
// (*fnptr)(program, pname, value);
// }
// static void glowProgramPathFragmentInputGenNV(GPPROGRAMPATHFRAGMENTINPUTGENNV fnptr, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs) {
// (*fnptr)(program, location, genMode, components, coeffs);
// }
// static void glowProgramUniform1d(GPPROGRAMUNIFORM1D fnptr, GLuint program, GLint location, GLdouble v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1dEXT(GPPROGRAMUNIFORM1DEXT fnptr, GLuint program, GLint location, GLdouble x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1dv(GPPROGRAMUNIFORM1DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1dvEXT(GPPROGRAMUNIFORM1DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1f(GPPROGRAMUNIFORM1F fnptr, GLuint program, GLint location, GLfloat v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1fEXT(GPPROGRAMUNIFORM1FEXT fnptr, GLuint program, GLint location, GLfloat v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1fv(GPPROGRAMUNIFORM1FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1fvEXT(GPPROGRAMUNIFORM1FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1i(GPPROGRAMUNIFORM1I fnptr, GLuint program, GLint location, GLint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1i64ARB(GPPROGRAMUNIFORM1I64ARB fnptr, GLuint program, GLint location, GLint64 x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1i64NV(GPPROGRAMUNIFORM1I64NV fnptr, GLuint program, GLint location, GLint64EXT x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1i64vARB(GPPROGRAMUNIFORM1I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1i64vNV(GPPROGRAMUNIFORM1I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1iEXT(GPPROGRAMUNIFORM1IEXT fnptr, GLuint program, GLint location, GLint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1iv(GPPROGRAMUNIFORM1IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1ivEXT(GPPROGRAMUNIFORM1IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1ui(GPPROGRAMUNIFORM1UI fnptr, GLuint program, GLint location, GLuint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1ui64ARB(GPPROGRAMUNIFORM1UI64ARB fnptr, GLuint program, GLint location, GLuint64 x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1ui64NV(GPPROGRAMUNIFORM1UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1ui64vARB(GPPROGRAMUNIFORM1UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1ui64vNV(GPPROGRAMUNIFORM1UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1uiEXT(GPPROGRAMUNIFORM1UIEXT fnptr, GLuint program, GLint location, GLuint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1uiv(GPPROGRAMUNIFORM1UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1uivEXT(GPPROGRAMUNIFORM1UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2d(GPPROGRAMUNIFORM2D fnptr, GLuint program, GLint location, GLdouble v0, GLdouble v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2dEXT(GPPROGRAMUNIFORM2DEXT fnptr, GLuint program, GLint location, GLdouble x, GLdouble y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2dv(GPPROGRAMUNIFORM2DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2dvEXT(GPPROGRAMUNIFORM2DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2f(GPPROGRAMUNIFORM2F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2fEXT(GPPROGRAMUNIFORM2FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2fv(GPPROGRAMUNIFORM2FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2fvEXT(GPPROGRAMUNIFORM2FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2i(GPPROGRAMUNIFORM2I fnptr, GLuint program, GLint location, GLint v0, GLint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2i64ARB(GPPROGRAMUNIFORM2I64ARB fnptr, GLuint program, GLint location, GLint64 x, GLint64 y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2i64NV(GPPROGRAMUNIFORM2I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2i64vARB(GPPROGRAMUNIFORM2I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2i64vNV(GPPROGRAMUNIFORM2I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2iEXT(GPPROGRAMUNIFORM2IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2iv(GPPROGRAMUNIFORM2IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2ivEXT(GPPROGRAMUNIFORM2IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2ui(GPPROGRAMUNIFORM2UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2ui64ARB(GPPROGRAMUNIFORM2UI64ARB fnptr, GLuint program, GLint location, GLuint64 x, GLuint64 y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2ui64NV(GPPROGRAMUNIFORM2UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2ui64vARB(GPPROGRAMUNIFORM2UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2ui64vNV(GPPROGRAMUNIFORM2UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2uiEXT(GPPROGRAMUNIFORM2UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2uiv(GPPROGRAMUNIFORM2UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2uivEXT(GPPROGRAMUNIFORM2UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3d(GPPROGRAMUNIFORM3D fnptr, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3dEXT(GPPROGRAMUNIFORM3DEXT fnptr, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3dv(GPPROGRAMUNIFORM3DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3dvEXT(GPPROGRAMUNIFORM3DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3f(GPPROGRAMUNIFORM3F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3fEXT(GPPROGRAMUNIFORM3FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3fv(GPPROGRAMUNIFORM3FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3fvEXT(GPPROGRAMUNIFORM3FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3i(GPPROGRAMUNIFORM3I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3i64ARB(GPPROGRAMUNIFORM3I64ARB fnptr, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3i64NV(GPPROGRAMUNIFORM3I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3i64vARB(GPPROGRAMUNIFORM3I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3i64vNV(GPPROGRAMUNIFORM3I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3iEXT(GPPROGRAMUNIFORM3IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3iv(GPPROGRAMUNIFORM3IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3ivEXT(GPPROGRAMUNIFORM3IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3ui(GPPROGRAMUNIFORM3UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3ui64ARB(GPPROGRAMUNIFORM3UI64ARB fnptr, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3ui64NV(GPPROGRAMUNIFORM3UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3ui64vARB(GPPROGRAMUNIFORM3UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3ui64vNV(GPPROGRAMUNIFORM3UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3uiEXT(GPPROGRAMUNIFORM3UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3uiv(GPPROGRAMUNIFORM3UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3uivEXT(GPPROGRAMUNIFORM3UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4d(GPPROGRAMUNIFORM4D fnptr, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4dEXT(GPPROGRAMUNIFORM4DEXT fnptr, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4dv(GPPROGRAMUNIFORM4DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4dvEXT(GPPROGRAMUNIFORM4DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4f(GPPROGRAMUNIFORM4F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4fEXT(GPPROGRAMUNIFORM4FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4fv(GPPROGRAMUNIFORM4FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4fvEXT(GPPROGRAMUNIFORM4FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4i(GPPROGRAMUNIFORM4I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4i64ARB(GPPROGRAMUNIFORM4I64ARB fnptr, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4i64NV(GPPROGRAMUNIFORM4I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4i64vARB(GPPROGRAMUNIFORM4I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4i64vNV(GPPROGRAMUNIFORM4I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4iEXT(GPPROGRAMUNIFORM4IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4iv(GPPROGRAMUNIFORM4IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4ivEXT(GPPROGRAMUNIFORM4IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4ui(GPPROGRAMUNIFORM4UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4ui64ARB(GPPROGRAMUNIFORM4UI64ARB fnptr, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4ui64NV(GPPROGRAMUNIFORM4UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4ui64vARB(GPPROGRAMUNIFORM4UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4ui64vNV(GPPROGRAMUNIFORM4UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4uiEXT(GPPROGRAMUNIFORM4UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4uiv(GPPROGRAMUNIFORM4UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4uivEXT(GPPROGRAMUNIFORM4UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniformHandleui64ARB(GPPROGRAMUNIFORMHANDLEUI64ARB fnptr, GLuint program, GLint location, GLuint64 value) {
// (*fnptr)(program, location, value);
// }
// static void glowProgramUniformHandleui64NV(GPPROGRAMUNIFORMHANDLEUI64NV fnptr, GLuint program, GLint location, GLuint64 value) {
// (*fnptr)(program, location, value);
// }
// static void glowProgramUniformHandleui64vARB(GPPROGRAMUNIFORMHANDLEUI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) {
// (*fnptr)(program, location, count, values);
// }
// static void glowProgramUniformHandleui64vNV(GPPROGRAMUNIFORMHANDLEUI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) {
// (*fnptr)(program, location, count, values);
// }
// static void glowProgramUniformMatrix2dv(GPPROGRAMUNIFORMMATRIX2DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2dvEXT(GPPROGRAMUNIFORMMATRIX2DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2fv(GPPROGRAMUNIFORMMATRIX2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2fvEXT(GPPROGRAMUNIFORMMATRIX2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3dv(GPPROGRAMUNIFORMMATRIX2X3DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3dvEXT(GPPROGRAMUNIFORMMATRIX2X3DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3fv(GPPROGRAMUNIFORMMATRIX2X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3fvEXT(GPPROGRAMUNIFORMMATRIX2X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4dv(GPPROGRAMUNIFORMMATRIX2X4DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4dvEXT(GPPROGRAMUNIFORMMATRIX2X4DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4fv(GPPROGRAMUNIFORMMATRIX2X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4fvEXT(GPPROGRAMUNIFORMMATRIX2X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3dv(GPPROGRAMUNIFORMMATRIX3DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3dvEXT(GPPROGRAMUNIFORMMATRIX3DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3fv(GPPROGRAMUNIFORMMATRIX3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3fvEXT(GPPROGRAMUNIFORMMATRIX3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2dv(GPPROGRAMUNIFORMMATRIX3X2DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2dvEXT(GPPROGRAMUNIFORMMATRIX3X2DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2fv(GPPROGRAMUNIFORMMATRIX3X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2fvEXT(GPPROGRAMUNIFORMMATRIX3X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4dv(GPPROGRAMUNIFORMMATRIX3X4DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4dvEXT(GPPROGRAMUNIFORMMATRIX3X4DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4fv(GPPROGRAMUNIFORMMATRIX3X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4fvEXT(GPPROGRAMUNIFORMMATRIX3X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4dv(GPPROGRAMUNIFORMMATRIX4DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4dvEXT(GPPROGRAMUNIFORMMATRIX4DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4fv(GPPROGRAMUNIFORMMATRIX4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4fvEXT(GPPROGRAMUNIFORMMATRIX4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2dv(GPPROGRAMUNIFORMMATRIX4X2DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2dvEXT(GPPROGRAMUNIFORMMATRIX4X2DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2fv(GPPROGRAMUNIFORMMATRIX4X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2fvEXT(GPPROGRAMUNIFORMMATRIX4X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3dv(GPPROGRAMUNIFORMMATRIX4X3DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3dvEXT(GPPROGRAMUNIFORMMATRIX4X3DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3fv(GPPROGRAMUNIFORMMATRIX4X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3fvEXT(GPPROGRAMUNIFORMMATRIX4X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformui64NV(GPPROGRAMUNIFORMUI64NV fnptr, GLuint program, GLint location, GLuint64EXT value) {
// (*fnptr)(program, location, value);
// }
// static void glowProgramUniformui64vNV(GPPROGRAMUNIFORMUI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProvokingVertex(GPPROVOKINGVERTEX fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowPushClientAttribDefaultEXT(GPPUSHCLIENTATTRIBDEFAULTEXT fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static void glowPushDebugGroup(GPPUSHDEBUGGROUP fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) {
// (*fnptr)(source, id, length, message);
// }
// static void glowPushDebugGroupKHR(GPPUSHDEBUGGROUPKHR fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) {
// (*fnptr)(source, id, length, message);
// }
// static void glowPushGroupMarkerEXT(GPPUSHGROUPMARKEREXT fnptr, GLsizei length, const GLchar * marker) {
// (*fnptr)(length, marker);
// }
// static void glowQueryCounter(GPQUERYCOUNTER fnptr, GLuint id, GLenum target) {
// (*fnptr)(id, target);
// }
// static void glowRasterSamplesEXT(GPRASTERSAMPLESEXT fnptr, GLuint samples, GLboolean fixedsamplelocations) {
// (*fnptr)(samples, fixedsamplelocations);
// }
// static void glowReadBuffer(GPREADBUFFER fnptr, GLenum src) {
// (*fnptr)(src);
// }
// static void glowReadPixels(GPREADPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
// (*fnptr)(x, y, width, height, format, type, pixels);
// }
// static void glowReadnPixels(GPREADNPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
// (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void glowReadnPixelsARB(GPREADNPIXELSARB fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
// (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void glowReadnPixelsKHR(GPREADNPIXELSKHR fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
// (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void glowReleaseShaderCompiler(GPRELEASESHADERCOMPILER fnptr) {
// (*fnptr)();
// }
// static void glowRenderbufferStorage(GPRENDERBUFFERSTORAGE fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisample(GPRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleAdvancedAMD(GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD fnptr, GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, storageSamples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleCoverageNV(GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV fnptr, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, coverageSamples, colorSamples, internalformat, width, height);
// }
// static void glowResetMemoryObjectParameterNV(GPRESETMEMORYOBJECTPARAMETERNV fnptr, GLuint memory, GLenum pname) {
// (*fnptr)(memory, pname);
// }
// static void glowResolveDepthValuesNV(GPRESOLVEDEPTHVALUESNV fnptr) {
// (*fnptr)();
// }
// static void glowResumeTransformFeedback(GPRESUMETRANSFORMFEEDBACK fnptr) {
// (*fnptr)();
// }
// static void glowSampleCoverage(GPSAMPLECOVERAGE fnptr, GLfloat value, GLboolean invert) {
// (*fnptr)(value, invert);
// }
// static void glowSampleMaski(GPSAMPLEMASKI fnptr, GLuint maskNumber, GLbitfield mask) {
// (*fnptr)(maskNumber, mask);
// }
// static void glowSamplerParameterIiv(GPSAMPLERPARAMETERIIV fnptr, GLuint sampler, GLenum pname, const GLint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterIuiv(GPSAMPLERPARAMETERIUIV fnptr, GLuint sampler, GLenum pname, const GLuint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterf(GPSAMPLERPARAMETERF fnptr, GLuint sampler, GLenum pname, GLfloat param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterfv(GPSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, const GLfloat * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameteri(GPSAMPLERPARAMETERI fnptr, GLuint sampler, GLenum pname, GLint param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameteriv(GPSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, const GLint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowScissor(GPSCISSOR fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(x, y, width, height);
// }
// static void glowScissorArrayv(GPSCISSORARRAYV fnptr, GLuint first, GLsizei count, const GLint * v) {
// (*fnptr)(first, count, v);
// }
// static void glowScissorExclusiveArrayvNV(GPSCISSOREXCLUSIVEARRAYVNV fnptr, GLuint first, GLsizei count, const GLint * v) {
// (*fnptr)(first, count, v);
// }
// static void glowScissorExclusiveNV(GPSCISSOREXCLUSIVENV fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(x, y, width, height);
// }
// static void glowScissorIndexed(GPSCISSORINDEXED fnptr, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
// (*fnptr)(index, left, bottom, width, height);
// }
// static void glowScissorIndexedv(GPSCISSORINDEXEDV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowSecondaryColorFormatNV(GPSECONDARYCOLORFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(size, type, stride);
// }
// static void glowSelectPerfMonitorCountersAMD(GPSELECTPERFMONITORCOUNTERSAMD fnptr, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
// (*fnptr)(monitor, enable, group, numCounters, counterList);
// }
// static void glowShaderBinary(GPSHADERBINARY fnptr, GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length) {
// (*fnptr)(count, shaders, binaryFormat, binary, length);
// }
// static void glowShaderSource(GPSHADERSOURCE fnptr, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
// (*fnptr)(shader, count, string, length);
// }
// static void glowShaderStorageBlockBinding(GPSHADERSTORAGEBLOCKBINDING fnptr, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) {
// (*fnptr)(program, storageBlockIndex, storageBlockBinding);
// }
// static void glowShadingRateCombinerOpsEXT(GPSHADINGRATECOMBINEROPSEXT fnptr, GLenum combinerOp0, GLenum combinerOp1) {
// (*fnptr)(combinerOp0, combinerOp1);
// }
// static void glowShadingRateEXT(GPSHADINGRATEEXT fnptr, GLenum rate) {
// (*fnptr)(rate);
// }
// static void glowShadingRateImageBarrierNV(GPSHADINGRATEIMAGEBARRIERNV fnptr, GLboolean synchronize) {
// (*fnptr)(synchronize);
// }
// static void glowShadingRateImagePaletteNV(GPSHADINGRATEIMAGEPALETTENV fnptr, GLuint viewport, GLuint first, GLsizei count, const GLenum * rates) {
// (*fnptr)(viewport, first, count, rates);
// }
// static void glowShadingRateSampleOrderCustomNV(GPSHADINGRATESAMPLEORDERCUSTOMNV fnptr, GLenum rate, GLuint samples, const GLint * locations) {
// (*fnptr)(rate, samples, locations);
// }
// static void glowShadingRateSampleOrderNV(GPSHADINGRATESAMPLEORDERNV fnptr, GLenum order) {
// (*fnptr)(order);
// }
// static void glowSignalVkFenceNV(GPSIGNALVKFENCENV fnptr, GLuint64 vkFence) {
// (*fnptr)(vkFence);
// }
// static void glowSignalVkSemaphoreNV(GPSIGNALVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) {
// (*fnptr)(vkSemaphore);
// }
// static void glowSpecializeShaderARB(GPSPECIALIZESHADERARB fnptr, GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) {
// (*fnptr)(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
// }
// static void glowStateCaptureNV(GPSTATECAPTURENV fnptr, GLuint state, GLenum mode) {
// (*fnptr)(state, mode);
// }
// static void glowStencilFillPathInstancedNV(GPSTENCILFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);
// }
// static void glowStencilFillPathNV(GPSTENCILFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask) {
// (*fnptr)(path, fillMode, mask);
// }
// static void glowStencilFunc(GPSTENCILFUNC fnptr, GLenum func, GLint ref, GLuint mask) {
// (*fnptr)(func, ref, mask);
// }
// static void glowStencilFuncSeparate(GPSTENCILFUNCSEPARATE fnptr, GLenum face, GLenum func, GLint ref, GLuint mask) {
// (*fnptr)(face, func, ref, mask);
// }
// static void glowStencilMask(GPSTENCILMASK fnptr, GLuint mask) {
// (*fnptr)(mask);
// }
// static void glowStencilMaskSeparate(GPSTENCILMASKSEPARATE fnptr, GLenum face, GLuint mask) {
// (*fnptr)(face, mask);
// }
// static void glowStencilOp(GPSTENCILOP fnptr, GLenum fail, GLenum zfail, GLenum zpass) {
// (*fnptr)(fail, zfail, zpass);
// }
// static void glowStencilOpSeparate(GPSTENCILOPSEPARATE fnptr, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
// (*fnptr)(face, sfail, dpfail, dppass);
// }
// static void glowStencilStrokePathInstancedNV(GPSTENCILSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);
// }
// static void glowStencilStrokePathNV(GPSTENCILSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask) {
// (*fnptr)(path, reference, mask);
// }
// static void glowStencilThenCoverFillPathInstancedNV(GPSTENCILTHENCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues);
// }
// static void glowStencilThenCoverFillPathNV(GPSTENCILTHENCOVERFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) {
// (*fnptr)(path, fillMode, mask, coverMode);
// }
// static void glowStencilThenCoverStrokePathInstancedNV(GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues);
// }
// static void glowStencilThenCoverStrokePathNV(GPSTENCILTHENCOVERSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask, GLenum coverMode) {
// (*fnptr)(path, reference, mask, coverMode);
// }
// static void glowSubpixelPrecisionBiasNV(GPSUBPIXELPRECISIONBIASNV fnptr, GLuint xbits, GLuint ybits) {
// (*fnptr)(xbits, ybits);
// }
// static void glowTexAttachMemoryNV(GPTEXATTACHMEMORYNV fnptr, GLenum target, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, memory, offset);
// }
// static void glowTexBuffer(GPTEXBUFFER fnptr, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(target, internalformat, buffer);
// }
// static void glowTexBufferARB(GPTEXBUFFERARB fnptr, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(target, internalformat, buffer);
// }
// static void glowTexBufferRange(GPTEXBUFFERRANGE fnptr, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, internalformat, buffer, offset, size);
// }
// static void glowTexCoordFormatNV(GPTEXCOORDFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(size, type, stride);
// }
// static void glowTexImage1D(GPTEXIMAGE1D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, border, format, type, pixels);
// }
// static void glowTexImage2D(GPTEXIMAGE2D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void glowTexImage2DMultisample(GPTEXIMAGE2DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void glowTexImage3D(GPTEXIMAGE3D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void glowTexImage3DMultisample(GPTEXIMAGE3DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void glowTexPageCommitmentARB(GPTEXPAGECOMMITMENTARB fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, commit);
// }
// static void glowTexPageCommitmentMemNV(GPTEXPAGECOMMITMENTMEMNV fnptr, GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) {
// (*fnptr)(target, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit);
// }
// static void glowTexParameterIiv(GPTEXPARAMETERIIV fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameterIuiv(GPTEXPARAMETERIUIV fnptr, GLenum target, GLenum pname, const GLuint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameterf(GPTEXPARAMETERF fnptr, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexParameterfv(GPTEXPARAMETERFV fnptr, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameteri(GPTEXPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexParameteriv(GPTEXPARAMETERIV fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexStorage1D(GPTEXSTORAGE1D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
// (*fnptr)(target, levels, internalformat, width);
// }
// static void glowTexStorage1DEXT(GPTEXSTORAGE1DEXT fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
// (*fnptr)(target, levels, internalformat, width);
// }
// static void glowTexStorage2D(GPTEXSTORAGE2D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, levels, internalformat, width, height);
// }
// static void glowTexStorage2DEXT(GPTEXSTORAGE2DEXT fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, levels, internalformat, width, height);
// }
// static void glowTexStorage2DMultisample(GPTEXSTORAGE2DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void glowTexStorage3D(GPTEXSTORAGE3D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(target, levels, internalformat, width, height, depth);
// }
// static void glowTexStorage3DEXT(GPTEXSTORAGE3DEXT fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(target, levels, internalformat, width, height, depth);
// }
// static void glowTexStorage3DMultisample(GPTEXSTORAGE3DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void glowTexSubImage1D(GPTEXSUBIMAGE1D fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, width, format, type, pixels);
// }
// static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowTexSubImage3D(GPTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowTextureAttachMemoryNV(GPTEXTUREATTACHMEMORYNV fnptr, GLuint texture, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, memory, offset);
// }
// static void glowTextureBarrier(GPTEXTUREBARRIER fnptr) {
// (*fnptr)();
// }
// static void glowTextureBarrierNV(GPTEXTUREBARRIERNV fnptr) {
// (*fnptr)();
// }
// static void glowTextureBuffer(GPTEXTUREBUFFER fnptr, GLuint texture, GLenum internalformat, GLuint buffer) {
// (*fnptr)(texture, internalformat, buffer);
// }
// static void glowTextureBufferEXT(GPTEXTUREBUFFEREXT fnptr, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(texture, target, internalformat, buffer);
// }
// static void glowTextureBufferRange(GPTEXTUREBUFFERRANGE fnptr, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(texture, internalformat, buffer, offset, size);
// }
// static void glowTextureBufferRangeEXT(GPTEXTUREBUFFERRANGEEXT fnptr, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(texture, target, internalformat, buffer, offset, size);
// }
// static void glowTextureImage1DEXT(GPTEXTUREIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, internalformat, width, border, format, type, pixels);
// }
// static void glowTextureImage2DEXT(GPTEXTUREIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void glowTextureImage3DEXT(GPTEXTUREIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void glowTexturePageCommitmentEXT(GPTEXTUREPAGECOMMITMENTEXT fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit);
// }
// static void glowTexturePageCommitmentMemNV(GPTEXTUREPAGECOMMITMENTMEMNV fnptr, GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) {
// (*fnptr)(texture, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit);
// }
// static void glowTextureParameterIiv(GPTEXTUREPARAMETERIIV fnptr, GLuint texture, GLenum pname, const GLint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowTextureParameterIivEXT(GPTEXTUREPARAMETERIIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowTextureParameterIuiv(GPTEXTUREPARAMETERIUIV fnptr, GLuint texture, GLenum pname, const GLuint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowTextureParameterIuivEXT(GPTEXTUREPARAMETERIUIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLuint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowTextureParameterf(GPTEXTUREPARAMETERF fnptr, GLuint texture, GLenum pname, GLfloat param) {
// (*fnptr)(texture, pname, param);
// }
// static void glowTextureParameterfEXT(GPTEXTUREPARAMETERFEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(texture, target, pname, param);
// }
// static void glowTextureParameterfv(GPTEXTUREPARAMETERFV fnptr, GLuint texture, GLenum pname, const GLfloat * param) {
// (*fnptr)(texture, pname, param);
// }
// static void glowTextureParameterfvEXT(GPTEXTUREPARAMETERFVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowTextureParameteri(GPTEXTUREPARAMETERI fnptr, GLuint texture, GLenum pname, GLint param) {
// (*fnptr)(texture, pname, param);
// }
// static void glowTextureParameteriEXT(GPTEXTUREPARAMETERIEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(texture, target, pname, param);
// }
// static void glowTextureParameteriv(GPTEXTUREPARAMETERIV fnptr, GLuint texture, GLenum pname, const GLint * param) {
// (*fnptr)(texture, pname, param);
// }
// static void glowTextureParameterivEXT(GPTEXTUREPARAMETERIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowTextureRenderbufferEXT(GPTEXTURERENDERBUFFEREXT fnptr, GLuint texture, GLenum target, GLuint renderbuffer) {
// (*fnptr)(texture, target, renderbuffer);
// }
// static void glowTextureStorage1D(GPTEXTURESTORAGE1D fnptr, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) {
// (*fnptr)(texture, levels, internalformat, width);
// }
// static void glowTextureStorage1DEXT(GPTEXTURESTORAGE1DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
// (*fnptr)(texture, target, levels, internalformat, width);
// }
// static void glowTextureStorage2D(GPTEXTURESTORAGE2D fnptr, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(texture, levels, internalformat, width, height);
// }
// static void glowTextureStorage2DEXT(GPTEXTURESTORAGE2DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(texture, target, levels, internalformat, width, height);
// }
// static void glowTextureStorage2DMultisample(GPTEXTURESTORAGE2DMULTISAMPLE fnptr, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
// (*fnptr)(texture, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void glowTextureStorage2DMultisampleEXT(GPTEXTURESTORAGE2DMULTISAMPLEEXT fnptr, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
// (*fnptr)(texture, target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void glowTextureStorage3D(GPTEXTURESTORAGE3D fnptr, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(texture, levels, internalformat, width, height, depth);
// }
// static void glowTextureStorage3DEXT(GPTEXTURESTORAGE3DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(texture, target, levels, internalformat, width, height, depth);
// }
// static void glowTextureStorage3DMultisample(GPTEXTURESTORAGE3DMULTISAMPLE fnptr, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
// (*fnptr)(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void glowTextureStorage3DMultisampleEXT(GPTEXTURESTORAGE3DMULTISAMPLEEXT fnptr, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
// (*fnptr)(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void glowTextureSubImage1D(GPTEXTURESUBIMAGE1D fnptr, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, level, xoffset, width, format, type, pixels);
// }
// static void glowTextureSubImage1DEXT(GPTEXTURESUBIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, xoffset, width, format, type, pixels);
// }
// static void glowTextureSubImage2D(GPTEXTURESUBIMAGE2D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowTextureSubImage2DEXT(GPTEXTURESUBIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowTextureSubImage3D(GPTEXTURESUBIMAGE3D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowTextureSubImage3DEXT(GPTEXTURESUBIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowTextureView(GPTEXTUREVIEW fnptr, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
// (*fnptr)(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
// }
// static void glowTransformFeedbackBufferBase(GPTRANSFORMFEEDBACKBUFFERBASE fnptr, GLuint xfb, GLuint index, GLuint buffer) {
// (*fnptr)(xfb, index, buffer);
// }
// static void glowTransformFeedbackBufferRange(GPTRANSFORMFEEDBACKBUFFERRANGE fnptr, GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(xfb, index, buffer, offset, size);
// }
// static void glowTransformFeedbackVaryings(GPTRANSFORMFEEDBACKVARYINGS fnptr, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
// (*fnptr)(program, count, varyings, bufferMode);
// }
// static void glowTransformPathNV(GPTRANSFORMPATHNV fnptr, GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(resultPath, srcPath, transformType, transformValues);
// }
// static void glowUniform1d(GPUNIFORM1D fnptr, GLint location, GLdouble x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1dv(GPUNIFORM1DV fnptr, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1f(GPUNIFORM1F fnptr, GLint location, GLfloat v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1fv(GPUNIFORM1FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1i64ARB(GPUNIFORM1I64ARB fnptr, GLint location, GLint64 x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1i64NV(GPUNIFORM1I64NV fnptr, GLint location, GLint64EXT x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1i64vARB(GPUNIFORM1I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1i64vNV(GPUNIFORM1I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1iv(GPUNIFORM1IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1ui(GPUNIFORM1UI fnptr, GLint location, GLuint v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1ui64ARB(GPUNIFORM1UI64ARB fnptr, GLint location, GLuint64 x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1ui64NV(GPUNIFORM1UI64NV fnptr, GLint location, GLuint64EXT x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1ui64vARB(GPUNIFORM1UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1ui64vNV(GPUNIFORM1UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1uiv(GPUNIFORM1UIV fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2d(GPUNIFORM2D fnptr, GLint location, GLdouble x, GLdouble y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2dv(GPUNIFORM2DV fnptr, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2f(GPUNIFORM2F fnptr, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2fv(GPUNIFORM2FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2i(GPUNIFORM2I fnptr, GLint location, GLint v0, GLint v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2i64ARB(GPUNIFORM2I64ARB fnptr, GLint location, GLint64 x, GLint64 y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2i64NV(GPUNIFORM2I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2i64vARB(GPUNIFORM2I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2i64vNV(GPUNIFORM2I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2iv(GPUNIFORM2IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2ui(GPUNIFORM2UI fnptr, GLint location, GLuint v0, GLuint v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2ui64ARB(GPUNIFORM2UI64ARB fnptr, GLint location, GLuint64 x, GLuint64 y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2ui64NV(GPUNIFORM2UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2ui64vARB(GPUNIFORM2UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2ui64vNV(GPUNIFORM2UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2uiv(GPUNIFORM2UIV fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3d(GPUNIFORM3D fnptr, GLint location, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3dv(GPUNIFORM3DV fnptr, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3f(GPUNIFORM3F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3fv(GPUNIFORM3FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3i(GPUNIFORM3I fnptr, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3i64ARB(GPUNIFORM3I64ARB fnptr, GLint location, GLint64 x, GLint64 y, GLint64 z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3i64NV(GPUNIFORM3I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3i64vARB(GPUNIFORM3I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3i64vNV(GPUNIFORM3I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3iv(GPUNIFORM3IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3ui(GPUNIFORM3UI fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3ui64ARB(GPUNIFORM3UI64ARB fnptr, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3ui64NV(GPUNIFORM3UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3ui64vARB(GPUNIFORM3UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3ui64vNV(GPUNIFORM3UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3uiv(GPUNIFORM3UIV fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4d(GPUNIFORM4D fnptr, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4dv(GPUNIFORM4DV fnptr, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4f(GPUNIFORM4F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4fv(GPUNIFORM4FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4i(GPUNIFORM4I fnptr, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4i64ARB(GPUNIFORM4I64ARB fnptr, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4i64NV(GPUNIFORM4I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4i64vARB(GPUNIFORM4I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4i64vNV(GPUNIFORM4I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4iv(GPUNIFORM4IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4ui(GPUNIFORM4UI fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4ui64ARB(GPUNIFORM4UI64ARB fnptr, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4ui64NV(GPUNIFORM4UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4ui64vARB(GPUNIFORM4UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4ui64vNV(GPUNIFORM4UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4uiv(GPUNIFORM4UIV fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniformBlockBinding(GPUNIFORMBLOCKBINDING fnptr, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
// (*fnptr)(program, uniformBlockIndex, uniformBlockBinding);
// }
// static void glowUniformHandleui64ARB(GPUNIFORMHANDLEUI64ARB fnptr, GLint location, GLuint64 value) {
// (*fnptr)(location, value);
// }
// static void glowUniformHandleui64NV(GPUNIFORMHANDLEUI64NV fnptr, GLint location, GLuint64 value) {
// (*fnptr)(location, value);
// }
// static void glowUniformHandleui64vARB(GPUNIFORMHANDLEUI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniformHandleui64vNV(GPUNIFORMHANDLEUI64VNV fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniformMatrix2dv(GPUNIFORMMATRIX2DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2fv(GPUNIFORMMATRIX2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x3dv(GPUNIFORMMATRIX2X3DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x3fv(GPUNIFORMMATRIX2X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x4dv(GPUNIFORMMATRIX2X4DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x4fv(GPUNIFORMMATRIX2X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3dv(GPUNIFORMMATRIX3DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3fv(GPUNIFORMMATRIX3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x2dv(GPUNIFORMMATRIX3X2DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x2fv(GPUNIFORMMATRIX3X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x4dv(GPUNIFORMMATRIX3X4DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x4fv(GPUNIFORMMATRIX3X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4dv(GPUNIFORMMATRIX4DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4fv(GPUNIFORMMATRIX4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x2dv(GPUNIFORMMATRIX4X2DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x2fv(GPUNIFORMMATRIX4X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x3dv(GPUNIFORMMATRIX4X3DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x3fv(GPUNIFORMMATRIX4X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformSubroutinesuiv(GPUNIFORMSUBROUTINESUIV fnptr, GLenum shadertype, GLsizei count, const GLuint * indices) {
// (*fnptr)(shadertype, count, indices);
// }
// static void glowUniformui64NV(GPUNIFORMUI64NV fnptr, GLint location, GLuint64EXT value) {
// (*fnptr)(location, value);
// }
// static void glowUniformui64vNV(GPUNIFORMUI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static GLboolean glowUnmapBuffer(GPUNMAPBUFFER fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static GLboolean glowUnmapNamedBuffer(GPUNMAPNAMEDBUFFER fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static GLboolean glowUnmapNamedBufferEXT(GPUNMAPNAMEDBUFFEREXT fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static void glowUseProgram(GPUSEPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowUseProgramStages(GPUSEPROGRAMSTAGES fnptr, GLuint pipeline, GLbitfield stages, GLuint program) {
// (*fnptr)(pipeline, stages, program);
// }
// static void glowUseProgramStagesEXT(GPUSEPROGRAMSTAGESEXT fnptr, GLuint pipeline, GLbitfield stages, GLuint program) {
// (*fnptr)(pipeline, stages, program);
// }
// static void glowUseShaderProgramEXT(GPUSESHADERPROGRAMEXT fnptr, GLenum type, GLuint program) {
// (*fnptr)(type, program);
// }
// static void glowValidateProgram(GPVALIDATEPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowValidateProgramPipeline(GPVALIDATEPROGRAMPIPELINE fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowValidateProgramPipelineEXT(GPVALIDATEPROGRAMPIPELINEEXT fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowVertexArrayAttribBinding(GPVERTEXARRAYATTRIBBINDING fnptr, GLuint vaobj, GLuint attribindex, GLuint bindingindex) {
// (*fnptr)(vaobj, attribindex, bindingindex);
// }
// static void glowVertexArrayAttribFormat(GPVERTEXARRAYATTRIBFORMAT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, normalized, relativeoffset);
// }
// static void glowVertexArrayAttribIFormat(GPVERTEXARRAYATTRIBIFORMAT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void glowVertexArrayAttribLFormat(GPVERTEXARRAYATTRIBLFORMAT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void glowVertexArrayBindVertexBufferEXT(GPVERTEXARRAYBINDVERTEXBUFFEREXT fnptr, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
// (*fnptr)(vaobj, bindingindex, buffer, offset, stride);
// }
// static void glowVertexArrayBindingDivisor(GPVERTEXARRAYBINDINGDIVISOR fnptr, GLuint vaobj, GLuint bindingindex, GLuint divisor) {
// (*fnptr)(vaobj, bindingindex, divisor);
// }
// static void glowVertexArrayColorOffsetEXT(GPVERTEXARRAYCOLOROFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void glowVertexArrayEdgeFlagOffsetEXT(GPVERTEXARRAYEDGEFLAGOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, stride, offset);
// }
// static void glowVertexArrayElementBuffer(GPVERTEXARRAYELEMENTBUFFER fnptr, GLuint vaobj, GLuint buffer) {
// (*fnptr)(vaobj, buffer);
// }
// static void glowVertexArrayFogCoordOffsetEXT(GPVERTEXARRAYFOGCOORDOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, type, stride, offset);
// }
// static void glowVertexArrayIndexOffsetEXT(GPVERTEXARRAYINDEXOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, type, stride, offset);
// }
// static void glowVertexArrayMultiTexCoordOffsetEXT(GPVERTEXARRAYMULTITEXCOORDOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, texunit, size, type, stride, offset);
// }
// static void glowVertexArrayNormalOffsetEXT(GPVERTEXARRAYNORMALOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, type, stride, offset);
// }
// static void glowVertexArraySecondaryColorOffsetEXT(GPVERTEXARRAYSECONDARYCOLOROFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void glowVertexArrayTexCoordOffsetEXT(GPVERTEXARRAYTEXCOORDOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void glowVertexArrayVertexAttribBindingEXT(GPVERTEXARRAYVERTEXATTRIBBINDINGEXT fnptr, GLuint vaobj, GLuint attribindex, GLuint bindingindex) {
// (*fnptr)(vaobj, attribindex, bindingindex);
// }
// static void glowVertexArrayVertexAttribDivisorEXT(GPVERTEXARRAYVERTEXATTRIBDIVISOREXT fnptr, GLuint vaobj, GLuint index, GLuint divisor) {
// (*fnptr)(vaobj, index, divisor);
// }
// static void glowVertexArrayVertexAttribFormatEXT(GPVERTEXARRAYVERTEXATTRIBFORMATEXT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, normalized, relativeoffset);
// }
// static void glowVertexArrayVertexAttribIFormatEXT(GPVERTEXARRAYVERTEXATTRIBIFORMATEXT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void glowVertexArrayVertexAttribIOffsetEXT(GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, index, size, type, stride, offset);
// }
// static void glowVertexArrayVertexAttribLFormatEXT(GPVERTEXARRAYVERTEXATTRIBLFORMATEXT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void glowVertexArrayVertexAttribLOffsetEXT(GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, index, size, type, stride, offset);
// }
// static void glowVertexArrayVertexAttribOffsetEXT(GPVERTEXARRAYVERTEXATTRIBOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, index, size, type, normalized, stride, offset);
// }
// static void glowVertexArrayVertexBindingDivisorEXT(GPVERTEXARRAYVERTEXBINDINGDIVISOREXT fnptr, GLuint vaobj, GLuint bindingindex, GLuint divisor) {
// (*fnptr)(vaobj, bindingindex, divisor);
// }
// static void glowVertexArrayVertexBuffer(GPVERTEXARRAYVERTEXBUFFER fnptr, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
// (*fnptr)(vaobj, bindingindex, buffer, offset, stride);
// }
// static void glowVertexArrayVertexBuffers(GPVERTEXARRAYVERTEXBUFFERS fnptr, GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) {
// (*fnptr)(vaobj, first, count, buffers, offsets, strides);
// }
// static void glowVertexArrayVertexOffsetEXT(GPVERTEXARRAYVERTEXOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void glowVertexAttrib1d(GPVERTEXATTRIB1D fnptr, GLuint index, GLdouble x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1dv(GPVERTEXATTRIB1DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1f(GPVERTEXATTRIB1F fnptr, GLuint index, GLfloat x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1fv(GPVERTEXATTRIB1FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1s(GPVERTEXATTRIB1S fnptr, GLuint index, GLshort x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1sv(GPVERTEXATTRIB1SV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2d(GPVERTEXATTRIB2D fnptr, GLuint index, GLdouble x, GLdouble y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2dv(GPVERTEXATTRIB2DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2f(GPVERTEXATTRIB2F fnptr, GLuint index, GLfloat x, GLfloat y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2fv(GPVERTEXATTRIB2FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2s(GPVERTEXATTRIB2S fnptr, GLuint index, GLshort x, GLshort y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2sv(GPVERTEXATTRIB2SV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3d(GPVERTEXATTRIB3D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3dv(GPVERTEXATTRIB3DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3f(GPVERTEXATTRIB3F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3fv(GPVERTEXATTRIB3FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3s(GPVERTEXATTRIB3S fnptr, GLuint index, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3sv(GPVERTEXATTRIB3SV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nbv(GPVERTEXATTRIB4NBV fnptr, GLuint index, const GLbyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Niv(GPVERTEXATTRIB4NIV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nsv(GPVERTEXATTRIB4NSV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nub(GPVERTEXATTRIB4NUB fnptr, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4Nubv(GPVERTEXATTRIB4NUBV fnptr, GLuint index, const GLubyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nuiv(GPVERTEXATTRIB4NUIV fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nusv(GPVERTEXATTRIB4NUSV fnptr, GLuint index, const GLushort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4bv(GPVERTEXATTRIB4BV fnptr, GLuint index, const GLbyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4d(GPVERTEXATTRIB4D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4dv(GPVERTEXATTRIB4DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4f(GPVERTEXATTRIB4F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4fv(GPVERTEXATTRIB4FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4iv(GPVERTEXATTRIB4IV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4s(GPVERTEXATTRIB4S fnptr, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4sv(GPVERTEXATTRIB4SV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4ubv(GPVERTEXATTRIB4UBV fnptr, GLuint index, const GLubyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4uiv(GPVERTEXATTRIB4UIV fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4usv(GPVERTEXATTRIB4USV fnptr, GLuint index, const GLushort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribBinding(GPVERTEXATTRIBBINDING fnptr, GLuint attribindex, GLuint bindingindex) {
// (*fnptr)(attribindex, bindingindex);
// }
// static void glowVertexAttribDivisor(GPVERTEXATTRIBDIVISOR fnptr, GLuint index, GLuint divisor) {
// (*fnptr)(index, divisor);
// }
// static void glowVertexAttribDivisorARB(GPVERTEXATTRIBDIVISORARB fnptr, GLuint index, GLuint divisor) {
// (*fnptr)(index, divisor);
// }
// static void glowVertexAttribFormat(GPVERTEXATTRIBFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
// (*fnptr)(attribindex, size, type, normalized, relativeoffset);
// }
// static void glowVertexAttribFormatNV(GPVERTEXATTRIBFORMATNV fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) {
// (*fnptr)(index, size, type, normalized, stride);
// }
// static void glowVertexAttribI1i(GPVERTEXATTRIBI1I fnptr, GLuint index, GLint x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribI1iv(GPVERTEXATTRIBI1IV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI1ui(GPVERTEXATTRIBI1UI fnptr, GLuint index, GLuint x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribI1uiv(GPVERTEXATTRIBI1UIV fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI2i(GPVERTEXATTRIBI2I fnptr, GLuint index, GLint x, GLint y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribI2iv(GPVERTEXATTRIBI2IV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI2ui(GPVERTEXATTRIBI2UI fnptr, GLuint index, GLuint x, GLuint y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribI2uiv(GPVERTEXATTRIBI2UIV fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI3i(GPVERTEXATTRIBI3I fnptr, GLuint index, GLint x, GLint y, GLint z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribI3iv(GPVERTEXATTRIBI3IV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI3ui(GPVERTEXATTRIBI3UI fnptr, GLuint index, GLuint x, GLuint y, GLuint z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribI3uiv(GPVERTEXATTRIBI3UIV fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4bv(GPVERTEXATTRIBI4BV fnptr, GLuint index, const GLbyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4i(GPVERTEXATTRIBI4I fnptr, GLuint index, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribI4iv(GPVERTEXATTRIBI4IV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4sv(GPVERTEXATTRIBI4SV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4ubv(GPVERTEXATTRIBI4UBV fnptr, GLuint index, const GLubyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4ui(GPVERTEXATTRIBI4UI fnptr, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribI4uiv(GPVERTEXATTRIBI4UIV fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4usv(GPVERTEXATTRIBI4USV fnptr, GLuint index, const GLushort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribIFormat(GPVERTEXATTRIBIFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(attribindex, size, type, relativeoffset);
// }
// static void glowVertexAttribIFormatNV(GPVERTEXATTRIBIFORMATNV fnptr, GLuint index, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(index, size, type, stride);
// }
// static void glowVertexAttribIPointer(GPVERTEXATTRIBIPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, stride, pointer);
// }
// static void glowVertexAttribIPointerWithOffset(GPVERTEXATTRIBIPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, uintptr_t offset) {
// (*fnptr)(index, size, type, stride, (const void *)(offset));
// }
// static void glowVertexAttribL1d(GPVERTEXATTRIBL1D fnptr, GLuint index, GLdouble x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribL1dv(GPVERTEXATTRIBL1DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL1i64NV(GPVERTEXATTRIBL1I64NV fnptr, GLuint index, GLint64EXT x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribL1i64vNV(GPVERTEXATTRIBL1I64VNV fnptr, GLuint index, const GLint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL1ui64ARB(GPVERTEXATTRIBL1UI64ARB fnptr, GLuint index, GLuint64EXT x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribL1ui64NV(GPVERTEXATTRIBL1UI64NV fnptr, GLuint index, GLuint64EXT x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribL1ui64vARB(GPVERTEXATTRIBL1UI64VARB fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL1ui64vNV(GPVERTEXATTRIBL1UI64VNV fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL2d(GPVERTEXATTRIBL2D fnptr, GLuint index, GLdouble x, GLdouble y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribL2dv(GPVERTEXATTRIBL2DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL2i64NV(GPVERTEXATTRIBL2I64NV fnptr, GLuint index, GLint64EXT x, GLint64EXT y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribL2i64vNV(GPVERTEXATTRIBL2I64VNV fnptr, GLuint index, const GLint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL2ui64NV(GPVERTEXATTRIBL2UI64NV fnptr, GLuint index, GLuint64EXT x, GLuint64EXT y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribL2ui64vNV(GPVERTEXATTRIBL2UI64VNV fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL3d(GPVERTEXATTRIBL3D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribL3dv(GPVERTEXATTRIBL3DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL3i64NV(GPVERTEXATTRIBL3I64NV fnptr, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribL3i64vNV(GPVERTEXATTRIBL3I64VNV fnptr, GLuint index, const GLint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL3ui64NV(GPVERTEXATTRIBL3UI64NV fnptr, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribL3ui64vNV(GPVERTEXATTRIBL3UI64VNV fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL4d(GPVERTEXATTRIBL4D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribL4dv(GPVERTEXATTRIBL4DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL4i64NV(GPVERTEXATTRIBL4I64NV fnptr, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribL4i64vNV(GPVERTEXATTRIBL4I64VNV fnptr, GLuint index, const GLint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL4ui64NV(GPVERTEXATTRIBL4UI64NV fnptr, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribL4ui64vNV(GPVERTEXATTRIBL4UI64VNV fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribLFormat(GPVERTEXATTRIBLFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(attribindex, size, type, relativeoffset);
// }
// static void glowVertexAttribLFormatNV(GPVERTEXATTRIBLFORMATNV fnptr, GLuint index, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(index, size, type, stride);
// }
// static void glowVertexAttribLPointer(GPVERTEXATTRIBLPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, stride, pointer);
// }
// static void glowVertexAttribLPointerWithOffset(GPVERTEXATTRIBLPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, uintptr_t offset) {
// (*fnptr)(index, size, type, stride, (const void *)(offset));
// }
// static void glowVertexAttribP1ui(GPVERTEXATTRIBP1UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP1uiv(GPVERTEXATTRIBP1UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP2ui(GPVERTEXATTRIBP2UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP2uiv(GPVERTEXATTRIBP2UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP3ui(GPVERTEXATTRIBP3UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP3uiv(GPVERTEXATTRIBP3UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP4ui(GPVERTEXATTRIBP4UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP4uiv(GPVERTEXATTRIBP4UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribPointer(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, normalized, stride, pointer);
// }
// static void glowVertexAttribPointerWithOffset(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) {
// (*fnptr)(index, size, type, normalized, stride, (const void *)(offset));
// }
// static void glowVertexBindingDivisor(GPVERTEXBINDINGDIVISOR fnptr, GLuint bindingindex, GLuint divisor) {
// (*fnptr)(bindingindex, divisor);
// }
// static void glowVertexFormatNV(GPVERTEXFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(size, type, stride);
// }
// static void glowViewport(GPVIEWPORT fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(x, y, width, height);
// }
// static void glowViewportArrayv(GPVIEWPORTARRAYV fnptr, GLuint first, GLsizei count, const GLfloat * v) {
// (*fnptr)(first, count, v);
// }
// static void glowViewportIndexedf(GPVIEWPORTINDEXEDF fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
// (*fnptr)(index, x, y, w, h);
// }
// static void glowViewportIndexedfv(GPVIEWPORTINDEXEDFV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowViewportPositionWScaleNV(GPVIEWPORTPOSITIONWSCALENV fnptr, GLuint index, GLfloat xcoeff, GLfloat ycoeff) {
// (*fnptr)(index, xcoeff, ycoeff);
// }
// static void glowViewportSwizzleNV(GPVIEWPORTSWIZZLENV fnptr, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) {
// (*fnptr)(index, swizzlex, swizzley, swizzlez, swizzlew);
// }
// static void glowWaitSync(GPWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) {
// (*fnptr)(sync, flags, timeout);
// }
// static void glowWaitVkSemaphoreNV(GPWAITVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) {
// (*fnptr)(vkSemaphore);
// }
// static void glowWeightPathsNV(GPWEIGHTPATHSNV fnptr, GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) {
// (*fnptr)(resultPath, numPaths, paths, weights);
// }
// static void glowWindowRectanglesEXT(GPWINDOWRECTANGLESEXT fnptr, GLenum mode, GLsizei count, const GLint * box) {
// (*fnptr)(mode, count, box);
// }
import "C"
import (
"errors"
"unsafe"
)
const (
ACCUM_ADJACENT_PAIRS_NV = 0x90AD
ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
ACTIVE_ATTRIBUTES = 0x8B89
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
ACTIVE_PROGRAM = 0x8259
ACTIVE_PROGRAM_EXT = 0x8B8D
ACTIVE_RESOURCES = 0x92F5
ACTIVE_SUBROUTINES = 0x8DE5
ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
ACTIVE_TEXTURE = 0x84E0
ACTIVE_UNIFORMS = 0x8B86
ACTIVE_UNIFORM_BLOCKS = 0x8A36
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
ACTIVE_VARIABLES = 0x9305
ADJACENT_PAIRS_NV = 0x90AE
AFFINE_2D_NV = 0x9092
AFFINE_3D_NV = 0x9094
ALIASED_LINE_WIDTH_RANGE = 0x846E
ALL_BARRIER_BITS = 0xFFFFFFFF
ALL_SHADER_BITS = 0xFFFFFFFF
ALL_SHADER_BITS_EXT = 0xFFFFFFFF
ALPHA = 0x1906
ALPHA16F_EXT = 0x881C
ALPHA32F_EXT = 0x8816
ALPHA8_EXT = 0x803C
ALPHA_REF_COMMAND_NV = 0x000F
ALREADY_SIGNALED = 0x911A
ALWAYS = 0x0207
AND = 0x1501
AND_INVERTED = 0x1504
AND_REVERSE = 0x1502
ANY_SAMPLES_PASSED = 0x8C2F
ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
ARC_TO_NV = 0xFE
ARRAY_BUFFER = 0x8892
ARRAY_BUFFER_BINDING = 0x8894
ARRAY_SIZE = 0x92FB
ARRAY_STRIDE = 0x92FE
ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
ATOMIC_COUNTER_BUFFER = 0x92C0
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT = 0x959E
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT = 0x959F
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
ATOMIC_COUNTER_BUFFER_START = 0x92C2
ATTACHED_MEMORY_OBJECT_NV = 0x95A4
ATTACHED_MEMORY_OFFSET_NV = 0x95A5
ATTACHED_SHADERS = 0x8B85
ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009
AUTO_GENERATE_MIPMAP = 0x8295
BACK = 0x0405
BACK_LEFT = 0x0402
BACK_RIGHT = 0x0403
BEVEL_NV = 0x90A6
BGR = 0x80E0
BGRA = 0x80E1
BGRA8_EXT = 0x93A1
BGRA_INTEGER = 0x8D9B
BGR_INTEGER = 0x8D9A
BLACKHOLE_RENDER_INTEL = 0x83FC
BLEND = 0x0BE2
BLEND_ADVANCED_COHERENT_KHR = 0x9285
BLEND_ADVANCED_COHERENT_NV = 0x9285
BLEND_COLOR = 0x8005
BLEND_COLOR_COMMAND_NV = 0x000B
BLEND_DST = 0x0BE0
BLEND_DST_ALPHA = 0x80CA
BLEND_DST_RGB = 0x80C8
BLEND_EQUATION = 0x8009
BLEND_EQUATION_ALPHA = 0x883D
BLEND_EQUATION_RGB = 0x8009
BLEND_OVERLAP_NV = 0x9281
BLEND_PREMULTIPLIED_SRC_NV = 0x9280
BLEND_SRC = 0x0BE1
BLEND_SRC_ALPHA = 0x80CB
BLEND_SRC_RGB = 0x80C9
BLOCK_INDEX = 0x92FD
BLUE = 0x1905
BLUE_INTEGER = 0x8D96
BLUE_NV = 0x1905
BOLD_BIT_NV = 0x01
BOOL = 0x8B56
BOOL_VEC2 = 0x8B57
BOOL_VEC3 = 0x8B58
BOOL_VEC4 = 0x8B59
BOUNDING_BOX_NV = 0x908D
BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
BUFFER = 0x82E0
BUFFER_ACCESS = 0x88BB
BUFFER_ACCESS_FLAGS = 0x911F
BUFFER_BINDING = 0x9302
BUFFER_DATA_SIZE = 0x9303
BUFFER_GPU_ADDRESS_NV = 0x8F1D
BUFFER_IMMUTABLE_STORAGE = 0x821F
BUFFER_KHR = 0x82E0
BUFFER_MAPPED = 0x88BC
BUFFER_MAP_LENGTH = 0x9120
BUFFER_MAP_OFFSET = 0x9121
BUFFER_MAP_POINTER = 0x88BD
BUFFER_OBJECT_EXT = 0x9151
BUFFER_SIZE = 0x8764
BUFFER_STORAGE_FLAGS = 0x8220
BUFFER_UPDATE_BARRIER_BIT = 0x00000200
BUFFER_USAGE = 0x8765
BUFFER_VARIABLE = 0x92E5
BYTE = 0x1400
CAVEAT_SUPPORT = 0x82B8
CCW = 0x0901
CIRCULAR_CCW_ARC_TO_NV = 0xF8
CIRCULAR_CW_ARC_TO_NV = 0xFA
CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
CLAMP_READ_COLOR = 0x891C
CLAMP_TO_BORDER = 0x812D
CLAMP_TO_BORDER_ARB = 0x812D
CLAMP_TO_EDGE = 0x812F
CLEAR = 0x1500
CLEAR_BUFFER = 0x82B4
CLEAR_TEXTURE = 0x9365
CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
CLIENT_STORAGE_BIT = 0x0200
CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
CLIP_DEPTH_MODE = 0x935D
CLIP_DISTANCE0 = 0x3000
CLIP_DISTANCE1 = 0x3001
CLIP_DISTANCE2 = 0x3002
CLIP_DISTANCE3 = 0x3003
CLIP_DISTANCE4 = 0x3004
CLIP_DISTANCE5 = 0x3005
CLIP_DISTANCE6 = 0x3006
CLIP_DISTANCE7 = 0x3007
CLIP_ORIGIN = 0x935C
CLOSE_PATH_NV = 0x00
COLOR = 0x1800
COLORBURN_KHR = 0x929A
COLORBURN_NV = 0x929A
COLORDODGE_KHR = 0x9299
COLORDODGE_NV = 0x9299
COLOR_ARRAY_ADDRESS_NV = 0x8F23
COLOR_ARRAY_LENGTH_NV = 0x8F2D
COLOR_ATTACHMENT0 = 0x8CE0
COLOR_ATTACHMENT1 = 0x8CE1
COLOR_ATTACHMENT10 = 0x8CEA
COLOR_ATTACHMENT11 = 0x8CEB
COLOR_ATTACHMENT12 = 0x8CEC
COLOR_ATTACHMENT13 = 0x8CED
COLOR_ATTACHMENT14 = 0x8CEE
COLOR_ATTACHMENT15 = 0x8CEF
COLOR_ATTACHMENT16 = 0x8CF0
COLOR_ATTACHMENT17 = 0x8CF1
COLOR_ATTACHMENT18 = 0x8CF2
COLOR_ATTACHMENT19 = 0x8CF3
COLOR_ATTACHMENT2 = 0x8CE2
COLOR_ATTACHMENT20 = 0x8CF4
COLOR_ATTACHMENT21 = 0x8CF5
COLOR_ATTACHMENT22 = 0x8CF6
COLOR_ATTACHMENT23 = 0x8CF7
COLOR_ATTACHMENT24 = 0x8CF8
COLOR_ATTACHMENT25 = 0x8CF9
COLOR_ATTACHMENT26 = 0x8CFA
COLOR_ATTACHMENT27 = 0x8CFB
COLOR_ATTACHMENT28 = 0x8CFC
COLOR_ATTACHMENT29 = 0x8CFD
COLOR_ATTACHMENT3 = 0x8CE3
COLOR_ATTACHMENT30 = 0x8CFE
COLOR_ATTACHMENT31 = 0x8CFF
COLOR_ATTACHMENT4 = 0x8CE4
COLOR_ATTACHMENT5 = 0x8CE5
COLOR_ATTACHMENT6 = 0x8CE6
COLOR_ATTACHMENT7 = 0x8CE7
COLOR_ATTACHMENT8 = 0x8CE8
COLOR_ATTACHMENT9 = 0x8CE9
COLOR_BUFFER_BIT = 0x00004000
COLOR_CLEAR_VALUE = 0x0C22
COLOR_COMPONENTS = 0x8283
COLOR_ENCODING = 0x8296
COLOR_LOGIC_OP = 0x0BF2
COLOR_RENDERABLE = 0x8286
COLOR_SAMPLES_NV = 0x8E20
COLOR_WRITEMASK = 0x0C23
COMMAND_BARRIER_BIT = 0x00000040
COMPARE_REF_TO_TEXTURE = 0x884E
COMPATIBLE_SUBROUTINES = 0x8E4B
COMPILE_STATUS = 0x8B81
COMPLETION_STATUS_ARB = 0x91B1
COMPLETION_STATUS_KHR = 0x91B1
COMPRESSED_R11_EAC = 0x9270
COMPRESSED_RED = 0x8225
COMPRESSED_RED_RGTC1 = 0x8DBB
COMPRESSED_RG = 0x8226
COMPRESSED_RG11_EAC = 0x9272
COMPRESSED_RGB = 0x84ED
COMPRESSED_RGB8_ETC2 = 0x9274
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
COMPRESSED_RGBA = 0x84EE
COMPRESSED_RGBA8_ETC2_EAC = 0x9278
COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
COMPRESSED_RG_RGTC2 = 0x8DBD
COMPRESSED_SIGNED_R11_EAC = 0x9271
COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
COMPRESSED_SIGNED_RG11_EAC = 0x9273
COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
COMPRESSED_SRGB = 0x8C48
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
COMPRESSED_SRGB8_ETC2 = 0x9275
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
COMPRESSED_SRGB_ALPHA = 0x8C49
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
COMPRESSED_SRGB_EXT = 0x8C48
COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
COMPRESSED_TEXTURE_FORMATS = 0x86A3
COMPUTE_SHADER = 0x91B9
COMPUTE_SHADER_BIT = 0x00000020
COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
COMPUTE_SUBROUTINE = 0x92ED
COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
COMPUTE_TEXTURE = 0x82A0
COMPUTE_WORK_GROUP_SIZE = 0x8267
CONDITION_SATISFIED = 0x911C
CONFORMANT_NV = 0x9374
CONIC_CURVE_TO_NV = 0x1A
CONJOINT_NV = 0x9284
CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE
CONSERVATIVE_RASTERIZATION_NV = 0x9346
CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B
CONSERVATIVE_RASTER_DILATE_NV = 0x9379
CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A
CONSERVATIVE_RASTER_MODE_NV = 0x954D
CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E
CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550
CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F
CONSTANT_ALPHA = 0x8003
CONSTANT_COLOR = 0x8001
CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
CONTEXT_CORE_PROFILE_BIT = 0x00000001
CONTEXT_FLAGS = 0x821E
CONTEXT_FLAG_DEBUG_BIT = 0x00000002
CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008
CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
CONTEXT_LOST = 0x0507
CONTEXT_LOST_KHR = 0x0507
CONTEXT_PROFILE_MASK = 0x9126
CONTEXT_RELEASE_BEHAVIOR = 0x82FB
CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
CONTEXT_ROBUST_ACCESS = 0x90F3
CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
CONTRAST_NV = 0x92A1
CONVEX_HULL_NV = 0x908B
COPY = 0x1503
COPY_INVERTED = 0x150C
COPY_READ_BUFFER = 0x8F36
COPY_WRITE_BUFFER = 0x8F37
COUNTER_RANGE_AMD = 0x8BC1
COUNTER_TYPE_AMD = 0x8BC0
COUNT_DOWN_NV = 0x9089
COUNT_UP_NV = 0x9088
COVERAGE_MODULATION_NV = 0x9332
COVERAGE_MODULATION_TABLE_NV = 0x9331
COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
CUBIC_CURVE_TO_NV = 0x0C
CULL_FACE = 0x0B44
CULL_FACE_MODE = 0x0B45
CURRENT_PROGRAM = 0x8B8D
CURRENT_QUERY = 0x8865
CURRENT_VERTEX_ATTRIB = 0x8626
CW = 0x0900
DARKEN_KHR = 0x9297
DARKEN_NV = 0x9297
DEBUG_CALLBACK_FUNCTION = 0x8244
DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
DEBUG_CALLBACK_USER_PARAM = 0x8245
DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
DEBUG_GROUP_STACK_DEPTH = 0x826D
DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
DEBUG_LOGGED_MESSAGES = 0x9145
DEBUG_LOGGED_MESSAGES_ARB = 0x9145
DEBUG_LOGGED_MESSAGES_KHR = 0x9145
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
DEBUG_OUTPUT = 0x92E0
DEBUG_OUTPUT_KHR = 0x92E0
DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
DEBUG_SEVERITY_HIGH = 0x9146
DEBUG_SEVERITY_HIGH_ARB = 0x9146
DEBUG_SEVERITY_HIGH_KHR = 0x9146
DEBUG_SEVERITY_LOW = 0x9148
DEBUG_SEVERITY_LOW_ARB = 0x9148
DEBUG_SEVERITY_LOW_KHR = 0x9148
DEBUG_SEVERITY_MEDIUM = 0x9147
DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
DEBUG_SEVERITY_NOTIFICATION = 0x826B
DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
DEBUG_SOURCE_API = 0x8246
DEBUG_SOURCE_API_ARB = 0x8246
DEBUG_SOURCE_API_KHR = 0x8246
DEBUG_SOURCE_APPLICATION = 0x824A
DEBUG_SOURCE_APPLICATION_ARB = 0x824A
DEBUG_SOURCE_APPLICATION_KHR = 0x824A
DEBUG_SOURCE_OTHER = 0x824B
DEBUG_SOURCE_OTHER_ARB = 0x824B
DEBUG_SOURCE_OTHER_KHR = 0x824B
DEBUG_SOURCE_SHADER_COMPILER = 0x8248
DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
DEBUG_SOURCE_THIRD_PARTY = 0x8249
DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
DEBUG_TYPE_ERROR = 0x824C
DEBUG_TYPE_ERROR_ARB = 0x824C
DEBUG_TYPE_ERROR_KHR = 0x824C
DEBUG_TYPE_MARKER = 0x8268
DEBUG_TYPE_MARKER_KHR = 0x8268
DEBUG_TYPE_OTHER = 0x8251
DEBUG_TYPE_OTHER_ARB = 0x8251
DEBUG_TYPE_OTHER_KHR = 0x8251
DEBUG_TYPE_PERFORMANCE = 0x8250
DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
DEBUG_TYPE_POP_GROUP = 0x826A
DEBUG_TYPE_POP_GROUP_KHR = 0x826A
DEBUG_TYPE_PORTABILITY = 0x824F
DEBUG_TYPE_PORTABILITY_ARB = 0x824F
DEBUG_TYPE_PORTABILITY_KHR = 0x824F
DEBUG_TYPE_PUSH_GROUP = 0x8269
DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
DECODE_EXT = 0x8A49
DECR = 0x1E03
DECR_WRAP = 0x8508
DELETE_STATUS = 0x8B80
DEPTH = 0x1801
DEPTH24_STENCIL8 = 0x88F0
DEPTH32F_STENCIL8 = 0x8CAD
DEPTH32F_STENCIL8_NV = 0x8DAC
DEPTH_ATTACHMENT = 0x8D00
DEPTH_BUFFER_BIT = 0x00000100
DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
DEPTH_CLAMP = 0x864F
DEPTH_CLEAR_VALUE = 0x0B73
DEPTH_COMPONENT = 0x1902
DEPTH_COMPONENT16 = 0x81A5
DEPTH_COMPONENT24 = 0x81A6
DEPTH_COMPONENT32 = 0x81A7
DEPTH_COMPONENT32F = 0x8CAC
DEPTH_COMPONENT32F_NV = 0x8DAB
DEPTH_COMPONENTS = 0x8284
DEPTH_FUNC = 0x0B74
DEPTH_RANGE = 0x0B70
DEPTH_RENDERABLE = 0x8287
DEPTH_SAMPLES_NV = 0x932D
DEPTH_STENCIL = 0x84F9
DEPTH_STENCIL_ATTACHMENT = 0x821A
DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
DEPTH_TEST = 0x0B71
DEPTH_WRITEMASK = 0x0B72
DETACHED_BUFFERS_NV = 0x95AB
DETACHED_MEMORY_INCARNATION_NV = 0x95A9
DETACHED_TEXTURES_NV = 0x95AA
DIFFERENCE_KHR = 0x929E
DIFFERENCE_NV = 0x929E
DISJOINT_NV = 0x9283
DISPATCH_INDIRECT_BUFFER = 0x90EE
DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
DITHER = 0x0BD0
DONT_CARE = 0x1100
DOUBLE = 0x140A
DOUBLEBUFFER = 0x0C32
DOUBLE_MAT2 = 0x8F46
DOUBLE_MAT2x3 = 0x8F49
DOUBLE_MAT2x4 = 0x8F4A
DOUBLE_MAT3 = 0x8F47
DOUBLE_MAT3x2 = 0x8F4B
DOUBLE_MAT3x4 = 0x8F4C
DOUBLE_MAT4 = 0x8F48
DOUBLE_MAT4x2 = 0x8F4D
DOUBLE_MAT4x3 = 0x8F4E
DOUBLE_VEC2 = 0x8FFC
DOUBLE_VEC3 = 0x8FFD
DOUBLE_VEC4 = 0x8FFE
DRAW_ARRAYS_COMMAND_NV = 0x0003
DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007
DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005
DRAW_BUFFER = 0x0C01
DRAW_BUFFER0 = 0x8825
DRAW_BUFFER1 = 0x8826
DRAW_BUFFER10 = 0x882F
DRAW_BUFFER11 = 0x8830
DRAW_BUFFER12 = 0x8831
DRAW_BUFFER13 = 0x8832
DRAW_BUFFER14 = 0x8833
DRAW_BUFFER15 = 0x8834
DRAW_BUFFER2 = 0x8827
DRAW_BUFFER3 = 0x8828
DRAW_BUFFER4 = 0x8829
DRAW_BUFFER5 = 0x882A
DRAW_BUFFER6 = 0x882B
DRAW_BUFFER7 = 0x882C
DRAW_BUFFER8 = 0x882D
DRAW_BUFFER9 = 0x882E
DRAW_ELEMENTS_COMMAND_NV = 0x0002
DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006
DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004
DRAW_FRAMEBUFFER = 0x8CA9
DRAW_FRAMEBUFFER_BINDING = 0x8CA6
DRAW_INDIRECT_ADDRESS_NV = 0x8F41
DRAW_INDIRECT_BUFFER = 0x8F3F
DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
DRAW_INDIRECT_LENGTH_NV = 0x8F42
DRAW_INDIRECT_UNIFIED_NV = 0x8F40
DST_ALPHA = 0x0304
DST_ATOP_NV = 0x928F
DST_COLOR = 0x0306
DST_IN_NV = 0x928B
DST_NV = 0x9287
DST_OUT_NV = 0x928D
DST_OVER_NV = 0x9289
DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
DYNAMIC_COPY = 0x88EA
DYNAMIC_DRAW = 0x88E8
DYNAMIC_READ = 0x88E9
DYNAMIC_STORAGE_BIT = 0x0100
EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
ELEMENT_ADDRESS_COMMAND_NV = 0x0008
ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
ELEMENT_ARRAY_BUFFER = 0x8893
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
ELEMENT_ARRAY_LENGTH_NV = 0x8F33
ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
EQUAL = 0x0202
EQUIV = 0x1509
EXCLUSION_KHR = 0x92A0
EXCLUSION_NV = 0x92A0
EXCLUSIVE_EXT = 0x8F11
EXTENSIONS = 0x1F03
FACTOR_MAX_AMD = 0x901D
FACTOR_MIN_AMD = 0x901C
FALSE = 0
FASTEST = 0x1101
FILE_NAME_NV = 0x9074
FILL = 0x1B02
FILL_RECTANGLE_NV = 0x933C
FILTER = 0x829A
FIRST_TO_REST_NV = 0x90AF
FIRST_VERTEX_CONVENTION = 0x8E4D
FIXED = 0x140C
FIXED_ONLY = 0x891D
FLOAT = 0x1406
FLOAT16_NV = 0x8FF8
FLOAT16_VEC2_NV = 0x8FF9
FLOAT16_VEC3_NV = 0x8FFA
FLOAT16_VEC4_NV = 0x8FFB
FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
FLOAT_MAT2 = 0x8B5A
FLOAT_MAT2x3 = 0x8B65
FLOAT_MAT2x4 = 0x8B66
FLOAT_MAT3 = 0x8B5B
FLOAT_MAT3x2 = 0x8B67
FLOAT_MAT3x4 = 0x8B68
FLOAT_MAT4 = 0x8B5C
FLOAT_MAT4x2 = 0x8B69
FLOAT_MAT4x3 = 0x8B6A
FLOAT_VEC2 = 0x8B50
FLOAT_VEC3 = 0x8B51
FLOAT_VEC4 = 0x8B52
FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
FONT_ASCENDER_BIT_NV = 0x00200000
FONT_DESCENDER_BIT_NV = 0x00400000
FONT_GLYPHS_AVAILABLE_NV = 0x9368
FONT_HAS_KERNING_BIT_NV = 0x10000000
FONT_HEIGHT_BIT_NV = 0x00800000
FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000
FONT_TARGET_UNAVAILABLE_NV = 0x9369
FONT_UNAVAILABLE_NV = 0x936A
FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
FONT_UNINTELLIGIBLE_NV = 0x936B
FONT_UNITS_PER_EM_BIT_NV = 0x00100000
FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
FRACTIONAL_EVEN = 0x8E7C
FRACTIONAL_ODD = 0x8E7B
FRAGMENT_COVERAGE_COLOR_NV = 0x92DE
FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD
FRAGMENT_INPUT_NV = 0x936D
FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
FRAGMENT_SHADER = 0x8B30
FRAGMENT_SHADER_BIT = 0x00000002
FRAGMENT_SHADER_BIT_EXT = 0x00000002
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT = 0x96DF
FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT = 0x96D2
FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT = 0x96D5
FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT = 0x96D4
FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT = 0x96D6
FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT = 0x96D3
FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT = 0x8F6F
FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT = 0x9780
FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT = 0x96DE
FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT = 0x96DD
FRAGMENT_SUBROUTINE = 0x92EC
FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
FRAGMENT_TEXTURE = 0x829F
FRAMEBUFFER = 0x8D40
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630
FRAMEBUFFER_BARRIER_BIT = 0x00000400
FRAMEBUFFER_BINDING = 0x8CA6
FRAMEBUFFER_BLEND = 0x828B
FRAMEBUFFER_COMPLETE = 0x8CD5
FRAMEBUFFER_DEFAULT = 0x8218
FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
FRAMEBUFFER_FLIP_X_MESA = 0x8BBC
FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633
FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342
FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342
FRAMEBUFFER_RENDERABLE = 0x8289
FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
FRAMEBUFFER_SRGB = 0x8DB9
FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD
FRAMEBUFFER_UNDEFINED = 0x8219
FRAMEBUFFER_UNSUPPORTED = 0x8CDD
FRONT = 0x0404
FRONT_AND_BACK = 0x0408
FRONT_FACE = 0x0B46
FRONT_FACE_COMMAND_NV = 0x0012
FRONT_LEFT = 0x0400
FRONT_RIGHT = 0x0401
FULL_SUPPORT = 0x82B7
FUNC_ADD = 0x8006
FUNC_REVERSE_SUBTRACT = 0x800B
FUNC_SUBTRACT = 0x800A
GEOMETRY_INPUT_TYPE = 0x8917
GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
GEOMETRY_OUTPUT_TYPE = 0x8918
GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
GEOMETRY_SHADER = 0x8DD9
GEOMETRY_SHADER_ARB = 0x8DD9
GEOMETRY_SHADER_BIT = 0x00000004
GEOMETRY_SHADER_INVOCATIONS = 0x887F
GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
GEOMETRY_SUBROUTINE = 0x92EB
GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
GEOMETRY_TEXTURE = 0x829E
GEOMETRY_VERTICES_OUT = 0x8916
GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
GEQUAL = 0x0206
GET_TEXTURE_IMAGE_FORMAT = 0x8291
GET_TEXTURE_IMAGE_TYPE = 0x8292
GLYPH_HAS_KERNING_BIT_NV = 0x100
GLYPH_HEIGHT_BIT_NV = 0x02
GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
GLYPH_WIDTH_BIT_NV = 0x01
GPU_ADDRESS_NV = 0x8F34
GREATER = 0x0204
GREEN = 0x1904
GREEN_INTEGER = 0x8D95
GREEN_NV = 0x1904
GUILTY_CONTEXT_RESET = 0x8253
GUILTY_CONTEXT_RESET_ARB = 0x8253
GUILTY_CONTEXT_RESET_KHR = 0x8253
HALF_FLOAT = 0x140B
HARDLIGHT_KHR = 0x929B
HARDLIGHT_NV = 0x929B
HARDMIX_NV = 0x92A9
HIGH_FLOAT = 0x8DF2
HIGH_INT = 0x8DF5
HORIZONTAL_LINE_TO_NV = 0x06
HSL_COLOR_KHR = 0x92AF
HSL_COLOR_NV = 0x92AF
HSL_HUE_KHR = 0x92AD
HSL_HUE_NV = 0x92AD
HSL_LUMINOSITY_KHR = 0x92B0
HSL_LUMINOSITY_NV = 0x92B0
HSL_SATURATION_KHR = 0x92AE
HSL_SATURATION_NV = 0x92AE
IMAGE_1D = 0x904C
IMAGE_1D_ARRAY = 0x9052
IMAGE_2D = 0x904D
IMAGE_2D_ARRAY = 0x9053
IMAGE_2D_MULTISAMPLE = 0x9055
IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
IMAGE_2D_RECT = 0x904F
IMAGE_3D = 0x904E
IMAGE_BINDING_ACCESS = 0x8F3E
IMAGE_BINDING_FORMAT = 0x906E
IMAGE_BINDING_LAYER = 0x8F3D
IMAGE_BINDING_LAYERED = 0x8F3C
IMAGE_BINDING_LEVEL = 0x8F3B
IMAGE_BINDING_NAME = 0x8F3A
IMAGE_BUFFER = 0x9051
IMAGE_CLASS_10_10_10_2 = 0x82C3
IMAGE_CLASS_11_11_10 = 0x82C2
IMAGE_CLASS_1_X_16 = 0x82BE
IMAGE_CLASS_1_X_32 = 0x82BB
IMAGE_CLASS_1_X_8 = 0x82C1
IMAGE_CLASS_2_X_16 = 0x82BD
IMAGE_CLASS_2_X_32 = 0x82BA
IMAGE_CLASS_2_X_8 = 0x82C0
IMAGE_CLASS_4_X_16 = 0x82BC
IMAGE_CLASS_4_X_32 = 0x82B9
IMAGE_CLASS_4_X_8 = 0x82BF
IMAGE_COMPATIBILITY_CLASS = 0x82A8
IMAGE_CUBE = 0x9050
IMAGE_CUBE_MAP_ARRAY = 0x9054
IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
IMAGE_PIXEL_FORMAT = 0x82A9
IMAGE_PIXEL_TYPE = 0x82AA
IMAGE_TEXEL_SIZE = 0x82A7
IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
INCLUSIVE_EXT = 0x8F10
INCR = 0x1E02
INCR_WRAP = 0x8507
INDEX_ARRAY_ADDRESS_NV = 0x8F24
INDEX_ARRAY_LENGTH_NV = 0x8F2E
INFO_LOG_LENGTH = 0x8B84
INNOCENT_CONTEXT_RESET = 0x8254
INNOCENT_CONTEXT_RESET_ARB = 0x8254
INNOCENT_CONTEXT_RESET_KHR = 0x8254
INT = 0x1404
INT16_NV = 0x8FE4
INT16_VEC2_NV = 0x8FE5
INT16_VEC3_NV = 0x8FE6
INT16_VEC4_NV = 0x8FE7
INT64_ARB = 0x140E
INT64_NV = 0x140E
INT64_VEC2_ARB = 0x8FE9
INT64_VEC2_NV = 0x8FE9
INT64_VEC3_ARB = 0x8FEA
INT64_VEC3_NV = 0x8FEA
INT64_VEC4_ARB = 0x8FEB
INT64_VEC4_NV = 0x8FEB
INT8_NV = 0x8FE0
INT8_VEC2_NV = 0x8FE1
INT8_VEC3_NV = 0x8FE2
INT8_VEC4_NV = 0x8FE3
INTERLEAVED_ATTRIBS = 0x8C8C
INTERNALFORMAT_ALPHA_SIZE = 0x8274
INTERNALFORMAT_ALPHA_TYPE = 0x827B
INTERNALFORMAT_BLUE_SIZE = 0x8273
INTERNALFORMAT_BLUE_TYPE = 0x827A
INTERNALFORMAT_DEPTH_SIZE = 0x8275
INTERNALFORMAT_DEPTH_TYPE = 0x827C
INTERNALFORMAT_GREEN_SIZE = 0x8272
INTERNALFORMAT_GREEN_TYPE = 0x8279
INTERNALFORMAT_PREFERRED = 0x8270
INTERNALFORMAT_RED_SIZE = 0x8271
INTERNALFORMAT_RED_TYPE = 0x8278
INTERNALFORMAT_SHARED_SIZE = 0x8277
INTERNALFORMAT_STENCIL_SIZE = 0x8276
INTERNALFORMAT_STENCIL_TYPE = 0x827D
INTERNALFORMAT_SUPPORTED = 0x826F
INT_2_10_10_10_REV = 0x8D9F
INT_IMAGE_1D = 0x9057
INT_IMAGE_1D_ARRAY = 0x905D
INT_IMAGE_2D = 0x9058
INT_IMAGE_2D_ARRAY = 0x905E
INT_IMAGE_2D_MULTISAMPLE = 0x9060
INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
INT_IMAGE_2D_RECT = 0x905A
INT_IMAGE_3D = 0x9059
INT_IMAGE_BUFFER = 0x905C
INT_IMAGE_CUBE = 0x905B
INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
INT_SAMPLER_1D = 0x8DC9
INT_SAMPLER_1D_ARRAY = 0x8DCE
INT_SAMPLER_2D = 0x8DCA
INT_SAMPLER_2D_ARRAY = 0x8DCF
INT_SAMPLER_2D_MULTISAMPLE = 0x9109
INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
INT_SAMPLER_2D_RECT = 0x8DCD
INT_SAMPLER_3D = 0x8DCB
INT_SAMPLER_BUFFER = 0x8DD0
INT_SAMPLER_CUBE = 0x8DCC
INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
INT_VEC2 = 0x8B53
INT_VEC3 = 0x8B54
INT_VEC4 = 0x8B55
INVALID_ENUM = 0x0500
INVALID_FRAMEBUFFER_OPERATION = 0x0506
INVALID_INDEX = 0xFFFFFFFF
INVALID_OPERATION = 0x0502
INVALID_VALUE = 0x0501
INVERT = 0x150A
INVERT_OVG_NV = 0x92B4
INVERT_RGB_NV = 0x92A3
ISOLINES = 0x8E7A
IS_PER_PATCH = 0x92E7
IS_ROW_MAJOR = 0x9300
ITALIC_BIT_NV = 0x02
KEEP = 0x1E00
LARGE_CCW_ARC_TO_NV = 0x16
LARGE_CW_ARC_TO_NV = 0x18
LAST_VERTEX_CONVENTION = 0x8E4E
LAYER_PROVOKING_VERTEX = 0x825E
LEFT = 0x0406
LEQUAL = 0x0203
LESS = 0x0201
LIGHTEN_KHR = 0x9298
LIGHTEN_NV = 0x9298
LINE = 0x1B01
LINEAR = 0x2601
LINEARBURN_NV = 0x92A5
LINEARDODGE_NV = 0x92A4
LINEARLIGHT_NV = 0x92A7
LINEAR_MIPMAP_LINEAR = 0x2703
LINEAR_MIPMAP_NEAREST = 0x2701
LINES = 0x0001
LINES_ADJACENCY = 0x000A
LINES_ADJACENCY_ARB = 0x000A
LINE_LOOP = 0x0002
LINE_SMOOTH = 0x0B20
LINE_SMOOTH_HINT = 0x0C52
LINE_STRIP = 0x0003
LINE_STRIP_ADJACENCY = 0x000B
LINE_STRIP_ADJACENCY_ARB = 0x000B
LINE_TO_NV = 0x04
LINE_WIDTH = 0x0B21
LINE_WIDTH_COMMAND_NV = 0x000D
LINE_WIDTH_GRANULARITY = 0x0B23
LINE_WIDTH_RANGE = 0x0B22
LINK_STATUS = 0x8B82
LOCATION = 0x930E
LOCATION_COMPONENT = 0x934A
LOCATION_INDEX = 0x930F
LOGIC_OP_MODE = 0x0BF0
LOSE_CONTEXT_ON_RESET = 0x8252
LOSE_CONTEXT_ON_RESET_ARB = 0x8252
LOSE_CONTEXT_ON_RESET_KHR = 0x8252
LOWER_LEFT = 0x8CA1
LOW_FLOAT = 0x8DF0
LOW_INT = 0x8DF3
LUMINANCE16F_EXT = 0x881E
LUMINANCE32F_EXT = 0x8818
LUMINANCE8_ALPHA8_EXT = 0x8045
LUMINANCE8_EXT = 0x8040
LUMINANCE_ALPHA16F_EXT = 0x881F
LUMINANCE_ALPHA32F_EXT = 0x8819
MAJOR_VERSION = 0x821B
MANUAL_GENERATE_MIPMAP = 0x8294
MAP_COHERENT_BIT = 0x0080
MAP_FLUSH_EXPLICIT_BIT = 0x0010
MAP_INVALIDATE_BUFFER_BIT = 0x0008
MAP_INVALIDATE_RANGE_BIT = 0x0004
MAP_PERSISTENT_BIT = 0x0040
MAP_READ_BIT = 0x0001
MAP_UNSYNCHRONIZED_BIT = 0x0020
MAP_WRITE_BIT = 0x0002
MATRIX_STRIDE = 0x92FF
MAX = 0x8008
MAX_3D_TEXTURE_SIZE = 0x8073
MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
MAX_CLIP_DISTANCES = 0x0D32
MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F
MAX_COLOR_ATTACHMENTS = 0x8CDF
MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3
MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4
MAX_COLOR_TEXTURE_SAMPLES = 0x910E
MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
MAX_COMBINED_DIMENSIONS = 0x8282
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT = 0x8E67
MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67
MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT = 0x8E6F
MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F
MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
MAX_CULL_DISTANCES = 0x82F9
MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
MAX_DEBUG_LOGGED_MESSAGES = 0x9144
MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
MAX_DEBUG_MESSAGE_LENGTH = 0x9143
MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
MAX_DEPTH = 0x8280
MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5
MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
MAX_DETACHED_BUFFERS_NV = 0x95AD
MAX_DETACHED_TEXTURES_NV = 0x95AC
MAX_DRAW_BUFFERS = 0x8824
MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D
MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
MAX_ELEMENTS_INDICES = 0x80E9
MAX_ELEMENTS_VERTICES = 0x80E8
MAX_ELEMENT_INDEX = 0x8D6B
MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT = 0x96DC
MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT = 0x96DB
MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT = 0x96DA
MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT = 0x96D8
MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
MAX_FRAMEBUFFER_HEIGHT = 0x9316
MAX_FRAMEBUFFER_LAYERS = 0x9317
MAX_FRAMEBUFFER_SAMPLES = 0x9318
MAX_FRAMEBUFFER_WIDTH = 0x9315
MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
MAX_HEIGHT = 0x827F
MAX_IMAGE_SAMPLES = 0x906D
MAX_IMAGE_UNITS = 0x8F38
MAX_INTEGER_SAMPLES = 0x9110
MAX_LABEL_LENGTH = 0x82E8
MAX_LABEL_LENGTH_KHR = 0x82E8
MAX_LAYERS = 0x8281
MAX_MESH_ATOMIC_COUNTERS_EXT = 0x8E65
MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65
MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT = 0x8E64
MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64
MAX_MESH_IMAGE_UNIFORMS_EXT = 0x8E62
MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62
MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT = 0x9557
MAX_MESH_OUTPUT_COMPONENTS_EXT = 0x9749
MAX_MESH_OUTPUT_LAYERS_EXT = 0x974A
MAX_MESH_OUTPUT_MEMORY_SIZE_EXT = 0x9747
MAX_MESH_OUTPUT_PRIMITIVES_EXT = 0x9756
MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539
MAX_MESH_OUTPUT_VERTICES_EXT = 0x9538
MAX_MESH_OUTPUT_VERTICES_NV = 0x9538
MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT = 0x9748
MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT = 0x9746
MAX_MESH_SHADER_STORAGE_BLOCKS_EXT = 0x8E66
MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66
MAX_MESH_SHARED_MEMORY_SIZE_EXT = 0x9744
MAX_MESH_TEXTURE_IMAGE_UNITS_EXT = 0x8E61
MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61
MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536
MAX_MESH_UNIFORM_BLOCKS_EXT = 0x8E60
MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60
MAX_MESH_UNIFORM_COMPONENTS_EXT = 0x8E63
MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63
MAX_MESH_VIEWS_NV = 0x9557
MAX_MESH_WORK_GROUP_COUNT_EXT = 0x9752
MAX_MESH_WORK_GROUP_INVOCATIONS_EXT = 0x9757
MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2
MAX_MESH_WORK_GROUP_SIZE_EXT = 0x9758
MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B
MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT = 0x9741
MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
MAX_NAME_LENGTH = 0x92F6
MAX_NUM_ACTIVE_VARIABLES = 0x92F7
MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
MAX_PATCH_VERTICES = 0x8E7D
MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT = 0x974C
MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT = 0x974B
MAX_PROGRAM_TEXEL_OFFSET = 0x8905
MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
MAX_RASTER_SAMPLES_EXT = 0x9329
MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
MAX_RENDERBUFFER_SIZE = 0x84E8
MAX_SAMPLES = 0x8D57
MAX_SAMPLE_MASK_WORDS = 0x8E59
MAX_SERVER_WAIT_TIMEOUT = 0x9111
MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0
MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0
MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349
MAX_SUBROUTINES = 0x8DE7
MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
MAX_TASK_ATOMIC_COUNTERS_EXT = 0x8E6D
MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D
MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT = 0x8E6C
MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C
MAX_TASK_IMAGE_UNIFORMS_EXT = 0x8E6A
MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A
MAX_TASK_OUTPUT_COUNT_NV = 0x953A
MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT = 0x9745
MAX_TASK_PAYLOAD_SIZE_EXT = 0x9742
MAX_TASK_SHADER_STORAGE_BLOCKS_EXT = 0x8E6E
MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E
MAX_TASK_SHARED_MEMORY_SIZE_EXT = 0x9743
MAX_TASK_TEXTURE_IMAGE_UNITS_EXT = 0x8E69
MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69
MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537
MAX_TASK_UNIFORM_BLOCKS_EXT = 0x8E68
MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68
MAX_TASK_UNIFORM_COMPONENTS_EXT = 0x8E6B
MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B
MAX_TASK_WORK_GROUP_COUNT_EXT = 0x9751
MAX_TASK_WORK_GROUP_INVOCATIONS_EXT = 0x9759
MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3
MAX_TASK_WORK_GROUP_SIZE_EXT = 0x975A
MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C
MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT = 0x9740
MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
MAX_TESS_GEN_LEVEL = 0x8E7E
MAX_TESS_PATCH_COMPONENTS = 0x8E84
MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
MAX_TEXTURE_IMAGE_UNITS = 0x8872
MAX_TEXTURE_LOD_BIAS = 0x84FD
MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
MAX_TEXTURE_SIZE = 0x0D33
MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
MAX_UNIFORM_BLOCK_SIZE = 0x8A30
MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
MAX_UNIFORM_LOCATIONS = 0x826E
MAX_VARYING_COMPONENTS = 0x8B4B
MAX_VARYING_FLOATS = 0x8B4B
MAX_VARYING_VECTORS = 0x8DFC
MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
MAX_VERTEX_ATTRIBS = 0x8869
MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
MAX_VERTEX_STREAMS = 0x8E71
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
MAX_VIEWPORTS = 0x825B
MAX_VIEWPORT_DIMS = 0x0D3A
MAX_VIEWS_OVR = 0x9631
MAX_WIDTH = 0x827E
MAX_WINDOW_RECTANGLES_EXT = 0x8F14
MEDIUM_FLOAT = 0x8DF1
MEDIUM_INT = 0x8DF4
MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6
MEMORY_ATTACHABLE_NV = 0x95A8
MEMORY_ATTACHABLE_SIZE_NV = 0x95A7
MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT = 0x9543
MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543
MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT = 0x92DF
MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF
MESH_OUTPUT_TYPE_EXT = 0x957B
MESH_OUTPUT_TYPE_NV = 0x957B
MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT = 0x9750
MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT = 0x974F
MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT = 0x974E
MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT = 0x974D
MESH_PRIMITIVES_GENERATED_EXT = 0x9755
MESH_PRIMITIVES_OUT_EXT = 0x957A
MESH_PRIMITIVES_OUT_NV = 0x957A
MESH_SHADER_BIT_EXT = 0x00000040
MESH_SHADER_BIT_NV = 0x00000040
MESH_SHADER_EXT = 0x9559
MESH_SHADER_INVOCATIONS_EXT = 0x9754
MESH_SHADER_NV = 0x9559
MESH_SUBROUTINE_EXT = 0x957C
MESH_SUBROUTINE_NV = 0x957C
MESH_SUBROUTINE_UNIFORM_EXT = 0x957E
MESH_SUBROUTINE_UNIFORM_NV = 0x957E
MESH_VERTICES_OUT_EXT = 0x9579
MESH_VERTICES_OUT_NV = 0x9579
MESH_WORK_GROUP_SIZE_EXT = 0x953E
MESH_WORK_GROUP_SIZE_NV = 0x953E
MIN = 0x8007
MINOR_VERSION = 0x821C
MINUS_CLAMPED_NV = 0x92B3
MINUS_NV = 0x929F
MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT = 0x96D9
MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT = 0x96D7
MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
MIN_PROGRAM_TEXEL_OFFSET = 0x8904
MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
MIPMAP = 0x8293
MIRRORED_REPEAT = 0x8370
MIRRORED_REPEAT_ARB = 0x8370
MIRROR_CLAMP_TO_EDGE = 0x8743
MITER_REVERT_NV = 0x90A7
MITER_TRUNCATE_NV = 0x90A8
MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F
MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330
MOVE_TO_CONTINUES_NV = 0x90B6
MOVE_TO_NV = 0x02
MOVE_TO_RESETS_NV = 0x90B5
MULTIPLY_KHR = 0x9294
MULTIPLY_NV = 0x9294
MULTISAMPLE = 0x809D
MULTISAMPLES_NV = 0x9371
MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382
MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381
MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B
NAMED_STRING_LENGTH_ARB = 0x8DE9
NAMED_STRING_TYPE_ARB = 0x8DEA
NAME_LENGTH = 0x92F9
NAND = 0x150E
NEAREST = 0x2600
NEAREST_MIPMAP_LINEAR = 0x2702
NEAREST_MIPMAP_NEAREST = 0x2700
NEGATIVE_ONE_TO_ONE = 0x935E
NEVER = 0x0200
NICEST = 0x1102
NONE = 0
NOOP = 0x1505
NOP_COMMAND_NV = 0x0001
NOR = 0x1508
NORMAL_ARRAY_ADDRESS_NV = 0x8F22
NORMAL_ARRAY_LENGTH_NV = 0x8F2C
NOTEQUAL = 0x0205
NO_ERROR = 0
NO_RESET_NOTIFICATION = 0x8261
NO_RESET_NOTIFICATION_ARB = 0x8261
NO_RESET_NOTIFICATION_KHR = 0x8261
NUM_ACTIVE_VARIABLES = 0x9304
NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
NUM_EXTENSIONS = 0x821D
NUM_PROGRAM_BINARY_FORMATS = 0x87FE
NUM_SAMPLE_COUNTS = 0x9380
NUM_SHADER_BINARY_FORMATS = 0x8DF9
NUM_SPARSE_LEVELS_ARB = 0x91AA
NUM_SPIR_V_EXTENSIONS = 0x9554
NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6
NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
NUM_WINDOW_RECTANGLES_EXT = 0x8F15
OBJECT_TYPE = 0x9112
OFFSET = 0x92FC
ONE = 1
ONE_MINUS_CONSTANT_ALPHA = 0x8004
ONE_MINUS_CONSTANT_COLOR = 0x8002
ONE_MINUS_DST_ALPHA = 0x0305
ONE_MINUS_DST_COLOR = 0x0307
ONE_MINUS_SRC1_ALPHA = 0x88FB
ONE_MINUS_SRC1_COLOR = 0x88FA
ONE_MINUS_SRC_ALPHA = 0x0303
ONE_MINUS_SRC_COLOR = 0x0301
OR = 0x1507
OR_INVERTED = 0x150D
OR_REVERSE = 0x150B
OUT_OF_MEMORY = 0x0505
OVERLAY_KHR = 0x9296
OVERLAY_NV = 0x9296
PACK_ALIGNMENT = 0x0D05
PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
PACK_COMPRESSED_BLOCK_SIZE = 0x912E
PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
PACK_IMAGE_HEIGHT = 0x806C
PACK_LSB_FIRST = 0x0D01
PACK_ROW_LENGTH = 0x0D02
PACK_SKIP_IMAGES = 0x806B
PACK_SKIP_PIXELS = 0x0D04
PACK_SKIP_ROWS = 0x0D03
PACK_SWAP_BYTES = 0x0D00
PARAMETER_BUFFER_ARB = 0x80EE
PARAMETER_BUFFER_BINDING_ARB = 0x80EF
PATCHES = 0x000E
PATCH_DEFAULT_INNER_LEVEL = 0x8E73
PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
PATCH_VERTICES = 0x8E72
PATH_CLIENT_LENGTH_NV = 0x907F
PATH_COMMAND_COUNT_NV = 0x909D
PATH_COMPUTED_LENGTH_NV = 0x90A0
PATH_COORD_COUNT_NV = 0x909E
PATH_COVER_DEPTH_FUNC_NV = 0x90BF
PATH_DASH_ARRAY_COUNT_NV = 0x909F
PATH_DASH_CAPS_NV = 0x907B
PATH_DASH_OFFSET_NV = 0x907E
PATH_DASH_OFFSET_RESET_NV = 0x90B4
PATH_END_CAPS_NV = 0x9076
PATH_ERROR_POSITION_NV = 0x90AB
PATH_FILL_BOUNDING_BOX_NV = 0x90A1
PATH_FILL_COVER_MODE_NV = 0x9082
PATH_FILL_MASK_NV = 0x9081
PATH_FILL_MODE_NV = 0x9080
PATH_FORMAT_PS_NV = 0x9071
PATH_FORMAT_SVG_NV = 0x9070
PATH_GEN_COEFF_NV = 0x90B1
PATH_GEN_COMPONENTS_NV = 0x90B3
PATH_GEN_MODE_NV = 0x90B0
PATH_INITIAL_DASH_CAP_NV = 0x907C
PATH_INITIAL_END_CAP_NV = 0x9077
PATH_JOIN_STYLE_NV = 0x9079
PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36
PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38
PATH_MITER_LIMIT_NV = 0x907A
PATH_MODELVIEW_MATRIX_NV = 0x0BA6
PATH_MODELVIEW_NV = 0x1700
PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3
PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
PATH_PROJECTION_MATRIX_NV = 0x0BA7
PATH_PROJECTION_NV = 0x1701
PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4
PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
PATH_STENCIL_FUNC_NV = 0x90B7
PATH_STENCIL_REF_NV = 0x90B8
PATH_STENCIL_VALUE_MASK_NV = 0x90B9
PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
PATH_STROKE_COVER_MODE_NV = 0x9083
PATH_STROKE_MASK_NV = 0x9084
PATH_STROKE_WIDTH_NV = 0x9075
PATH_TERMINAL_DASH_CAP_NV = 0x907D
PATH_TERMINAL_END_CAP_NV = 0x9078
PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3
PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4
PERCENTAGE_AMD = 0x8BC3
PERFMON_RESULT_AMD = 0x8BC6
PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
PERFMON_RESULT_SIZE_AMD = 0x8BC5
PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
PERFQUERY_FLUSH_INTEL = 0x83FA
PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
PERFQUERY_WAIT_INTEL = 0x83FB
PINLIGHT_NV = 0x92A8
PIXEL_BUFFER_BARRIER_BIT = 0x00000080
PIXEL_PACK_BUFFER = 0x88EB
PIXEL_PACK_BUFFER_ARB = 0x88EB
PIXEL_PACK_BUFFER_BINDING = 0x88ED
PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
PIXEL_UNPACK_BUFFER = 0x88EC
PIXEL_UNPACK_BUFFER_ARB = 0x88EC
PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
PLUS_CLAMPED_ALPHA_NV = 0x92B2
PLUS_CLAMPED_NV = 0x92B1
PLUS_DARKER_NV = 0x9292
PLUS_NV = 0x9291
POINT = 0x1B00
POINTS = 0x0000
POINT_FADE_THRESHOLD_SIZE = 0x8128
POINT_SIZE = 0x0B11
POINT_SIZE_GRANULARITY = 0x0B13
POINT_SIZE_RANGE = 0x0B12
POINT_SPRITE_COORD_ORIGIN = 0x8CA0
POLYGON_MODE = 0x0B40
POLYGON_OFFSET_CLAMP = 0x8E1B
POLYGON_OFFSET_CLAMP_EXT = 0x8E1B
POLYGON_OFFSET_COMMAND_NV = 0x000E
POLYGON_OFFSET_FACTOR = 0x8038
POLYGON_OFFSET_FILL = 0x8037
POLYGON_OFFSET_LINE = 0x2A02
POLYGON_OFFSET_POINT = 0x2A01
POLYGON_OFFSET_UNITS = 0x2A00
POLYGON_SMOOTH = 0x0B41
POLYGON_SMOOTH_HINT = 0x0C53
PRIMITIVES_GENERATED = 0x8C87
PRIMITIVES_SUBMITTED_ARB = 0x82EF
PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE
PRIMITIVE_RESTART = 0x8F9D
PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
PRIMITIVE_RESTART_INDEX = 0x8F9E
PROGRAM = 0x82E2
PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341
PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341
PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340
PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340
PROGRAM_BINARY_FORMATS = 0x87FF
PROGRAM_BINARY_LENGTH = 0x8741
PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
PROGRAM_INPUT = 0x92E3
PROGRAM_KHR = 0x82E2
PROGRAM_MATRIX_EXT = 0x8E2D
PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
PROGRAM_OBJECT_EXT = 0x8B40
PROGRAM_OUTPUT = 0x92E4
PROGRAM_PIPELINE = 0x82E4
PROGRAM_PIPELINE_BINDING = 0x825A
PROGRAM_PIPELINE_BINDING_EXT = 0x825A
PROGRAM_PIPELINE_KHR = 0x82E4
PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
PROGRAM_POINT_SIZE = 0x8642
PROGRAM_POINT_SIZE_ARB = 0x8642
PROGRAM_SEPARABLE = 0x8258
PROGRAM_SEPARABLE_EXT = 0x8258
PROVOKING_VERTEX = 0x8E4F
PROXY_TEXTURE_1D = 0x8063
PROXY_TEXTURE_1D_ARRAY = 0x8C19
PROXY_TEXTURE_2D = 0x8064
PROXY_TEXTURE_2D_ARRAY = 0x8C1B
PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
PROXY_TEXTURE_3D = 0x8070
PROXY_TEXTURE_CUBE_MAP = 0x851B
PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
PROXY_TEXTURE_RECTANGLE = 0x84F7
QUADRATIC_CURVE_TO_NV = 0x0A
QUADS = 0x0007
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
QUERY = 0x82E3
QUERY_BUFFER = 0x9192
QUERY_BUFFER_BARRIER_BIT = 0x00008000
QUERY_BUFFER_BINDING = 0x9193
QUERY_BY_REGION_NO_WAIT = 0x8E16
QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
QUERY_BY_REGION_WAIT = 0x8E15
QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
QUERY_BY_REGION_WAIT_NV = 0x8E15
QUERY_COUNTER_BITS = 0x8864
QUERY_KHR = 0x82E3
QUERY_NO_WAIT = 0x8E14
QUERY_NO_WAIT_INVERTED = 0x8E18
QUERY_NO_WAIT_NV = 0x8E14
QUERY_OBJECT_EXT = 0x9153
QUERY_RESULT = 0x8866
QUERY_RESULT_AVAILABLE = 0x8867
QUERY_RESULT_NO_WAIT = 0x9194
QUERY_TARGET = 0x82EA
QUERY_WAIT = 0x8E13
QUERY_WAIT_INVERTED = 0x8E17
QUERY_WAIT_NV = 0x8E13
R11F_G11F_B10F = 0x8C3A
R16 = 0x822A
R16F = 0x822D
R16F_EXT = 0x822D
R16I = 0x8233
R16UI = 0x8234
R16_SNORM = 0x8F98
R32F = 0x822E
R32F_EXT = 0x822E
R32I = 0x8235
R32UI = 0x8236
R3_G3_B2 = 0x2A10
R8 = 0x8229
R8I = 0x8231
R8UI = 0x8232
R8_EXT = 0x8229
R8_SNORM = 0x8F94
RASTERIZER_DISCARD = 0x8C89
RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A
RASTER_MULTISAMPLE_EXT = 0x9327
RASTER_SAMPLES_EXT = 0x9328
READ_BUFFER = 0x0C02
READ_FRAMEBUFFER = 0x8CA8
READ_FRAMEBUFFER_BINDING = 0x8CAA
READ_ONLY = 0x88B8
READ_PIXELS = 0x828C
READ_PIXELS_FORMAT = 0x828D
READ_PIXELS_TYPE = 0x828E
READ_WRITE = 0x88BA
RECT_NV = 0xF6
RED = 0x1903
RED_INTEGER = 0x8D94
RED_NV = 0x1903
REFERENCED_BY_COMPUTE_SHADER = 0x930B
REFERENCED_BY_FRAGMENT_SHADER = 0x930A
REFERENCED_BY_GEOMETRY_SHADER = 0x9309
REFERENCED_BY_MESH_SHADER_EXT = 0x95A0
REFERENCED_BY_MESH_SHADER_NV = 0x95A0
REFERENCED_BY_TASK_SHADER_EXT = 0x95A1
REFERENCED_BY_TASK_SHADER_NV = 0x95A1
REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
REFERENCED_BY_VERTEX_SHADER = 0x9306
RELATIVE_ARC_TO_NV = 0xFF
RELATIVE_CONIC_CURVE_TO_NV = 0x1B
RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
RELATIVE_LINE_TO_NV = 0x05
RELATIVE_MOVE_TO_NV = 0x03
RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
RELATIVE_RECT_NV = 0xF7
RELATIVE_ROUNDED_RECT2_NV = 0xEB
RELATIVE_ROUNDED_RECT4_NV = 0xED
RELATIVE_ROUNDED_RECT8_NV = 0xEF
RELATIVE_ROUNDED_RECT_NV = 0xE9
RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
RELATIVE_VERTICAL_LINE_TO_NV = 0x09
RENDERBUFFER = 0x8D41
RENDERBUFFER_ALPHA_SIZE = 0x8D53
RENDERBUFFER_BINDING = 0x8CA7
RENDERBUFFER_BLUE_SIZE = 0x8D52
RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
RENDERBUFFER_DEPTH_SIZE = 0x8D54
RENDERBUFFER_GREEN_SIZE = 0x8D51
RENDERBUFFER_HEIGHT = 0x8D43
RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
RENDERBUFFER_RED_SIZE = 0x8D50
RENDERBUFFER_SAMPLES = 0x8CAB
RENDERBUFFER_STENCIL_SIZE = 0x8D55
RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2
RENDERBUFFER_WIDTH = 0x8D42
RENDERER = 0x1F01
REPEAT = 0x2901
REPLACE = 0x1E01
REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F
RESET_NOTIFICATION_STRATEGY = 0x8256
RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
RESTART_PATH_NV = 0xF0
RG = 0x8227
RG16 = 0x822C
RG16F = 0x822F
RG16F_EXT = 0x822F
RG16I = 0x8239
RG16UI = 0x823A
RG16_SNORM = 0x8F99
RG32F = 0x8230
RG32F_EXT = 0x8230
RG32I = 0x823B
RG32UI = 0x823C
RG8 = 0x822B
RG8I = 0x8237
RG8UI = 0x8238
RG8_EXT = 0x822B
RG8_SNORM = 0x8F95
RGB = 0x1907
RGB10 = 0x8052
RGB10_A2 = 0x8059
RGB10_A2UI = 0x906F
RGB10_A2_EXT = 0x8059
RGB10_EXT = 0x8052
RGB12 = 0x8053
RGB16 = 0x8054
RGB16F = 0x881B
RGB16F_EXT = 0x881B
RGB16I = 0x8D89
RGB16UI = 0x8D77
RGB16_SNORM = 0x8F9A
RGB32F = 0x8815
RGB32F_EXT = 0x8815
RGB32I = 0x8D83
RGB32UI = 0x8D71
RGB4 = 0x804F
RGB5 = 0x8050
RGB565 = 0x8D62
RGB5_A1 = 0x8057
RGB8 = 0x8051
RGB8I = 0x8D8F
RGB8UI = 0x8D7D
RGB8_SNORM = 0x8F96
RGB9_E5 = 0x8C3D
RGBA = 0x1908
RGBA12 = 0x805A
RGBA16 = 0x805B
RGBA16F = 0x881A
RGBA16F_EXT = 0x881A
RGBA16I = 0x8D88
RGBA16UI = 0x8D76
RGBA16_SNORM = 0x8F9B
RGBA2 = 0x8055
RGBA32F = 0x8814
RGBA32F_EXT = 0x8814
RGBA32I = 0x8D82
RGBA32UI = 0x8D70
RGBA4 = 0x8056
RGBA8 = 0x8058
RGBA8I = 0x8D8E
RGBA8UI = 0x8D7C
RGBA8_SNORM = 0x8F97
RGBA_INTEGER = 0x8D99
RGB_422_APPLE = 0x8A1F
RGB_INTEGER = 0x8D98
RGB_RAW_422_APPLE = 0x8A51
RG_INTEGER = 0x8228
RIGHT = 0x0407
ROUNDED_RECT2_NV = 0xEA
ROUNDED_RECT4_NV = 0xEC
ROUNDED_RECT8_NV = 0xEE
ROUNDED_RECT_NV = 0xE8
ROUND_NV = 0x90A4
SAMPLER = 0x82E6
SAMPLER_1D = 0x8B5D
SAMPLER_1D_ARRAY = 0x8DC0
SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
SAMPLER_1D_SHADOW = 0x8B61
SAMPLER_2D = 0x8B5E
SAMPLER_2D_ARRAY = 0x8DC1
SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
SAMPLER_2D_MULTISAMPLE = 0x9108
SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
SAMPLER_2D_RECT = 0x8B63
SAMPLER_2D_RECT_SHADOW = 0x8B64
SAMPLER_2D_SHADOW = 0x8B62
SAMPLER_3D = 0x8B5F
SAMPLER_BINDING = 0x8919
SAMPLER_BUFFER = 0x8DC2
SAMPLER_CUBE = 0x8B60
SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
SAMPLER_CUBE_SHADOW = 0x8DC5
SAMPLER_KHR = 0x82E6
SAMPLES = 0x80A9
SAMPLES_PASSED = 0x8914
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_ALPHA_TO_ONE = 0x809F
SAMPLE_BUFFERS = 0x80A8
SAMPLE_COVERAGE = 0x80A0
SAMPLE_COVERAGE_INVERT = 0x80AB
SAMPLE_COVERAGE_VALUE = 0x80AA
SAMPLE_LOCATION_ARB = 0x8E50
SAMPLE_LOCATION_NV = 0x8E50
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F
SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E
SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E
SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D
SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D
SAMPLE_MASK = 0x8E51
SAMPLE_MASK_VALUE = 0x8E52
SAMPLE_POSITION = 0x8E50
SAMPLE_SHADING_ARB = 0x8C36
SCISSOR_BOX = 0x0C10
SCISSOR_BOX_EXCLUSIVE_NV = 0x9556
SCISSOR_COMMAND_NV = 0x0011
SCISSOR_TEST = 0x0C11
SCISSOR_TEST_EXCLUSIVE_NV = 0x9555
SCREEN_KHR = 0x9295
SCREEN_NV = 0x9295
SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
SEPARATE_ATTRIBS = 0x8C8D
SET = 0x150F
SHADER = 0x82E1
SHADER_BINARY_FORMATS = 0x8DF8
SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551
SHADER_COMPILER = 0x8DFA
SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
SHADER_IMAGE_ATOMIC = 0x82A6
SHADER_IMAGE_LOAD = 0x82A4
SHADER_IMAGE_STORE = 0x82A5
SHADER_INCLUDE_ARB = 0x8DAE
SHADER_KHR = 0x82E1
SHADER_OBJECT_EXT = 0x8B48
SHADER_SOURCE_LENGTH = 0x8B88
SHADER_STORAGE_BARRIER_BIT = 0x00002000
SHADER_STORAGE_BLOCK = 0x92E6
SHADER_STORAGE_BUFFER = 0x90D2
SHADER_STORAGE_BUFFER_BINDING = 0x90D3
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
SHADER_STORAGE_BUFFER_SIZE = 0x90D5
SHADER_STORAGE_BUFFER_START = 0x90D4
SHADER_TYPE = 0x8B4F
SHADING_LANGUAGE_VERSION = 0x8B8C
SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F
SHADING_RATE_1X1_PIXELS_EXT = 0x96A6
SHADING_RATE_1X2_PIXELS_EXT = 0x96A7
SHADING_RATE_1X4_PIXELS_EXT = 0x96AA
SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566
SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567
SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568
SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569
SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A
SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B
SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565
SHADING_RATE_2X1_PIXELS_EXT = 0x96A8
SHADING_RATE_2X2_PIXELS_EXT = 0x96A9
SHADING_RATE_2X4_PIXELS_EXT = 0x96AD
SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C
SHADING_RATE_4X1_PIXELS_EXT = 0x96AB
SHADING_RATE_4X2_PIXELS_EXT = 0x96AC
SHADING_RATE_4X4_PIXELS_EXT = 0x96AE
SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D
SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E
SHADING_RATE_ATTACHMENT_EXT = 0x96D1
SHADING_RATE_EXT = 0x96D0
SHADING_RATE_IMAGE_BINDING_NV = 0x955B
SHADING_RATE_IMAGE_NV = 0x9563
SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2
SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E
SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1
SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D
SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C
SHADING_RATE_NO_INVOCATIONS_NV = 0x9564
SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE
SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF
SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0
SHARED_EDGE_NV = 0xC0
SHORT = 0x1402
SIGNALED = 0x9119
SIGNED_NORMALIZED = 0x8F9C
SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
SKIP_DECODE_EXT = 0x8A4A
SKIP_MISSING_GLYPH_NV = 0x90A9
SMALL_CCW_ARC_TO_NV = 0x12
SMALL_CW_ARC_TO_NV = 0x14
SMOOTH_CUBIC_CURVE_TO_NV = 0x10
SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
SMOOTH_LINE_WIDTH_RANGE = 0x0B22
SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
SMOOTH_POINT_SIZE_RANGE = 0x0B12
SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
SM_COUNT_NV = 0x933B
SOFTLIGHT_KHR = 0x929C
SOFTLIGHT_NV = 0x929C
SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
SPARSE_STORAGE_BIT_ARB = 0x0400
SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
SPIR_V_BINARY_ARB = 0x9552
SPIR_V_EXTENSIONS = 0x9553
SQUARE_NV = 0x90A3
SR8_EXT = 0x8FBD
SRC1_ALPHA = 0x8589
SRC1_COLOR = 0x88F9
SRC_ALPHA = 0x0302
SRC_ALPHA_SATURATE = 0x0308
SRC_ATOP_NV = 0x928E
SRC_COLOR = 0x0300
SRC_IN_NV = 0x928A
SRC_NV = 0x9286
SRC_OUT_NV = 0x928C
SRC_OVER_NV = 0x9288
SRG8_EXT = 0x8FBE
SRGB = 0x8C40
SRGB8 = 0x8C41
SRGB8_ALPHA8 = 0x8C43
SRGB8_ALPHA8_EXT = 0x8C43
SRGB8_EXT = 0x8C41
SRGB_ALPHA = 0x8C42
SRGB_ALPHA_EXT = 0x8C42
SRGB_DECODE_ARB = 0x8299
SRGB_EXT = 0x8C40
SRGB_READ = 0x8297
SRGB_WRITE = 0x8298
STACK_OVERFLOW = 0x0503
STACK_OVERFLOW_KHR = 0x0503
STACK_UNDERFLOW = 0x0504
STACK_UNDERFLOW_KHR = 0x0504
STANDARD_FONT_FORMAT_NV = 0x936C
STANDARD_FONT_NAME_NV = 0x9072
STATIC_COPY = 0x88E6
STATIC_DRAW = 0x88E4
STATIC_READ = 0x88E5
STENCIL = 0x1802
STENCIL_ATTACHMENT = 0x8D20
STENCIL_BACK_FAIL = 0x8801
STENCIL_BACK_FUNC = 0x8800
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
STENCIL_BACK_REF = 0x8CA3
STENCIL_BACK_VALUE_MASK = 0x8CA4
STENCIL_BACK_WRITEMASK = 0x8CA5
STENCIL_BUFFER_BIT = 0x00000400
STENCIL_CLEAR_VALUE = 0x0B91
STENCIL_COMPONENTS = 0x8285
STENCIL_FAIL = 0x0B94
STENCIL_FUNC = 0x0B92
STENCIL_INDEX = 0x1901
STENCIL_INDEX1 = 0x8D46
STENCIL_INDEX16 = 0x8D49
STENCIL_INDEX4 = 0x8D47
STENCIL_INDEX8 = 0x8D48
STENCIL_PASS_DEPTH_FAIL = 0x0B95
STENCIL_PASS_DEPTH_PASS = 0x0B96
STENCIL_REF = 0x0B97
STENCIL_REF_COMMAND_NV = 0x000C
STENCIL_RENDERABLE = 0x8288
STENCIL_SAMPLES_NV = 0x932E
STENCIL_TEST = 0x0B90
STENCIL_VALUE_MASK = 0x0B93
STENCIL_WRITEMASK = 0x0B98
STEREO = 0x0C33
STREAM_COPY = 0x88E2
STREAM_DRAW = 0x88E0
STREAM_READ = 0x88E1
SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004
SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008
SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001
SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040
SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100
SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080
SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020
SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002
SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535
SUBGROUP_SIZE_KHR = 0x9532
SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534
SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533
SUBPIXEL_BITS = 0x0D50
SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347
SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348
SUPERSAMPLE_SCALE_X_NV = 0x9372
SUPERSAMPLE_SCALE_Y_NV = 0x9373
SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7
SYNC_CL_EVENT_ARB = 0x8240
SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
SYNC_CONDITION = 0x9113
SYNC_FENCE = 0x9116
SYNC_FLAGS = 0x9115
SYNC_FLUSH_COMMANDS_BIT = 0x00000001
SYNC_GPU_COMMANDS_COMPLETE = 0x9117
SYNC_STATUS = 0x9114
SYSTEM_FONT_NAME_NV = 0x9073
TASK_SHADER_BIT_EXT = 0x00000080
TASK_SHADER_BIT_NV = 0x00000080
TASK_SHADER_EXT = 0x955A
TASK_SHADER_INVOCATIONS_EXT = 0x9753
TASK_SHADER_NV = 0x955A
TASK_SUBROUTINE_EXT = 0x957D
TASK_SUBROUTINE_NV = 0x957D
TASK_SUBROUTINE_UNIFORM_EXT = 0x957F
TASK_SUBROUTINE_UNIFORM_NV = 0x957F
TASK_WORK_GROUP_SIZE_EXT = 0x953F
TASK_WORK_GROUP_SIZE_NV = 0x953F
TERMINATE_SEQUENCE_COMMAND_NV = 0x0000
TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
TESS_CONTROL_SHADER = 0x8E88
TESS_CONTROL_SHADER_BIT = 0x00000008
TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
TESS_CONTROL_SUBROUTINE = 0x92E9
TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
TESS_CONTROL_TEXTURE = 0x829C
TESS_EVALUATION_SHADER = 0x8E87
TESS_EVALUATION_SHADER_BIT = 0x00000010
TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
TESS_EVALUATION_SUBROUTINE = 0x92EA
TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
TESS_EVALUATION_TEXTURE = 0x829D
TESS_GEN_MODE = 0x8E76
TESS_GEN_POINT_MODE = 0x8E79
TESS_GEN_SPACING = 0x8E77
TESS_GEN_VERTEX_ORDER = 0x8E78
TEXTURE = 0x1702
TEXTURE0 = 0x84C0
TEXTURE1 = 0x84C1
TEXTURE10 = 0x84CA
TEXTURE11 = 0x84CB
TEXTURE12 = 0x84CC
TEXTURE13 = 0x84CD
TEXTURE14 = 0x84CE
TEXTURE15 = 0x84CF
TEXTURE16 = 0x84D0
TEXTURE17 = 0x84D1
TEXTURE18 = 0x84D2
TEXTURE19 = 0x84D3
TEXTURE2 = 0x84C2
TEXTURE20 = 0x84D4
TEXTURE21 = 0x84D5
TEXTURE22 = 0x84D6
TEXTURE23 = 0x84D7
TEXTURE24 = 0x84D8
TEXTURE25 = 0x84D9
TEXTURE26 = 0x84DA
TEXTURE27 = 0x84DB
TEXTURE28 = 0x84DC
TEXTURE29 = 0x84DD
TEXTURE3 = 0x84C3
TEXTURE30 = 0x84DE
TEXTURE31 = 0x84DF
TEXTURE4 = 0x84C4
TEXTURE5 = 0x84C5
TEXTURE6 = 0x84C6
TEXTURE7 = 0x84C7
TEXTURE8 = 0x84C8
TEXTURE9 = 0x84C9
TEXTURE_1D = 0x0DE0
TEXTURE_1D_ARRAY = 0x8C18
TEXTURE_2D = 0x0DE1
TEXTURE_2D_ARRAY = 0x8C1A
TEXTURE_2D_MULTISAMPLE = 0x9100
TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
TEXTURE_3D = 0x806F
TEXTURE_ALPHA_SIZE = 0x805F
TEXTURE_ALPHA_TYPE = 0x8C13
TEXTURE_BASE_LEVEL = 0x813C
TEXTURE_BINDING_1D = 0x8068
TEXTURE_BINDING_1D_ARRAY = 0x8C1C
TEXTURE_BINDING_2D = 0x8069
TEXTURE_BINDING_2D_ARRAY = 0x8C1D
TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
TEXTURE_BINDING_3D = 0x806A
TEXTURE_BINDING_BUFFER = 0x8C2C
TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
TEXTURE_BINDING_CUBE_MAP = 0x8514
TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
TEXTURE_BINDING_RECTANGLE = 0x84F6
TEXTURE_BLUE_SIZE = 0x805E
TEXTURE_BLUE_TYPE = 0x8C12
TEXTURE_BORDER_COLOR = 0x1004
TEXTURE_BUFFER = 0x8C2A
TEXTURE_BUFFER_ARB = 0x8C2A
TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
TEXTURE_BUFFER_OFFSET = 0x919D
TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
TEXTURE_BUFFER_SIZE = 0x919E
TEXTURE_COMPARE_FUNC = 0x884D
TEXTURE_COMPARE_MODE = 0x884C
TEXTURE_COMPRESSED = 0x86A1
TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
TEXTURE_COMPRESSION_HINT = 0x84EF
TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
TEXTURE_CUBE_MAP = 0x8513
TEXTURE_CUBE_MAP_ARRAY = 0x9009
TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
TEXTURE_DEPTH = 0x8071
TEXTURE_DEPTH_SIZE = 0x884A
TEXTURE_DEPTH_TYPE = 0x8C16
TEXTURE_FETCH_BARRIER_BIT = 0x00000008
TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
TEXTURE_GATHER = 0x82A2
TEXTURE_GATHER_SHADOW = 0x82A3
TEXTURE_GREEN_SIZE = 0x805D
TEXTURE_GREEN_TYPE = 0x8C11
TEXTURE_HEIGHT = 0x1001
TEXTURE_IMAGE_FORMAT = 0x828F
TEXTURE_IMAGE_TYPE = 0x8290
TEXTURE_IMMUTABLE_FORMAT = 0x912F
TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
TEXTURE_IMMUTABLE_LEVELS = 0x82DF
TEXTURE_INTERNAL_FORMAT = 0x1003
TEXTURE_LOD_BIAS = 0x8501
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MAX_ANISOTROPY = 0x84FE
TEXTURE_MAX_LEVEL = 0x813D
TEXTURE_MAX_LOD = 0x813B
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_MIN_LOD = 0x813A
TEXTURE_RECTANGLE = 0x84F5
TEXTURE_REDUCTION_MODE_ARB = 0x9366
TEXTURE_REDUCTION_MODE_EXT = 0x9366
TEXTURE_RED_SIZE = 0x805C
TEXTURE_RED_TYPE = 0x8C10
TEXTURE_SAMPLES = 0x9106
TEXTURE_SHADOW = 0x82A1
TEXTURE_SHARED_SIZE = 0x8C3F
TEXTURE_SPARSE_ARB = 0x91A6
TEXTURE_SRGB_DECODE_EXT = 0x8A48
TEXTURE_STENCIL_SIZE = 0x88F1
TEXTURE_SWIZZLE_A = 0x8E45
TEXTURE_SWIZZLE_B = 0x8E44
TEXTURE_SWIZZLE_G = 0x8E43
TEXTURE_SWIZZLE_R = 0x8E42
TEXTURE_SWIZZLE_RGBA = 0x8E46
TEXTURE_TARGET = 0x1006
TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
TEXTURE_VIEW = 0x82B5
TEXTURE_VIEW_MIN_LAYER = 0x82DD
TEXTURE_VIEW_MIN_LEVEL = 0x82DB
TEXTURE_VIEW_NUM_LAYERS = 0x82DE
TEXTURE_VIEW_NUM_LEVELS = 0x82DC
TEXTURE_WIDTH = 0x1000
TEXTURE_WRAP_R = 0x8072
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TIMEOUT_EXPIRED = 0x911B
TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
TIMESTAMP = 0x8E28
TIME_ELAPSED = 0x88BF
TOP_LEVEL_ARRAY_SIZE = 0x930C
TOP_LEVEL_ARRAY_STRIDE = 0x930D
TRANSFORM_FEEDBACK = 0x8E22
TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
TRANSFORM_FEEDBACK_BINDING = 0x8E25
TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
TRANSFORM_FEEDBACK_VARYING = 0x92F4
TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
TRANSLATE_2D_NV = 0x9090
TRANSLATE_3D_NV = 0x9091
TRANSLATE_X_NV = 0x908E
TRANSLATE_Y_NV = 0x908F
TRANSPOSE_AFFINE_2D_NV = 0x9096
TRANSPOSE_AFFINE_3D_NV = 0x9098
TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
TRIANGLES = 0x0004
TRIANGLES_ADJACENCY = 0x000C
TRIANGLES_ADJACENCY_ARB = 0x000C
TRIANGLE_FAN = 0x0006
TRIANGLE_STRIP = 0x0005
TRIANGLE_STRIP_ADJACENCY = 0x000D
TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
TRIANGULAR_NV = 0x90A5
TRUE = 1
TYPE = 0x92FA
UNCORRELATED_NV = 0x9282
UNDEFINED_VERTEX = 0x8260
UNIFORM = 0x92E1
UNIFORM_ADDRESS_COMMAND_NV = 0x000A
UNIFORM_ARRAY_STRIDE = 0x8A3C
UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
UNIFORM_BARRIER_BIT = 0x00000004
UNIFORM_BLOCK = 0x92E2
UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
UNIFORM_BLOCK_BINDING = 0x8A3F
UNIFORM_BLOCK_DATA_SIZE = 0x8A40
UNIFORM_BLOCK_INDEX = 0x8A3A
UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT = 0x959C
UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C
UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT = 0x959D
UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D
UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
UNIFORM_BUFFER = 0x8A11
UNIFORM_BUFFER_ADDRESS_NV = 0x936F
UNIFORM_BUFFER_BINDING = 0x8A28
UNIFORM_BUFFER_LENGTH_NV = 0x9370
UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
UNIFORM_BUFFER_SIZE = 0x8A2A
UNIFORM_BUFFER_START = 0x8A29
UNIFORM_BUFFER_UNIFIED_NV = 0x936E
UNIFORM_IS_ROW_MAJOR = 0x8A3E
UNIFORM_MATRIX_STRIDE = 0x8A3D
UNIFORM_NAME_LENGTH = 0x8A39
UNIFORM_OFFSET = 0x8A3B
UNIFORM_SIZE = 0x8A38
UNIFORM_TYPE = 0x8A37
UNKNOWN_CONTEXT_RESET = 0x8255
UNKNOWN_CONTEXT_RESET_ARB = 0x8255
UNKNOWN_CONTEXT_RESET_KHR = 0x8255
UNPACK_ALIGNMENT = 0x0CF5
UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
UNPACK_IMAGE_HEIGHT = 0x806E
UNPACK_LSB_FIRST = 0x0CF1
UNPACK_ROW_LENGTH = 0x0CF2
UNPACK_SKIP_IMAGES = 0x806D
UNPACK_SKIP_PIXELS = 0x0CF4
UNPACK_SKIP_ROWS = 0x0CF3
UNPACK_SWAP_BYTES = 0x0CF0
UNSIGNALED = 0x9118
UNSIGNED_BYTE = 0x1401
UNSIGNED_BYTE_2_3_3_REV = 0x8362
UNSIGNED_BYTE_3_3_2 = 0x8032
UNSIGNED_INT = 0x1405
UNSIGNED_INT16_NV = 0x8FF0
UNSIGNED_INT16_VEC2_NV = 0x8FF1
UNSIGNED_INT16_VEC3_NV = 0x8FF2
UNSIGNED_INT16_VEC4_NV = 0x8FF3
UNSIGNED_INT64_AMD = 0x8BC2
UNSIGNED_INT64_ARB = 0x140F
UNSIGNED_INT64_NV = 0x140F
UNSIGNED_INT64_VEC2_ARB = 0x8FF5
UNSIGNED_INT64_VEC2_NV = 0x8FF5
UNSIGNED_INT64_VEC3_ARB = 0x8FF6
UNSIGNED_INT64_VEC3_NV = 0x8FF6
UNSIGNED_INT64_VEC4_ARB = 0x8FF7
UNSIGNED_INT64_VEC4_NV = 0x8FF7
UNSIGNED_INT8_NV = 0x8FEC
UNSIGNED_INT8_VEC2_NV = 0x8FED
UNSIGNED_INT8_VEC3_NV = 0x8FEE
UNSIGNED_INT8_VEC4_NV = 0x8FEF
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
UNSIGNED_INT_10_10_10_2 = 0x8036
UNSIGNED_INT_24_8 = 0x84FA
UNSIGNED_INT_2_10_10_10_REV = 0x8368
UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
UNSIGNED_INT_8_8_8_8 = 0x8035
UNSIGNED_INT_8_8_8_8_REV = 0x8367
UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
UNSIGNED_INT_IMAGE_1D = 0x9062
UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
UNSIGNED_INT_IMAGE_2D = 0x9063
UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
UNSIGNED_INT_IMAGE_3D = 0x9064
UNSIGNED_INT_IMAGE_BUFFER = 0x9067
UNSIGNED_INT_IMAGE_CUBE = 0x9066
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
UNSIGNED_INT_SAMPLER_1D = 0x8DD1
UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
UNSIGNED_INT_SAMPLER_2D = 0x8DD2
UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
UNSIGNED_INT_SAMPLER_3D = 0x8DD3
UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
UNSIGNED_INT_VEC2 = 0x8DC6
UNSIGNED_INT_VEC3 = 0x8DC7
UNSIGNED_INT_VEC4 = 0x8DC8
UNSIGNED_NORMALIZED = 0x8C17
UNSIGNED_SHORT = 0x1403
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_SHORT_5_6_5 = 0x8363
UNSIGNED_SHORT_5_6_5_REV = 0x8364
UNSIGNED_SHORT_8_8_APPLE = 0x85BA
UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
UPPER_LEFT = 0x8CA2
USE_MISSING_GLYPH_NV = 0x90AA
UTF16_NV = 0x909B
UTF8_NV = 0x909A
VALIDATE_STATUS = 0x8B83
VENDOR = 0x1F00
VERSION = 0x1F02
VERTEX_ARRAY = 0x8074
VERTEX_ARRAY_ADDRESS_NV = 0x8F21
VERTEX_ARRAY_BINDING = 0x85B5
VERTEX_ARRAY_KHR = 0x8074
VERTEX_ARRAY_LENGTH_NV = 0x8F2B
VERTEX_ARRAY_OBJECT_EXT = 0x9154
VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
VERTEX_ATTRIB_BINDING = 0x82D4
VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
VERTEX_BINDING_DIVISOR = 0x82D6
VERTEX_BINDING_OFFSET = 0x82D7
VERTEX_BINDING_STRIDE = 0x82D8
VERTEX_PROGRAM_POINT_SIZE = 0x8642
VERTEX_SHADER = 0x8B31
VERTEX_SHADER_BIT = 0x00000001
VERTEX_SHADER_BIT_EXT = 0x00000001
VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
VERTEX_SUBROUTINE = 0x92E8
VERTEX_SUBROUTINE_UNIFORM = 0x92EE
VERTEX_TEXTURE = 0x829B
VERTICAL_LINE_TO_NV = 0x08
VERTICES_SUBMITTED_ARB = 0x82EE
VIEWPORT = 0x0BA2
VIEWPORT_BOUNDS_RANGE = 0x825D
VIEWPORT_COMMAND_NV = 0x0010
VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
VIEWPORT_POSITION_W_SCALE_NV = 0x937C
VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D
VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E
VIEWPORT_SUBPIXEL_BITS = 0x825C
VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357
VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351
VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353
VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355
VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356
VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350
VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352
VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354
VIEWPORT_SWIZZLE_W_NV = 0x935B
VIEWPORT_SWIZZLE_X_NV = 0x9358
VIEWPORT_SWIZZLE_Y_NV = 0x9359
VIEWPORT_SWIZZLE_Z_NV = 0x935A
VIEW_CLASS_128_BITS = 0x82C4
VIEW_CLASS_16_BITS = 0x82CA
VIEW_CLASS_24_BITS = 0x82C9
VIEW_CLASS_32_BITS = 0x82C8
VIEW_CLASS_48_BITS = 0x82C7
VIEW_CLASS_64_BITS = 0x82C6
VIEW_CLASS_8_BITS = 0x82CB
VIEW_CLASS_96_BITS = 0x82C5
VIEW_CLASS_ASTC_10x10_RGBA = 0x9393
VIEW_CLASS_ASTC_10x5_RGBA = 0x9390
VIEW_CLASS_ASTC_10x6_RGBA = 0x9391
VIEW_CLASS_ASTC_10x8_RGBA = 0x9392
VIEW_CLASS_ASTC_12x10_RGBA = 0x9394
VIEW_CLASS_ASTC_12x12_RGBA = 0x9395
VIEW_CLASS_ASTC_4x4_RGBA = 0x9388
VIEW_CLASS_ASTC_5x4_RGBA = 0x9389
VIEW_CLASS_ASTC_5x5_RGBA = 0x938A
VIEW_CLASS_ASTC_6x5_RGBA = 0x938B
VIEW_CLASS_ASTC_6x6_RGBA = 0x938C
VIEW_CLASS_ASTC_8x5_RGBA = 0x938D
VIEW_CLASS_ASTC_8x6_RGBA = 0x938E
VIEW_CLASS_ASTC_8x8_RGBA = 0x938F
VIEW_CLASS_BPTC_FLOAT = 0x82D3
VIEW_CLASS_BPTC_UNORM = 0x82D2
VIEW_CLASS_EAC_R11 = 0x9383
VIEW_CLASS_EAC_RG11 = 0x9384
VIEW_CLASS_ETC2_EAC_RGBA = 0x9387
VIEW_CLASS_ETC2_RGB = 0x9385
VIEW_CLASS_ETC2_RGBA = 0x9386
VIEW_CLASS_RGTC1_RED = 0x82D0
VIEW_CLASS_RGTC2_RG = 0x82D1
VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
VIEW_COMPATIBILITY_CLASS = 0x82B6
VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
VIVIDLIGHT_NV = 0x92A6
WAIT_FAILED = 0x911D
WARPS_PER_SM_NV = 0x933A
WARP_SIZE_NV = 0x9339
WEIGHTED_AVERAGE_ARB = 0x9367
WEIGHTED_AVERAGE_EXT = 0x9367
WINDOW_RECTANGLE_EXT = 0x8F12
WINDOW_RECTANGLE_MODE_EXT = 0x8F13
WRITE_ONLY = 0x88B9
XOR = 0x1506
XOR_NV = 0x1506
ZERO = 0
ZERO_TO_ONE = 0x935F
)
var (
gpActiveProgramEXT C.GPACTIVEPROGRAMEXT
gpActiveShaderProgram C.GPACTIVESHADERPROGRAM
gpActiveShaderProgramEXT C.GPACTIVESHADERPROGRAMEXT
gpActiveTexture C.GPACTIVETEXTURE
gpApplyFramebufferAttachmentCMAAINTEL C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL
gpAttachShader C.GPATTACHSHADER
gpBeginConditionalRender C.GPBEGINCONDITIONALRENDER
gpBeginConditionalRenderNV C.GPBEGINCONDITIONALRENDERNV
gpBeginPerfMonitorAMD C.GPBEGINPERFMONITORAMD
gpBeginPerfQueryINTEL C.GPBEGINPERFQUERYINTEL
gpBeginQuery C.GPBEGINQUERY
gpBeginQueryIndexed C.GPBEGINQUERYINDEXED
gpBeginTransformFeedback C.GPBEGINTRANSFORMFEEDBACK
gpBindAttribLocation C.GPBINDATTRIBLOCATION
gpBindBuffer C.GPBINDBUFFER
gpBindBufferBase C.GPBINDBUFFERBASE
gpBindBufferRange C.GPBINDBUFFERRANGE
gpBindBuffersBase C.GPBINDBUFFERSBASE
gpBindBuffersRange C.GPBINDBUFFERSRANGE
gpBindFragDataLocation C.GPBINDFRAGDATALOCATION
gpBindFragDataLocationIndexed C.GPBINDFRAGDATALOCATIONINDEXED
gpBindFramebuffer C.GPBINDFRAMEBUFFER
gpBindImageTexture C.GPBINDIMAGETEXTURE
gpBindImageTextures C.GPBINDIMAGETEXTURES
gpBindMultiTextureEXT C.GPBINDMULTITEXTUREEXT
gpBindProgramPipeline C.GPBINDPROGRAMPIPELINE
gpBindProgramPipelineEXT C.GPBINDPROGRAMPIPELINEEXT
gpBindRenderbuffer C.GPBINDRENDERBUFFER
gpBindSampler C.GPBINDSAMPLER
gpBindSamplers C.GPBINDSAMPLERS
gpBindShadingRateImageNV C.GPBINDSHADINGRATEIMAGENV
gpBindTexture C.GPBINDTEXTURE
gpBindTextureUnit C.GPBINDTEXTUREUNIT
gpBindTextures C.GPBINDTEXTURES
gpBindTransformFeedback C.GPBINDTRANSFORMFEEDBACK
gpBindVertexArray C.GPBINDVERTEXARRAY
gpBindVertexBuffer C.GPBINDVERTEXBUFFER
gpBindVertexBuffers C.GPBINDVERTEXBUFFERS
gpBlendBarrierKHR C.GPBLENDBARRIERKHR
gpBlendBarrierNV C.GPBLENDBARRIERNV
gpBlendColor C.GPBLENDCOLOR
gpBlendEquation C.GPBLENDEQUATION
gpBlendEquationSeparate C.GPBLENDEQUATIONSEPARATE
gpBlendEquationSeparateiARB C.GPBLENDEQUATIONSEPARATEIARB
gpBlendEquationiARB C.GPBLENDEQUATIONIARB
gpBlendFunc C.GPBLENDFUNC
gpBlendFuncSeparate C.GPBLENDFUNCSEPARATE
gpBlendFuncSeparateiARB C.GPBLENDFUNCSEPARATEIARB
gpBlendFunciARB C.GPBLENDFUNCIARB
gpBlendParameteriNV C.GPBLENDPARAMETERINV
gpBlitFramebuffer C.GPBLITFRAMEBUFFER
gpBlitNamedFramebuffer C.GPBLITNAMEDFRAMEBUFFER
gpBufferAddressRangeNV C.GPBUFFERADDRESSRANGENV
gpBufferAttachMemoryNV C.GPBUFFERATTACHMEMORYNV
gpBufferData C.GPBUFFERDATA
gpBufferPageCommitmentARB C.GPBUFFERPAGECOMMITMENTARB
gpBufferPageCommitmentMemNV C.GPBUFFERPAGECOMMITMENTMEMNV
gpBufferStorage C.GPBUFFERSTORAGE
gpBufferSubData C.GPBUFFERSUBDATA
gpCallCommandListNV C.GPCALLCOMMANDLISTNV
gpCheckFramebufferStatus C.GPCHECKFRAMEBUFFERSTATUS
gpCheckNamedFramebufferStatus C.GPCHECKNAMEDFRAMEBUFFERSTATUS
gpCheckNamedFramebufferStatusEXT C.GPCHECKNAMEDFRAMEBUFFERSTATUSEXT
gpClampColor C.GPCLAMPCOLOR
gpClear C.GPCLEAR
gpClearBufferData C.GPCLEARBUFFERDATA
gpClearBufferSubData C.GPCLEARBUFFERSUBDATA
gpClearBufferfi C.GPCLEARBUFFERFI
gpClearBufferfv C.GPCLEARBUFFERFV
gpClearBufferiv C.GPCLEARBUFFERIV
gpClearBufferuiv C.GPCLEARBUFFERUIV
gpClearColor C.GPCLEARCOLOR
gpClearDepth C.GPCLEARDEPTH
gpClearDepthdNV C.GPCLEARDEPTHDNV
gpClearDepthf C.GPCLEARDEPTHF
gpClearNamedBufferData C.GPCLEARNAMEDBUFFERDATA
gpClearNamedBufferDataEXT C.GPCLEARNAMEDBUFFERDATAEXT
gpClearNamedBufferSubData C.GPCLEARNAMEDBUFFERSUBDATA
gpClearNamedBufferSubDataEXT C.GPCLEARNAMEDBUFFERSUBDATAEXT
gpClearNamedFramebufferfi C.GPCLEARNAMEDFRAMEBUFFERFI
gpClearNamedFramebufferfv C.GPCLEARNAMEDFRAMEBUFFERFV
gpClearNamedFramebufferiv C.GPCLEARNAMEDFRAMEBUFFERIV
gpClearNamedFramebufferuiv C.GPCLEARNAMEDFRAMEBUFFERUIV
gpClearStencil C.GPCLEARSTENCIL
gpClearTexImage C.GPCLEARTEXIMAGE
gpClearTexSubImage C.GPCLEARTEXSUBIMAGE
gpClientAttribDefaultEXT C.GPCLIENTATTRIBDEFAULTEXT
gpClientWaitSync C.GPCLIENTWAITSYNC
gpClipControl C.GPCLIPCONTROL
gpColorFormatNV C.GPCOLORFORMATNV
gpColorMask C.GPCOLORMASK
gpColorMaski C.GPCOLORMASKI
gpCommandListSegmentsNV C.GPCOMMANDLISTSEGMENTSNV
gpCompileCommandListNV C.GPCOMPILECOMMANDLISTNV
gpCompileShader C.GPCOMPILESHADER
gpCompileShaderIncludeARB C.GPCOMPILESHADERINCLUDEARB
gpCompressedMultiTexImage1DEXT C.GPCOMPRESSEDMULTITEXIMAGE1DEXT
gpCompressedMultiTexImage2DEXT C.GPCOMPRESSEDMULTITEXIMAGE2DEXT
gpCompressedMultiTexImage3DEXT C.GPCOMPRESSEDMULTITEXIMAGE3DEXT
gpCompressedMultiTexSubImage1DEXT C.GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT
gpCompressedMultiTexSubImage2DEXT C.GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT
gpCompressedMultiTexSubImage3DEXT C.GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT
gpCompressedTexImage1D C.GPCOMPRESSEDTEXIMAGE1D
gpCompressedTexImage2D C.GPCOMPRESSEDTEXIMAGE2D
gpCompressedTexImage3D C.GPCOMPRESSEDTEXIMAGE3D
gpCompressedTexSubImage1D C.GPCOMPRESSEDTEXSUBIMAGE1D
gpCompressedTexSubImage2D C.GPCOMPRESSEDTEXSUBIMAGE2D
gpCompressedTexSubImage3D C.GPCOMPRESSEDTEXSUBIMAGE3D
gpCompressedTextureImage1DEXT C.GPCOMPRESSEDTEXTUREIMAGE1DEXT
gpCompressedTextureImage2DEXT C.GPCOMPRESSEDTEXTUREIMAGE2DEXT
gpCompressedTextureImage3DEXT C.GPCOMPRESSEDTEXTUREIMAGE3DEXT
gpCompressedTextureSubImage1D C.GPCOMPRESSEDTEXTURESUBIMAGE1D
gpCompressedTextureSubImage1DEXT C.GPCOMPRESSEDTEXTURESUBIMAGE1DEXT
gpCompressedTextureSubImage2D C.GPCOMPRESSEDTEXTURESUBIMAGE2D
gpCompressedTextureSubImage2DEXT C.GPCOMPRESSEDTEXTURESUBIMAGE2DEXT
gpCompressedTextureSubImage3D C.GPCOMPRESSEDTEXTURESUBIMAGE3D
gpCompressedTextureSubImage3DEXT C.GPCOMPRESSEDTEXTURESUBIMAGE3DEXT
gpConservativeRasterParameterfNV C.GPCONSERVATIVERASTERPARAMETERFNV
gpConservativeRasterParameteriNV C.GPCONSERVATIVERASTERPARAMETERINV
gpCopyBufferSubData C.GPCOPYBUFFERSUBDATA
gpCopyImageSubData C.GPCOPYIMAGESUBDATA
gpCopyMultiTexImage1DEXT C.GPCOPYMULTITEXIMAGE1DEXT
gpCopyMultiTexImage2DEXT C.GPCOPYMULTITEXIMAGE2DEXT
gpCopyMultiTexSubImage1DEXT C.GPCOPYMULTITEXSUBIMAGE1DEXT
gpCopyMultiTexSubImage2DEXT C.GPCOPYMULTITEXSUBIMAGE2DEXT
gpCopyMultiTexSubImage3DEXT C.GPCOPYMULTITEXSUBIMAGE3DEXT
gpCopyNamedBufferSubData C.GPCOPYNAMEDBUFFERSUBDATA
gpCopyPathNV C.GPCOPYPATHNV
gpCopyTexImage1D C.GPCOPYTEXIMAGE1D
gpCopyTexImage2D C.GPCOPYTEXIMAGE2D
gpCopyTexSubImage1D C.GPCOPYTEXSUBIMAGE1D
gpCopyTexSubImage2D C.GPCOPYTEXSUBIMAGE2D
gpCopyTexSubImage3D C.GPCOPYTEXSUBIMAGE3D
gpCopyTextureImage1DEXT C.GPCOPYTEXTUREIMAGE1DEXT
gpCopyTextureImage2DEXT C.GPCOPYTEXTUREIMAGE2DEXT
gpCopyTextureSubImage1D C.GPCOPYTEXTURESUBIMAGE1D
gpCopyTextureSubImage1DEXT C.GPCOPYTEXTURESUBIMAGE1DEXT
gpCopyTextureSubImage2D C.GPCOPYTEXTURESUBIMAGE2D
gpCopyTextureSubImage2DEXT C.GPCOPYTEXTURESUBIMAGE2DEXT
gpCopyTextureSubImage3D C.GPCOPYTEXTURESUBIMAGE3D
gpCopyTextureSubImage3DEXT C.GPCOPYTEXTURESUBIMAGE3DEXT
gpCoverFillPathInstancedNV C.GPCOVERFILLPATHINSTANCEDNV
gpCoverFillPathNV C.GPCOVERFILLPATHNV
gpCoverStrokePathInstancedNV C.GPCOVERSTROKEPATHINSTANCEDNV
gpCoverStrokePathNV C.GPCOVERSTROKEPATHNV
gpCoverageModulationNV C.GPCOVERAGEMODULATIONNV
gpCoverageModulationTableNV C.GPCOVERAGEMODULATIONTABLENV
gpCreateBuffers C.GPCREATEBUFFERS
gpCreateCommandListsNV C.GPCREATECOMMANDLISTSNV
gpCreateFramebuffers C.GPCREATEFRAMEBUFFERS
gpCreatePerfQueryINTEL C.GPCREATEPERFQUERYINTEL
gpCreateProgram C.GPCREATEPROGRAM
gpCreateProgramPipelines C.GPCREATEPROGRAMPIPELINES
gpCreateQueries C.GPCREATEQUERIES
gpCreateRenderbuffers C.GPCREATERENDERBUFFERS
gpCreateSamplers C.GPCREATESAMPLERS
gpCreateShader C.GPCREATESHADER
gpCreateShaderProgramEXT C.GPCREATESHADERPROGRAMEXT
gpCreateShaderProgramv C.GPCREATESHADERPROGRAMV
gpCreateShaderProgramvEXT C.GPCREATESHADERPROGRAMVEXT
gpCreateStatesNV C.GPCREATESTATESNV
gpCreateSyncFromCLeventARB C.GPCREATESYNCFROMCLEVENTARB
gpCreateTextures C.GPCREATETEXTURES
gpCreateTransformFeedbacks C.GPCREATETRANSFORMFEEDBACKS
gpCreateVertexArrays C.GPCREATEVERTEXARRAYS
gpCullFace C.GPCULLFACE
gpDebugMessageCallback C.GPDEBUGMESSAGECALLBACK
gpDebugMessageCallbackARB C.GPDEBUGMESSAGECALLBACKARB
gpDebugMessageCallbackKHR C.GPDEBUGMESSAGECALLBACKKHR
gpDebugMessageControl C.GPDEBUGMESSAGECONTROL
gpDebugMessageControlARB C.GPDEBUGMESSAGECONTROLARB
gpDebugMessageControlKHR C.GPDEBUGMESSAGECONTROLKHR
gpDebugMessageInsert C.GPDEBUGMESSAGEINSERT
gpDebugMessageInsertARB C.GPDEBUGMESSAGEINSERTARB
gpDebugMessageInsertKHR C.GPDEBUGMESSAGEINSERTKHR
gpDeleteBuffers C.GPDELETEBUFFERS
gpDeleteCommandListsNV C.GPDELETECOMMANDLISTSNV
gpDeleteFramebuffers C.GPDELETEFRAMEBUFFERS
gpDeleteNamedStringARB C.GPDELETENAMEDSTRINGARB
gpDeletePathsNV C.GPDELETEPATHSNV
gpDeletePerfMonitorsAMD C.GPDELETEPERFMONITORSAMD
gpDeletePerfQueryINTEL C.GPDELETEPERFQUERYINTEL
gpDeleteProgram C.GPDELETEPROGRAM
gpDeleteProgramPipelines C.GPDELETEPROGRAMPIPELINES
gpDeleteProgramPipelinesEXT C.GPDELETEPROGRAMPIPELINESEXT
gpDeleteQueries C.GPDELETEQUERIES
gpDeleteRenderbuffers C.GPDELETERENDERBUFFERS
gpDeleteSamplers C.GPDELETESAMPLERS
gpDeleteShader C.GPDELETESHADER
gpDeleteStatesNV C.GPDELETESTATESNV
gpDeleteSync C.GPDELETESYNC
gpDeleteTextures C.GPDELETETEXTURES
gpDeleteTransformFeedbacks C.GPDELETETRANSFORMFEEDBACKS
gpDeleteVertexArrays C.GPDELETEVERTEXARRAYS
gpDepthBoundsdNV C.GPDEPTHBOUNDSDNV
gpDepthFunc C.GPDEPTHFUNC
gpDepthMask C.GPDEPTHMASK
gpDepthRange C.GPDEPTHRANGE
gpDepthRangeArraydvNV C.GPDEPTHRANGEARRAYDVNV
gpDepthRangeArrayv C.GPDEPTHRANGEARRAYV
gpDepthRangeIndexed C.GPDEPTHRANGEINDEXED
gpDepthRangeIndexeddNV C.GPDEPTHRANGEINDEXEDDNV
gpDepthRangedNV C.GPDEPTHRANGEDNV
gpDepthRangef C.GPDEPTHRANGEF
gpDetachShader C.GPDETACHSHADER
gpDisable C.GPDISABLE
gpDisableClientStateIndexedEXT C.GPDISABLECLIENTSTATEINDEXEDEXT
gpDisableClientStateiEXT C.GPDISABLECLIENTSTATEIEXT
gpDisableIndexedEXT C.GPDISABLEINDEXEDEXT
gpDisableVertexArrayAttrib C.GPDISABLEVERTEXARRAYATTRIB
gpDisableVertexArrayAttribEXT C.GPDISABLEVERTEXARRAYATTRIBEXT
gpDisableVertexArrayEXT C.GPDISABLEVERTEXARRAYEXT
gpDisableVertexAttribArray C.GPDISABLEVERTEXATTRIBARRAY
gpDisablei C.GPDISABLEI
gpDispatchCompute C.GPDISPATCHCOMPUTE
gpDispatchComputeGroupSizeARB C.GPDISPATCHCOMPUTEGROUPSIZEARB
gpDispatchComputeIndirect C.GPDISPATCHCOMPUTEINDIRECT
gpDrawArrays C.GPDRAWARRAYS
gpDrawArraysIndirect C.GPDRAWARRAYSINDIRECT
gpDrawArraysInstanced C.GPDRAWARRAYSINSTANCED
gpDrawArraysInstancedARB C.GPDRAWARRAYSINSTANCEDARB
gpDrawArraysInstancedBaseInstance C.GPDRAWARRAYSINSTANCEDBASEINSTANCE
gpDrawArraysInstancedEXT C.GPDRAWARRAYSINSTANCEDEXT
gpDrawBuffer C.GPDRAWBUFFER
gpDrawBuffers C.GPDRAWBUFFERS
gpDrawCommandsAddressNV C.GPDRAWCOMMANDSADDRESSNV
gpDrawCommandsNV C.GPDRAWCOMMANDSNV
gpDrawCommandsStatesAddressNV C.GPDRAWCOMMANDSSTATESADDRESSNV
gpDrawCommandsStatesNV C.GPDRAWCOMMANDSSTATESNV
gpDrawElements C.GPDRAWELEMENTS
gpDrawElementsBaseVertex C.GPDRAWELEMENTSBASEVERTEX
gpDrawElementsIndirect C.GPDRAWELEMENTSINDIRECT
gpDrawElementsInstanced C.GPDRAWELEMENTSINSTANCED
gpDrawElementsInstancedARB C.GPDRAWELEMENTSINSTANCEDARB
gpDrawElementsInstancedBaseInstance C.GPDRAWELEMENTSINSTANCEDBASEINSTANCE
gpDrawElementsInstancedBaseVertex C.GPDRAWELEMENTSINSTANCEDBASEVERTEX
gpDrawElementsInstancedBaseVertexBaseInstance C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE
gpDrawElementsInstancedEXT C.GPDRAWELEMENTSINSTANCEDEXT
gpDrawMeshTasksEXT C.GPDRAWMESHTASKSEXT
gpDrawMeshTasksIndirectEXT C.GPDRAWMESHTASKSINDIRECTEXT
gpDrawMeshTasksIndirectNV C.GPDRAWMESHTASKSINDIRECTNV
gpDrawMeshTasksNV C.GPDRAWMESHTASKSNV
gpDrawRangeElements C.GPDRAWRANGEELEMENTS
gpDrawRangeElementsBaseVertex C.GPDRAWRANGEELEMENTSBASEVERTEX
gpDrawTransformFeedback C.GPDRAWTRANSFORMFEEDBACK
gpDrawTransformFeedbackInstanced C.GPDRAWTRANSFORMFEEDBACKINSTANCED
gpDrawTransformFeedbackStream C.GPDRAWTRANSFORMFEEDBACKSTREAM
gpDrawTransformFeedbackStreamInstanced C.GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED
gpDrawVkImageNV C.GPDRAWVKIMAGENV
gpEGLImageTargetTexStorageEXT C.GPEGLIMAGETARGETTEXSTORAGEEXT
gpEGLImageTargetTextureStorageEXT C.GPEGLIMAGETARGETTEXTURESTORAGEEXT
gpEdgeFlagFormatNV C.GPEDGEFLAGFORMATNV
gpEnable C.GPENABLE
gpEnableClientStateIndexedEXT C.GPENABLECLIENTSTATEINDEXEDEXT
gpEnableClientStateiEXT C.GPENABLECLIENTSTATEIEXT
gpEnableIndexedEXT C.GPENABLEINDEXEDEXT
gpEnableVertexArrayAttrib C.GPENABLEVERTEXARRAYATTRIB
gpEnableVertexArrayAttribEXT C.GPENABLEVERTEXARRAYATTRIBEXT
gpEnableVertexArrayEXT C.GPENABLEVERTEXARRAYEXT
gpEnableVertexAttribArray C.GPENABLEVERTEXATTRIBARRAY
gpEnablei C.GPENABLEI
gpEndConditionalRender C.GPENDCONDITIONALRENDER
gpEndConditionalRenderNV C.GPENDCONDITIONALRENDERNV
gpEndPerfMonitorAMD C.GPENDPERFMONITORAMD
gpEndPerfQueryINTEL C.GPENDPERFQUERYINTEL
gpEndQuery C.GPENDQUERY
gpEndQueryIndexed C.GPENDQUERYINDEXED
gpEndTransformFeedback C.GPENDTRANSFORMFEEDBACK
gpEvaluateDepthValuesARB C.GPEVALUATEDEPTHVALUESARB
gpFenceSync C.GPFENCESYNC
gpFinish C.GPFINISH
gpFlush C.GPFLUSH
gpFlushMappedBufferRange C.GPFLUSHMAPPEDBUFFERRANGE
gpFlushMappedNamedBufferRange C.GPFLUSHMAPPEDNAMEDBUFFERRANGE
gpFlushMappedNamedBufferRangeEXT C.GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT
gpFogCoordFormatNV C.GPFOGCOORDFORMATNV
gpFragmentCoverageColorNV C.GPFRAGMENTCOVERAGECOLORNV
gpFramebufferDrawBufferEXT C.GPFRAMEBUFFERDRAWBUFFEREXT
gpFramebufferDrawBuffersEXT C.GPFRAMEBUFFERDRAWBUFFERSEXT
gpFramebufferFetchBarrierEXT C.GPFRAMEBUFFERFETCHBARRIEREXT
gpFramebufferParameteri C.GPFRAMEBUFFERPARAMETERI
gpFramebufferParameteriMESA C.GPFRAMEBUFFERPARAMETERIMESA
gpFramebufferReadBufferEXT C.GPFRAMEBUFFERREADBUFFEREXT
gpFramebufferRenderbuffer C.GPFRAMEBUFFERRENDERBUFFER
gpFramebufferSampleLocationsfvARB C.GPFRAMEBUFFERSAMPLELOCATIONSFVARB
gpFramebufferSampleLocationsfvNV C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV
gpFramebufferShadingRateEXT C.GPFRAMEBUFFERSHADINGRATEEXT
gpFramebufferTexture C.GPFRAMEBUFFERTEXTURE
gpFramebufferTexture1D C.GPFRAMEBUFFERTEXTURE1D
gpFramebufferTexture2D C.GPFRAMEBUFFERTEXTURE2D
gpFramebufferTexture3D C.GPFRAMEBUFFERTEXTURE3D
gpFramebufferTextureARB C.GPFRAMEBUFFERTEXTUREARB
gpFramebufferTextureFaceARB C.GPFRAMEBUFFERTEXTUREFACEARB
gpFramebufferTextureLayer C.GPFRAMEBUFFERTEXTURELAYER
gpFramebufferTextureLayerARB C.GPFRAMEBUFFERTEXTURELAYERARB
gpFramebufferTextureMultiviewOVR C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR
gpFrontFace C.GPFRONTFACE
gpGenBuffers C.GPGENBUFFERS
gpGenFramebuffers C.GPGENFRAMEBUFFERS
gpGenPathsNV C.GPGENPATHSNV
gpGenPerfMonitorsAMD C.GPGENPERFMONITORSAMD
gpGenProgramPipelines C.GPGENPROGRAMPIPELINES
gpGenProgramPipelinesEXT C.GPGENPROGRAMPIPELINESEXT
gpGenQueries C.GPGENQUERIES
gpGenRenderbuffers C.GPGENRENDERBUFFERS
gpGenSamplers C.GPGENSAMPLERS
gpGenTextures C.GPGENTEXTURES
gpGenTransformFeedbacks C.GPGENTRANSFORMFEEDBACKS
gpGenVertexArrays C.GPGENVERTEXARRAYS
gpGenerateMipmap C.GPGENERATEMIPMAP
gpGenerateMultiTexMipmapEXT C.GPGENERATEMULTITEXMIPMAPEXT
gpGenerateTextureMipmap C.GPGENERATETEXTUREMIPMAP
gpGenerateTextureMipmapEXT C.GPGENERATETEXTUREMIPMAPEXT
gpGetActiveAtomicCounterBufferiv C.GPGETACTIVEATOMICCOUNTERBUFFERIV
gpGetActiveAttrib C.GPGETACTIVEATTRIB
gpGetActiveSubroutineName C.GPGETACTIVESUBROUTINENAME
gpGetActiveSubroutineUniformName C.GPGETACTIVESUBROUTINEUNIFORMNAME
gpGetActiveSubroutineUniformiv C.GPGETACTIVESUBROUTINEUNIFORMIV
gpGetActiveUniform C.GPGETACTIVEUNIFORM
gpGetActiveUniformBlockName C.GPGETACTIVEUNIFORMBLOCKNAME
gpGetActiveUniformBlockiv C.GPGETACTIVEUNIFORMBLOCKIV
gpGetActiveUniformName C.GPGETACTIVEUNIFORMNAME
gpGetActiveUniformsiv C.GPGETACTIVEUNIFORMSIV
gpGetAttachedShaders C.GPGETATTACHEDSHADERS
gpGetAttribLocation C.GPGETATTRIBLOCATION
gpGetBooleanIndexedvEXT C.GPGETBOOLEANINDEXEDVEXT
gpGetBooleani_v C.GPGETBOOLEANI_V
gpGetBooleanv C.GPGETBOOLEANV
gpGetBufferParameteri64v C.GPGETBUFFERPARAMETERI64V
gpGetBufferParameteriv C.GPGETBUFFERPARAMETERIV
gpGetBufferParameterui64vNV C.GPGETBUFFERPARAMETERUI64VNV
gpGetBufferPointerv C.GPGETBUFFERPOINTERV
gpGetBufferSubData C.GPGETBUFFERSUBDATA
gpGetCommandHeaderNV C.GPGETCOMMANDHEADERNV
gpGetCompressedMultiTexImageEXT C.GPGETCOMPRESSEDMULTITEXIMAGEEXT
gpGetCompressedTexImage C.GPGETCOMPRESSEDTEXIMAGE
gpGetCompressedTextureImage C.GPGETCOMPRESSEDTEXTUREIMAGE
gpGetCompressedTextureImageEXT C.GPGETCOMPRESSEDTEXTUREIMAGEEXT
gpGetCompressedTextureSubImage C.GPGETCOMPRESSEDTEXTURESUBIMAGE
gpGetCoverageModulationTableNV C.GPGETCOVERAGEMODULATIONTABLENV
gpGetDebugMessageLog C.GPGETDEBUGMESSAGELOG
gpGetDebugMessageLogARB C.GPGETDEBUGMESSAGELOGARB
gpGetDebugMessageLogKHR C.GPGETDEBUGMESSAGELOGKHR
gpGetDoubleIndexedvEXT C.GPGETDOUBLEINDEXEDVEXT
gpGetDoublei_v C.GPGETDOUBLEI_V
gpGetDoublei_vEXT C.GPGETDOUBLEI_VEXT
gpGetDoublev C.GPGETDOUBLEV
gpGetError C.GPGETERROR
gpGetFirstPerfQueryIdINTEL C.GPGETFIRSTPERFQUERYIDINTEL
gpGetFloatIndexedvEXT C.GPGETFLOATINDEXEDVEXT
gpGetFloati_v C.GPGETFLOATI_V
gpGetFloati_vEXT C.GPGETFLOATI_VEXT
gpGetFloatv C.GPGETFLOATV
gpGetFragDataIndex C.GPGETFRAGDATAINDEX
gpGetFragDataLocation C.GPGETFRAGDATALOCATION
gpGetFragmentShadingRatesEXT C.GPGETFRAGMENTSHADINGRATESEXT
gpGetFramebufferAttachmentParameteriv C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV
gpGetFramebufferParameteriv C.GPGETFRAMEBUFFERPARAMETERIV
gpGetFramebufferParameterivEXT C.GPGETFRAMEBUFFERPARAMETERIVEXT
gpGetFramebufferParameterivMESA C.GPGETFRAMEBUFFERPARAMETERIVMESA
gpGetGraphicsResetStatus C.GPGETGRAPHICSRESETSTATUS
gpGetGraphicsResetStatusARB C.GPGETGRAPHICSRESETSTATUSARB
gpGetGraphicsResetStatusKHR C.GPGETGRAPHICSRESETSTATUSKHR
gpGetImageHandleARB C.GPGETIMAGEHANDLEARB
gpGetImageHandleNV C.GPGETIMAGEHANDLENV
gpGetInteger64i_v C.GPGETINTEGER64I_V
gpGetInteger64v C.GPGETINTEGER64V
gpGetIntegerIndexedvEXT C.GPGETINTEGERINDEXEDVEXT
gpGetIntegeri_v C.GPGETINTEGERI_V
gpGetIntegerui64i_vNV C.GPGETINTEGERUI64I_VNV
gpGetIntegerui64vNV C.GPGETINTEGERUI64VNV
gpGetIntegerv C.GPGETINTEGERV
gpGetInternalformatSampleivNV C.GPGETINTERNALFORMATSAMPLEIVNV
gpGetInternalformati64v C.GPGETINTERNALFORMATI64V
gpGetInternalformativ C.GPGETINTERNALFORMATIV
gpGetMemoryObjectDetachedResourcesuivNV C.GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV
gpGetMultiTexEnvfvEXT C.GPGETMULTITEXENVFVEXT
gpGetMultiTexEnvivEXT C.GPGETMULTITEXENVIVEXT
gpGetMultiTexGendvEXT C.GPGETMULTITEXGENDVEXT
gpGetMultiTexGenfvEXT C.GPGETMULTITEXGENFVEXT
gpGetMultiTexGenivEXT C.GPGETMULTITEXGENIVEXT
gpGetMultiTexImageEXT C.GPGETMULTITEXIMAGEEXT
gpGetMultiTexLevelParameterfvEXT C.GPGETMULTITEXLEVELPARAMETERFVEXT
gpGetMultiTexLevelParameterivEXT C.GPGETMULTITEXLEVELPARAMETERIVEXT
gpGetMultiTexParameterIivEXT C.GPGETMULTITEXPARAMETERIIVEXT
gpGetMultiTexParameterIuivEXT C.GPGETMULTITEXPARAMETERIUIVEXT
gpGetMultiTexParameterfvEXT C.GPGETMULTITEXPARAMETERFVEXT
gpGetMultiTexParameterivEXT C.GPGETMULTITEXPARAMETERIVEXT
gpGetMultisamplefv C.GPGETMULTISAMPLEFV
gpGetNamedBufferParameteri64v C.GPGETNAMEDBUFFERPARAMETERI64V
gpGetNamedBufferParameteriv C.GPGETNAMEDBUFFERPARAMETERIV
gpGetNamedBufferParameterivEXT C.GPGETNAMEDBUFFERPARAMETERIVEXT
gpGetNamedBufferParameterui64vNV C.GPGETNAMEDBUFFERPARAMETERUI64VNV
gpGetNamedBufferPointerv C.GPGETNAMEDBUFFERPOINTERV
gpGetNamedBufferPointervEXT C.GPGETNAMEDBUFFERPOINTERVEXT
gpGetNamedBufferSubData C.GPGETNAMEDBUFFERSUBDATA
gpGetNamedBufferSubDataEXT C.GPGETNAMEDBUFFERSUBDATAEXT
gpGetNamedFramebufferAttachmentParameteriv C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV
gpGetNamedFramebufferAttachmentParameterivEXT C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT
gpGetNamedFramebufferParameteriv C.GPGETNAMEDFRAMEBUFFERPARAMETERIV
gpGetNamedFramebufferParameterivEXT C.GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT
gpGetNamedProgramLocalParameterIivEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT
gpGetNamedProgramLocalParameterIuivEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT
gpGetNamedProgramLocalParameterdvEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT
gpGetNamedProgramLocalParameterfvEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT
gpGetNamedProgramStringEXT C.GPGETNAMEDPROGRAMSTRINGEXT
gpGetNamedProgramivEXT C.GPGETNAMEDPROGRAMIVEXT
gpGetNamedRenderbufferParameteriv C.GPGETNAMEDRENDERBUFFERPARAMETERIV
gpGetNamedRenderbufferParameterivEXT C.GPGETNAMEDRENDERBUFFERPARAMETERIVEXT
gpGetNamedStringARB C.GPGETNAMEDSTRINGARB
gpGetNamedStringivARB C.GPGETNAMEDSTRINGIVARB
gpGetNextPerfQueryIdINTEL C.GPGETNEXTPERFQUERYIDINTEL
gpGetObjectLabel C.GPGETOBJECTLABEL
gpGetObjectLabelEXT C.GPGETOBJECTLABELEXT
gpGetObjectLabelKHR C.GPGETOBJECTLABELKHR
gpGetObjectPtrLabel C.GPGETOBJECTPTRLABEL
gpGetObjectPtrLabelKHR C.GPGETOBJECTPTRLABELKHR
gpGetPathCommandsNV C.GPGETPATHCOMMANDSNV
gpGetPathCoordsNV C.GPGETPATHCOORDSNV
gpGetPathDashArrayNV C.GPGETPATHDASHARRAYNV
gpGetPathLengthNV C.GPGETPATHLENGTHNV
gpGetPathMetricRangeNV C.GPGETPATHMETRICRANGENV
gpGetPathMetricsNV C.GPGETPATHMETRICSNV
gpGetPathParameterfvNV C.GPGETPATHPARAMETERFVNV
gpGetPathParameterivNV C.GPGETPATHPARAMETERIVNV
gpGetPathSpacingNV C.GPGETPATHSPACINGNV
gpGetPerfCounterInfoINTEL C.GPGETPERFCOUNTERINFOINTEL
gpGetPerfMonitorCounterDataAMD C.GPGETPERFMONITORCOUNTERDATAAMD
gpGetPerfMonitorCounterInfoAMD C.GPGETPERFMONITORCOUNTERINFOAMD
gpGetPerfMonitorCounterStringAMD C.GPGETPERFMONITORCOUNTERSTRINGAMD
gpGetPerfMonitorCountersAMD C.GPGETPERFMONITORCOUNTERSAMD
gpGetPerfMonitorGroupStringAMD C.GPGETPERFMONITORGROUPSTRINGAMD
gpGetPerfMonitorGroupsAMD C.GPGETPERFMONITORGROUPSAMD
gpGetPerfQueryDataINTEL C.GPGETPERFQUERYDATAINTEL
gpGetPerfQueryIdByNameINTEL C.GPGETPERFQUERYIDBYNAMEINTEL
gpGetPerfQueryInfoINTEL C.GPGETPERFQUERYINFOINTEL
gpGetPointerIndexedvEXT C.GPGETPOINTERINDEXEDVEXT
gpGetPointeri_vEXT C.GPGETPOINTERI_VEXT
gpGetPointerv C.GPGETPOINTERV
gpGetPointervKHR C.GPGETPOINTERVKHR
gpGetProgramBinary C.GPGETPROGRAMBINARY
gpGetProgramInfoLog C.GPGETPROGRAMINFOLOG
gpGetProgramInterfaceiv C.GPGETPROGRAMINTERFACEIV
gpGetProgramPipelineInfoLog C.GPGETPROGRAMPIPELINEINFOLOG
gpGetProgramPipelineInfoLogEXT C.GPGETPROGRAMPIPELINEINFOLOGEXT
gpGetProgramPipelineiv C.GPGETPROGRAMPIPELINEIV
gpGetProgramPipelineivEXT C.GPGETPROGRAMPIPELINEIVEXT
gpGetProgramResourceIndex C.GPGETPROGRAMRESOURCEINDEX
gpGetProgramResourceLocation C.GPGETPROGRAMRESOURCELOCATION
gpGetProgramResourceLocationIndex C.GPGETPROGRAMRESOURCELOCATIONINDEX
gpGetProgramResourceName C.GPGETPROGRAMRESOURCENAME
gpGetProgramResourcefvNV C.GPGETPROGRAMRESOURCEFVNV
gpGetProgramResourceiv C.GPGETPROGRAMRESOURCEIV
gpGetProgramStageiv C.GPGETPROGRAMSTAGEIV
gpGetProgramiv C.GPGETPROGRAMIV
gpGetQueryBufferObjecti64v C.GPGETQUERYBUFFEROBJECTI64V
gpGetQueryBufferObjectiv C.GPGETQUERYBUFFEROBJECTIV
gpGetQueryBufferObjectui64v C.GPGETQUERYBUFFEROBJECTUI64V
gpGetQueryBufferObjectuiv C.GPGETQUERYBUFFEROBJECTUIV
gpGetQueryIndexediv C.GPGETQUERYINDEXEDIV
gpGetQueryObjecti64v C.GPGETQUERYOBJECTI64V
gpGetQueryObjectiv C.GPGETQUERYOBJECTIV
gpGetQueryObjectui64v C.GPGETQUERYOBJECTUI64V
gpGetQueryObjectuiv C.GPGETQUERYOBJECTUIV
gpGetQueryiv C.GPGETQUERYIV
gpGetRenderbufferParameteriv C.GPGETRENDERBUFFERPARAMETERIV
gpGetSamplerParameterIiv C.GPGETSAMPLERPARAMETERIIV
gpGetSamplerParameterIuiv C.GPGETSAMPLERPARAMETERIUIV
gpGetSamplerParameterfv C.GPGETSAMPLERPARAMETERFV
gpGetSamplerParameteriv C.GPGETSAMPLERPARAMETERIV
gpGetShaderInfoLog C.GPGETSHADERINFOLOG
gpGetShaderPrecisionFormat C.GPGETSHADERPRECISIONFORMAT
gpGetShaderSource C.GPGETSHADERSOURCE
gpGetShaderiv C.GPGETSHADERIV
gpGetShadingRateImagePaletteNV C.GPGETSHADINGRATEIMAGEPALETTENV
gpGetShadingRateSampleLocationivNV C.GPGETSHADINGRATESAMPLELOCATIONIVNV
gpGetStageIndexNV C.GPGETSTAGEINDEXNV
gpGetString C.GPGETSTRING
gpGetStringi C.GPGETSTRINGI
gpGetSubroutineIndex C.GPGETSUBROUTINEINDEX
gpGetSubroutineUniformLocation C.GPGETSUBROUTINEUNIFORMLOCATION
gpGetSynciv C.GPGETSYNCIV
gpGetTexImage C.GPGETTEXIMAGE
gpGetTexLevelParameterfv C.GPGETTEXLEVELPARAMETERFV
gpGetTexLevelParameteriv C.GPGETTEXLEVELPARAMETERIV
gpGetTexParameterIiv C.GPGETTEXPARAMETERIIV
gpGetTexParameterIuiv C.GPGETTEXPARAMETERIUIV
gpGetTexParameterfv C.GPGETTEXPARAMETERFV
gpGetTexParameteriv C.GPGETTEXPARAMETERIV
gpGetTextureHandleARB C.GPGETTEXTUREHANDLEARB
gpGetTextureHandleNV C.GPGETTEXTUREHANDLENV
gpGetTextureImage C.GPGETTEXTUREIMAGE
gpGetTextureImageEXT C.GPGETTEXTUREIMAGEEXT
gpGetTextureLevelParameterfv C.GPGETTEXTURELEVELPARAMETERFV
gpGetTextureLevelParameterfvEXT C.GPGETTEXTURELEVELPARAMETERFVEXT
gpGetTextureLevelParameteriv C.GPGETTEXTURELEVELPARAMETERIV
gpGetTextureLevelParameterivEXT C.GPGETTEXTURELEVELPARAMETERIVEXT
gpGetTextureParameterIiv C.GPGETTEXTUREPARAMETERIIV
gpGetTextureParameterIivEXT C.GPGETTEXTUREPARAMETERIIVEXT
gpGetTextureParameterIuiv C.GPGETTEXTUREPARAMETERIUIV
gpGetTextureParameterIuivEXT C.GPGETTEXTUREPARAMETERIUIVEXT
gpGetTextureParameterfv C.GPGETTEXTUREPARAMETERFV
gpGetTextureParameterfvEXT C.GPGETTEXTUREPARAMETERFVEXT
gpGetTextureParameteriv C.GPGETTEXTUREPARAMETERIV
gpGetTextureParameterivEXT C.GPGETTEXTUREPARAMETERIVEXT
gpGetTextureSamplerHandleARB C.GPGETTEXTURESAMPLERHANDLEARB
gpGetTextureSamplerHandleNV C.GPGETTEXTURESAMPLERHANDLENV
gpGetTextureSubImage C.GPGETTEXTURESUBIMAGE
gpGetTransformFeedbackVarying C.GPGETTRANSFORMFEEDBACKVARYING
gpGetTransformFeedbacki64_v C.GPGETTRANSFORMFEEDBACKI64_V
gpGetTransformFeedbacki_v C.GPGETTRANSFORMFEEDBACKI_V
gpGetTransformFeedbackiv C.GPGETTRANSFORMFEEDBACKIV
gpGetUniformBlockIndex C.GPGETUNIFORMBLOCKINDEX
gpGetUniformIndices C.GPGETUNIFORMINDICES
gpGetUniformLocation C.GPGETUNIFORMLOCATION
gpGetUniformSubroutineuiv C.GPGETUNIFORMSUBROUTINEUIV
gpGetUniformdv C.GPGETUNIFORMDV
gpGetUniformfv C.GPGETUNIFORMFV
gpGetUniformi64vARB C.GPGETUNIFORMI64VARB
gpGetUniformi64vNV C.GPGETUNIFORMI64VNV
gpGetUniformiv C.GPGETUNIFORMIV
gpGetUniformui64vARB C.GPGETUNIFORMUI64VARB
gpGetUniformui64vNV C.GPGETUNIFORMUI64VNV
gpGetUniformuiv C.GPGETUNIFORMUIV
gpGetVertexArrayIndexed64iv C.GPGETVERTEXARRAYINDEXED64IV
gpGetVertexArrayIndexediv C.GPGETVERTEXARRAYINDEXEDIV
gpGetVertexArrayIntegeri_vEXT C.GPGETVERTEXARRAYINTEGERI_VEXT
gpGetVertexArrayIntegervEXT C.GPGETVERTEXARRAYINTEGERVEXT
gpGetVertexArrayPointeri_vEXT C.GPGETVERTEXARRAYPOINTERI_VEXT
gpGetVertexArrayPointervEXT C.GPGETVERTEXARRAYPOINTERVEXT
gpGetVertexArrayiv C.GPGETVERTEXARRAYIV
gpGetVertexAttribIiv C.GPGETVERTEXATTRIBIIV
gpGetVertexAttribIuiv C.GPGETVERTEXATTRIBIUIV
gpGetVertexAttribLdv C.GPGETVERTEXATTRIBLDV
gpGetVertexAttribLi64vNV C.GPGETVERTEXATTRIBLI64VNV
gpGetVertexAttribLui64vARB C.GPGETVERTEXATTRIBLUI64VARB
gpGetVertexAttribLui64vNV C.GPGETVERTEXATTRIBLUI64VNV
gpGetVertexAttribPointerv C.GPGETVERTEXATTRIBPOINTERV
gpGetVertexAttribdv C.GPGETVERTEXATTRIBDV
gpGetVertexAttribfv C.GPGETVERTEXATTRIBFV
gpGetVertexAttribiv C.GPGETVERTEXATTRIBIV
gpGetVkProcAddrNV C.GPGETVKPROCADDRNV
gpGetnCompressedTexImageARB C.GPGETNCOMPRESSEDTEXIMAGEARB
gpGetnTexImageARB C.GPGETNTEXIMAGEARB
gpGetnUniformdvARB C.GPGETNUNIFORMDVARB
gpGetnUniformfv C.GPGETNUNIFORMFV
gpGetnUniformfvARB C.GPGETNUNIFORMFVARB
gpGetnUniformfvKHR C.GPGETNUNIFORMFVKHR
gpGetnUniformi64vARB C.GPGETNUNIFORMI64VARB
gpGetnUniformiv C.GPGETNUNIFORMIV
gpGetnUniformivARB C.GPGETNUNIFORMIVARB
gpGetnUniformivKHR C.GPGETNUNIFORMIVKHR
gpGetnUniformui64vARB C.GPGETNUNIFORMUI64VARB
gpGetnUniformuiv C.GPGETNUNIFORMUIV
gpGetnUniformuivARB C.GPGETNUNIFORMUIVARB
gpGetnUniformuivKHR C.GPGETNUNIFORMUIVKHR
gpHint C.GPHINT
gpIndexFormatNV C.GPINDEXFORMATNV
gpInsertEventMarkerEXT C.GPINSERTEVENTMARKEREXT
gpInterpolatePathsNV C.GPINTERPOLATEPATHSNV
gpInvalidateBufferData C.GPINVALIDATEBUFFERDATA
gpInvalidateBufferSubData C.GPINVALIDATEBUFFERSUBDATA
gpInvalidateFramebuffer C.GPINVALIDATEFRAMEBUFFER
gpInvalidateNamedFramebufferData C.GPINVALIDATENAMEDFRAMEBUFFERDATA
gpInvalidateNamedFramebufferSubData C.GPINVALIDATENAMEDFRAMEBUFFERSUBDATA
gpInvalidateSubFramebuffer C.GPINVALIDATESUBFRAMEBUFFER
gpInvalidateTexImage C.GPINVALIDATETEXIMAGE
gpInvalidateTexSubImage C.GPINVALIDATETEXSUBIMAGE
gpIsBuffer C.GPISBUFFER
gpIsBufferResidentNV C.GPISBUFFERRESIDENTNV
gpIsCommandListNV C.GPISCOMMANDLISTNV
gpIsEnabled C.GPISENABLED
gpIsEnabledIndexedEXT C.GPISENABLEDINDEXEDEXT
gpIsEnabledi C.GPISENABLEDI
gpIsFramebuffer C.GPISFRAMEBUFFER
gpIsImageHandleResidentARB C.GPISIMAGEHANDLERESIDENTARB
gpIsImageHandleResidentNV C.GPISIMAGEHANDLERESIDENTNV
gpIsNamedBufferResidentNV C.GPISNAMEDBUFFERRESIDENTNV
gpIsNamedStringARB C.GPISNAMEDSTRINGARB
gpIsPathNV C.GPISPATHNV
gpIsPointInFillPathNV C.GPISPOINTINFILLPATHNV
gpIsPointInStrokePathNV C.GPISPOINTINSTROKEPATHNV
gpIsProgram C.GPISPROGRAM
gpIsProgramPipeline C.GPISPROGRAMPIPELINE
gpIsProgramPipelineEXT C.GPISPROGRAMPIPELINEEXT
gpIsQuery C.GPISQUERY
gpIsRenderbuffer C.GPISRENDERBUFFER
gpIsSampler C.GPISSAMPLER
gpIsShader C.GPISSHADER
gpIsStateNV C.GPISSTATENV
gpIsSync C.GPISSYNC
gpIsTexture C.GPISTEXTURE
gpIsTextureHandleResidentARB C.GPISTEXTUREHANDLERESIDENTARB
gpIsTextureHandleResidentNV C.GPISTEXTUREHANDLERESIDENTNV
gpIsTransformFeedback C.GPISTRANSFORMFEEDBACK
gpIsVertexArray C.GPISVERTEXARRAY
gpLabelObjectEXT C.GPLABELOBJECTEXT
gpLineWidth C.GPLINEWIDTH
gpLinkProgram C.GPLINKPROGRAM
gpListDrawCommandsStatesClientNV C.GPLISTDRAWCOMMANDSSTATESCLIENTNV
gpLogicOp C.GPLOGICOP
gpMakeBufferNonResidentNV C.GPMAKEBUFFERNONRESIDENTNV
gpMakeBufferResidentNV C.GPMAKEBUFFERRESIDENTNV
gpMakeImageHandleNonResidentARB C.GPMAKEIMAGEHANDLENONRESIDENTARB
gpMakeImageHandleNonResidentNV C.GPMAKEIMAGEHANDLENONRESIDENTNV
gpMakeImageHandleResidentARB C.GPMAKEIMAGEHANDLERESIDENTARB
gpMakeImageHandleResidentNV C.GPMAKEIMAGEHANDLERESIDENTNV
gpMakeNamedBufferNonResidentNV C.GPMAKENAMEDBUFFERNONRESIDENTNV
gpMakeNamedBufferResidentNV C.GPMAKENAMEDBUFFERRESIDENTNV
gpMakeTextureHandleNonResidentARB C.GPMAKETEXTUREHANDLENONRESIDENTARB
gpMakeTextureHandleNonResidentNV C.GPMAKETEXTUREHANDLENONRESIDENTNV
gpMakeTextureHandleResidentARB C.GPMAKETEXTUREHANDLERESIDENTARB
gpMakeTextureHandleResidentNV C.GPMAKETEXTUREHANDLERESIDENTNV
gpMapBuffer C.GPMAPBUFFER
gpMapBufferRange C.GPMAPBUFFERRANGE
gpMapNamedBuffer C.GPMAPNAMEDBUFFER
gpMapNamedBufferEXT C.GPMAPNAMEDBUFFEREXT
gpMapNamedBufferRange C.GPMAPNAMEDBUFFERRANGE
gpMapNamedBufferRangeEXT C.GPMAPNAMEDBUFFERRANGEEXT
gpMatrixFrustumEXT C.GPMATRIXFRUSTUMEXT
gpMatrixLoad3x2fNV C.GPMATRIXLOAD3X2FNV
gpMatrixLoad3x3fNV C.GPMATRIXLOAD3X3FNV
gpMatrixLoadIdentityEXT C.GPMATRIXLOADIDENTITYEXT
gpMatrixLoadTranspose3x3fNV C.GPMATRIXLOADTRANSPOSE3X3FNV
gpMatrixLoadTransposedEXT C.GPMATRIXLOADTRANSPOSEDEXT
gpMatrixLoadTransposefEXT C.GPMATRIXLOADTRANSPOSEFEXT
gpMatrixLoaddEXT C.GPMATRIXLOADDEXT
gpMatrixLoadfEXT C.GPMATRIXLOADFEXT
gpMatrixMult3x2fNV C.GPMATRIXMULT3X2FNV
gpMatrixMult3x3fNV C.GPMATRIXMULT3X3FNV
gpMatrixMultTranspose3x3fNV C.GPMATRIXMULTTRANSPOSE3X3FNV
gpMatrixMultTransposedEXT C.GPMATRIXMULTTRANSPOSEDEXT
gpMatrixMultTransposefEXT C.GPMATRIXMULTTRANSPOSEFEXT
gpMatrixMultdEXT C.GPMATRIXMULTDEXT
gpMatrixMultfEXT C.GPMATRIXMULTFEXT
gpMatrixOrthoEXT C.GPMATRIXORTHOEXT
gpMatrixPopEXT C.GPMATRIXPOPEXT
gpMatrixPushEXT C.GPMATRIXPUSHEXT
gpMatrixRotatedEXT C.GPMATRIXROTATEDEXT
gpMatrixRotatefEXT C.GPMATRIXROTATEFEXT
gpMatrixScaledEXT C.GPMATRIXSCALEDEXT
gpMatrixScalefEXT C.GPMATRIXSCALEFEXT
gpMatrixTranslatedEXT C.GPMATRIXTRANSLATEDEXT
gpMatrixTranslatefEXT C.GPMATRIXTRANSLATEFEXT
gpMaxShaderCompilerThreadsARB C.GPMAXSHADERCOMPILERTHREADSARB
gpMaxShaderCompilerThreadsKHR C.GPMAXSHADERCOMPILERTHREADSKHR
gpMemoryBarrier C.GPMEMORYBARRIER
gpMemoryBarrierByRegion C.GPMEMORYBARRIERBYREGION
gpMinSampleShadingARB C.GPMINSAMPLESHADINGARB
gpMultiDrawArrays C.GPMULTIDRAWARRAYS
gpMultiDrawArraysIndirect C.GPMULTIDRAWARRAYSINDIRECT
gpMultiDrawArraysIndirectBindlessCountNV C.GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV
gpMultiDrawArraysIndirectBindlessNV C.GPMULTIDRAWARRAYSINDIRECTBINDLESSNV
gpMultiDrawArraysIndirectCountARB C.GPMULTIDRAWARRAYSINDIRECTCOUNTARB
gpMultiDrawElements C.GPMULTIDRAWELEMENTS
gpMultiDrawElementsBaseVertex C.GPMULTIDRAWELEMENTSBASEVERTEX
gpMultiDrawElementsIndirect C.GPMULTIDRAWELEMENTSINDIRECT
gpMultiDrawElementsIndirectBindlessCountNV C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV
gpMultiDrawElementsIndirectBindlessNV C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV
gpMultiDrawElementsIndirectCountARB C.GPMULTIDRAWELEMENTSINDIRECTCOUNTARB
gpMultiDrawMeshTasksIndirectCountEXT C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTEXT
gpMultiDrawMeshTasksIndirectCountNV C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV
gpMultiDrawMeshTasksIndirectEXT C.GPMULTIDRAWMESHTASKSINDIRECTEXT
gpMultiDrawMeshTasksIndirectNV C.GPMULTIDRAWMESHTASKSINDIRECTNV
gpMultiTexBufferEXT C.GPMULTITEXBUFFEREXT
gpMultiTexCoordPointerEXT C.GPMULTITEXCOORDPOINTEREXT
gpMultiTexEnvfEXT C.GPMULTITEXENVFEXT
gpMultiTexEnvfvEXT C.GPMULTITEXENVFVEXT
gpMultiTexEnviEXT C.GPMULTITEXENVIEXT
gpMultiTexEnvivEXT C.GPMULTITEXENVIVEXT
gpMultiTexGendEXT C.GPMULTITEXGENDEXT
gpMultiTexGendvEXT C.GPMULTITEXGENDVEXT
gpMultiTexGenfEXT C.GPMULTITEXGENFEXT
gpMultiTexGenfvEXT C.GPMULTITEXGENFVEXT
gpMultiTexGeniEXT C.GPMULTITEXGENIEXT
gpMultiTexGenivEXT C.GPMULTITEXGENIVEXT
gpMultiTexImage1DEXT C.GPMULTITEXIMAGE1DEXT
gpMultiTexImage2DEXT C.GPMULTITEXIMAGE2DEXT
gpMultiTexImage3DEXT C.GPMULTITEXIMAGE3DEXT
gpMultiTexParameterIivEXT C.GPMULTITEXPARAMETERIIVEXT
gpMultiTexParameterIuivEXT C.GPMULTITEXPARAMETERIUIVEXT
gpMultiTexParameterfEXT C.GPMULTITEXPARAMETERFEXT
gpMultiTexParameterfvEXT C.GPMULTITEXPARAMETERFVEXT
gpMultiTexParameteriEXT C.GPMULTITEXPARAMETERIEXT
gpMultiTexParameterivEXT C.GPMULTITEXPARAMETERIVEXT
gpMultiTexRenderbufferEXT C.GPMULTITEXRENDERBUFFEREXT
gpMultiTexSubImage1DEXT C.GPMULTITEXSUBIMAGE1DEXT
gpMultiTexSubImage2DEXT C.GPMULTITEXSUBIMAGE2DEXT
gpMultiTexSubImage3DEXT C.GPMULTITEXSUBIMAGE3DEXT
gpNamedBufferAttachMemoryNV C.GPNAMEDBUFFERATTACHMEMORYNV
gpNamedBufferData C.GPNAMEDBUFFERDATA
gpNamedBufferDataEXT C.GPNAMEDBUFFERDATAEXT
gpNamedBufferPageCommitmentARB C.GPNAMEDBUFFERPAGECOMMITMENTARB
gpNamedBufferPageCommitmentEXT C.GPNAMEDBUFFERPAGECOMMITMENTEXT
gpNamedBufferPageCommitmentMemNV C.GPNAMEDBUFFERPAGECOMMITMENTMEMNV
gpNamedBufferStorage C.GPNAMEDBUFFERSTORAGE
gpNamedBufferStorageEXT C.GPNAMEDBUFFERSTORAGEEXT
gpNamedBufferSubData C.GPNAMEDBUFFERSUBDATA
gpNamedBufferSubDataEXT C.GPNAMEDBUFFERSUBDATAEXT
gpNamedCopyBufferSubDataEXT C.GPNAMEDCOPYBUFFERSUBDATAEXT
gpNamedFramebufferDrawBuffer C.GPNAMEDFRAMEBUFFERDRAWBUFFER
gpNamedFramebufferDrawBuffers C.GPNAMEDFRAMEBUFFERDRAWBUFFERS
gpNamedFramebufferParameteri C.GPNAMEDFRAMEBUFFERPARAMETERI
gpNamedFramebufferParameteriEXT C.GPNAMEDFRAMEBUFFERPARAMETERIEXT
gpNamedFramebufferReadBuffer C.GPNAMEDFRAMEBUFFERREADBUFFER
gpNamedFramebufferRenderbuffer C.GPNAMEDFRAMEBUFFERRENDERBUFFER
gpNamedFramebufferRenderbufferEXT C.GPNAMEDFRAMEBUFFERRENDERBUFFEREXT
gpNamedFramebufferSampleLocationsfvARB C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB
gpNamedFramebufferSampleLocationsfvNV C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV
gpNamedFramebufferTexture C.GPNAMEDFRAMEBUFFERTEXTURE
gpNamedFramebufferTexture1DEXT C.GPNAMEDFRAMEBUFFERTEXTURE1DEXT
gpNamedFramebufferTexture2DEXT C.GPNAMEDFRAMEBUFFERTEXTURE2DEXT
gpNamedFramebufferTexture3DEXT C.GPNAMEDFRAMEBUFFERTEXTURE3DEXT
gpNamedFramebufferTextureEXT C.GPNAMEDFRAMEBUFFERTEXTUREEXT
gpNamedFramebufferTextureFaceEXT C.GPNAMEDFRAMEBUFFERTEXTUREFACEEXT
gpNamedFramebufferTextureLayer C.GPNAMEDFRAMEBUFFERTEXTURELAYER
gpNamedFramebufferTextureLayerEXT C.GPNAMEDFRAMEBUFFERTEXTURELAYEREXT
gpNamedFramebufferTextureMultiviewOVR C.GPNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVR
gpNamedProgramLocalParameter4dEXT C.GPNAMEDPROGRAMLOCALPARAMETER4DEXT
gpNamedProgramLocalParameter4dvEXT C.GPNAMEDPROGRAMLOCALPARAMETER4DVEXT
gpNamedProgramLocalParameter4fEXT C.GPNAMEDPROGRAMLOCALPARAMETER4FEXT
gpNamedProgramLocalParameter4fvEXT C.GPNAMEDPROGRAMLOCALPARAMETER4FVEXT
gpNamedProgramLocalParameterI4iEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4IEXT
gpNamedProgramLocalParameterI4ivEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT
gpNamedProgramLocalParameterI4uiEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT
gpNamedProgramLocalParameterI4uivEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT
gpNamedProgramLocalParameters4fvEXT C.GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT
gpNamedProgramLocalParametersI4ivEXT C.GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT
gpNamedProgramLocalParametersI4uivEXT C.GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT
gpNamedProgramStringEXT C.GPNAMEDPROGRAMSTRINGEXT
gpNamedRenderbufferStorage C.GPNAMEDRENDERBUFFERSTORAGE
gpNamedRenderbufferStorageEXT C.GPNAMEDRENDERBUFFERSTORAGEEXT
gpNamedRenderbufferStorageMultisample C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE
gpNamedRenderbufferStorageMultisampleAdvancedAMD C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD
gpNamedRenderbufferStorageMultisampleCoverageEXT C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT
gpNamedRenderbufferStorageMultisampleEXT C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT
gpNamedStringARB C.GPNAMEDSTRINGARB
gpNormalFormatNV C.GPNORMALFORMATNV
gpObjectLabel C.GPOBJECTLABEL
gpObjectLabelKHR C.GPOBJECTLABELKHR
gpObjectPtrLabel C.GPOBJECTPTRLABEL
gpObjectPtrLabelKHR C.GPOBJECTPTRLABELKHR
gpPatchParameterfv C.GPPATCHPARAMETERFV
gpPatchParameteri C.GPPATCHPARAMETERI
gpPathCommandsNV C.GPPATHCOMMANDSNV
gpPathCoordsNV C.GPPATHCOORDSNV
gpPathCoverDepthFuncNV C.GPPATHCOVERDEPTHFUNCNV
gpPathDashArrayNV C.GPPATHDASHARRAYNV
gpPathGlyphIndexArrayNV C.GPPATHGLYPHINDEXARRAYNV
gpPathGlyphIndexRangeNV C.GPPATHGLYPHINDEXRANGENV
gpPathGlyphRangeNV C.GPPATHGLYPHRANGENV
gpPathGlyphsNV C.GPPATHGLYPHSNV
gpPathMemoryGlyphIndexArrayNV C.GPPATHMEMORYGLYPHINDEXARRAYNV
gpPathParameterfNV C.GPPATHPARAMETERFNV
gpPathParameterfvNV C.GPPATHPARAMETERFVNV
gpPathParameteriNV C.GPPATHPARAMETERINV
gpPathParameterivNV C.GPPATHPARAMETERIVNV
gpPathStencilDepthOffsetNV C.GPPATHSTENCILDEPTHOFFSETNV
gpPathStencilFuncNV C.GPPATHSTENCILFUNCNV
gpPathStringNV C.GPPATHSTRINGNV
gpPathSubCommandsNV C.GPPATHSUBCOMMANDSNV
gpPathSubCoordsNV C.GPPATHSUBCOORDSNV
gpPauseTransformFeedback C.GPPAUSETRANSFORMFEEDBACK
gpPixelStoref C.GPPIXELSTOREF
gpPixelStorei C.GPPIXELSTOREI
gpPointAlongPathNV C.GPPOINTALONGPATHNV
gpPointParameterf C.GPPOINTPARAMETERF
gpPointParameterfv C.GPPOINTPARAMETERFV
gpPointParameteri C.GPPOINTPARAMETERI
gpPointParameteriv C.GPPOINTPARAMETERIV
gpPointSize C.GPPOINTSIZE
gpPolygonMode C.GPPOLYGONMODE
gpPolygonOffset C.GPPOLYGONOFFSET
gpPolygonOffsetClamp C.GPPOLYGONOFFSETCLAMP
gpPolygonOffsetClampEXT C.GPPOLYGONOFFSETCLAMPEXT
gpPopDebugGroup C.GPPOPDEBUGGROUP
gpPopDebugGroupKHR C.GPPOPDEBUGGROUPKHR
gpPopGroupMarkerEXT C.GPPOPGROUPMARKEREXT
gpPrimitiveBoundingBoxARB C.GPPRIMITIVEBOUNDINGBOXARB
gpPrimitiveRestartIndex C.GPPRIMITIVERESTARTINDEX
gpProgramBinary C.GPPROGRAMBINARY
gpProgramParameteri C.GPPROGRAMPARAMETERI
gpProgramParameteriARB C.GPPROGRAMPARAMETERIARB
gpProgramParameteriEXT C.GPPROGRAMPARAMETERIEXT
gpProgramPathFragmentInputGenNV C.GPPROGRAMPATHFRAGMENTINPUTGENNV
gpProgramUniform1d C.GPPROGRAMUNIFORM1D
gpProgramUniform1dEXT C.GPPROGRAMUNIFORM1DEXT
gpProgramUniform1dv C.GPPROGRAMUNIFORM1DV
gpProgramUniform1dvEXT C.GPPROGRAMUNIFORM1DVEXT
gpProgramUniform1f C.GPPROGRAMUNIFORM1F
gpProgramUniform1fEXT C.GPPROGRAMUNIFORM1FEXT
gpProgramUniform1fv C.GPPROGRAMUNIFORM1FV
gpProgramUniform1fvEXT C.GPPROGRAMUNIFORM1FVEXT
gpProgramUniform1i C.GPPROGRAMUNIFORM1I
gpProgramUniform1i64ARB C.GPPROGRAMUNIFORM1I64ARB
gpProgramUniform1i64NV C.GPPROGRAMUNIFORM1I64NV
gpProgramUniform1i64vARB C.GPPROGRAMUNIFORM1I64VARB
gpProgramUniform1i64vNV C.GPPROGRAMUNIFORM1I64VNV
gpProgramUniform1iEXT C.GPPROGRAMUNIFORM1IEXT
gpProgramUniform1iv C.GPPROGRAMUNIFORM1IV
gpProgramUniform1ivEXT C.GPPROGRAMUNIFORM1IVEXT
gpProgramUniform1ui C.GPPROGRAMUNIFORM1UI
gpProgramUniform1ui64ARB C.GPPROGRAMUNIFORM1UI64ARB
gpProgramUniform1ui64NV C.GPPROGRAMUNIFORM1UI64NV
gpProgramUniform1ui64vARB C.GPPROGRAMUNIFORM1UI64VARB
gpProgramUniform1ui64vNV C.GPPROGRAMUNIFORM1UI64VNV
gpProgramUniform1uiEXT C.GPPROGRAMUNIFORM1UIEXT
gpProgramUniform1uiv C.GPPROGRAMUNIFORM1UIV
gpProgramUniform1uivEXT C.GPPROGRAMUNIFORM1UIVEXT
gpProgramUniform2d C.GPPROGRAMUNIFORM2D
gpProgramUniform2dEXT C.GPPROGRAMUNIFORM2DEXT
gpProgramUniform2dv C.GPPROGRAMUNIFORM2DV
gpProgramUniform2dvEXT C.GPPROGRAMUNIFORM2DVEXT
gpProgramUniform2f C.GPPROGRAMUNIFORM2F
gpProgramUniform2fEXT C.GPPROGRAMUNIFORM2FEXT
gpProgramUniform2fv C.GPPROGRAMUNIFORM2FV
gpProgramUniform2fvEXT C.GPPROGRAMUNIFORM2FVEXT
gpProgramUniform2i C.GPPROGRAMUNIFORM2I
gpProgramUniform2i64ARB C.GPPROGRAMUNIFORM2I64ARB
gpProgramUniform2i64NV C.GPPROGRAMUNIFORM2I64NV
gpProgramUniform2i64vARB C.GPPROGRAMUNIFORM2I64VARB
gpProgramUniform2i64vNV C.GPPROGRAMUNIFORM2I64VNV
gpProgramUniform2iEXT C.GPPROGRAMUNIFORM2IEXT
gpProgramUniform2iv C.GPPROGRAMUNIFORM2IV
gpProgramUniform2ivEXT C.GPPROGRAMUNIFORM2IVEXT
gpProgramUniform2ui C.GPPROGRAMUNIFORM2UI
gpProgramUniform2ui64ARB C.GPPROGRAMUNIFORM2UI64ARB
gpProgramUniform2ui64NV C.GPPROGRAMUNIFORM2UI64NV
gpProgramUniform2ui64vARB C.GPPROGRAMUNIFORM2UI64VARB
gpProgramUniform2ui64vNV C.GPPROGRAMUNIFORM2UI64VNV
gpProgramUniform2uiEXT C.GPPROGRAMUNIFORM2UIEXT
gpProgramUniform2uiv C.GPPROGRAMUNIFORM2UIV
gpProgramUniform2uivEXT C.GPPROGRAMUNIFORM2UIVEXT
gpProgramUniform3d C.GPPROGRAMUNIFORM3D
gpProgramUniform3dEXT C.GPPROGRAMUNIFORM3DEXT
gpProgramUniform3dv C.GPPROGRAMUNIFORM3DV
gpProgramUniform3dvEXT C.GPPROGRAMUNIFORM3DVEXT
gpProgramUniform3f C.GPPROGRAMUNIFORM3F
gpProgramUniform3fEXT C.GPPROGRAMUNIFORM3FEXT
gpProgramUniform3fv C.GPPROGRAMUNIFORM3FV
gpProgramUniform3fvEXT C.GPPROGRAMUNIFORM3FVEXT
gpProgramUniform3i C.GPPROGRAMUNIFORM3I
gpProgramUniform3i64ARB C.GPPROGRAMUNIFORM3I64ARB
gpProgramUniform3i64NV C.GPPROGRAMUNIFORM3I64NV
gpProgramUniform3i64vARB C.GPPROGRAMUNIFORM3I64VARB
gpProgramUniform3i64vNV C.GPPROGRAMUNIFORM3I64VNV
gpProgramUniform3iEXT C.GPPROGRAMUNIFORM3IEXT
gpProgramUniform3iv C.GPPROGRAMUNIFORM3IV
gpProgramUniform3ivEXT C.GPPROGRAMUNIFORM3IVEXT
gpProgramUniform3ui C.GPPROGRAMUNIFORM3UI
gpProgramUniform3ui64ARB C.GPPROGRAMUNIFORM3UI64ARB
gpProgramUniform3ui64NV C.GPPROGRAMUNIFORM3UI64NV
gpProgramUniform3ui64vARB C.GPPROGRAMUNIFORM3UI64VARB
gpProgramUniform3ui64vNV C.GPPROGRAMUNIFORM3UI64VNV
gpProgramUniform3uiEXT C.GPPROGRAMUNIFORM3UIEXT
gpProgramUniform3uiv C.GPPROGRAMUNIFORM3UIV
gpProgramUniform3uivEXT C.GPPROGRAMUNIFORM3UIVEXT
gpProgramUniform4d C.GPPROGRAMUNIFORM4D
gpProgramUniform4dEXT C.GPPROGRAMUNIFORM4DEXT
gpProgramUniform4dv C.GPPROGRAMUNIFORM4DV
gpProgramUniform4dvEXT C.GPPROGRAMUNIFORM4DVEXT
gpProgramUniform4f C.GPPROGRAMUNIFORM4F
gpProgramUniform4fEXT C.GPPROGRAMUNIFORM4FEXT
gpProgramUniform4fv C.GPPROGRAMUNIFORM4FV
gpProgramUniform4fvEXT C.GPPROGRAMUNIFORM4FVEXT
gpProgramUniform4i C.GPPROGRAMUNIFORM4I
gpProgramUniform4i64ARB C.GPPROGRAMUNIFORM4I64ARB
gpProgramUniform4i64NV C.GPPROGRAMUNIFORM4I64NV
gpProgramUniform4i64vARB C.GPPROGRAMUNIFORM4I64VARB
gpProgramUniform4i64vNV C.GPPROGRAMUNIFORM4I64VNV
gpProgramUniform4iEXT C.GPPROGRAMUNIFORM4IEXT
gpProgramUniform4iv C.GPPROGRAMUNIFORM4IV
gpProgramUniform4ivEXT C.GPPROGRAMUNIFORM4IVEXT
gpProgramUniform4ui C.GPPROGRAMUNIFORM4UI
gpProgramUniform4ui64ARB C.GPPROGRAMUNIFORM4UI64ARB
gpProgramUniform4ui64NV C.GPPROGRAMUNIFORM4UI64NV
gpProgramUniform4ui64vARB C.GPPROGRAMUNIFORM4UI64VARB
gpProgramUniform4ui64vNV C.GPPROGRAMUNIFORM4UI64VNV
gpProgramUniform4uiEXT C.GPPROGRAMUNIFORM4UIEXT
gpProgramUniform4uiv C.GPPROGRAMUNIFORM4UIV
gpProgramUniform4uivEXT C.GPPROGRAMUNIFORM4UIVEXT
gpProgramUniformHandleui64ARB C.GPPROGRAMUNIFORMHANDLEUI64ARB
gpProgramUniformHandleui64NV C.GPPROGRAMUNIFORMHANDLEUI64NV
gpProgramUniformHandleui64vARB C.GPPROGRAMUNIFORMHANDLEUI64VARB
gpProgramUniformHandleui64vNV C.GPPROGRAMUNIFORMHANDLEUI64VNV
gpProgramUniformMatrix2dv C.GPPROGRAMUNIFORMMATRIX2DV
gpProgramUniformMatrix2dvEXT C.GPPROGRAMUNIFORMMATRIX2DVEXT
gpProgramUniformMatrix2fv C.GPPROGRAMUNIFORMMATRIX2FV
gpProgramUniformMatrix2fvEXT C.GPPROGRAMUNIFORMMATRIX2FVEXT
gpProgramUniformMatrix2x3dv C.GPPROGRAMUNIFORMMATRIX2X3DV
gpProgramUniformMatrix2x3dvEXT C.GPPROGRAMUNIFORMMATRIX2X3DVEXT
gpProgramUniformMatrix2x3fv C.GPPROGRAMUNIFORMMATRIX2X3FV
gpProgramUniformMatrix2x3fvEXT C.GPPROGRAMUNIFORMMATRIX2X3FVEXT
gpProgramUniformMatrix2x4dv C.GPPROGRAMUNIFORMMATRIX2X4DV
gpProgramUniformMatrix2x4dvEXT C.GPPROGRAMUNIFORMMATRIX2X4DVEXT
gpProgramUniformMatrix2x4fv C.GPPROGRAMUNIFORMMATRIX2X4FV
gpProgramUniformMatrix2x4fvEXT C.GPPROGRAMUNIFORMMATRIX2X4FVEXT
gpProgramUniformMatrix3dv C.GPPROGRAMUNIFORMMATRIX3DV
gpProgramUniformMatrix3dvEXT C.GPPROGRAMUNIFORMMATRIX3DVEXT
gpProgramUniformMatrix3fv C.GPPROGRAMUNIFORMMATRIX3FV
gpProgramUniformMatrix3fvEXT C.GPPROGRAMUNIFORMMATRIX3FVEXT
gpProgramUniformMatrix3x2dv C.GPPROGRAMUNIFORMMATRIX3X2DV
gpProgramUniformMatrix3x2dvEXT C.GPPROGRAMUNIFORMMATRIX3X2DVEXT
gpProgramUniformMatrix3x2fv C.GPPROGRAMUNIFORMMATRIX3X2FV
gpProgramUniformMatrix3x2fvEXT C.GPPROGRAMUNIFORMMATRIX3X2FVEXT
gpProgramUniformMatrix3x4dv C.GPPROGRAMUNIFORMMATRIX3X4DV
gpProgramUniformMatrix3x4dvEXT C.GPPROGRAMUNIFORMMATRIX3X4DVEXT
gpProgramUniformMatrix3x4fv C.GPPROGRAMUNIFORMMATRIX3X4FV
gpProgramUniformMatrix3x4fvEXT C.GPPROGRAMUNIFORMMATRIX3X4FVEXT
gpProgramUniformMatrix4dv C.GPPROGRAMUNIFORMMATRIX4DV
gpProgramUniformMatrix4dvEXT C.GPPROGRAMUNIFORMMATRIX4DVEXT
gpProgramUniformMatrix4fv C.GPPROGRAMUNIFORMMATRIX4FV
gpProgramUniformMatrix4fvEXT C.GPPROGRAMUNIFORMMATRIX4FVEXT
gpProgramUniformMatrix4x2dv C.GPPROGRAMUNIFORMMATRIX4X2DV
gpProgramUniformMatrix4x2dvEXT C.GPPROGRAMUNIFORMMATRIX4X2DVEXT
gpProgramUniformMatrix4x2fv C.GPPROGRAMUNIFORMMATRIX4X2FV
gpProgramUniformMatrix4x2fvEXT C.GPPROGRAMUNIFORMMATRIX4X2FVEXT
gpProgramUniformMatrix4x3dv C.GPPROGRAMUNIFORMMATRIX4X3DV
gpProgramUniformMatrix4x3dvEXT C.GPPROGRAMUNIFORMMATRIX4X3DVEXT
gpProgramUniformMatrix4x3fv C.GPPROGRAMUNIFORMMATRIX4X3FV
gpProgramUniformMatrix4x3fvEXT C.GPPROGRAMUNIFORMMATRIX4X3FVEXT
gpProgramUniformui64NV C.GPPROGRAMUNIFORMUI64NV
gpProgramUniformui64vNV C.GPPROGRAMUNIFORMUI64VNV
gpProvokingVertex C.GPPROVOKINGVERTEX
gpPushClientAttribDefaultEXT C.GPPUSHCLIENTATTRIBDEFAULTEXT
gpPushDebugGroup C.GPPUSHDEBUGGROUP
gpPushDebugGroupKHR C.GPPUSHDEBUGGROUPKHR
gpPushGroupMarkerEXT C.GPPUSHGROUPMARKEREXT
gpQueryCounter C.GPQUERYCOUNTER
gpRasterSamplesEXT C.GPRASTERSAMPLESEXT
gpReadBuffer C.GPREADBUFFER
gpReadPixels C.GPREADPIXELS
gpReadnPixels C.GPREADNPIXELS
gpReadnPixelsARB C.GPREADNPIXELSARB
gpReadnPixelsKHR C.GPREADNPIXELSKHR
gpReleaseShaderCompiler C.GPRELEASESHADERCOMPILER
gpRenderbufferStorage C.GPRENDERBUFFERSTORAGE
gpRenderbufferStorageMultisample C.GPRENDERBUFFERSTORAGEMULTISAMPLE
gpRenderbufferStorageMultisampleAdvancedAMD C.GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD
gpRenderbufferStorageMultisampleCoverageNV C.GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV
gpResetMemoryObjectParameterNV C.GPRESETMEMORYOBJECTPARAMETERNV
gpResolveDepthValuesNV C.GPRESOLVEDEPTHVALUESNV
gpResumeTransformFeedback C.GPRESUMETRANSFORMFEEDBACK
gpSampleCoverage C.GPSAMPLECOVERAGE
gpSampleMaski C.GPSAMPLEMASKI
gpSamplerParameterIiv C.GPSAMPLERPARAMETERIIV
gpSamplerParameterIuiv C.GPSAMPLERPARAMETERIUIV
gpSamplerParameterf C.GPSAMPLERPARAMETERF
gpSamplerParameterfv C.GPSAMPLERPARAMETERFV
gpSamplerParameteri C.GPSAMPLERPARAMETERI
gpSamplerParameteriv C.GPSAMPLERPARAMETERIV
gpScissor C.GPSCISSOR
gpScissorArrayv C.GPSCISSORARRAYV
gpScissorExclusiveArrayvNV C.GPSCISSOREXCLUSIVEARRAYVNV
gpScissorExclusiveNV C.GPSCISSOREXCLUSIVENV
gpScissorIndexed C.GPSCISSORINDEXED
gpScissorIndexedv C.GPSCISSORINDEXEDV
gpSecondaryColorFormatNV C.GPSECONDARYCOLORFORMATNV
gpSelectPerfMonitorCountersAMD C.GPSELECTPERFMONITORCOUNTERSAMD
gpShaderBinary C.GPSHADERBINARY
gpShaderSource C.GPSHADERSOURCE
gpShaderStorageBlockBinding C.GPSHADERSTORAGEBLOCKBINDING
gpShadingRateCombinerOpsEXT C.GPSHADINGRATECOMBINEROPSEXT
gpShadingRateEXT C.GPSHADINGRATEEXT
gpShadingRateImageBarrierNV C.GPSHADINGRATEIMAGEBARRIERNV
gpShadingRateImagePaletteNV C.GPSHADINGRATEIMAGEPALETTENV
gpShadingRateSampleOrderCustomNV C.GPSHADINGRATESAMPLEORDERCUSTOMNV
gpShadingRateSampleOrderNV C.GPSHADINGRATESAMPLEORDERNV
gpSignalVkFenceNV C.GPSIGNALVKFENCENV
gpSignalVkSemaphoreNV C.GPSIGNALVKSEMAPHORENV
gpSpecializeShaderARB C.GPSPECIALIZESHADERARB
gpStateCaptureNV C.GPSTATECAPTURENV
gpStencilFillPathInstancedNV C.GPSTENCILFILLPATHINSTANCEDNV
gpStencilFillPathNV C.GPSTENCILFILLPATHNV
gpStencilFunc C.GPSTENCILFUNC
gpStencilFuncSeparate C.GPSTENCILFUNCSEPARATE
gpStencilMask C.GPSTENCILMASK
gpStencilMaskSeparate C.GPSTENCILMASKSEPARATE
gpStencilOp C.GPSTENCILOP
gpStencilOpSeparate C.GPSTENCILOPSEPARATE
gpStencilStrokePathInstancedNV C.GPSTENCILSTROKEPATHINSTANCEDNV
gpStencilStrokePathNV C.GPSTENCILSTROKEPATHNV
gpStencilThenCoverFillPathInstancedNV C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV
gpStencilThenCoverFillPathNV C.GPSTENCILTHENCOVERFILLPATHNV
gpStencilThenCoverStrokePathInstancedNV C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV
gpStencilThenCoverStrokePathNV C.GPSTENCILTHENCOVERSTROKEPATHNV
gpSubpixelPrecisionBiasNV C.GPSUBPIXELPRECISIONBIASNV
gpTexAttachMemoryNV C.GPTEXATTACHMEMORYNV
gpTexBuffer C.GPTEXBUFFER
gpTexBufferARB C.GPTEXBUFFERARB
gpTexBufferRange C.GPTEXBUFFERRANGE
gpTexCoordFormatNV C.GPTEXCOORDFORMATNV
gpTexImage1D C.GPTEXIMAGE1D
gpTexImage2D C.GPTEXIMAGE2D
gpTexImage2DMultisample C.GPTEXIMAGE2DMULTISAMPLE
gpTexImage3D C.GPTEXIMAGE3D
gpTexImage3DMultisample C.GPTEXIMAGE3DMULTISAMPLE
gpTexPageCommitmentARB C.GPTEXPAGECOMMITMENTARB
gpTexPageCommitmentMemNV C.GPTEXPAGECOMMITMENTMEMNV
gpTexParameterIiv C.GPTEXPARAMETERIIV
gpTexParameterIuiv C.GPTEXPARAMETERIUIV
gpTexParameterf C.GPTEXPARAMETERF
gpTexParameterfv C.GPTEXPARAMETERFV
gpTexParameteri C.GPTEXPARAMETERI
gpTexParameteriv C.GPTEXPARAMETERIV
gpTexStorage1D C.GPTEXSTORAGE1D
gpTexStorage1DEXT C.GPTEXSTORAGE1DEXT
gpTexStorage2D C.GPTEXSTORAGE2D
gpTexStorage2DEXT C.GPTEXSTORAGE2DEXT
gpTexStorage2DMultisample C.GPTEXSTORAGE2DMULTISAMPLE
gpTexStorage3D C.GPTEXSTORAGE3D
gpTexStorage3DEXT C.GPTEXSTORAGE3DEXT
gpTexStorage3DMultisample C.GPTEXSTORAGE3DMULTISAMPLE
gpTexSubImage1D C.GPTEXSUBIMAGE1D
gpTexSubImage2D C.GPTEXSUBIMAGE2D
gpTexSubImage3D C.GPTEXSUBIMAGE3D
gpTextureAttachMemoryNV C.GPTEXTUREATTACHMEMORYNV
gpTextureBarrier C.GPTEXTUREBARRIER
gpTextureBarrierNV C.GPTEXTUREBARRIERNV
gpTextureBuffer C.GPTEXTUREBUFFER
gpTextureBufferEXT C.GPTEXTUREBUFFEREXT
gpTextureBufferRange C.GPTEXTUREBUFFERRANGE
gpTextureBufferRangeEXT C.GPTEXTUREBUFFERRANGEEXT
gpTextureImage1DEXT C.GPTEXTUREIMAGE1DEXT
gpTextureImage2DEXT C.GPTEXTUREIMAGE2DEXT
gpTextureImage3DEXT C.GPTEXTUREIMAGE3DEXT
gpTexturePageCommitmentEXT C.GPTEXTUREPAGECOMMITMENTEXT
gpTexturePageCommitmentMemNV C.GPTEXTUREPAGECOMMITMENTMEMNV
gpTextureParameterIiv C.GPTEXTUREPARAMETERIIV
gpTextureParameterIivEXT C.GPTEXTUREPARAMETERIIVEXT
gpTextureParameterIuiv C.GPTEXTUREPARAMETERIUIV
gpTextureParameterIuivEXT C.GPTEXTUREPARAMETERIUIVEXT
gpTextureParameterf C.GPTEXTUREPARAMETERF
gpTextureParameterfEXT C.GPTEXTUREPARAMETERFEXT
gpTextureParameterfv C.GPTEXTUREPARAMETERFV
gpTextureParameterfvEXT C.GPTEXTUREPARAMETERFVEXT
gpTextureParameteri C.GPTEXTUREPARAMETERI
gpTextureParameteriEXT C.GPTEXTUREPARAMETERIEXT
gpTextureParameteriv C.GPTEXTUREPARAMETERIV
gpTextureParameterivEXT C.GPTEXTUREPARAMETERIVEXT
gpTextureRenderbufferEXT C.GPTEXTURERENDERBUFFEREXT
gpTextureStorage1D C.GPTEXTURESTORAGE1D
gpTextureStorage1DEXT C.GPTEXTURESTORAGE1DEXT
gpTextureStorage2D C.GPTEXTURESTORAGE2D
gpTextureStorage2DEXT C.GPTEXTURESTORAGE2DEXT
gpTextureStorage2DMultisample C.GPTEXTURESTORAGE2DMULTISAMPLE
gpTextureStorage2DMultisampleEXT C.GPTEXTURESTORAGE2DMULTISAMPLEEXT
gpTextureStorage3D C.GPTEXTURESTORAGE3D
gpTextureStorage3DEXT C.GPTEXTURESTORAGE3DEXT
gpTextureStorage3DMultisample C.GPTEXTURESTORAGE3DMULTISAMPLE
gpTextureStorage3DMultisampleEXT C.GPTEXTURESTORAGE3DMULTISAMPLEEXT
gpTextureSubImage1D C.GPTEXTURESUBIMAGE1D
gpTextureSubImage1DEXT C.GPTEXTURESUBIMAGE1DEXT
gpTextureSubImage2D C.GPTEXTURESUBIMAGE2D
gpTextureSubImage2DEXT C.GPTEXTURESUBIMAGE2DEXT
gpTextureSubImage3D C.GPTEXTURESUBIMAGE3D
gpTextureSubImage3DEXT C.GPTEXTURESUBIMAGE3DEXT
gpTextureView C.GPTEXTUREVIEW
gpTransformFeedbackBufferBase C.GPTRANSFORMFEEDBACKBUFFERBASE
gpTransformFeedbackBufferRange C.GPTRANSFORMFEEDBACKBUFFERRANGE
gpTransformFeedbackVaryings C.GPTRANSFORMFEEDBACKVARYINGS
gpTransformPathNV C.GPTRANSFORMPATHNV
gpUniform1d C.GPUNIFORM1D
gpUniform1dv C.GPUNIFORM1DV
gpUniform1f C.GPUNIFORM1F
gpUniform1fv C.GPUNIFORM1FV
gpUniform1i C.GPUNIFORM1I
gpUniform1i64ARB C.GPUNIFORM1I64ARB
gpUniform1i64NV C.GPUNIFORM1I64NV
gpUniform1i64vARB C.GPUNIFORM1I64VARB
gpUniform1i64vNV C.GPUNIFORM1I64VNV
gpUniform1iv C.GPUNIFORM1IV
gpUniform1ui C.GPUNIFORM1UI
gpUniform1ui64ARB C.GPUNIFORM1UI64ARB
gpUniform1ui64NV C.GPUNIFORM1UI64NV
gpUniform1ui64vARB C.GPUNIFORM1UI64VARB
gpUniform1ui64vNV C.GPUNIFORM1UI64VNV
gpUniform1uiv C.GPUNIFORM1UIV
gpUniform2d C.GPUNIFORM2D
gpUniform2dv C.GPUNIFORM2DV
gpUniform2f C.GPUNIFORM2F
gpUniform2fv C.GPUNIFORM2FV
gpUniform2i C.GPUNIFORM2I
gpUniform2i64ARB C.GPUNIFORM2I64ARB
gpUniform2i64NV C.GPUNIFORM2I64NV
gpUniform2i64vARB C.GPUNIFORM2I64VARB
gpUniform2i64vNV C.GPUNIFORM2I64VNV
gpUniform2iv C.GPUNIFORM2IV
gpUniform2ui C.GPUNIFORM2UI
gpUniform2ui64ARB C.GPUNIFORM2UI64ARB
gpUniform2ui64NV C.GPUNIFORM2UI64NV
gpUniform2ui64vARB C.GPUNIFORM2UI64VARB
gpUniform2ui64vNV C.GPUNIFORM2UI64VNV
gpUniform2uiv C.GPUNIFORM2UIV
gpUniform3d C.GPUNIFORM3D
gpUniform3dv C.GPUNIFORM3DV
gpUniform3f C.GPUNIFORM3F
gpUniform3fv C.GPUNIFORM3FV
gpUniform3i C.GPUNIFORM3I
gpUniform3i64ARB C.GPUNIFORM3I64ARB
gpUniform3i64NV C.GPUNIFORM3I64NV
gpUniform3i64vARB C.GPUNIFORM3I64VARB
gpUniform3i64vNV C.GPUNIFORM3I64VNV
gpUniform3iv C.GPUNIFORM3IV
gpUniform3ui C.GPUNIFORM3UI
gpUniform3ui64ARB C.GPUNIFORM3UI64ARB
gpUniform3ui64NV C.GPUNIFORM3UI64NV
gpUniform3ui64vARB C.GPUNIFORM3UI64VARB
gpUniform3ui64vNV C.GPUNIFORM3UI64VNV
gpUniform3uiv C.GPUNIFORM3UIV
gpUniform4d C.GPUNIFORM4D
gpUniform4dv C.GPUNIFORM4DV
gpUniform4f C.GPUNIFORM4F
gpUniform4fv C.GPUNIFORM4FV
gpUniform4i C.GPUNIFORM4I
gpUniform4i64ARB C.GPUNIFORM4I64ARB
gpUniform4i64NV C.GPUNIFORM4I64NV
gpUniform4i64vARB C.GPUNIFORM4I64VARB
gpUniform4i64vNV C.GPUNIFORM4I64VNV
gpUniform4iv C.GPUNIFORM4IV
gpUniform4ui C.GPUNIFORM4UI
gpUniform4ui64ARB C.GPUNIFORM4UI64ARB
gpUniform4ui64NV C.GPUNIFORM4UI64NV
gpUniform4ui64vARB C.GPUNIFORM4UI64VARB
gpUniform4ui64vNV C.GPUNIFORM4UI64VNV
gpUniform4uiv C.GPUNIFORM4UIV
gpUniformBlockBinding C.GPUNIFORMBLOCKBINDING
gpUniformHandleui64ARB C.GPUNIFORMHANDLEUI64ARB
gpUniformHandleui64NV C.GPUNIFORMHANDLEUI64NV
gpUniformHandleui64vARB C.GPUNIFORMHANDLEUI64VARB
gpUniformHandleui64vNV C.GPUNIFORMHANDLEUI64VNV
gpUniformMatrix2dv C.GPUNIFORMMATRIX2DV
gpUniformMatrix2fv C.GPUNIFORMMATRIX2FV
gpUniformMatrix2x3dv C.GPUNIFORMMATRIX2X3DV
gpUniformMatrix2x3fv C.GPUNIFORMMATRIX2X3FV
gpUniformMatrix2x4dv C.GPUNIFORMMATRIX2X4DV
gpUniformMatrix2x4fv C.GPUNIFORMMATRIX2X4FV
gpUniformMatrix3dv C.GPUNIFORMMATRIX3DV
gpUniformMatrix3fv C.GPUNIFORMMATRIX3FV
gpUniformMatrix3x2dv C.GPUNIFORMMATRIX3X2DV
gpUniformMatrix3x2fv C.GPUNIFORMMATRIX3X2FV
gpUniformMatrix3x4dv C.GPUNIFORMMATRIX3X4DV
gpUniformMatrix3x4fv C.GPUNIFORMMATRIX3X4FV
gpUniformMatrix4dv C.GPUNIFORMMATRIX4DV
gpUniformMatrix4fv C.GPUNIFORMMATRIX4FV
gpUniformMatrix4x2dv C.GPUNIFORMMATRIX4X2DV
gpUniformMatrix4x2fv C.GPUNIFORMMATRIX4X2FV
gpUniformMatrix4x3dv C.GPUNIFORMMATRIX4X3DV
gpUniformMatrix4x3fv C.GPUNIFORMMATRIX4X3FV
gpUniformSubroutinesuiv C.GPUNIFORMSUBROUTINESUIV
gpUniformui64NV C.GPUNIFORMUI64NV
gpUniformui64vNV C.GPUNIFORMUI64VNV
gpUnmapBuffer C.GPUNMAPBUFFER
gpUnmapNamedBuffer C.GPUNMAPNAMEDBUFFER
gpUnmapNamedBufferEXT C.GPUNMAPNAMEDBUFFEREXT
gpUseProgram C.GPUSEPROGRAM
gpUseProgramStages C.GPUSEPROGRAMSTAGES
gpUseProgramStagesEXT C.GPUSEPROGRAMSTAGESEXT
gpUseShaderProgramEXT C.GPUSESHADERPROGRAMEXT
gpValidateProgram C.GPVALIDATEPROGRAM
gpValidateProgramPipeline C.GPVALIDATEPROGRAMPIPELINE
gpValidateProgramPipelineEXT C.GPVALIDATEPROGRAMPIPELINEEXT
gpVertexArrayAttribBinding C.GPVERTEXARRAYATTRIBBINDING
gpVertexArrayAttribFormat C.GPVERTEXARRAYATTRIBFORMAT
gpVertexArrayAttribIFormat C.GPVERTEXARRAYATTRIBIFORMAT
gpVertexArrayAttribLFormat C.GPVERTEXARRAYATTRIBLFORMAT
gpVertexArrayBindVertexBufferEXT C.GPVERTEXARRAYBINDVERTEXBUFFEREXT
gpVertexArrayBindingDivisor C.GPVERTEXARRAYBINDINGDIVISOR
gpVertexArrayColorOffsetEXT C.GPVERTEXARRAYCOLOROFFSETEXT
gpVertexArrayEdgeFlagOffsetEXT C.GPVERTEXARRAYEDGEFLAGOFFSETEXT
gpVertexArrayElementBuffer C.GPVERTEXARRAYELEMENTBUFFER
gpVertexArrayFogCoordOffsetEXT C.GPVERTEXARRAYFOGCOORDOFFSETEXT
gpVertexArrayIndexOffsetEXT C.GPVERTEXARRAYINDEXOFFSETEXT
gpVertexArrayMultiTexCoordOffsetEXT C.GPVERTEXARRAYMULTITEXCOORDOFFSETEXT
gpVertexArrayNormalOffsetEXT C.GPVERTEXARRAYNORMALOFFSETEXT
gpVertexArraySecondaryColorOffsetEXT C.GPVERTEXARRAYSECONDARYCOLOROFFSETEXT
gpVertexArrayTexCoordOffsetEXT C.GPVERTEXARRAYTEXCOORDOFFSETEXT
gpVertexArrayVertexAttribBindingEXT C.GPVERTEXARRAYVERTEXATTRIBBINDINGEXT
gpVertexArrayVertexAttribDivisorEXT C.GPVERTEXARRAYVERTEXATTRIBDIVISOREXT
gpVertexArrayVertexAttribFormatEXT C.GPVERTEXARRAYVERTEXATTRIBFORMATEXT
gpVertexArrayVertexAttribIFormatEXT C.GPVERTEXARRAYVERTEXATTRIBIFORMATEXT
gpVertexArrayVertexAttribIOffsetEXT C.GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT
gpVertexArrayVertexAttribLFormatEXT C.GPVERTEXARRAYVERTEXATTRIBLFORMATEXT
gpVertexArrayVertexAttribLOffsetEXT C.GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT
gpVertexArrayVertexAttribOffsetEXT C.GPVERTEXARRAYVERTEXATTRIBOFFSETEXT
gpVertexArrayVertexBindingDivisorEXT C.GPVERTEXARRAYVERTEXBINDINGDIVISOREXT
gpVertexArrayVertexBuffer C.GPVERTEXARRAYVERTEXBUFFER
gpVertexArrayVertexBuffers C.GPVERTEXARRAYVERTEXBUFFERS
gpVertexArrayVertexOffsetEXT C.GPVERTEXARRAYVERTEXOFFSETEXT
gpVertexAttrib1d C.GPVERTEXATTRIB1D
gpVertexAttrib1dv C.GPVERTEXATTRIB1DV
gpVertexAttrib1f C.GPVERTEXATTRIB1F
gpVertexAttrib1fv C.GPVERTEXATTRIB1FV
gpVertexAttrib1s C.GPVERTEXATTRIB1S
gpVertexAttrib1sv C.GPVERTEXATTRIB1SV
gpVertexAttrib2d C.GPVERTEXATTRIB2D
gpVertexAttrib2dv C.GPVERTEXATTRIB2DV
gpVertexAttrib2f C.GPVERTEXATTRIB2F
gpVertexAttrib2fv C.GPVERTEXATTRIB2FV
gpVertexAttrib2s C.GPVERTEXATTRIB2S
gpVertexAttrib2sv C.GPVERTEXATTRIB2SV
gpVertexAttrib3d C.GPVERTEXATTRIB3D
gpVertexAttrib3dv C.GPVERTEXATTRIB3DV
gpVertexAttrib3f C.GPVERTEXATTRIB3F
gpVertexAttrib3fv C.GPVERTEXATTRIB3FV
gpVertexAttrib3s C.GPVERTEXATTRIB3S
gpVertexAttrib3sv C.GPVERTEXATTRIB3SV
gpVertexAttrib4Nbv C.GPVERTEXATTRIB4NBV
gpVertexAttrib4Niv C.GPVERTEXATTRIB4NIV
gpVertexAttrib4Nsv C.GPVERTEXATTRIB4NSV
gpVertexAttrib4Nub C.GPVERTEXATTRIB4NUB
gpVertexAttrib4Nubv C.GPVERTEXATTRIB4NUBV
gpVertexAttrib4Nuiv C.GPVERTEXATTRIB4NUIV
gpVertexAttrib4Nusv C.GPVERTEXATTRIB4NUSV
gpVertexAttrib4bv C.GPVERTEXATTRIB4BV
gpVertexAttrib4d C.GPVERTEXATTRIB4D
gpVertexAttrib4dv C.GPVERTEXATTRIB4DV
gpVertexAttrib4f C.GPVERTEXATTRIB4F
gpVertexAttrib4fv C.GPVERTEXATTRIB4FV
gpVertexAttrib4iv C.GPVERTEXATTRIB4IV
gpVertexAttrib4s C.GPVERTEXATTRIB4S
gpVertexAttrib4sv C.GPVERTEXATTRIB4SV
gpVertexAttrib4ubv C.GPVERTEXATTRIB4UBV
gpVertexAttrib4uiv C.GPVERTEXATTRIB4UIV
gpVertexAttrib4usv C.GPVERTEXATTRIB4USV
gpVertexAttribBinding C.GPVERTEXATTRIBBINDING
gpVertexAttribDivisor C.GPVERTEXATTRIBDIVISOR
gpVertexAttribDivisorARB C.GPVERTEXATTRIBDIVISORARB
gpVertexAttribFormat C.GPVERTEXATTRIBFORMAT
gpVertexAttribFormatNV C.GPVERTEXATTRIBFORMATNV
gpVertexAttribI1i C.GPVERTEXATTRIBI1I
gpVertexAttribI1iv C.GPVERTEXATTRIBI1IV
gpVertexAttribI1ui C.GPVERTEXATTRIBI1UI
gpVertexAttribI1uiv C.GPVERTEXATTRIBI1UIV
gpVertexAttribI2i C.GPVERTEXATTRIBI2I
gpVertexAttribI2iv C.GPVERTEXATTRIBI2IV
gpVertexAttribI2ui C.GPVERTEXATTRIBI2UI
gpVertexAttribI2uiv C.GPVERTEXATTRIBI2UIV
gpVertexAttribI3i C.GPVERTEXATTRIBI3I
gpVertexAttribI3iv C.GPVERTEXATTRIBI3IV
gpVertexAttribI3ui C.GPVERTEXATTRIBI3UI
gpVertexAttribI3uiv C.GPVERTEXATTRIBI3UIV
gpVertexAttribI4bv C.GPVERTEXATTRIBI4BV
gpVertexAttribI4i C.GPVERTEXATTRIBI4I
gpVertexAttribI4iv C.GPVERTEXATTRIBI4IV
gpVertexAttribI4sv C.GPVERTEXATTRIBI4SV
gpVertexAttribI4ubv C.GPVERTEXATTRIBI4UBV
gpVertexAttribI4ui C.GPVERTEXATTRIBI4UI
gpVertexAttribI4uiv C.GPVERTEXATTRIBI4UIV
gpVertexAttribI4usv C.GPVERTEXATTRIBI4USV
gpVertexAttribIFormat C.GPVERTEXATTRIBIFORMAT
gpVertexAttribIFormatNV C.GPVERTEXATTRIBIFORMATNV
gpVertexAttribIPointer C.GPVERTEXATTRIBIPOINTER
gpVertexAttribL1d C.GPVERTEXATTRIBL1D
gpVertexAttribL1dv C.GPVERTEXATTRIBL1DV
gpVertexAttribL1i64NV C.GPVERTEXATTRIBL1I64NV
gpVertexAttribL1i64vNV C.GPVERTEXATTRIBL1I64VNV
gpVertexAttribL1ui64ARB C.GPVERTEXATTRIBL1UI64ARB
gpVertexAttribL1ui64NV C.GPVERTEXATTRIBL1UI64NV
gpVertexAttribL1ui64vARB C.GPVERTEXATTRIBL1UI64VARB
gpVertexAttribL1ui64vNV C.GPVERTEXATTRIBL1UI64VNV
gpVertexAttribL2d C.GPVERTEXATTRIBL2D
gpVertexAttribL2dv C.GPVERTEXATTRIBL2DV
gpVertexAttribL2i64NV C.GPVERTEXATTRIBL2I64NV
gpVertexAttribL2i64vNV C.GPVERTEXATTRIBL2I64VNV
gpVertexAttribL2ui64NV C.GPVERTEXATTRIBL2UI64NV
gpVertexAttribL2ui64vNV C.GPVERTEXATTRIBL2UI64VNV
gpVertexAttribL3d C.GPVERTEXATTRIBL3D
gpVertexAttribL3dv C.GPVERTEXATTRIBL3DV
gpVertexAttribL3i64NV C.GPVERTEXATTRIBL3I64NV
gpVertexAttribL3i64vNV C.GPVERTEXATTRIBL3I64VNV
gpVertexAttribL3ui64NV C.GPVERTEXATTRIBL3UI64NV
gpVertexAttribL3ui64vNV C.GPVERTEXATTRIBL3UI64VNV
gpVertexAttribL4d C.GPVERTEXATTRIBL4D
gpVertexAttribL4dv C.GPVERTEXATTRIBL4DV
gpVertexAttribL4i64NV C.GPVERTEXATTRIBL4I64NV
gpVertexAttribL4i64vNV C.GPVERTEXATTRIBL4I64VNV
gpVertexAttribL4ui64NV C.GPVERTEXATTRIBL4UI64NV
gpVertexAttribL4ui64vNV C.GPVERTEXATTRIBL4UI64VNV
gpVertexAttribLFormat C.GPVERTEXATTRIBLFORMAT
gpVertexAttribLFormatNV C.GPVERTEXATTRIBLFORMATNV
gpVertexAttribLPointer C.GPVERTEXATTRIBLPOINTER
gpVertexAttribP1ui C.GPVERTEXATTRIBP1UI
gpVertexAttribP1uiv C.GPVERTEXATTRIBP1UIV
gpVertexAttribP2ui C.GPVERTEXATTRIBP2UI
gpVertexAttribP2uiv C.GPVERTEXATTRIBP2UIV
gpVertexAttribP3ui C.GPVERTEXATTRIBP3UI
gpVertexAttribP3uiv C.GPVERTEXATTRIBP3UIV
gpVertexAttribP4ui C.GPVERTEXATTRIBP4UI
gpVertexAttribP4uiv C.GPVERTEXATTRIBP4UIV
gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER
gpVertexBindingDivisor C.GPVERTEXBINDINGDIVISOR
gpVertexFormatNV C.GPVERTEXFORMATNV
gpViewport C.GPVIEWPORT
gpViewportArrayv C.GPVIEWPORTARRAYV
gpViewportIndexedf C.GPVIEWPORTINDEXEDF
gpViewportIndexedfv C.GPVIEWPORTINDEXEDFV
gpViewportPositionWScaleNV C.GPVIEWPORTPOSITIONWSCALENV
gpViewportSwizzleNV C.GPVIEWPORTSWIZZLENV
gpWaitSync C.GPWAITSYNC
gpWaitVkSemaphoreNV C.GPWAITVKSEMAPHORENV
gpWeightPathsNV C.GPWEIGHTPATHSNV
gpWindowRectanglesEXT C.GPWINDOWRECTANGLESEXT
)
// Helper functions
func boolToInt(b bool) int {
if b {
return 1
}
return 0
}
func ActiveProgramEXT(program uint32) {
C.glowActiveProgramEXT(gpActiveProgramEXT, (C.GLuint)(program))
}
// set the active program object for a program pipeline object
func ActiveShaderProgram(pipeline uint32, program uint32) {
C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))
}
func ActiveShaderProgramEXT(pipeline uint32, program uint32) {
C.glowActiveShaderProgramEXT(gpActiveShaderProgramEXT, (C.GLuint)(pipeline), (C.GLuint)(program))
}
// select active texture unit
func ActiveTexture(texture uint32) {
C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture))
}
func ApplyFramebufferAttachmentCMAAINTEL() {
C.glowApplyFramebufferAttachmentCMAAINTEL(gpApplyFramebufferAttachmentCMAAINTEL)
}
// Attaches a shader object to a program object
func AttachShader(program uint32, shader uint32) {
C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
// start conditional rendering
func BeginConditionalRender(id uint32, mode uint32) {
C.glowBeginConditionalRender(gpBeginConditionalRender, (C.GLuint)(id), (C.GLenum)(mode))
}
func BeginConditionalRenderNV(id uint32, mode uint32) {
C.glowBeginConditionalRenderNV(gpBeginConditionalRenderNV, (C.GLuint)(id), (C.GLenum)(mode))
}
func BeginPerfMonitorAMD(monitor uint32) {
C.glowBeginPerfMonitorAMD(gpBeginPerfMonitorAMD, (C.GLuint)(monitor))
}
func BeginPerfQueryINTEL(queryHandle uint32) {
C.glowBeginPerfQueryINTEL(gpBeginPerfQueryINTEL, (C.GLuint)(queryHandle))
}
// delimit the boundaries of a query object
func BeginQuery(target uint32, id uint32) {
C.glowBeginQuery(gpBeginQuery, (C.GLenum)(target), (C.GLuint)(id))
}
func BeginQueryIndexed(target uint32, index uint32, id uint32) {
C.glowBeginQueryIndexed(gpBeginQueryIndexed, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(id))
}
// start transform feedback operation
func BeginTransformFeedback(primitiveMode uint32) {
C.glowBeginTransformFeedback(gpBeginTransformFeedback, (C.GLenum)(primitiveMode))
}
// Associates a generic vertex attribute index with a named attribute variable
func BindAttribLocation(program uint32, index uint32, name *uint8) {
C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
// bind a named buffer object
func BindBuffer(target uint32, buffer uint32) {
C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
}
// bind a buffer object to an indexed buffer target
func BindBufferBase(target uint32, index uint32, buffer uint32) {
C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
// bind a range within a buffer object to an indexed buffer target
func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {
C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
// bind one or more buffer objects to a sequence of indexed buffer targets
func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))
}
// bind ranges of one or more buffer objects to a sequence of indexed buffer targets
func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {
C.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))
}
// bind a user-defined varying out variable to a fragment shader color number
func BindFragDataLocation(program uint32, color uint32, name *uint8) {
C.glowBindFragDataLocation(gpBindFragDataLocation, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name)))
}
// bind a user-defined varying out variable to a fragment shader color number and index
func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) {
C.glowBindFragDataLocationIndexed(gpBindFragDataLocationIndexed, (C.GLuint)(program), (C.GLuint)(colorNumber), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
// bind a framebuffer to a framebuffer target
func BindFramebuffer(target uint32, framebuffer uint32) {
C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer))
}
// bind a level of a texture to an image unit
func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {
C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))
}
// bind one or more named texture images to a sequence of consecutive image units
func BindImageTextures(first uint32, count int32, textures *uint32) {
C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))
}
func BindMultiTextureEXT(texunit uint32, target uint32, texture uint32) {
C.glowBindMultiTextureEXT(gpBindMultiTextureEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLuint)(texture))
}
// bind a program pipeline to the current context
func BindProgramPipeline(pipeline uint32) {
C.glowBindProgramPipeline(gpBindProgramPipeline, (C.GLuint)(pipeline))
}
func BindProgramPipelineEXT(pipeline uint32) {
C.glowBindProgramPipelineEXT(gpBindProgramPipelineEXT, (C.GLuint)(pipeline))
}
// bind a renderbuffer to a renderbuffer target
func BindRenderbuffer(target uint32, renderbuffer uint32) {
C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
// bind a named sampler to a texturing target
func BindSampler(unit uint32, sampler uint32) {
C.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler))
}
// bind one or more named sampler objects to a sequence of consecutive sampler units
func BindSamplers(first uint32, count int32, samplers *uint32) {
C.glowBindSamplers(gpBindSamplers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func BindShadingRateImageNV(texture uint32) {
C.glowBindShadingRateImageNV(gpBindShadingRateImageNV, (C.GLuint)(texture))
}
// bind a named texture to a texturing target
func BindTexture(target uint32, texture uint32) {
C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))
}
// bind an existing texture object to the specified texture unit
func BindTextureUnit(unit uint32, texture uint32) {
C.glowBindTextureUnit(gpBindTextureUnit, (C.GLuint)(unit), (C.GLuint)(texture))
}
// bind one or more named textures to a sequence of consecutive texture units
func BindTextures(first uint32, count int32, textures *uint32) {
C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))
}
// bind a transform feedback object
func BindTransformFeedback(target uint32, id uint32) {
C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))
}
// bind a vertex array object
func BindVertexArray(array uint32) {
C.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array))
}
// bind a buffer to a vertex buffer bind point
func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {
C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}
// attach multiple buffer objects to a vertex array object
func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32) {
C.glowBindVertexBuffers(gpBindVertexBuffers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizei)(unsafe.Pointer(strides)))
}
func BlendBarrierKHR() {
C.glowBlendBarrierKHR(gpBlendBarrierKHR)
}
func BlendBarrierNV() {
C.glowBlendBarrierNV(gpBlendBarrierNV)
}
// set the blend color
func BlendColor(red float32, green float32, blue float32, alpha float32) {
C.glowBlendColor(gpBlendColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
// specify the equation used for both the RGB blend equation and the Alpha blend equation
func BlendEquation(mode uint32) {
C.glowBlendEquation(gpBlendEquation, (C.GLenum)(mode))
}
// set the RGB blend equation and the alpha blend equation separately
func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparateiARB(gpBlendEquationSeparateiARB, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationiARB(buf uint32, mode uint32) {
C.glowBlendEquationiARB(gpBlendEquationiARB, (C.GLuint)(buf), (C.GLenum)(mode))
}
// specify pixel arithmetic
func BlendFunc(sfactor uint32, dfactor uint32) {
C.glowBlendFunc(gpBlendFunc, (C.GLenum)(sfactor), (C.GLenum)(dfactor))
}
// specify pixel arithmetic for RGB and alpha components separately
func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {
C.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))
}
func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
C.glowBlendFuncSeparateiARB(gpBlendFuncSeparateiARB, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha))
}
func BlendFunciARB(buf uint32, src uint32, dst uint32) {
C.glowBlendFunciARB(gpBlendFunciARB, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst))
}
func BlendParameteriNV(pname uint32, value int32) {
C.glowBlendParameteriNV(gpBlendParameteriNV, (C.GLenum)(pname), (C.GLint)(value))
}
// copy a block of pixels from one framebuffer object to another
func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
C.glowBlitFramebuffer(gpBlitFramebuffer, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
// copy a block of pixels from one framebuffer object to another
func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
C.glowBlitNamedFramebuffer(gpBlitNamedFramebuffer, (C.GLuint)(readFramebuffer), (C.GLuint)(drawFramebuffer), (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int) {
C.glowBufferAddressRangeNV(gpBufferAddressRangeNV, (C.GLenum)(pname), (C.GLuint)(index), (C.GLuint64EXT)(address), (C.GLsizeiptr)(length))
}
func BufferAttachMemoryNV(target uint32, memory uint32, offset uint64) {
C.glowBufferAttachMemoryNV(gpBufferAttachMemoryNV, (C.GLenum)(target), (C.GLuint)(memory), (C.GLuint64)(offset))
}
// creates and initializes a buffer object's data store
func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool) {
C.glowBufferPageCommitmentARB(gpBufferPageCommitmentARB, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit)))
}
func BufferPageCommitmentMemNV(target uint32, offset int, size int, memory uint32, memOffset uint64, commit bool) {
C.glowBufferPageCommitmentMemNV(gpBufferPageCommitmentMemNV, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(memOffset), (C.GLboolean)(boolToInt(commit)))
}
// creates and initializes a buffer object's immutable data store
func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {
C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
// updates a subset of a buffer object's data store
func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func CallCommandListNV(list uint32) {
C.glowCallCommandListNV(gpCallCommandListNV, (C.GLuint)(list))
}
// check the completeness status of a framebuffer
func CheckFramebufferStatus(target uint32) uint32 {
ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target))
return (uint32)(ret)
}
// check the completeness status of a framebuffer
func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
ret := C.glowCheckNamedFramebufferStatus(gpCheckNamedFramebufferStatus, (C.GLuint)(framebuffer), (C.GLenum)(target))
return (uint32)(ret)
}
func CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32 {
ret := C.glowCheckNamedFramebufferStatusEXT(gpCheckNamedFramebufferStatusEXT, (C.GLuint)(framebuffer), (C.GLenum)(target))
return (uint32)(ret)
}
// specify whether data read via should be clamped
func ClampColor(target uint32, clamp uint32) {
C.glowClampColor(gpClampColor, (C.GLenum)(target), (C.GLenum)(clamp))
}
// clear buffers to preset values
func Clear(mask uint32) {
C.glowClear(gpClear, (C.GLbitfield)(mask))
}
// fill a buffer object's data store with a fixed value
func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearBufferData(gpClearBufferData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// fill all or part of buffer object's data store with a fixed value
func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearBufferSubData(gpClearBufferSubData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) {
C.glowClearBufferfi(gpClearBufferfi, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (C.GLfloat)(depth), (C.GLint)(stencil))
}
func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) {
C.glowClearBufferfv(gpClearBufferfv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) {
C.glowClearBufferiv(gpClearBufferiv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLint)(unsafe.Pointer(value)))
}
func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) {
C.glowClearBufferuiv(gpClearBufferuiv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLuint)(unsafe.Pointer(value)))
}
// specify clear values for the color buffers
func ClearColor(red float32, green float32, blue float32, alpha float32) {
C.glowClearColor(gpClearColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
// specify the clear value for the depth buffer
func ClearDepth(depth float64) {
C.glowClearDepth(gpClearDepth, (C.GLdouble)(depth))
}
func ClearDepthdNV(depth float64) {
C.glowClearDepthdNV(gpClearDepthdNV, (C.GLdouble)(depth))
}
// specify the clear value for the depth buffer
func ClearDepthf(d float32) {
C.glowClearDepthf(gpClearDepthf, (C.GLfloat)(d))
}
// fill a buffer object's data store with a fixed value
func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearNamedBufferData(gpClearNamedBufferData, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearNamedBufferDataEXT(gpClearNamedBufferDataEXT, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// fill all or part of buffer object's data store with a fixed value
func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearNamedBufferSubData(gpClearNamedBufferSubData, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearNamedBufferSubDataEXT(gpClearNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLsizeiptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32) {
C.glowClearNamedFramebufferfi(gpClearNamedFramebufferfi, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (C.GLfloat)(depth), (C.GLint)(stencil))
}
func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32) {
C.glowClearNamedFramebufferfv(gpClearNamedFramebufferfv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32) {
C.glowClearNamedFramebufferiv(gpClearNamedFramebufferiv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLint)(unsafe.Pointer(value)))
}
func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32) {
C.glowClearNamedFramebufferuiv(gpClearNamedFramebufferuiv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLuint)(unsafe.Pointer(value)))
}
// specify the clear value for the stencil buffer
func ClearStencil(s int32) {
C.glowClearStencil(gpClearStencil, (C.GLint)(s))
}
// fills all a texture image with a constant value
func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearTexImage(gpClearTexImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// fills all or part of a texture image with a constant value
func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearTexSubImage(gpClearTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClientAttribDefaultEXT(mask uint32) {
C.glowClientAttribDefaultEXT(gpClientAttribDefaultEXT, (C.GLbitfield)(mask))
}
// block and wait for a sync object to become signaled
func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 {
ret := C.glowClientWaitSync(gpClientWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
return (uint32)(ret)
}
// control clip coordinate to window coordinate behavior
func ClipControl(origin uint32, depth uint32) {
C.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth))
}
func ColorFormatNV(size int32, xtype uint32, stride int32) {
C.glowColorFormatNV(gpColorFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func ColorMask(red bool, green bool, blue bool, alpha bool) {
C.glowColorMask(gpColorMask, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha)))
}
func ColorMaski(index uint32, r bool, g bool, b bool, a bool) {
C.glowColorMaski(gpColorMaski, (C.GLuint)(index), (C.GLboolean)(boolToInt(r)), (C.GLboolean)(boolToInt(g)), (C.GLboolean)(boolToInt(b)), (C.GLboolean)(boolToInt(a)))
}
func CommandListSegmentsNV(list uint32, segments uint32) {
C.glowCommandListSegmentsNV(gpCommandListSegmentsNV, (C.GLuint)(list), (C.GLuint)(segments))
}
func CompileCommandListNV(list uint32) {
C.glowCompileCommandListNV(gpCompileCommandListNV, (C.GLuint)(list))
}
// Compiles a shader object
func CompileShader(shader uint32) {
C.glowCompileShader(gpCompileShader, (C.GLuint)(shader))
}
func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32) {
C.glowCompileShaderIncludeARB(gpCompileShaderIncludeARB, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(path)), (*C.GLint)(unsafe.Pointer(length)))
}
func CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexImage1DEXT(gpCompressedMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexImage2DEXT(gpCompressedMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexImage3DEXT(gpCompressedMultiTexImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexSubImage1DEXT(gpCompressedMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexSubImage2DEXT(gpCompressedMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexSubImage3DEXT(gpCompressedMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
// specify a one-dimensional texture image in a compressed format
func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage1D(gpCompressedTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
// specify a two-dimensional texture image in a compressed format
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
// specify a three-dimensional texture image in a compressed format
func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
// specify a one-dimensional texture subimage in a compressed format
func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage1D(gpCompressedTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
// specify a two-dimensional texture subimage in a compressed format
func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
// specify a three-dimensional texture subimage in a compressed format
func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureImage1DEXT(gpCompressedTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureImage2DEXT(gpCompressedTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureImage3DEXT(gpCompressedTextureImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
// specify a one-dimensional texture subimage in a compressed format
func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureSubImage1DEXT(gpCompressedTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
// specify a two-dimensional texture subimage in a compressed format
func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureSubImage2DEXT(gpCompressedTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
// specify a three-dimensional texture subimage in a compressed format
func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureSubImage3DEXT(gpCompressedTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
func ConservativeRasterParameterfNV(pname uint32, value float32) {
C.glowConservativeRasterParameterfNV(gpConservativeRasterParameterfNV, (C.GLenum)(pname), (C.GLfloat)(value))
}
func ConservativeRasterParameteriNV(pname uint32, param int32) {
C.glowConservativeRasterParameteriNV(gpConservativeRasterParameteriNV, (C.GLenum)(pname), (C.GLint)(param))
}
// copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {
C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
// perform a raw data copy between two images
func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {
C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))
}
func CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
C.glowCopyMultiTexImage1DEXT(gpCopyMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
C.glowCopyMultiTexImage2DEXT(gpCopyMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
func CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
C.glowCopyMultiTexSubImage1DEXT(gpCopyMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyMultiTexSubImage2DEXT(gpCopyMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyMultiTexSubImage3DEXT(gpCopyMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) {
C.glowCopyNamedBufferSubData(gpCopyNamedBufferSubData, (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
func CopyPathNV(resultPath uint32, srcPath uint32) {
C.glowCopyPathNV(gpCopyPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath))
}
// copy pixels into a 1D texture image
func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
C.glowCopyTexImage1D(gpCopyTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
// copy pixels into a 2D texture image
func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
// copy a one-dimensional texture subimage
func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
// copy a two-dimensional texture subimage
func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// copy a three-dimensional texture subimage
func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
C.glowCopyTextureImage1DEXT(gpCopyTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
C.glowCopyTextureImage2DEXT(gpCopyTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
// copy a one-dimensional texture subimage
func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {
C.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
C.glowCopyTextureSubImage1DEXT(gpCopyTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
// copy a two-dimensional texture subimage
func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTextureSubImage2DEXT(gpCopyTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// copy a three-dimensional texture subimage
func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTextureSubImage3DEXT(gpCopyTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowCoverFillPathInstancedNV(gpCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func CoverFillPathNV(path uint32, coverMode uint32) {
C.glowCoverFillPathNV(gpCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(coverMode))
}
func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowCoverStrokePathInstancedNV(gpCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func CoverStrokePathNV(path uint32, coverMode uint32) {
C.glowCoverStrokePathNV(gpCoverStrokePathNV, (C.GLuint)(path), (C.GLenum)(coverMode))
}
func CoverageModulationNV(components uint32) {
C.glowCoverageModulationNV(gpCoverageModulationNV, (C.GLenum)(components))
}
func CoverageModulationTableNV(n int32, v *float32) {
C.glowCoverageModulationTableNV(gpCoverageModulationTableNV, (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(v)))
}
// create buffer objects
func CreateBuffers(n int32, buffers *uint32) {
C.glowCreateBuffers(gpCreateBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func CreateCommandListsNV(n int32, lists *uint32) {
C.glowCreateCommandListsNV(gpCreateCommandListsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(lists)))
}
// create framebuffer objects
func CreateFramebuffers(n int32, framebuffers *uint32) {
C.glowCreateFramebuffers(gpCreateFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32) {
C.glowCreatePerfQueryINTEL(gpCreatePerfQueryINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(queryHandle)))
}
// Creates a program object
func CreateProgram() uint32 {
ret := C.glowCreateProgram(gpCreateProgram)
return (uint32)(ret)
}
// create program pipeline objects
func CreateProgramPipelines(n int32, pipelines *uint32) {
C.glowCreateProgramPipelines(gpCreateProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
// create query objects
func CreateQueries(target uint32, n int32, ids *uint32) {
C.glowCreateQueries(gpCreateQueries, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// create renderbuffer objects
func CreateRenderbuffers(n int32, renderbuffers *uint32) {
C.glowCreateRenderbuffers(gpCreateRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// create sampler objects
func CreateSamplers(n int32, samplers *uint32) {
C.glowCreateSamplers(gpCreateSamplers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(samplers)))
}
// Creates a shader object
func CreateShader(xtype uint32) uint32 {
ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
return (uint32)(ret)
}
func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32 {
ret := C.glowCreateShaderProgramEXT(gpCreateShaderProgramEXT, (C.GLenum)(xtype), (*C.GLchar)(unsafe.Pointer(xstring)))
return (uint32)(ret)
}
// create a stand-alone program from an array of null-terminated source code strings
func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32 {
ret := C.glowCreateShaderProgramv(gpCreateShaderProgramv, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))
return (uint32)(ret)
}
func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32 {
ret := C.glowCreateShaderProgramvEXT(gpCreateShaderProgramvEXT, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))
return (uint32)(ret)
}
func CreateStatesNV(n int32, states *uint32) {
C.glowCreateStatesNV(gpCreateStatesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(states)))
}
// Parameter context has type *C.struct__cl_context.
// Parameter event has type *C.struct__cl_event.
func CreateSyncFromCLeventARB(context unsafe.Pointer, event unsafe.Pointer, flags uint32) uintptr {
ret := C.glowCreateSyncFromCLeventARB(gpCreateSyncFromCLeventARB, (*C.struct__cl_context)(context), (*C.struct__cl_event)(event), (C.GLbitfield)(flags))
return (uintptr)(ret)
}
// create texture objects
func CreateTextures(target uint32, n int32, textures *uint32) {
C.glowCreateTextures(gpCreateTextures, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
// create transform feedback objects
func CreateTransformFeedbacks(n int32, ids *uint32) {
C.glowCreateTransformFeedbacks(gpCreateTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// create vertex array objects
func CreateVertexArrays(n int32, arrays *uint32) {
C.glowCreateVertexArrays(gpCreateVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
// specify whether front- or back-facing facets can be culled
func CullFace(mode uint32) {
C.glowCullFace(gpCullFace, (C.GLenum)(mode))
}
// specify a callback to receive debugging messages from the GL
func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer) {
userDebugCallback = callback
C.glowDebugMessageCallback(gpDebugMessageCallback, (C.GLDEBUGPROC)(unsafe.Pointer(&callback)), userParam)
}
func DebugMessageCallbackARB(callback DebugProc, userParam unsafe.Pointer) {
userDebugCallback = callback
C.glowDebugMessageCallbackARB(gpDebugMessageCallbackARB, (C.GLDEBUGPROCARB)(unsafe.Pointer(&callback)), userParam)
}
func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer) {
userDebugCallback = callback
C.glowDebugMessageCallbackKHR(gpDebugMessageCallbackKHR, (C.GLDEBUGPROCKHR)(unsafe.Pointer(&callback)), userParam)
}
// control the reporting of debug messages in a debug context
func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
C.glowDebugMessageControl(gpDebugMessageControl, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
C.glowDebugMessageControlARB(gpDebugMessageControlARB, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
C.glowDebugMessageControlKHR(gpDebugMessageControlKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
// inject an application-supplied message into the debug message queue
func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
C.glowDebugMessageInsert(gpDebugMessageInsert, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
C.glowDebugMessageInsertARB(gpDebugMessageInsertARB, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
C.glowDebugMessageInsertKHR(gpDebugMessageInsertKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
// delete named buffer objects
func DeleteBuffers(n int32, buffers *uint32) {
C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func DeleteCommandListsNV(n int32, lists *uint32) {
C.glowDeleteCommandListsNV(gpDeleteCommandListsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(lists)))
}
// delete framebuffer objects
func DeleteFramebuffers(n int32, framebuffers *uint32) {
C.glowDeleteFramebuffers(gpDeleteFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func DeleteNamedStringARB(namelen int32, name *uint8) {
C.glowDeleteNamedStringARB(gpDeleteNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)))
}
func DeletePathsNV(path uint32, xrange int32) {
C.glowDeletePathsNV(gpDeletePathsNV, (C.GLuint)(path), (C.GLsizei)(xrange))
}
func DeletePerfMonitorsAMD(n int32, monitors *uint32) {
C.glowDeletePerfMonitorsAMD(gpDeletePerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors)))
}
func DeletePerfQueryINTEL(queryHandle uint32) {
C.glowDeletePerfQueryINTEL(gpDeletePerfQueryINTEL, (C.GLuint)(queryHandle))
}
// Deletes a program object
func DeleteProgram(program uint32) {
C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program))
}
// delete program pipeline objects
func DeleteProgramPipelines(n int32, pipelines *uint32) {
C.glowDeleteProgramPipelines(gpDeleteProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func DeleteProgramPipelinesEXT(n int32, pipelines *uint32) {
C.glowDeleteProgramPipelinesEXT(gpDeleteProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
// delete named query objects
func DeleteQueries(n int32, ids *uint32) {
C.glowDeleteQueries(gpDeleteQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// delete renderbuffer objects
func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// delete named sampler objects
func DeleteSamplers(count int32, samplers *uint32) {
C.glowDeleteSamplers(gpDeleteSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
// Deletes a shader object
func DeleteShader(shader uint32) {
C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader))
}
func DeleteStatesNV(n int32, states *uint32) {
C.glowDeleteStatesNV(gpDeleteStatesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(states)))
}
// delete a sync object
func DeleteSync(sync uintptr) {
C.glowDeleteSync(gpDeleteSync, (C.GLsync)(sync))
}
// delete named textures
func DeleteTextures(n int32, textures *uint32) {
C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
// delete transform feedback objects
func DeleteTransformFeedbacks(n int32, ids *uint32) {
C.glowDeleteTransformFeedbacks(gpDeleteTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// delete vertex array objects
func DeleteVertexArrays(n int32, arrays *uint32) {
C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func DepthBoundsdNV(zmin float64, zmax float64) {
C.glowDepthBoundsdNV(gpDepthBoundsdNV, (C.GLdouble)(zmin), (C.GLdouble)(zmax))
}
// specify the value used for depth buffer comparisons
func DepthFunc(xfunc uint32) {
C.glowDepthFunc(gpDepthFunc, (C.GLenum)(xfunc))
}
// enable or disable writing into the depth buffer
func DepthMask(flag bool) {
C.glowDepthMask(gpDepthMask, (C.GLboolean)(boolToInt(flag)))
}
// specify mapping of depth values from normalized device coordinates to window coordinates
func DepthRange(n float64, f float64) {
C.glowDepthRange(gpDepthRange, (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangeArraydvNV(first uint32, count int32, v *float64) {
C.glowDepthRangeArraydvNV(gpDepthRangeArraydvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func DepthRangeArrayv(first uint32, count int32, v *float64) {
C.glowDepthRangeArrayv(gpDepthRangeArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
// specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
func DepthRangeIndexed(index uint32, n float64, f float64) {
C.glowDepthRangeIndexed(gpDepthRangeIndexed, (C.GLuint)(index), (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangeIndexeddNV(index uint32, n float64, f float64) {
C.glowDepthRangeIndexeddNV(gpDepthRangeIndexeddNV, (C.GLuint)(index), (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangedNV(zNear float64, zFar float64) {
C.glowDepthRangedNV(gpDepthRangedNV, (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
// specify mapping of depth values from normalized device coordinates to window coordinates
func DepthRangef(n float32, f float32) {
C.glowDepthRangef(gpDepthRangef, (C.GLfloat)(n), (C.GLfloat)(f))
}
// Detaches a shader object from a program object to which it is attached
func DetachShader(program uint32, shader uint32) {
C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func Disable(cap uint32) {
C.glowDisable(gpDisable, (C.GLenum)(cap))
}
func DisableClientStateIndexedEXT(array uint32, index uint32) {
C.glowDisableClientStateIndexedEXT(gpDisableClientStateIndexedEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func DisableClientStateiEXT(array uint32, index uint32) {
C.glowDisableClientStateiEXT(gpDisableClientStateiEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func DisableIndexedEXT(target uint32, index uint32) {
C.glowDisableIndexedEXT(gpDisableIndexedEXT, (C.GLenum)(target), (C.GLuint)(index))
}
// Enable or disable a generic vertex attribute array
func DisableVertexArrayAttrib(vaobj uint32, index uint32) {
C.glowDisableVertexArrayAttrib(gpDisableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func DisableVertexArrayAttribEXT(vaobj uint32, index uint32) {
C.glowDisableVertexArrayAttribEXT(gpDisableVertexArrayAttribEXT, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func DisableVertexArrayEXT(vaobj uint32, array uint32) {
C.glowDisableVertexArrayEXT(gpDisableVertexArrayEXT, (C.GLuint)(vaobj), (C.GLenum)(array))
}
// Enable or disable a generic vertex attribute array
func DisableVertexAttribArray(index uint32) {
C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index))
}
func Disablei(target uint32, index uint32) {
C.glowDisablei(gpDisablei, (C.GLenum)(target), (C.GLuint)(index))
}
// launch one or more compute work groups
func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
C.glowDispatchCompute(gpDispatchCompute, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z))
}
func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, group_size_x uint32, group_size_y uint32, group_size_z uint32) {
C.glowDispatchComputeGroupSizeARB(gpDispatchComputeGroupSizeARB, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z), (C.GLuint)(group_size_x), (C.GLuint)(group_size_y), (C.GLuint)(group_size_z))
}
// launch one or more compute work groups using parameters stored in a buffer
func DispatchComputeIndirect(indirect int) {
C.glowDispatchComputeIndirect(gpDispatchComputeIndirect, (C.GLintptr)(indirect))
}
// render primitives from array data
func DrawArrays(mode uint32, first int32, count int32) {
C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
// render primitives from array data, taking parameters from memory
func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) {
C.glowDrawArraysIndirect(gpDrawArraysIndirect, (C.GLenum)(mode), indirect)
}
// draw multiple instances of a range of elements
func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) {
C.glowDrawArraysInstanced(gpDrawArraysInstanced, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount))
}
func DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32) {
C.glowDrawArraysInstancedARB(gpDrawArraysInstancedARB, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(primcount))
}
// draw multiple instances of a range of elements with offset applied to instanced attributes
func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) {
C.glowDrawArraysInstancedBaseInstance(gpDrawArraysInstancedBaseInstance, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32) {
C.glowDrawArraysInstancedEXT(gpDrawArraysInstancedEXT, (C.GLenum)(mode), (C.GLint)(start), (C.GLsizei)(count), (C.GLsizei)(primcount))
}
// specify which color buffers are to be drawn into
func DrawBuffer(buf uint32) {
C.glowDrawBuffer(gpDrawBuffer, (C.GLenum)(buf))
}
// Specifies a list of color buffers to be drawn into
func DrawBuffers(n int32, bufs *uint32) {
C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32) {
C.glowDrawCommandsAddressNV(gpDrawCommandsAddressNV, (C.GLenum)(primitiveMode), (*C.GLuint64)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (C.GLuint)(count))
}
func DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *int, sizes *int32, count uint32) {
C.glowDrawCommandsNV(gpDrawCommandsNV, (C.GLenum)(primitiveMode), (C.GLuint)(buffer), (*C.GLintptr)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (C.GLuint)(count))
}
func DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32) {
C.glowDrawCommandsStatesAddressNV(gpDrawCommandsStatesAddressNV, (*C.GLuint64)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count))
}
func DrawCommandsStatesNV(buffer uint32, indirects *int, sizes *int32, states *uint32, fbos *uint32, count uint32) {
C.glowDrawCommandsStatesNV(gpDrawCommandsStatesNV, (C.GLuint)(buffer), (*C.GLintptr)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count))
}
// render primitives from array data
func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer) {
C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}
func DrawElementsWithOffset(mode uint32, count int32, xtype uint32, indices uintptr) {
C.glowDrawElementsWithOffset(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), (C.uintptr_t)(indices))
}
// render primitives from array data with a per-element offset
func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
C.glowDrawElementsBaseVertex(gpDrawElementsBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
func DrawElementsBaseVertexWithOffset(mode uint32, count int32, xtype uint32, indices uintptr, basevertex int32) {
C.glowDrawElementsBaseVertexWithOffset(gpDrawElementsBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), (C.uintptr_t)(indices), (C.GLint)(basevertex))
}
// render indexed primitives from array data, taking parameters from memory
func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer) {
C.glowDrawElementsIndirect(gpDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect)
}
// draw multiple instances of a set of elements
func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32) {
C.glowDrawElementsInstanced(gpDrawElementsInstanced, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount))
}
func DrawElementsInstancedARB(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) {
C.glowDrawElementsInstancedARB(gpDrawElementsInstancedARB, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
// draw multiple instances of a set of elements with offset applied to instanced attributes
func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) {
C.glowDrawElementsInstancedBaseInstance(gpDrawElementsInstancedBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
// render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
C.glowDrawElementsInstancedBaseVertex(gpDrawElementsInstancedBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex))
}
// render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) {
C.glowDrawElementsInstancedBaseVertexBaseInstance(gpDrawElementsInstancedBaseVertexBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex), (C.GLuint)(baseinstance))
}
func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) {
C.glowDrawElementsInstancedEXT(gpDrawElementsInstancedEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
func DrawMeshTasksEXT(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
C.glowDrawMeshTasksEXT(gpDrawMeshTasksEXT, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z))
}
func DrawMeshTasksIndirectEXT(indirect int) {
C.glowDrawMeshTasksIndirectEXT(gpDrawMeshTasksIndirectEXT, (C.GLintptr)(indirect))
}
func DrawMeshTasksIndirectNV(indirect int) {
C.glowDrawMeshTasksIndirectNV(gpDrawMeshTasksIndirectNV, (C.GLintptr)(indirect))
}
func DrawMeshTasksNV(first uint32, count uint32) {
C.glowDrawMeshTasksNV(gpDrawMeshTasksNV, (C.GLuint)(first), (C.GLuint)(count))
}
// render primitives from array data
func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) {
C.glowDrawRangeElements(gpDrawRangeElements, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}
// render primitives from array data with a per-element offset
func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
C.glowDrawRangeElementsBaseVertex(gpDrawRangeElementsBaseVertex, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
// render primitives using a count derived from a transform feedback object
func DrawTransformFeedback(mode uint32, id uint32) {
C.glowDrawTransformFeedback(gpDrawTransformFeedback, (C.GLenum)(mode), (C.GLuint)(id))
}
// render multiple instances of primitives using a count derived from a transform feedback object
func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) {
C.glowDrawTransformFeedbackInstanced(gpDrawTransformFeedbackInstanced, (C.GLenum)(mode), (C.GLuint)(id), (C.GLsizei)(instancecount))
}
// render primitives using a count derived from a specifed stream of a transform feedback object
func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) {
C.glowDrawTransformFeedbackStream(gpDrawTransformFeedbackStream, (C.GLenum)(mode), (C.GLuint)(id), (C.GLuint)(stream))
}
// render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object
func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) {
C.glowDrawTransformFeedbackStreamInstanced(gpDrawTransformFeedbackStreamInstanced, (C.GLenum)(mode), (C.GLuint)(id), (C.GLuint)(stream), (C.GLsizei)(instancecount))
}
func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) {
C.glowDrawVkImageNV(gpDrawVkImageNV, (C.GLuint64)(vkImage), (C.GLuint)(sampler), (C.GLfloat)(x0), (C.GLfloat)(y0), (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(z), (C.GLfloat)(s0), (C.GLfloat)(t0), (C.GLfloat)(s1), (C.GLfloat)(t1))
}
// Parameter image has type C.GLeglImageOES.
func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {
C.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))
}
// Parameter image has type C.GLeglImageOES.
func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {
C.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))
}
func EdgeFlagFormatNV(stride int32) {
C.glowEdgeFlagFormatNV(gpEdgeFlagFormatNV, (C.GLsizei)(stride))
}
// enable or disable server-side GL capabilities
func Enable(cap uint32) {
C.glowEnable(gpEnable, (C.GLenum)(cap))
}
func EnableClientStateIndexedEXT(array uint32, index uint32) {
C.glowEnableClientStateIndexedEXT(gpEnableClientStateIndexedEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func EnableClientStateiEXT(array uint32, index uint32) {
C.glowEnableClientStateiEXT(gpEnableClientStateiEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func EnableIndexedEXT(target uint32, index uint32) {
C.glowEnableIndexedEXT(gpEnableIndexedEXT, (C.GLenum)(target), (C.GLuint)(index))
}
// Enable or disable a generic vertex attribute array
func EnableVertexArrayAttrib(vaobj uint32, index uint32) {
C.glowEnableVertexArrayAttrib(gpEnableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func EnableVertexArrayAttribEXT(vaobj uint32, index uint32) {
C.glowEnableVertexArrayAttribEXT(gpEnableVertexArrayAttribEXT, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func EnableVertexArrayEXT(vaobj uint32, array uint32) {
C.glowEnableVertexArrayEXT(gpEnableVertexArrayEXT, (C.GLuint)(vaobj), (C.GLenum)(array))
}
// Enable or disable a generic vertex attribute array
func EnableVertexAttribArray(index uint32) {
C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index))
}
func Enablei(target uint32, index uint32) {
C.glowEnablei(gpEnablei, (C.GLenum)(target), (C.GLuint)(index))
}
func EndConditionalRender() {
C.glowEndConditionalRender(gpEndConditionalRender)
}
func EndConditionalRenderNV() {
C.glowEndConditionalRenderNV(gpEndConditionalRenderNV)
}
func EndPerfMonitorAMD(monitor uint32) {
C.glowEndPerfMonitorAMD(gpEndPerfMonitorAMD, (C.GLuint)(monitor))
}
func EndPerfQueryINTEL(queryHandle uint32) {
C.glowEndPerfQueryINTEL(gpEndPerfQueryINTEL, (C.GLuint)(queryHandle))
}
func EndQuery(target uint32) {
C.glowEndQuery(gpEndQuery, (C.GLenum)(target))
}
func EndQueryIndexed(target uint32, index uint32) {
C.glowEndQueryIndexed(gpEndQueryIndexed, (C.GLenum)(target), (C.GLuint)(index))
}
func EndTransformFeedback() {
C.glowEndTransformFeedback(gpEndTransformFeedback)
}
func EvaluateDepthValuesARB() {
C.glowEvaluateDepthValuesARB(gpEvaluateDepthValuesARB)
}
// create a new sync object and insert it into the GL command stream
func FenceSync(condition uint32, flags uint32) uintptr {
ret := C.glowFenceSync(gpFenceSync, (C.GLenum)(condition), (C.GLbitfield)(flags))
return (uintptr)(ret)
}
// block until all GL execution is complete
func Finish() {
C.glowFinish(gpFinish)
}
// force execution of GL commands in finite time
func Flush() {
C.glowFlush(gpFlush)
}
// indicate modifications to a range of a mapped buffer
func FlushMappedBufferRange(target uint32, offset int, length int) {
C.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
// indicate modifications to a range of a mapped buffer
func FlushMappedNamedBufferRange(buffer uint32, offset int, length int) {
C.glowFlushMappedNamedBufferRange(gpFlushMappedNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FlushMappedNamedBufferRangeEXT(buffer uint32, offset int, length int) {
C.glowFlushMappedNamedBufferRangeEXT(gpFlushMappedNamedBufferRangeEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FogCoordFormatNV(xtype uint32, stride int32) {
C.glowFogCoordFormatNV(gpFogCoordFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func FragmentCoverageColorNV(color uint32) {
C.glowFragmentCoverageColorNV(gpFragmentCoverageColorNV, (C.GLuint)(color))
}
func FramebufferDrawBufferEXT(framebuffer uint32, mode uint32) {
C.glowFramebufferDrawBufferEXT(gpFramebufferDrawBufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(mode))
}
func FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32) {
C.glowFramebufferDrawBuffersEXT(gpFramebufferDrawBuffersEXT, (C.GLuint)(framebuffer), (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func FramebufferFetchBarrierEXT() {
C.glowFramebufferFetchBarrierEXT(gpFramebufferFetchBarrierEXT)
}
// set a named parameter of a framebuffer object
func FramebufferParameteri(target uint32, pname uint32, param int32) {
C.glowFramebufferParameteri(gpFramebufferParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func FramebufferParameteriMESA(target uint32, pname uint32, param int32) {
C.glowFramebufferParameteriMESA(gpFramebufferParameteriMESA, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func FramebufferReadBufferEXT(framebuffer uint32, mode uint32) {
C.glowFramebufferReadBufferEXT(gpFramebufferReadBufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(mode))
}
// attach a renderbuffer as a logical buffer of a framebuffer object
func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32) {
C.glowFramebufferSampleLocationsfvARB(gpFramebufferSampleLocationsfvARB, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32) {
C.glowFramebufferSampleLocationsfvNV(gpFramebufferSampleLocationsfvNV, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func FramebufferShadingRateEXT(target uint32, attachment uint32, texture uint32, baseLayer int32, numLayers int32, texelWidth int32, texelHeight int32) {
C.glowFramebufferShadingRateEXT(gpFramebufferShadingRateEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(baseLayer), (C.GLsizei)(numLayers), (C.GLsizei)(texelWidth), (C.GLsizei)(texelHeight))
}
// attach a level of a texture object as a logical buffer of a framebuffer object
func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {
C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowFramebufferTexture1D(gpFramebufferTexture1D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
// attach a level of a texture object as a logical buffer to the currently bound framebuffer object
func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowFramebufferTexture2D(gpFramebufferTexture2D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) {
C.glowFramebufferTexture3D(gpFramebufferTexture3D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset))
}
func FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32) {
C.glowFramebufferTextureARB(gpFramebufferTextureARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32) {
C.glowFramebufferTextureFaceARB(gpFramebufferTextureFaceARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face))
}
// attach a single layer of a texture object as a logical buffer of a framebuffer object
func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowFramebufferTextureLayerARB(gpFramebufferTextureLayerARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32) {
C.glowFramebufferTextureMultiviewOVR(gpFramebufferTextureMultiviewOVR, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(baseViewIndex), (C.GLsizei)(numViews))
}
// define front- and back-facing polygons
func FrontFace(mode uint32) {
C.glowFrontFace(gpFrontFace, (C.GLenum)(mode))
}
// generate buffer object names
func GenBuffers(n int32, buffers *uint32) {
C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
// generate framebuffer object names
func GenFramebuffers(n int32, framebuffers *uint32) {
C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func GenPathsNV(xrange int32) uint32 {
ret := C.glowGenPathsNV(gpGenPathsNV, (C.GLsizei)(xrange))
return (uint32)(ret)
}
func GenPerfMonitorsAMD(n int32, monitors *uint32) {
C.glowGenPerfMonitorsAMD(gpGenPerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors)))
}
// reserve program pipeline object names
func GenProgramPipelines(n int32, pipelines *uint32) {
C.glowGenProgramPipelines(gpGenProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func GenProgramPipelinesEXT(n int32, pipelines *uint32) {
C.glowGenProgramPipelinesEXT(gpGenProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
// generate query object names
func GenQueries(n int32, ids *uint32) {
C.glowGenQueries(gpGenQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// generate renderbuffer object names
func GenRenderbuffers(n int32, renderbuffers *uint32) {
C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// generate sampler object names
func GenSamplers(count int32, samplers *uint32) {
C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
// generate texture names
func GenTextures(n int32, textures *uint32) {
C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
// reserve transform feedback object names
func GenTransformFeedbacks(n int32, ids *uint32) {
C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// generate vertex array object names
func GenVertexArrays(n int32, arrays *uint32) {
C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
// generate mipmaps for a specified texture object
func GenerateMipmap(target uint32) {
C.glowGenerateMipmap(gpGenerateMipmap, (C.GLenum)(target))
}
func GenerateMultiTexMipmapEXT(texunit uint32, target uint32) {
C.glowGenerateMultiTexMipmapEXT(gpGenerateMultiTexMipmapEXT, (C.GLenum)(texunit), (C.GLenum)(target))
}
// generate mipmaps for a specified texture object
func GenerateTextureMipmap(texture uint32) {
C.glowGenerateTextureMipmap(gpGenerateTextureMipmap, (C.GLuint)(texture))
}
func GenerateTextureMipmapEXT(texture uint32, target uint32) {
C.glowGenerateTextureMipmapEXT(gpGenerateTextureMipmapEXT, (C.GLuint)(texture), (C.GLenum)(target))
}
// retrieve information about the set of active atomic counter buffers for a program
func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) {
C.glowGetActiveAtomicCounterBufferiv(gpGetActiveAtomicCounterBufferiv, (C.GLuint)(program), (C.GLuint)(bufferIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Returns information about an active attribute variable for the specified program object
func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetActiveAttrib(gpGetActiveAttrib, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
// query the name of an active shader subroutine
func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) {
C.glowGetActiveSubroutineName(gpGetActiveSubroutineName, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}
// query the name of an active shader subroutine uniform
func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) {
C.glowGetActiveSubroutineUniformName(gpGetActiveSubroutineUniformName, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) {
C.glowGetActiveSubroutineUniformiv(gpGetActiveSubroutineUniformiv, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(values)))
}
// Returns information about an active uniform variable for the specified program object
func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
// retrieve the name of an active uniform block
func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {
C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
}
// query information about an active uniform block
func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) {
C.glowGetActiveUniformBlockiv(gpGetActiveUniformBlockiv, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// query the name of an active uniform
func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) {
C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))
}
// Returns information about several active uniform variables for the specified program object
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
C.glowGetActiveUniformsiv(gpGetActiveUniformsiv, (C.GLuint)(program), (C.GLsizei)(uniformCount), (*C.GLuint)(unsafe.Pointer(uniformIndices)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Returns the handles of the shader objects attached to a program object
func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) {
C.glowGetAttachedShaders(gpGetAttachedShaders, (C.GLuint)(program), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLuint)(unsafe.Pointer(shaders)))
}
// Returns the location of an attribute variable
func GetAttribLocation(program uint32, name *uint8) int32 {
ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetBooleanIndexedvEXT(target uint32, index uint32, data *bool) {
C.glowGetBooleanIndexedvEXT(gpGetBooleanIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetBooleani_v(target uint32, index uint32, data *bool) {
C.glowGetBooleani_v(gpGetBooleani_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetBooleanv(pname uint32, data *bool) {
C.glowGetBooleanv(gpGetBooleanv, (C.GLenum)(pname), (*C.GLboolean)(unsafe.Pointer(data)))
}
// return parameters of a buffer object
func GetBufferParameteri64v(target uint32, pname uint32, params *int64) {
C.glowGetBufferParameteri64v(gpGetBufferParameteri64v, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
// return parameters of a buffer object
func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetBufferParameteriv(gpGetBufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64) {
C.glowGetBufferParameterui64vNV(gpGetBufferParameterui64vNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
// return the pointer to a mapped buffer object's data store
func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetBufferPointerv(gpGetBufferPointerv, (C.GLenum)(target), (C.GLenum)(pname), params)
}
// returns a subset of a buffer object's data store
func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func GetCommandHeaderNV(tokenID uint32, size uint32) uint32 {
ret := C.glowGetCommandHeaderNV(gpGetCommandHeaderNV, (C.GLenum)(tokenID), (C.GLuint)(size))
return (uint32)(ret)
}
func GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer) {
C.glowGetCompressedMultiTexImageEXT(gpGetCompressedMultiTexImageEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(lod), img)
}
// return a compressed texture image
func GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) {
C.glowGetCompressedTexImage(gpGetCompressedTexImage, (C.GLenum)(target), (C.GLint)(level), img)
}
// return a compressed texture image
func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) {
C.glowGetCompressedTextureImage(gpGetCompressedTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(bufSize), pixels)
}
func GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer) {
C.glowGetCompressedTextureImageEXT(gpGetCompressedTextureImageEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(lod), img)
}
// retrieve a sub-region of a compressed texture image from a compressed texture object
func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {
C.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)
}
func GetCoverageModulationTableNV(bufSize int32, v *float32) {
C.glowGetCoverageModulationTableNV(gpGetCoverageModulationTableNV, (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(v)))
}
// retrieve messages from the debug message log
func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
ret := C.glowGetDebugMessageLog(gpGetDebugMessageLog, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
return (uint32)(ret)
}
func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
ret := C.glowGetDebugMessageLogARB(gpGetDebugMessageLogARB, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
return (uint32)(ret)
}
func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
ret := C.glowGetDebugMessageLogKHR(gpGetDebugMessageLogKHR, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
return (uint32)(ret)
}
func GetDoubleIndexedvEXT(target uint32, index uint32, data *float64) {
C.glowGetDoubleIndexedvEXT(gpGetDoubleIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data)))
}
func GetDoublei_v(target uint32, index uint32, data *float64) {
C.glowGetDoublei_v(gpGetDoublei_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data)))
}
func GetDoublei_vEXT(pname uint32, index uint32, params *float64) {
C.glowGetDoublei_vEXT(gpGetDoublei_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetDoublev(pname uint32, data *float64) {
C.glowGetDoublev(gpGetDoublev, (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(data)))
}
// return error information
func GetError() uint32 {
ret := C.glowGetError(gpGetError)
return (uint32)(ret)
}
func GetFirstPerfQueryIdINTEL(queryId *uint32) {
C.glowGetFirstPerfQueryIdINTEL(gpGetFirstPerfQueryIdINTEL, (*C.GLuint)(unsafe.Pointer(queryId)))
}
func GetFloatIndexedvEXT(target uint32, index uint32, data *float32) {
C.glowGetFloatIndexedvEXT(gpGetFloatIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFloati_v(target uint32, index uint32, data *float32) {
C.glowGetFloati_v(gpGetFloati_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFloati_vEXT(pname uint32, index uint32, params *float32) {
C.glowGetFloati_vEXT(gpGetFloati_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetFloatv(pname uint32, data *float32) {
C.glowGetFloatv(gpGetFloatv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(data)))
}
// query the bindings of color indices to user-defined varying out variables
func GetFragDataIndex(program uint32, name *uint8) int32 {
ret := C.glowGetFragDataIndex(gpGetFragDataIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// query the bindings of color numbers to user-defined varying out variables
func GetFragDataLocation(program uint32, name *uint8) int32 {
ret := C.glowGetFragDataLocation(gpGetFragDataLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetFragmentShadingRatesEXT(samples int32, maxCount int32, count *int32, shadingRates *uint32) {
C.glowGetFragmentShadingRatesEXT(gpGetFragmentShadingRatesEXT, (C.GLsizei)(samples), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLenum)(unsafe.Pointer(shadingRates)))
}
// retrieve information about attachments of a bound framebuffer object
func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) {
C.glowGetFramebufferAttachmentParameteriv(gpGetFramebufferAttachmentParameteriv, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve a named parameter from a framebuffer
func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetFramebufferParameteriv(gpGetFramebufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) {
C.glowGetFramebufferParameterivEXT(gpGetFramebufferParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferParameterivMESA(target uint32, pname uint32, params *int32) {
C.glowGetFramebufferParameterivMESA(gpGetFramebufferParameterivMESA, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// check if the rendering context has not been lost due to software or hardware issues
func GetGraphicsResetStatus() uint32 {
ret := C.glowGetGraphicsResetStatus(gpGetGraphicsResetStatus)
return (uint32)(ret)
}
func GetGraphicsResetStatusARB() uint32 {
ret := C.glowGetGraphicsResetStatusARB(gpGetGraphicsResetStatusARB)
return (uint32)(ret)
}
func GetGraphicsResetStatusKHR() uint32 {
ret := C.glowGetGraphicsResetStatusKHR(gpGetGraphicsResetStatusKHR)
return (uint32)(ret)
}
func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 {
ret := C.glowGetImageHandleARB(gpGetImageHandleARB, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format))
return (uint64)(ret)
}
func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 {
ret := C.glowGetImageHandleNV(gpGetImageHandleNV, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format))
return (uint64)(ret)
}
func GetInteger64i_v(target uint32, index uint32, data *int64) {
C.glowGetInteger64i_v(gpGetInteger64i_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(data)))
}
func GetInteger64v(pname uint32, data *int64) {
C.glowGetInteger64v(gpGetInteger64v, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(data)))
}
func GetIntegerIndexedvEXT(target uint32, index uint32, data *int32) {
C.glowGetIntegerIndexedvEXT(gpGetIntegerIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
}
func GetIntegeri_v(target uint32, index uint32, data *int32) {
C.glowGetIntegeri_v(gpGetIntegeri_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
}
func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) {
C.glowGetIntegerui64i_vNV(gpGetIntegerui64i_vNV, (C.GLenum)(value), (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(result)))
}
func GetIntegerui64vNV(value uint32, result *uint64) {
C.glowGetIntegerui64vNV(gpGetIntegerui64vNV, (C.GLenum)(value), (*C.GLuint64EXT)(unsafe.Pointer(result)))
}
func GetIntegerv(pname uint32, data *int32) {
C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data)))
}
func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, count int32, params *int32) {
C.glowGetInternalformatSampleivNV(gpGetInternalformatSampleivNV, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(samples), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64) {
C.glowGetInternalformati64v(gpGetInternalformati64v, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(params)))
}
// retrieve information about implementation-dependent support for internal formats
func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) {
C.glowGetInternalformativ(gpGetInternalformativ, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMemoryObjectDetachedResourcesuivNV(memory uint32, pname uint32, first int32, count int32, params *uint32) {
C.glowGetMemoryObjectDetachedResourcesuivNV(gpGetMemoryObjectDetachedResourcesuivNV, (C.GLuint)(memory), (C.GLenum)(pname), (C.GLint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
C.glowGetMultiTexEnvfvEXT(gpGetMultiTexEnvfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowGetMultiTexEnvivEXT(gpGetMultiTexEnvivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) {
C.glowGetMultiTexGendvEXT(gpGetMultiTexGendvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) {
C.glowGetMultiTexGenfvEXT(gpGetMultiTexGenfvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) {
C.glowGetMultiTexGenivEXT(gpGetMultiTexGenivEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowGetMultiTexImageEXT(gpGetMultiTexImageEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32) {
C.glowGetMultiTexLevelParameterfvEXT(gpGetMultiTexLevelParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32) {
C.glowGetMultiTexLevelParameterivEXT(gpGetMultiTexLevelParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowGetMultiTexParameterIivEXT(gpGetMultiTexParameterIivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) {
C.glowGetMultiTexParameterIuivEXT(gpGetMultiTexParameterIuivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
C.glowGetMultiTexParameterfvEXT(gpGetMultiTexParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowGetMultiTexParameterivEXT(gpGetMultiTexParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve the location of a sample
func GetMultisamplefv(pname uint32, index uint32, val *float32) {
C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))
}
// return parameters of a buffer object
func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64) {
C.glowGetNamedBufferParameteri64v(gpGetNamedBufferParameteri64v, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
// return parameters of a buffer object
func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32) {
C.glowGetNamedBufferParameteriv(gpGetNamedBufferParameteriv, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32) {
C.glowGetNamedBufferParameterivEXT(gpGetNamedBufferParameterivEXT, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64) {
C.glowGetNamedBufferParameterui64vNV(gpGetNamedBufferParameterui64vNV, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
// return the pointer to a mapped buffer object's data store
func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetNamedBufferPointerv(gpGetNamedBufferPointerv, (C.GLuint)(buffer), (C.GLenum)(pname), params)
}
func GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetNamedBufferPointervEXT(gpGetNamedBufferPointervEXT, (C.GLuint)(buffer), (C.GLenum)(pname), params)
}
// returns a subset of a buffer object's data store
func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowGetNamedBufferSubData(gpGetNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func GetNamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowGetNamedBufferSubDataEXT(gpGetNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
// retrieve information about attachments of a framebuffer object
func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32) {
C.glowGetNamedFramebufferAttachmentParameteriv(gpGetNamedFramebufferAttachmentParameteriv, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32) {
C.glowGetNamedFramebufferAttachmentParameterivEXT(gpGetNamedFramebufferAttachmentParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// query a named parameter of a framebuffer object
func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32) {
C.glowGetNamedFramebufferParameteriv(gpGetNamedFramebufferParameteriv, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) {
C.glowGetNamedFramebufferParameterivEXT(gpGetNamedFramebufferParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32) {
C.glowGetNamedProgramLocalParameterIivEXT(gpGetNamedProgramLocalParameterIivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32) {
C.glowGetNamedProgramLocalParameterIuivEXT(gpGetNamedProgramLocalParameterIuivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64) {
C.glowGetNamedProgramLocalParameterdvEXT(gpGetNamedProgramLocalParameterdvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32) {
C.glowGetNamedProgramLocalParameterfvEXT(gpGetNamedProgramLocalParameterfvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, xstring unsafe.Pointer) {
C.glowGetNamedProgramStringEXT(gpGetNamedProgramStringEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(pname), xstring)
}
func GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32) {
C.glowGetNamedProgramivEXT(gpGetNamedProgramivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// query a named parameter of a renderbuffer object
func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) {
C.glowGetNamedRenderbufferParameteriv(gpGetNamedRenderbufferParameteriv, (C.GLuint)(renderbuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32) {
C.glowGetNamedRenderbufferParameterivEXT(gpGetNamedRenderbufferParameterivEXT, (C.GLuint)(renderbuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8) {
C.glowGetNamedStringARB(gpGetNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(stringlen)), (*C.GLchar)(unsafe.Pointer(xstring)))
}
func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32) {
C.glowGetNamedStringivARB(gpGetNamedStringivARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32) {
C.glowGetNextPerfQueryIdINTEL(gpGetNextPerfQueryIdINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(nextQueryId)))
}
// retrieve the label of a named object identified within a namespace
func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectLabel(gpGetObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectLabelEXT(gpGetObjectLabelEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectLabelKHR(gpGetObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
// retrieve the label of a sync object identified by a pointer
func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectPtrLabel(gpGetObjectPtrLabel, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectPtrLabelKHR(gpGetObjectPtrLabelKHR, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetPathCommandsNV(path uint32, commands *uint8) {
C.glowGetPathCommandsNV(gpGetPathCommandsNV, (C.GLuint)(path), (*C.GLubyte)(unsafe.Pointer(commands)))
}
func GetPathCoordsNV(path uint32, coords *float32) {
C.glowGetPathCoordsNV(gpGetPathCoordsNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func GetPathDashArrayNV(path uint32, dashArray *float32) {
C.glowGetPathDashArrayNV(gpGetPathDashArrayNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(dashArray)))
}
func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32 {
ret := C.glowGetPathLengthNV(gpGetPathLengthNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments))
return (float32)(ret)
}
func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32) {
C.glowGetPathMetricRangeNV(gpGetPathMetricRangeNV, (C.GLbitfield)(metricQueryMask), (C.GLuint)(firstPathName), (C.GLsizei)(numPaths), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics)))
}
func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32) {
C.glowGetPathMetricsNV(gpGetPathMetricsNV, (C.GLbitfield)(metricQueryMask), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics)))
}
func GetPathParameterfvNV(path uint32, pname uint32, value *float32) {
C.glowGetPathParameterfvNV(gpGetPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value)))
}
func GetPathParameterivNV(path uint32, pname uint32, value *int32) {
C.glowGetPathParameterivNV(gpGetPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value)))
}
func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32) {
C.glowGetPathSpacingNV(gpGetPathSpacingNV, (C.GLenum)(pathListMode), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLfloat)(advanceScale), (C.GLfloat)(kerningScale), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(returnedSpacing)))
}
func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64) {
C.glowGetPerfCounterInfoINTEL(gpGetPerfCounterInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(counterId), (C.GLuint)(counterNameLength), (*C.GLchar)(unsafe.Pointer(counterName)), (C.GLuint)(counterDescLength), (*C.GLchar)(unsafe.Pointer(counterDesc)), (*C.GLuint)(unsafe.Pointer(counterOffset)), (*C.GLuint)(unsafe.Pointer(counterDataSize)), (*C.GLuint)(unsafe.Pointer(counterTypeEnum)), (*C.GLuint)(unsafe.Pointer(counterDataTypeEnum)), (*C.GLuint64)(unsafe.Pointer(rawCounterMaxValue)))
}
func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32) {
C.glowGetPerfMonitorCounterDataAMD(gpGetPerfMonitorCounterDataAMD, (C.GLuint)(monitor), (C.GLenum)(pname), (C.GLsizei)(dataSize), (*C.GLuint)(unsafe.Pointer(data)), (*C.GLint)(unsafe.Pointer(bytesWritten)))
}
func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer) {
C.glowGetPerfMonitorCounterInfoAMD(gpGetPerfMonitorCounterInfoAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLenum)(pname), data)
}
func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8) {
C.glowGetPerfMonitorCounterStringAMD(gpGetPerfMonitorCounterStringAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(counterString)))
}
func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32) {
C.glowGetPerfMonitorCountersAMD(gpGetPerfMonitorCountersAMD, (C.GLuint)(group), (*C.GLint)(unsafe.Pointer(numCounters)), (*C.GLint)(unsafe.Pointer(maxActiveCounters)), (C.GLsizei)(counterSize), (*C.GLuint)(unsafe.Pointer(counters)))
}
func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8) {
C.glowGetPerfMonitorGroupStringAMD(gpGetPerfMonitorGroupStringAMD, (C.GLuint)(group), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(groupString)))
}
func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32) {
C.glowGetPerfMonitorGroupsAMD(gpGetPerfMonitorGroupsAMD, (*C.GLint)(unsafe.Pointer(numGroups)), (C.GLsizei)(groupsSize), (*C.GLuint)(unsafe.Pointer(groups)))
}
func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32) {
C.glowGetPerfQueryDataINTEL(gpGetPerfQueryDataINTEL, (C.GLuint)(queryHandle), (C.GLuint)(flags), (C.GLsizei)(dataSize), data, (*C.GLuint)(unsafe.Pointer(bytesWritten)))
}
func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32) {
C.glowGetPerfQueryIdByNameINTEL(gpGetPerfQueryIdByNameINTEL, (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(queryId)))
}
func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32) {
C.glowGetPerfQueryInfoINTEL(gpGetPerfQueryInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(queryNameLength), (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(dataSize)), (*C.GLuint)(unsafe.Pointer(noCounters)), (*C.GLuint)(unsafe.Pointer(noInstances)), (*C.GLuint)(unsafe.Pointer(capsMask)))
}
func GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer) {
C.glowGetPointerIndexedvEXT(gpGetPointerIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), data)
}
func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) {
C.glowGetPointeri_vEXT(gpGetPointeri_vEXT, (C.GLenum)(pname), (C.GLuint)(index), params)
}
// return the address of the specified pointer
func GetPointerv(pname uint32, params *unsafe.Pointer) {
C.glowGetPointerv(gpGetPointerv, (C.GLenum)(pname), params)
}
func GetPointervKHR(pname uint32, params *unsafe.Pointer) {
C.glowGetPointervKHR(gpGetPointervKHR, (C.GLenum)(pname), params)
}
// return a binary representation of a program object's compiled and linked executable source
func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) {
C.glowGetProgramBinary(gpGetProgramBinary, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLenum)(unsafe.Pointer(binaryFormat)), binary)
}
// Returns the information log for a program object
func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetProgramInfoLog(gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) {
C.glowGetProgramInterfaceiv(gpGetProgramInterfaceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve the info log string from a program pipeline object
func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetProgramPipelineInfoLog(gpGetProgramPipelineInfoLog, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetProgramPipelineInfoLogEXT(gpGetProgramPipelineInfoLogEXT, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) {
C.glowGetProgramPipelineiv(gpGetProgramPipelineiv, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32) {
C.glowGetProgramPipelineivEXT(gpGetProgramPipelineivEXT, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// query the index of a named resource within a program
func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 {
ret := C.glowGetProgramResourceIndex(gpGetProgramResourceIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
return (uint32)(ret)
}
// query the location of a named resource within a program
func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 {
ret := C.glowGetProgramResourceLocation(gpGetProgramResourceLocation, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// query the fragment color index of a named variable within a program
func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 {
ret := C.glowGetProgramResourceLocationIndex(gpGetProgramResourceLocationIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// query the name of an indexed resource within a program
func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) {
C.glowGetProgramResourceName(gpGetProgramResourceName, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *float32) {
C.glowGetProgramResourcefvNV(gpGetProgramResourcefvNV, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32) {
C.glowGetProgramResourceiv(gpGetProgramResourceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) {
C.glowGetProgramStageiv(gpGetProgramStageiv, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(values)))
}
// Returns a parameter from a program object
func GetProgramiv(program uint32, pname uint32, params *int32) {
C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int) {
C.glowGetQueryBufferObjecti64v(gpGetQueryBufferObjecti64v, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int) {
C.glowGetQueryBufferObjectiv(gpGetQueryBufferObjectiv, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int) {
C.glowGetQueryBufferObjectui64v(gpGetQueryBufferObjectui64v, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int) {
C.glowGetQueryBufferObjectuiv(gpGetQueryBufferObjectuiv, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
// return parameters of an indexed query object target
func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) {
C.glowGetQueryIndexediv(gpGetQueryIndexediv, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjecti64v(id uint32, pname uint32, params *int64) {
C.glowGetQueryObjecti64v(gpGetQueryObjecti64v, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetQueryObjectiv(id uint32, pname uint32, params *int32) {
C.glowGetQueryObjectiv(gpGetQueryObjectiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjectui64v(id uint32, pname uint32, params *uint64) {
C.glowGetQueryObjectui64v(gpGetQueryObjectui64v, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
// return parameters of a query object
func GetQueryObjectuiv(id uint32, pname uint32, params *uint32) {
C.glowGetQueryObjectuiv(gpGetQueryObjectuiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
// return parameters of a query object target
func GetQueryiv(target uint32, pname uint32, params *int32) {
C.glowGetQueryiv(gpGetQueryiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve information about a bound renderbuffer object
func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetRenderbufferParameteriv(gpGetRenderbufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) {
C.glowGetSamplerParameterIiv(gpGetSamplerParameterIiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) {
C.glowGetSamplerParameterIuiv(gpGetSamplerParameterIuiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) {
C.glowGetSamplerParameterfv(gpGetSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) {
C.glowGetSamplerParameteriv(gpGetSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Returns the information log for a shader object
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
// retrieve the range and precision for numeric formats supported by the shader compiler
func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32) {
C.glowGetShaderPrecisionFormat(gpGetShaderPrecisionFormat, (C.GLenum)(shadertype), (C.GLenum)(precisiontype), (*C.GLint)(unsafe.Pointer(xrange)), (*C.GLint)(unsafe.Pointer(precision)))
}
// Returns the source code string from a shader object
func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {
C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))
}
// Returns a parameter from a shader object
func GetShaderiv(shader uint32, pname uint32, params *int32) {
C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetShadingRateImagePaletteNV(viewport uint32, entry uint32, rate *uint32) {
C.glowGetShadingRateImagePaletteNV(gpGetShadingRateImagePaletteNV, (C.GLuint)(viewport), (C.GLuint)(entry), (*C.GLenum)(unsafe.Pointer(rate)))
}
func GetShadingRateSampleLocationivNV(rate uint32, samples uint32, index uint32, location *int32) {
C.glowGetShadingRateSampleLocationivNV(gpGetShadingRateSampleLocationivNV, (C.GLenum)(rate), (C.GLuint)(samples), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(location)))
}
func GetStageIndexNV(shadertype uint32) uint16 {
ret := C.glowGetStageIndexNV(gpGetStageIndexNV, (C.GLenum)(shadertype))
return (uint16)(ret)
}
// return a string describing the current GL connection
func GetString(name uint32) *uint8 {
ret := C.glowGetString(gpGetString, (C.GLenum)(name))
return (*uint8)(ret)
}
func GetStringi(name uint32, index uint32) *uint8 {
ret := C.glowGetStringi(gpGetStringi, (C.GLenum)(name), (C.GLuint)(index))
return (*uint8)(ret)
}
// retrieve the index of a subroutine uniform of a given shader stage within a program
func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 {
ret := C.glowGetSubroutineIndex(gpGetSubroutineIndex, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name)))
return (uint32)(ret)
}
// retrieve the location of a subroutine uniform of a given shader stage within a program
func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 {
ret := C.glowGetSubroutineUniformLocation(gpGetSubroutineUniformLocation, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// query the properties of a sync object
func GetSynciv(sync uintptr, pname uint32, count int32, length *int32, values *int32) {
C.glowGetSynciv(gpGetSynciv, (C.GLsync)(sync), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values)))
}
// return a texture image
func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowGetTexImage(gpGetTexImage, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) {
C.glowGetTexLevelParameterfv(gpGetTexLevelParameterfv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) {
C.glowGetTexLevelParameteriv(gpGetTexLevelParameteriv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexParameterIiv(target uint32, pname uint32, params *int32) {
C.glowGetTexParameterIiv(gpGetTexParameterIiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexParameterIuiv(target uint32, pname uint32, params *uint32) {
C.glowGetTexParameterIuiv(gpGetTexParameterIuiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTexParameterfv(target uint32, pname uint32, params *float32) {
C.glowGetTexParameterfv(gpGetTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetTexParameteriv(gpGetTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureHandleARB(texture uint32) uint64 {
ret := C.glowGetTextureHandleARB(gpGetTextureHandleARB, (C.GLuint)(texture))
return (uint64)(ret)
}
func GetTextureHandleNV(texture uint32) uint64 {
ret := C.glowGetTextureHandleNV(gpGetTextureHandleNV, (C.GLuint)(texture))
return (uint64)(ret)
}
// return a texture image
func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
C.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)
}
func GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowGetTextureImageEXT(gpGetTextureImageEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32) {
C.glowGetTextureLevelParameterfv(gpGetTextureLevelParameterfv, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32) {
C.glowGetTextureLevelParameterfvEXT(gpGetTextureLevelParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32) {
C.glowGetTextureLevelParameteriv(gpGetTextureLevelParameteriv, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32) {
C.glowGetTextureLevelParameterivEXT(gpGetTextureLevelParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterIiv(texture uint32, pname uint32, params *int32) {
C.glowGetTextureParameterIiv(gpGetTextureParameterIiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) {
C.glowGetTextureParameterIivEXT(gpGetTextureParameterIivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32) {
C.glowGetTextureParameterIuiv(gpGetTextureParameterIuiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) {
C.glowGetTextureParameterIuivEXT(gpGetTextureParameterIuivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTextureParameterfv(texture uint32, pname uint32, params *float32) {
C.glowGetTextureParameterfv(gpGetTextureParameterfv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) {
C.glowGetTextureParameterfvEXT(gpGetTextureParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureParameteriv(texture uint32, pname uint32, params *int32) {
C.glowGetTextureParameteriv(gpGetTextureParameteriv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) {
C.glowGetTextureParameterivEXT(gpGetTextureParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64 {
ret := C.glowGetTextureSamplerHandleARB(gpGetTextureSamplerHandleARB, (C.GLuint)(texture), (C.GLuint)(sampler))
return (uint64)(ret)
}
func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64 {
ret := C.glowGetTextureSamplerHandleNV(gpGetTextureSamplerHandleNV, (C.GLuint)(texture), (C.GLuint)(sampler))
return (uint64)(ret)
}
// retrieve a sub-region of a texture image from a texture object
func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
C.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)
}
// retrieve information about varying variables selected for transform feedback
func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetTransformFeedbackVarying(gpGetTransformFeedbackVarying, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) {
C.glowGetTransformFeedbacki64_v(gpGetTransformFeedbacki64_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(param)))
}
func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) {
C.glowGetTransformFeedbacki_v(gpGetTransformFeedbacki_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(param)))
}
// query the state of a transform feedback object.
func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32) {
C.glowGetTransformFeedbackiv(gpGetTransformFeedbackiv, (C.GLuint)(xfb), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
// retrieve the index of a named uniform block
func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 {
ret := C.glowGetUniformBlockIndex(gpGetUniformBlockIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
return (uint32)(ret)
}
// retrieve the index of a named uniform block
func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) {
C.glowGetUniformIndices(gpGetUniformIndices, (C.GLuint)(program), (C.GLsizei)(uniformCount), (**C.GLchar)(unsafe.Pointer(uniformNames)), (*C.GLuint)(unsafe.Pointer(uniformIndices)))
}
// Returns the location of a uniform variable
func GetUniformLocation(program uint32, name *uint8) int32 {
ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) {
C.glowGetUniformSubroutineuiv(gpGetUniformSubroutineuiv, (C.GLenum)(shadertype), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetUniformdv(program uint32, location int32, params *float64) {
C.glowGetUniformdv(gpGetUniformdv, (C.GLuint)(program), (C.GLint)(location), (*C.GLdouble)(unsafe.Pointer(params)))
}
// Returns the value of a uniform variable
func GetUniformfv(program uint32, location int32, params *float32) {
C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetUniformi64vARB(program uint32, location int32, params *int64) {
C.glowGetUniformi64vARB(gpGetUniformi64vARB, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetUniformi64vNV(program uint32, location int32, params *int64) {
C.glowGetUniformi64vNV(gpGetUniformi64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64EXT)(unsafe.Pointer(params)))
}
// Returns the value of a uniform variable
func GetUniformiv(program uint32, location int32, params *int32) {
C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))
}
func GetUniformui64vARB(program uint32, location int32, params *uint64) {
C.glowGetUniformui64vARB(gpGetUniformui64vARB, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetUniformui64vNV(program uint32, location int32, params *uint64) {
C.glowGetUniformui64vNV(gpGetUniformui64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
func GetUniformuiv(program uint32, location int32, params *uint32) {
C.glowGetUniformuiv(gpGetUniformuiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64) {
C.glowGetVertexArrayIndexed64iv(gpGetVertexArrayIndexed64iv, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(param)))
}
func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32) {
C.glowGetVertexArrayIndexediv(gpGetVertexArrayIndexediv, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) {
C.glowGetVertexArrayIntegeri_vEXT(gpGetVertexArrayIntegeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32) {
C.glowGetVertexArrayIntegervEXT(gpGetVertexArrayIntegervEXT, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) {
C.glowGetVertexArrayPointeri_vEXT(gpGetVertexArrayPointeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), param)
}
func GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer) {
C.glowGetVertexArrayPointervEXT(gpGetVertexArrayPointervEXT, (C.GLuint)(vaobj), (C.GLenum)(pname), param)
}
// retrieve parameters of a vertex array object
func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) {
C.glowGetVertexArrayiv(gpGetVertexArrayiv, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribIiv(index uint32, pname uint32, params *int32) {
C.glowGetVertexAttribIiv(gpGetVertexAttribIiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) {
C.glowGetVertexAttribIuiv(gpGetVertexAttribIuiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribLdv(index uint32, pname uint32, params *float64) {
C.glowGetVertexAttribLdv(gpGetVertexAttribLdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64) {
C.glowGetVertexAttribLi64vNV(gpGetVertexAttribLi64vNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint64EXT)(unsafe.Pointer(params)))
}
func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64) {
C.glowGetVertexAttribLui64vARB(gpGetVertexAttribLui64vARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
func GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64) {
C.glowGetVertexAttribLui64vNV(gpGetVertexAttribLui64vNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
// return the address of the specified generic vertex attribute pointer
func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) {
C.glowGetVertexAttribPointerv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), pointer)
}
func GetVertexAttribPointerWithOffsetv(index uint32, pname uint32, offset **uintptr) {
C.glowGetVertexAttribPointerWithOffsetv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), (**C.uintptr_t)(unsafe.Pointer(offset)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribdv(index uint32, pname uint32, params *float64) {
C.glowGetVertexAttribdv(gpGetVertexAttribdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribfv(index uint32, pname uint32, params *float32) {
C.glowGetVertexAttribfv(gpGetVertexAttribfv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribiv(index uint32, pname uint32, params *int32) {
C.glowGetVertexAttribiv(gpGetVertexAttribiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Return value has type C.GLVULKANPROCNV.
func GetVkProcAddrNV(name *uint8) unsafe.Pointer {
ret := C.glowGetVkProcAddrNV(gpGetVkProcAddrNV, (*C.GLchar)(unsafe.Pointer(name)))
return (unsafe.Pointer)(ret)
}
func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer) {
C.glowGetnCompressedTexImageARB(gpGetnCompressedTexImageARB, (C.GLenum)(target), (C.GLint)(lod), (C.GLsizei)(bufSize), img)
}
func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, img unsafe.Pointer) {
C.glowGetnTexImageARB(gpGetnTexImageARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), img)
}
func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64) {
C.glowGetnUniformdvARB(gpGetnUniformdvARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) {
C.glowGetnUniformfv(gpGetnUniformfv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32) {
C.glowGetnUniformfvARB(gpGetnUniformfvARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32) {
C.glowGetnUniformfvKHR(gpGetnUniformfvKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64) {
C.glowGetnUniformi64vARB(gpGetnUniformi64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) {
C.glowGetnUniformiv(gpGetnUniformiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32) {
C.glowGetnUniformivARB(gpGetnUniformivARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32) {
C.glowGetnUniformivKHR(gpGetnUniformivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64) {
C.glowGetnUniformui64vARB(gpGetnUniformui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) {
C.glowGetnUniformuiv(gpGetnUniformuiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32) {
C.glowGetnUniformuivARB(gpGetnUniformuivARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32) {
C.glowGetnUniformuivKHR(gpGetnUniformuivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
// specify implementation-specific hints
func Hint(target uint32, mode uint32) {
C.glowHint(gpHint, (C.GLenum)(target), (C.GLenum)(mode))
}
func IndexFormatNV(xtype uint32, stride int32) {
C.glowIndexFormatNV(gpIndexFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func InsertEventMarkerEXT(length int32, marker *uint8) {
C.glowInsertEventMarkerEXT(gpInsertEventMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker)))
}
func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32) {
C.glowInterpolatePathsNV(gpInterpolatePathsNV, (C.GLuint)(resultPath), (C.GLuint)(pathA), (C.GLuint)(pathB), (C.GLfloat)(weight))
}
// invalidate the content of a buffer object's data store
func InvalidateBufferData(buffer uint32) {
C.glowInvalidateBufferData(gpInvalidateBufferData, (C.GLuint)(buffer))
}
// invalidate a region of a buffer object's data store
func InvalidateBufferSubData(buffer uint32, offset int, length int) {
C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
// invalidate the content of some or all of a framebuffer's attachments
func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) {
C.glowInvalidateFramebuffer(gpInvalidateFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
// invalidate the content of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) {
C.glowInvalidateNamedFramebufferData(gpInvalidateNamedFramebufferData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
// invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) {
C.glowInvalidateNamedFramebufferSubData(gpInvalidateNamedFramebufferSubData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) {
C.glowInvalidateSubFramebuffer(gpInvalidateSubFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// invalidate the entirety a texture image
func InvalidateTexImage(texture uint32, level int32) {
C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))
}
// invalidate a region of a texture image
func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {
C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
// determine if a name corresponds to a buffer object
func IsBuffer(buffer uint32) bool {
ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer))
return ret == TRUE
}
func IsBufferResidentNV(target uint32) bool {
ret := C.glowIsBufferResidentNV(gpIsBufferResidentNV, (C.GLenum)(target))
return ret == TRUE
}
func IsCommandListNV(list uint32) bool {
ret := C.glowIsCommandListNV(gpIsCommandListNV, (C.GLuint)(list))
return ret == TRUE
}
func IsEnabled(cap uint32) bool {
ret := C.glowIsEnabled(gpIsEnabled, (C.GLenum)(cap))
return ret == TRUE
}
func IsEnabledIndexedEXT(target uint32, index uint32) bool {
ret := C.glowIsEnabledIndexedEXT(gpIsEnabledIndexedEXT, (C.GLenum)(target), (C.GLuint)(index))
return ret == TRUE
}
func IsEnabledi(target uint32, index uint32) bool {
ret := C.glowIsEnabledi(gpIsEnabledi, (C.GLenum)(target), (C.GLuint)(index))
return ret == TRUE
}
// determine if a name corresponds to a framebuffer object
func IsFramebuffer(framebuffer uint32) bool {
ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer))
return ret == TRUE
}
func IsImageHandleResidentARB(handle uint64) bool {
ret := C.glowIsImageHandleResidentARB(gpIsImageHandleResidentARB, (C.GLuint64)(handle))
return ret == TRUE
}
func IsImageHandleResidentNV(handle uint64) bool {
ret := C.glowIsImageHandleResidentNV(gpIsImageHandleResidentNV, (C.GLuint64)(handle))
return ret == TRUE
}
func IsNamedBufferResidentNV(buffer uint32) bool {
ret := C.glowIsNamedBufferResidentNV(gpIsNamedBufferResidentNV, (C.GLuint)(buffer))
return ret == TRUE
}
func IsNamedStringARB(namelen int32, name *uint8) bool {
ret := C.glowIsNamedStringARB(gpIsNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)))
return ret == TRUE
}
func IsPathNV(path uint32) bool {
ret := C.glowIsPathNV(gpIsPathNV, (C.GLuint)(path))
return ret == TRUE
}
func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool {
ret := C.glowIsPointInFillPathNV(gpIsPointInFillPathNV, (C.GLuint)(path), (C.GLuint)(mask), (C.GLfloat)(x), (C.GLfloat)(y))
return ret == TRUE
}
func IsPointInStrokePathNV(path uint32, x float32, y float32) bool {
ret := C.glowIsPointInStrokePathNV(gpIsPointInStrokePathNV, (C.GLuint)(path), (C.GLfloat)(x), (C.GLfloat)(y))
return ret == TRUE
}
// Determines if a name corresponds to a program object
func IsProgram(program uint32) bool {
ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program))
return ret == TRUE
}
// determine if a name corresponds to a program pipeline object
func IsProgramPipeline(pipeline uint32) bool {
ret := C.glowIsProgramPipeline(gpIsProgramPipeline, (C.GLuint)(pipeline))
return ret == TRUE
}
func IsProgramPipelineEXT(pipeline uint32) bool {
ret := C.glowIsProgramPipelineEXT(gpIsProgramPipelineEXT, (C.GLuint)(pipeline))
return ret == TRUE
}
// determine if a name corresponds to a query object
func IsQuery(id uint32) bool {
ret := C.glowIsQuery(gpIsQuery, (C.GLuint)(id))
return ret == TRUE
}
// determine if a name corresponds to a renderbuffer object
func IsRenderbuffer(renderbuffer uint32) bool {
ret := C.glowIsRenderbuffer(gpIsRenderbuffer, (C.GLuint)(renderbuffer))
return ret == TRUE
}
// determine if a name corresponds to a sampler object
func IsSampler(sampler uint32) bool {
ret := C.glowIsSampler(gpIsSampler, (C.GLuint)(sampler))
return ret == TRUE
}
// Determines if a name corresponds to a shader object
func IsShader(shader uint32) bool {
ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader))
return ret == TRUE
}
func IsStateNV(state uint32) bool {
ret := C.glowIsStateNV(gpIsStateNV, (C.GLuint)(state))
return ret == TRUE
}
// determine if a name corresponds to a sync object
func IsSync(sync uintptr) bool {
ret := C.glowIsSync(gpIsSync, (C.GLsync)(sync))
return ret == TRUE
}
// determine if a name corresponds to a texture
func IsTexture(texture uint32) bool {
ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
return ret == TRUE
}
func IsTextureHandleResidentARB(handle uint64) bool {
ret := C.glowIsTextureHandleResidentARB(gpIsTextureHandleResidentARB, (C.GLuint64)(handle))
return ret == TRUE
}
func IsTextureHandleResidentNV(handle uint64) bool {
ret := C.glowIsTextureHandleResidentNV(gpIsTextureHandleResidentNV, (C.GLuint64)(handle))
return ret == TRUE
}
// determine if a name corresponds to a transform feedback object
func IsTransformFeedback(id uint32) bool {
ret := C.glowIsTransformFeedback(gpIsTransformFeedback, (C.GLuint)(id))
return ret == TRUE
}
// determine if a name corresponds to a vertex array object
func IsVertexArray(array uint32) bool {
ret := C.glowIsVertexArray(gpIsVertexArray, (C.GLuint)(array))
return ret == TRUE
}
func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8) {
C.glowLabelObjectEXT(gpLabelObjectEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
// specify the width of rasterized lines
func LineWidth(width float32) {
C.glowLineWidth(gpLineWidth, (C.GLfloat)(width))
}
// Links a program object
func LinkProgram(program uint32) {
C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program))
}
func ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, states *uint32, fbos *uint32, count uint32) {
C.glowListDrawCommandsStatesClientNV(gpListDrawCommandsStatesClientNV, (C.GLuint)(list), (C.GLuint)(segment), indirects, (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count))
}
// specify a logical pixel operation for rendering
func LogicOp(opcode uint32) {
C.glowLogicOp(gpLogicOp, (C.GLenum)(opcode))
}
func MakeBufferNonResidentNV(target uint32) {
C.glowMakeBufferNonResidentNV(gpMakeBufferNonResidentNV, (C.GLenum)(target))
}
func MakeBufferResidentNV(target uint32, access uint32) {
C.glowMakeBufferResidentNV(gpMakeBufferResidentNV, (C.GLenum)(target), (C.GLenum)(access))
}
func MakeImageHandleNonResidentARB(handle uint64) {
C.glowMakeImageHandleNonResidentARB(gpMakeImageHandleNonResidentARB, (C.GLuint64)(handle))
}
func MakeImageHandleNonResidentNV(handle uint64) {
C.glowMakeImageHandleNonResidentNV(gpMakeImageHandleNonResidentNV, (C.GLuint64)(handle))
}
func MakeImageHandleResidentARB(handle uint64, access uint32) {
C.glowMakeImageHandleResidentARB(gpMakeImageHandleResidentARB, (C.GLuint64)(handle), (C.GLenum)(access))
}
func MakeImageHandleResidentNV(handle uint64, access uint32) {
C.glowMakeImageHandleResidentNV(gpMakeImageHandleResidentNV, (C.GLuint64)(handle), (C.GLenum)(access))
}
func MakeNamedBufferNonResidentNV(buffer uint32) {
C.glowMakeNamedBufferNonResidentNV(gpMakeNamedBufferNonResidentNV, (C.GLuint)(buffer))
}
func MakeNamedBufferResidentNV(buffer uint32, access uint32) {
C.glowMakeNamedBufferResidentNV(gpMakeNamedBufferResidentNV, (C.GLuint)(buffer), (C.GLenum)(access))
}
func MakeTextureHandleNonResidentARB(handle uint64) {
C.glowMakeTextureHandleNonResidentARB(gpMakeTextureHandleNonResidentARB, (C.GLuint64)(handle))
}
func MakeTextureHandleNonResidentNV(handle uint64) {
C.glowMakeTextureHandleNonResidentNV(gpMakeTextureHandleNonResidentNV, (C.GLuint64)(handle))
}
func MakeTextureHandleResidentARB(handle uint64) {
C.glowMakeTextureHandleResidentARB(gpMakeTextureHandleResidentARB, (C.GLuint64)(handle))
}
func MakeTextureHandleResidentNV(handle uint64) {
C.glowMakeTextureHandleResidentNV(gpMakeTextureHandleResidentNV, (C.GLuint64)(handle))
}
// map all of a buffer object's data store into the client's address space
func MapBuffer(target uint32, access uint32) unsafe.Pointer {
ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))
return (unsafe.Pointer)(ret)
}
// map all or part of a buffer object's data store into the client's address space
func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {
ret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
return (unsafe.Pointer)(ret)
}
// map all of a buffer object's data store into the client's address space
func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer {
ret := C.glowMapNamedBuffer(gpMapNamedBuffer, (C.GLuint)(buffer), (C.GLenum)(access))
return (unsafe.Pointer)(ret)
}
func MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer {
ret := C.glowMapNamedBufferEXT(gpMapNamedBufferEXT, (C.GLuint)(buffer), (C.GLenum)(access))
return (unsafe.Pointer)(ret)
}
// map all or part of a buffer object's data store into the client's address space
func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {
ret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
return (unsafe.Pointer)(ret)
}
func MapNamedBufferRangeEXT(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {
ret := C.glowMapNamedBufferRangeEXT(gpMapNamedBufferRangeEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
return (unsafe.Pointer)(ret)
}
func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
C.glowMatrixFrustumEXT(gpMatrixFrustumEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func MatrixLoad3x2fNV(matrixMode uint32, m *float32) {
C.glowMatrixLoad3x2fNV(gpMatrixLoad3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoad3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixLoad3x3fNV(gpMatrixLoad3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoadIdentityEXT(mode uint32) {
C.glowMatrixLoadIdentityEXT(gpMatrixLoadIdentityEXT, (C.GLenum)(mode))
}
func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixLoadTranspose3x3fNV(gpMatrixLoadTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoadTransposedEXT(mode uint32, m *float64) {
C.glowMatrixLoadTransposedEXT(gpMatrixLoadTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixLoadTransposefEXT(mode uint32, m *float32) {
C.glowMatrixLoadTransposefEXT(gpMatrixLoadTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoaddEXT(mode uint32, m *float64) {
C.glowMatrixLoaddEXT(gpMatrixLoaddEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixLoadfEXT(mode uint32, m *float32) {
C.glowMatrixLoadfEXT(gpMatrixLoadfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMult3x2fNV(matrixMode uint32, m *float32) {
C.glowMatrixMult3x2fNV(gpMatrixMult3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMult3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixMult3x3fNV(gpMatrixMult3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixMultTranspose3x3fNV(gpMatrixMultTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultTransposedEXT(mode uint32, m *float64) {
C.glowMatrixMultTransposedEXT(gpMatrixMultTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixMultTransposefEXT(mode uint32, m *float32) {
C.glowMatrixMultTransposefEXT(gpMatrixMultTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultdEXT(mode uint32, m *float64) {
C.glowMatrixMultdEXT(gpMatrixMultdEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixMultfEXT(mode uint32, m *float32) {
C.glowMatrixMultfEXT(gpMatrixMultfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
C.glowMatrixOrthoEXT(gpMatrixOrthoEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func MatrixPopEXT(mode uint32) {
C.glowMatrixPopEXT(gpMatrixPopEXT, (C.GLenum)(mode))
}
func MatrixPushEXT(mode uint32) {
C.glowMatrixPushEXT(gpMatrixPushEXT, (C.GLenum)(mode))
}
func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64) {
C.glowMatrixRotatedEXT(gpMatrixRotatedEXT, (C.GLenum)(mode), (C.GLdouble)(angle), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32) {
C.glowMatrixRotatefEXT(gpMatrixRotatefEXT, (C.GLenum)(mode), (C.GLfloat)(angle), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MatrixScaledEXT(mode uint32, x float64, y float64, z float64) {
C.glowMatrixScaledEXT(gpMatrixScaledEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixScalefEXT(mode uint32, x float32, y float32, z float32) {
C.glowMatrixScalefEXT(gpMatrixScalefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64) {
C.glowMatrixTranslatedEXT(gpMatrixTranslatedEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32) {
C.glowMatrixTranslatefEXT(gpMatrixTranslatefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MaxShaderCompilerThreadsARB(count uint32) {
C.glowMaxShaderCompilerThreadsARB(gpMaxShaderCompilerThreadsARB, (C.GLuint)(count))
}
func MaxShaderCompilerThreadsKHR(count uint32) {
C.glowMaxShaderCompilerThreadsKHR(gpMaxShaderCompilerThreadsKHR, (C.GLuint)(count))
}
// defines a barrier ordering memory transactions
func MemoryBarrier(barriers uint32) {
C.glowMemoryBarrier(gpMemoryBarrier, (C.GLbitfield)(barriers))
}
func MemoryBarrierByRegion(barriers uint32) {
C.glowMemoryBarrierByRegion(gpMemoryBarrierByRegion, (C.GLbitfield)(barriers))
}
func MinSampleShadingARB(value float32) {
C.glowMinSampleShadingARB(gpMinSampleShadingARB, (C.GLfloat)(value))
}
// render multiple sets of primitives from array data
func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) {
C.glowMultiDrawArrays(gpMultiDrawArrays, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(drawcount))
}
// render multiple sets of primitives from array data, taking parameters from memory
func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
C.glowMultiDrawArraysIndirect(gpMultiDrawArraysIndirect, (C.GLenum)(mode), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) {
C.glowMultiDrawArraysIndirectBindlessCountNV(gpMultiDrawArraysIndirectBindlessCountNV, (C.GLenum)(mode), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(maxDrawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) {
C.glowMultiDrawArraysIndirectBindlessNV(gpMultiDrawArraysIndirectBindlessNV, (C.GLenum)(mode), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) {
C.glowMultiDrawArraysIndirectCountARB(gpMultiDrawArraysIndirectCountARB, (C.GLenum)(mode), indirect, (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
// render multiple sets of primitives by specifying indices of array data elements
func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32) {
C.glowMultiDrawElements(gpMultiDrawElements, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount))
}
// render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) {
C.glowMultiDrawElementsBaseVertex(gpMultiDrawElementsBaseVertex, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount), (*C.GLint)(unsafe.Pointer(basevertex)))
}
// render indexed primitives from array data, taking parameters from memory
func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
C.glowMultiDrawElementsIndirect(gpMultiDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawElementsIndirectBindlessCountNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) {
C.glowMultiDrawElementsIndirectBindlessCountNV(gpMultiDrawElementsIndirectBindlessCountNV, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(maxDrawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawElementsIndirectBindlessNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) {
C.glowMultiDrawElementsIndirectBindlessNV(gpMultiDrawElementsIndirectBindlessNV, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) {
C.glowMultiDrawElementsIndirectCountARB(gpMultiDrawElementsIndirectCountARB, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
func MultiDrawMeshTasksIndirectCountEXT(indirect int, drawcount int, maxdrawcount int32, stride int32) {
C.glowMultiDrawMeshTasksIndirectCountEXT(gpMultiDrawMeshTasksIndirectCountEXT, (C.GLintptr)(indirect), (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
func MultiDrawMeshTasksIndirectCountNV(indirect int, drawcount int, maxdrawcount int32, stride int32) {
C.glowMultiDrawMeshTasksIndirectCountNV(gpMultiDrawMeshTasksIndirectCountNV, (C.GLintptr)(indirect), (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
func MultiDrawMeshTasksIndirectEXT(indirect int, drawcount int32, stride int32) {
C.glowMultiDrawMeshTasksIndirectEXT(gpMultiDrawMeshTasksIndirectEXT, (C.GLintptr)(indirect), (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawMeshTasksIndirectNV(indirect int, drawcount int32, stride int32) {
C.glowMultiDrawMeshTasksIndirectNV(gpMultiDrawMeshTasksIndirectNV, (C.GLintptr)(indirect), (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32) {
C.glowMultiTexBufferEXT(gpMultiTexBufferEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func MultiTexCoordPointerEXT(texunit uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowMultiTexCoordPointerEXT(gpMultiTexCoordPointerEXT, (C.GLenum)(texunit), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32) {
C.glowMultiTexEnvfEXT(gpMultiTexEnvfEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
C.glowMultiTexEnvfvEXT(gpMultiTexEnvfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32) {
C.glowMultiTexEnviEXT(gpMultiTexEnviEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowMultiTexEnvivEXT(gpMultiTexEnvivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64) {
C.glowMultiTexGendEXT(gpMultiTexGendEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLdouble)(param))
}
func MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) {
C.glowMultiTexGendvEXT(gpMultiTexGendvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32) {
C.glowMultiTexGenfEXT(gpMultiTexGenfEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfloat)(param))
}
func MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) {
C.glowMultiTexGenfvEXT(gpMultiTexGenfvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32) {
C.glowMultiTexGeniEXT(gpMultiTexGeniEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLint)(param))
}
func MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) {
C.glowMultiTexGenivEXT(gpMultiTexGenivEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexImage1DEXT(gpMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexImage2DEXT(gpMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexImage3DEXT(gpMultiTexImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowMultiTexParameterIivEXT(gpMultiTexParameterIivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) {
C.glowMultiTexParameterIuivEXT(gpMultiTexParameterIuivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32) {
C.glowMultiTexParameterfEXT(gpMultiTexParameterfEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
C.glowMultiTexParameterfvEXT(gpMultiTexParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32) {
C.glowMultiTexParameteriEXT(gpMultiTexParameteriEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowMultiTexParameterivEXT(gpMultiTexParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32) {
C.glowMultiTexRenderbufferEXT(gpMultiTexRenderbufferEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
func MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexSubImage1DEXT(gpMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexSubImage2DEXT(gpMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexSubImage3DEXT(gpMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func NamedBufferAttachMemoryNV(buffer uint32, memory uint32, offset uint64) {
C.glowNamedBufferAttachMemoryNV(gpNamedBufferAttachMemoryNV, (C.GLuint)(buffer), (C.GLuint)(memory), (C.GLuint64)(offset))
}
// creates and initializes a buffer object's data store
func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
C.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
C.glowNamedBufferDataEXT(gpNamedBufferDataEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool) {
C.glowNamedBufferPageCommitmentARB(gpNamedBufferPageCommitmentARB, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit)))
}
func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool) {
C.glowNamedBufferPageCommitmentEXT(gpNamedBufferPageCommitmentEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit)))
}
func NamedBufferPageCommitmentMemNV(buffer uint32, offset int, size int, memory uint32, memOffset uint64, commit bool) {
C.glowNamedBufferPageCommitmentMemNV(gpNamedBufferPageCommitmentMemNV, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(memOffset), (C.GLboolean)(boolToInt(commit)))
}
// creates and initializes a buffer object's immutable data store
func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
C.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
func NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
C.glowNamedBufferStorageEXT(gpNamedBufferStorageEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
// updates a subset of a buffer object's data store
func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowNamedBufferSubData(gpNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func NamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowNamedBufferSubDataEXT(gpNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) {
C.glowNamedCopyBufferSubDataEXT(gpNamedCopyBufferSubDataEXT, (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
// specify which color buffers are to be drawn into
func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) {
C.glowNamedFramebufferDrawBuffer(gpNamedFramebufferDrawBuffer, (C.GLuint)(framebuffer), (C.GLenum)(buf))
}
// Specifies a list of color buffers to be drawn into
func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) {
C.glowNamedFramebufferDrawBuffers(gpNamedFramebufferDrawBuffers, (C.GLuint)(framebuffer), (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
// set a named parameter of a framebuffer object
func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32) {
C.glowNamedFramebufferParameteri(gpNamedFramebufferParameteri, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLint)(param))
}
func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32) {
C.glowNamedFramebufferParameteriEXT(gpNamedFramebufferParameteriEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLint)(param))
}
// select a color buffer source for pixels
func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {
C.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))
}
// attach a renderbuffer as a logical buffer of a framebuffer object
func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
C.glowNamedFramebufferRenderbuffer(gpNamedFramebufferRenderbuffer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
C.glowNamedFramebufferRenderbufferEXT(gpNamedFramebufferRenderbufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32) {
C.glowNamedFramebufferSampleLocationsfvARB(gpNamedFramebufferSampleLocationsfvARB, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32) {
C.glowNamedFramebufferSampleLocationsfvNV(gpNamedFramebufferSampleLocationsfvNV, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32) {
C.glowNamedFramebufferTexture(gpNamedFramebufferTexture, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowNamedFramebufferTexture1DEXT(gpNamedFramebufferTexture1DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowNamedFramebufferTexture2DEXT(gpNamedFramebufferTexture2DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) {
C.glowNamedFramebufferTexture3DEXT(gpNamedFramebufferTexture3DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset))
}
func NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32) {
C.glowNamedFramebufferTextureEXT(gpNamedFramebufferTextureEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, face uint32) {
C.glowNamedFramebufferTextureFaceEXT(gpNamedFramebufferTextureFaceEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face))
}
// attach a single layer of a texture object as a logical buffer of a framebuffer object
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowNamedFramebufferTextureLayer(gpNamedFramebufferTextureLayer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowNamedFramebufferTextureLayerEXT(gpNamedFramebufferTextureLayerEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func NamedFramebufferTextureMultiviewOVR(framebuffer uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32) {
C.glowNamedFramebufferTextureMultiviewOVR(gpNamedFramebufferTextureMultiviewOVR, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(baseViewIndex), (C.GLsizei)(numViews))
}
func NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, w float64) {
C.glowNamedProgramLocalParameter4dEXT(gpNamedProgramLocalParameter4dEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64) {
C.glowNamedProgramLocalParameter4dvEXT(gpNamedProgramLocalParameter4dvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, w float32) {
C.glowNamedProgramLocalParameter4fEXT(gpNamedProgramLocalParameter4fEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32) {
C.glowNamedProgramLocalParameter4fvEXT(gpNamedProgramLocalParameter4fvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, w int32) {
C.glowNamedProgramLocalParameterI4iEXT(gpNamedProgramLocalParameterI4iEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32) {
C.glowNamedProgramLocalParameterI4ivEXT(gpNamedProgramLocalParameterI4ivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) {
C.glowNamedProgramLocalParameterI4uiEXT(gpNamedProgramLocalParameterI4uiEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32) {
C.glowNamedProgramLocalParameterI4uivEXT(gpNamedProgramLocalParameterI4uivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32) {
C.glowNamedProgramLocalParameters4fvEXT(gpNamedProgramLocalParameters4fvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params)))
}
func NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32) {
C.glowNamedProgramLocalParametersI4ivEXT(gpNamedProgramLocalParametersI4ivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32) {
C.glowNamedProgramLocalParametersI4uivEXT(gpNamedProgramLocalParametersI4uivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, xstring unsafe.Pointer) {
C.glowNamedProgramStringEXT(gpNamedProgramStringEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(format), (C.GLsizei)(len), xstring)
}
// establish data storage, format and dimensions of a renderbuffer object's image
func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageEXT(gpNamedRenderbufferStorageEXT, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// establish data storage, format, dimensions and sample count of a renderbuffer object's image
func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageMultisampleAdvancedAMD(gpNamedRenderbufferStorageMultisampleAdvancedAMD, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLsizei)(storageSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageMultisampleCoverageEXT(gpNamedRenderbufferStorageMultisampleCoverageEXT, (C.GLuint)(renderbuffer), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageMultisampleEXT(gpNamedRenderbufferStorageMultisampleEXT, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8) {
C.glowNamedStringARB(gpNamedStringARB, (C.GLenum)(xtype), (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLint)(stringlen), (*C.GLchar)(unsafe.Pointer(xstring)))
}
func NormalFormatNV(xtype uint32, stride int32) {
C.glowNormalFormatNV(gpNormalFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride))
}
// label a named object identified within a namespace
func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) {
C.glowObjectLabel(gpObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8) {
C.glowObjectLabelKHR(gpObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
// label a sync object identified by a pointer
func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) {
C.glowObjectPtrLabel(gpObjectPtrLabel, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8) {
C.glowObjectPtrLabelKHR(gpObjectPtrLabelKHR, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func PatchParameterfv(pname uint32, values *float32) {
C.glowPatchParameterfv(gpPatchParameterfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(values)))
}
// specifies the parameters for patch primitives
func PatchParameteri(pname uint32, value int32) {
C.glowPatchParameteri(gpPatchParameteri, (C.GLenum)(pname), (C.GLint)(value))
}
func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathCommandsNV(gpPathCommandsNV, (C.GLuint)(path), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathCoordsNV(gpPathCoordsNV, (C.GLuint)(path), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathCoverDepthFuncNV(xfunc uint32) {
C.glowPathCoverDepthFuncNV(gpPathCoverDepthFuncNV, (C.GLenum)(xfunc))
}
func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32) {
C.glowPathDashArrayNV(gpPathDashArrayNV, (C.GLuint)(path), (C.GLsizei)(dashCount), (*C.GLfloat)(unsafe.Pointer(dashArray)))
}
func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 {
ret := C.glowPathGlyphIndexArrayNV(gpPathGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
return (uint32)(ret)
}
func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount *uint32) uint32 {
ret := C.glowPathGlyphIndexRangeNV(gpPathGlyphIndexRangeNV, (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale), (*C.GLuint)(unsafe.Pointer(baseAndCount)))
return (uint32)(ret)
}
func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) {
C.glowPathGlyphRangeNV(gpPathGlyphRangeNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyph), (C.GLsizei)(numGlyphs), (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
}
func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, xtype uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) {
C.glowPathGlyphsNV(gpPathGlyphsNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLsizei)(numGlyphs), (C.GLenum)(xtype), charcodes, (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
}
func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 {
ret := C.glowPathMemoryGlyphIndexArrayNV(gpPathMemoryGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), (C.GLsizeiptr)(fontSize), fontData, (C.GLsizei)(faceIndex), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
return (uint32)(ret)
}
func PathParameterfNV(path uint32, pname uint32, value float32) {
C.glowPathParameterfNV(gpPathParameterfNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLfloat)(value))
}
func PathParameterfvNV(path uint32, pname uint32, value *float32) {
C.glowPathParameterfvNV(gpPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value)))
}
func PathParameteriNV(path uint32, pname uint32, value int32) {
C.glowPathParameteriNV(gpPathParameteriNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLint)(value))
}
func PathParameterivNV(path uint32, pname uint32, value *int32) {
C.glowPathParameterivNV(gpPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value)))
}
func PathStencilDepthOffsetNV(factor float32, units float32) {
C.glowPathStencilDepthOffsetNV(gpPathStencilDepthOffsetNV, (C.GLfloat)(factor), (C.GLfloat)(units))
}
func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32) {
C.glowPathStencilFuncNV(gpPathStencilFuncNV, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer) {
C.glowPathStringNV(gpPathStringNV, (C.GLuint)(path), (C.GLenum)(format), (C.GLsizei)(length), pathString)
}
func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathSubCommandsNV(gpPathSubCommandsNV, (C.GLuint)(path), (C.GLsizei)(commandStart), (C.GLsizei)(commandsToDelete), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathSubCoordsNV(gpPathSubCoordsNV, (C.GLuint)(path), (C.GLsizei)(coordStart), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
// pause transform feedback operations
func PauseTransformFeedback() {
C.glowPauseTransformFeedback(gpPauseTransformFeedback)
}
func PixelStoref(pname uint32, param float32) {
C.glowPixelStoref(gpPixelStoref, (C.GLenum)(pname), (C.GLfloat)(param))
}
// set pixel storage modes
func PixelStorei(pname uint32, param int32) {
C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param))
}
func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool {
ret := C.glowPointAlongPathNV(gpPointAlongPathNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments), (C.GLfloat)(distance), (*C.GLfloat)(unsafe.Pointer(x)), (*C.GLfloat)(unsafe.Pointer(y)), (*C.GLfloat)(unsafe.Pointer(tangentX)), (*C.GLfloat)(unsafe.Pointer(tangentY)))
return ret == TRUE
}
func PointParameterf(pname uint32, param float32) {
C.glowPointParameterf(gpPointParameterf, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PointParameterfv(pname uint32, params *float32) {
C.glowPointParameterfv(gpPointParameterfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PointParameteri(pname uint32, param int32) {
C.glowPointParameteri(gpPointParameteri, (C.GLenum)(pname), (C.GLint)(param))
}
func PointParameteriv(pname uint32, params *int32) {
C.glowPointParameteriv(gpPointParameteriv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// specify the diameter of rasterized points
func PointSize(size float32) {
C.glowPointSize(gpPointSize, (C.GLfloat)(size))
}
// select a polygon rasterization mode
func PolygonMode(face uint32, mode uint32) {
C.glowPolygonMode(gpPolygonMode, (C.GLenum)(face), (C.GLenum)(mode))
}
// set the scale and units used to calculate depth values
func PolygonOffset(factor float32, units float32) {
C.glowPolygonOffset(gpPolygonOffset, (C.GLfloat)(factor), (C.GLfloat)(units))
}
// set the scale, units and clamp used to calculate depth values
func PolygonOffsetClamp(factor float32, units float32, clamp float32) {
C.glowPolygonOffsetClamp(gpPolygonOffsetClamp, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp))
}
func PolygonOffsetClampEXT(factor float32, units float32, clamp float32) {
C.glowPolygonOffsetClampEXT(gpPolygonOffsetClampEXT, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp))
}
// pop the active debug group
func PopDebugGroup() {
C.glowPopDebugGroup(gpPopDebugGroup)
}
func PopDebugGroupKHR() {
C.glowPopDebugGroupKHR(gpPopDebugGroupKHR)
}
func PopGroupMarkerEXT() {
C.glowPopGroupMarkerEXT(gpPopGroupMarkerEXT)
}
func PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) {
C.glowPrimitiveBoundingBoxARB(gpPrimitiveBoundingBoxARB, (C.GLfloat)(minX), (C.GLfloat)(minY), (C.GLfloat)(minZ), (C.GLfloat)(minW), (C.GLfloat)(maxX), (C.GLfloat)(maxY), (C.GLfloat)(maxZ), (C.GLfloat)(maxW))
}
// specify the primitive restart index
func PrimitiveRestartIndex(index uint32) {
C.glowPrimitiveRestartIndex(gpPrimitiveRestartIndex, (C.GLuint)(index))
}
// load a program object with a program binary
func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {
C.glowProgramBinary(gpProgramBinary, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))
}
// specify a parameter for a program object
func ProgramParameteri(program uint32, pname uint32, value int32) {
C.glowProgramParameteri(gpProgramParameteri, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramParameteriARB(program uint32, pname uint32, value int32) {
C.glowProgramParameteriARB(gpProgramParameteriARB, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramParameteriEXT(program uint32, pname uint32, value int32) {
C.glowProgramParameteriEXT(gpProgramParameteriEXT, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32) {
C.glowProgramPathFragmentInputGenNV(gpProgramPathFragmentInputGenNV, (C.GLuint)(program), (C.GLint)(location), (C.GLenum)(genMode), (C.GLint)(components), (*C.GLfloat)(unsafe.Pointer(coeffs)))
}
func ProgramUniform1d(program uint32, location int32, v0 float64) {
C.glowProgramUniform1d(gpProgramUniform1d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0))
}
func ProgramUniform1dEXT(program uint32, location int32, x float64) {
C.glowProgramUniform1dEXT(gpProgramUniform1dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x))
}
func ProgramUniform1dv(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform1dv(gpProgramUniform1dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform1dvEXT(gpProgramUniform1dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1f(program uint32, location int32, v0 float32) {
C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}
func ProgramUniform1fEXT(program uint32, location int32, v0 float32) {
C.glowProgramUniform1fEXT(gpProgramUniform1fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform1fvEXT(gpProgramUniform1fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1i(program uint32, location int32, v0 int32) {
C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}
func ProgramUniform1i64ARB(program uint32, location int32, x int64) {
C.glowProgramUniform1i64ARB(gpProgramUniform1i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x))
}
func ProgramUniform1i64NV(program uint32, location int32, x int64) {
C.glowProgramUniform1i64NV(gpProgramUniform1i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x))
}
func ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform1i64vARB(gpProgramUniform1i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform1i64vNV(gpProgramUniform1i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform1iEXT(program uint32, location int32, v0 int32) {
C.glowProgramUniform1iEXT(gpProgramUniform1iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform1ivEXT(gpProgramUniform1ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1ui(program uint32, location int32, v0 uint32) {
C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
func ProgramUniform1ui64ARB(program uint32, location int32, x uint64) {
C.glowProgramUniform1ui64ARB(gpProgramUniform1ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x))
}
func ProgramUniform1ui64NV(program uint32, location int32, x uint64) {
C.glowProgramUniform1ui64NV(gpProgramUniform1ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x))
}
func ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform1ui64vARB(gpProgramUniform1ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform1ui64vNV(gpProgramUniform1ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32) {
C.glowProgramUniform1uiEXT(gpProgramUniform1uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform1uivEXT(gpProgramUniform1uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) {
C.glowProgramUniform2d(gpProgramUniform2d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1))
}
func ProgramUniform2dEXT(program uint32, location int32, x float64, y float64) {
C.glowProgramUniform2dEXT(gpProgramUniform2dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y))
}
func ProgramUniform2dv(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform2dv(gpProgramUniform2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform2dvEXT(gpProgramUniform2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32) {
C.glowProgramUniform2fEXT(gpProgramUniform2fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform2fvEXT(gpProgramUniform2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {
C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64) {
C.glowProgramUniform2i64ARB(gpProgramUniform2i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y))
}
func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64) {
C.glowProgramUniform2i64NV(gpProgramUniform2i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform2i64vARB(gpProgramUniform2i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform2i64vNV(gpProgramUniform2i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32) {
C.glowProgramUniform2iEXT(gpProgramUniform2iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform2ivEXT(gpProgramUniform2ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {
C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
func ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64) {
C.glowProgramUniform2ui64ARB(gpProgramUniform2ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y))
}
func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64) {
C.glowProgramUniform2ui64NV(gpProgramUniform2ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform2ui64vARB(gpProgramUniform2ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform2ui64vNV(gpProgramUniform2ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32) {
C.glowProgramUniform2uiEXT(gpProgramUniform2uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform2uivEXT(gpProgramUniform2uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) {
C.glowProgramUniform3d(gpProgramUniform3d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1), (C.GLdouble)(v2))
}
func ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64) {
C.glowProgramUniform3dEXT(gpProgramUniform3dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func ProgramUniform3dv(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform3dv(gpProgramUniform3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform3dvEXT(gpProgramUniform3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
C.glowProgramUniform3fEXT(gpProgramUniform3fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform3fvEXT(gpProgramUniform3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64) {
C.glowProgramUniform3i64ARB(gpProgramUniform3i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z))
}
func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64) {
C.glowProgramUniform3i64NV(gpProgramUniform3i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform3i64vARB(gpProgramUniform3i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform3i64vNV(gpProgramUniform3i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
C.glowProgramUniform3iEXT(gpProgramUniform3iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform3ivEXT(gpProgramUniform3ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64) {
C.glowProgramUniform3ui64ARB(gpProgramUniform3ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z))
}
func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64) {
C.glowProgramUniform3ui64NV(gpProgramUniform3ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform3ui64vARB(gpProgramUniform3ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform3ui64vNV(gpProgramUniform3ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowProgramUniform3uiEXT(gpProgramUniform3uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform3uivEXT(gpProgramUniform3uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) {
C.glowProgramUniform4d(gpProgramUniform4d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLdouble)(v3))
}
func ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64) {
C.glowProgramUniform4dEXT(gpProgramUniform4dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramUniform4dv(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform4dv(gpProgramUniform4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform4dvEXT(gpProgramUniform4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowProgramUniform4fEXT(gpProgramUniform4fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform4fvEXT(gpProgramUniform4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
func ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64) {
C.glowProgramUniform4i64ARB(gpProgramUniform4i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z), (C.GLint64)(w))
}
func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64) {
C.glowProgramUniform4i64NV(gpProgramUniform4i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform4i64vARB(gpProgramUniform4i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform4i64vNV(gpProgramUniform4i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowProgramUniform4iEXT(gpProgramUniform4iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform4ivEXT(gpProgramUniform4ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
func ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowProgramUniform4ui64ARB(gpProgramUniform4ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z), (C.GLuint64)(w))
}
func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowProgramUniform4ui64NV(gpProgramUniform4ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform4ui64vARB(gpProgramUniform4ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform4ui64vNV(gpProgramUniform4ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowProgramUniform4uiEXT(gpProgramUniform4uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform4uivEXT(gpProgramUniform4uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64) {
C.glowProgramUniformHandleui64ARB(gpProgramUniformHandleui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value))
}
func ProgramUniformHandleui64NV(program uint32, location int32, value uint64) {
C.glowProgramUniformHandleui64NV(gpProgramUniformHandleui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value))
}
func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64) {
C.glowProgramUniformHandleui64vARB(gpProgramUniformHandleui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values)))
}
func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64) {
C.glowProgramUniformHandleui64vNV(gpProgramUniformHandleui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values)))
}
func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2dv(gpProgramUniformMatrix2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2dvEXT(gpProgramUniformMatrix2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2fvEXT(gpProgramUniformMatrix2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2x3dv(gpProgramUniformMatrix2x3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2x3dvEXT(gpProgramUniformMatrix2x3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x3fvEXT(gpProgramUniformMatrix2x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2x4dv(gpProgramUniformMatrix2x4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2x4dvEXT(gpProgramUniformMatrix2x4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x4fvEXT(gpProgramUniformMatrix2x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3dv(gpProgramUniformMatrix3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3dvEXT(gpProgramUniformMatrix3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3fvEXT(gpProgramUniformMatrix3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3x2dv(gpProgramUniformMatrix3x2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3x2dvEXT(gpProgramUniformMatrix3x2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x2fvEXT(gpProgramUniformMatrix3x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3x4dv(gpProgramUniformMatrix3x4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3x4dvEXT(gpProgramUniformMatrix3x4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x4fvEXT(gpProgramUniformMatrix3x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4dv(gpProgramUniformMatrix4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4dvEXT(gpProgramUniformMatrix4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4fvEXT(gpProgramUniformMatrix4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4x2dv(gpProgramUniformMatrix4x2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4x2dvEXT(gpProgramUniformMatrix4x2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x2fvEXT(gpProgramUniformMatrix4x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4x3dv(gpProgramUniformMatrix4x3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4x3dvEXT(gpProgramUniformMatrix4x3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x3fvEXT(gpProgramUniformMatrix4x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformui64NV(program uint32, location int32, value uint64) {
C.glowProgramUniformui64NV(gpProgramUniformui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(value))
}
func ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniformui64vNV(gpProgramUniformui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// specifiy the vertex to be used as the source of data for flat shaded varyings
func ProvokingVertex(mode uint32) {
C.glowProvokingVertex(gpProvokingVertex, (C.GLenum)(mode))
}
func PushClientAttribDefaultEXT(mask uint32) {
C.glowPushClientAttribDefaultEXT(gpPushClientAttribDefaultEXT, (C.GLbitfield)(mask))
}
// push a named debug group into the command stream
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {
C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8) {
C.glowPushDebugGroupKHR(gpPushDebugGroupKHR, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushGroupMarkerEXT(length int32, marker *uint8) {
C.glowPushGroupMarkerEXT(gpPushGroupMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker)))
}
// record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
func QueryCounter(id uint32, target uint32) {
C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target))
}
func RasterSamplesEXT(samples uint32, fixedsamplelocations bool) {
C.glowRasterSamplesEXT(gpRasterSamplesEXT, (C.GLuint)(samples), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// select a color buffer source for pixels
func ReadBuffer(src uint32) {
C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))
}
// read a block of pixels from the frame buffer
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// read a block of pixels from the frame buffer
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixelsARB(gpReadnPixelsARB, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixelsKHR(gpReadnPixelsKHR, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
// release resources consumed by the implementation's shader compiler
func ReleaseShaderCompiler() {
C.glowReleaseShaderCompiler(gpReleaseShaderCompiler)
}
// establish data storage, format and dimensions of a renderbuffer object's image
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// establish data storage, format, dimensions and sample count of a renderbuffer object's image
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleAdvancedAMD(target uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleAdvancedAMD(gpRenderbufferStorageMultisampleAdvancedAMD, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLsizei)(storageSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleCoverageNV(gpRenderbufferStorageMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ResetMemoryObjectParameterNV(memory uint32, pname uint32) {
C.glowResetMemoryObjectParameterNV(gpResetMemoryObjectParameterNV, (C.GLuint)(memory), (C.GLenum)(pname))
}
func ResolveDepthValuesNV() {
C.glowResolveDepthValuesNV(gpResolveDepthValuesNV)
}
// resume transform feedback operations
func ResumeTransformFeedback() {
C.glowResumeTransformFeedback(gpResumeTransformFeedback)
}
// specify multisample coverage parameters
func SampleCoverage(value float32, invert bool) {
C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert)))
}
// set the value of a sub-word of the sample mask
func SampleMaski(maskNumber uint32, mask uint32) {
C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask))
}
func SamplerParameterIiv(sampler uint32, pname uint32, param *int32) {
C.glowSamplerParameterIiv(gpSamplerParameterIiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) {
C.glowSamplerParameterIuiv(gpSamplerParameterIuiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(param)))
}
func SamplerParameterf(sampler uint32, pname uint32, param float32) {
C.glowSamplerParameterf(gpSamplerParameterf, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLfloat)(param))
}
func SamplerParameterfv(sampler uint32, pname uint32, param *float32) {
C.glowSamplerParameterfv(gpSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func SamplerParameteri(sampler uint32, pname uint32, param int32) {
C.glowSamplerParameteri(gpSamplerParameteri, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLint)(param))
}
func SamplerParameteriv(sampler uint32, pname uint32, param *int32) {
C.glowSamplerParameteriv(gpSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
// define the scissor box
func Scissor(x int32, y int32, width int32, height int32) {
C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorArrayv(first uint32, count int32, v *int32) {
C.glowScissorArrayv(gpScissorArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v)))
}
func ScissorExclusiveArrayvNV(first uint32, count int32, v *int32) {
C.glowScissorExclusiveArrayvNV(gpScissorExclusiveArrayvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v)))
}
func ScissorExclusiveNV(x int32, y int32, width int32, height int32) {
C.glowScissorExclusiveNV(gpScissorExclusiveNV, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// define the scissor box for a specific viewport
func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {
C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorIndexedv(index uint32, v *int32) {
C.glowScissorIndexedv(gpScissorIndexedv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func SecondaryColorFormatNV(size int32, xtype uint32, stride int32) {
C.glowSecondaryColorFormatNV(gpSecondaryColorFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32) {
C.glowSelectPerfMonitorCountersAMD(gpSelectPerfMonitorCountersAMD, (C.GLuint)(monitor), (C.GLboolean)(boolToInt(enable)), (C.GLuint)(group), (C.GLint)(numCounters), (*C.GLuint)(unsafe.Pointer(counterList)))
}
// load pre-compiled shader binaries
func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {
C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))
}
// Replaces the source code in a shader object
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
}
// change an active shader storage block binding
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding))
}
func ShadingRateCombinerOpsEXT(combinerOp0 uint32, combinerOp1 uint32) {
C.glowShadingRateCombinerOpsEXT(gpShadingRateCombinerOpsEXT, (C.GLenum)(combinerOp0), (C.GLenum)(combinerOp1))
}
func ShadingRateEXT(rate uint32) {
C.glowShadingRateEXT(gpShadingRateEXT, (C.GLenum)(rate))
}
func ShadingRateImageBarrierNV(synchronize bool) {
C.glowShadingRateImageBarrierNV(gpShadingRateImageBarrierNV, (C.GLboolean)(boolToInt(synchronize)))
}
func ShadingRateImagePaletteNV(viewport uint32, first uint32, count int32, rates *uint32) {
C.glowShadingRateImagePaletteNV(gpShadingRateImagePaletteNV, (C.GLuint)(viewport), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLenum)(unsafe.Pointer(rates)))
}
func ShadingRateSampleOrderCustomNV(rate uint32, samples uint32, locations *int32) {
C.glowShadingRateSampleOrderCustomNV(gpShadingRateSampleOrderCustomNV, (C.GLenum)(rate), (C.GLuint)(samples), (*C.GLint)(unsafe.Pointer(locations)))
}
func ShadingRateSampleOrderNV(order uint32) {
C.glowShadingRateSampleOrderNV(gpShadingRateSampleOrderNV, (C.GLenum)(order))
}
func SignalVkFenceNV(vkFence uint64) {
C.glowSignalVkFenceNV(gpSignalVkFenceNV, (C.GLuint64)(vkFence))
}
func SignalVkSemaphoreNV(vkSemaphore uint64) {
C.glowSignalVkSemaphoreNV(gpSignalVkSemaphoreNV, (C.GLuint64)(vkSemaphore))
}
func SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, pConstantIndex *uint32, pConstantValue *uint32) {
C.glowSpecializeShaderARB(gpSpecializeShaderARB, (C.GLuint)(shader), (*C.GLchar)(unsafe.Pointer(pEntryPoint)), (C.GLuint)(numSpecializationConstants), (*C.GLuint)(unsafe.Pointer(pConstantIndex)), (*C.GLuint)(unsafe.Pointer(pConstantValue)))
}
func StateCaptureNV(state uint32, mode uint32) {
C.glowStateCaptureNV(gpStateCaptureNV, (C.GLuint)(state), (C.GLenum)(mode))
}
func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32) {
C.glowStencilFillPathInstancedNV(gpStencilFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilFillPathNV(path uint32, fillMode uint32, mask uint32) {
C.glowStencilFillPathNV(gpStencilFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask))
}
// set front and back function and reference value for stencil testing
func StencilFunc(xfunc uint32, ref int32, mask uint32) {
C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
// set front and/or back function and reference value for stencil testing
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {
C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
// control the front and back writing of individual bits in the stencil planes
func StencilMask(mask uint32) {
C.glowStencilMask(gpStencilMask, (C.GLuint)(mask))
}
// control the front and/or back writing of individual bits in the stencil planes
func StencilMaskSeparate(face uint32, mask uint32) {
C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))
}
// set front and back stencil test actions
func StencilOp(fail uint32, zfail uint32, zpass uint32) {
C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))
}
// set front and/or back stencil test actions
func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {
C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))
}
func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32) {
C.glowStencilStrokePathInstancedNV(gpStencilStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilStrokePathNV(path uint32, reference int32, mask uint32) {
C.glowStencilStrokePathNV(gpStencilStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask))
}
func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowStencilThenCoverFillPathInstancedNV(gpStencilThenCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32) {
C.glowStencilThenCoverFillPathNV(gpStencilThenCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode))
}
func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowStencilThenCoverStrokePathInstancedNV(gpStencilThenCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32) {
C.glowStencilThenCoverStrokePathNV(gpStencilThenCoverStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode))
}
func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32) {
C.glowSubpixelPrecisionBiasNV(gpSubpixelPrecisionBiasNV, (C.GLuint)(xbits), (C.GLuint)(ybits))
}
func TexAttachMemoryNV(target uint32, memory uint32, offset uint64) {
C.glowTexAttachMemoryNV(gpTexAttachMemoryNV, (C.GLenum)(target), (C.GLuint)(memory), (C.GLuint64)(offset))
}
// attach a buffer object's data store to a buffer texture object
func TexBuffer(target uint32, internalformat uint32, buffer uint32) {
C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TexBufferARB(target uint32, internalformat uint32, buffer uint32) {
C.glowTexBufferARB(gpTexBufferARB, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
// attach a range of a buffer object's data store to a buffer texture object
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TexCoordFormatNV(size int32, xtype uint32, stride int32) {
C.glowTexCoordFormatNV(gpTexCoordFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
// specify a one-dimensional texture image
func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a two-dimensional texture image
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// specify a three-dimensional texture image
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) {
C.glowTexPageCommitmentARB(gpTexPageCommitmentARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit)))
}
func TexPageCommitmentMemNV(target uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) {
C.glowTexPageCommitmentMemNV(gpTexPageCommitmentMemNV, (C.GLenum)(target), (C.GLint)(layer), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset), (C.GLboolean)(boolToInt(commit)))
}
func TexParameterIiv(target uint32, pname uint32, params *int32) {
C.glowTexParameterIiv(gpTexParameterIiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexParameterIuiv(target uint32, pname uint32, params *uint32) {
C.glowTexParameterIuiv(gpTexParameterIuiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TexParameterf(target uint32, pname uint32, param float32) {
C.glowTexParameterf(gpTexParameterf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TexParameterfv(target uint32, pname uint32, params *float32) {
C.glowTexParameterfv(gpTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TexParameteri(target uint32, pname uint32, param int32) {
C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func TexParameteriv(target uint32, pname uint32, params *int32) {
C.glowTexParameteriv(gpTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// simultaneously specify storage for all levels of a one-dimensional texture
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {
C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
func TexStorage1DEXT(target uint32, levels int32, internalformat uint32, width int32) {
C.glowTexStorage1DEXT(gpTexStorage1DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TexStorage2DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTexStorage2DEXT(gpTexStorage2DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// specify storage for a two-dimensional multisample texture
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func TexStorage3DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTexStorage3DEXT(gpTexStorage3DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
// specify storage for a two-dimensional multisample array texture
func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// specify a one-dimensional texture subimage
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a two-dimensional texture subimage
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a three-dimensional texture subimage
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureAttachMemoryNV(texture uint32, memory uint32, offset uint64) {
C.glowTextureAttachMemoryNV(gpTextureAttachMemoryNV, (C.GLuint)(texture), (C.GLuint)(memory), (C.GLuint64)(offset))
}
// controls the ordering of reads and writes to rendered fragments across drawing commands
func TextureBarrier() {
C.glowTextureBarrier(gpTextureBarrier)
}
func TextureBarrierNV() {
C.glowTextureBarrierNV(gpTextureBarrierNV)
}
// attach a buffer object's data store to a buffer texture object
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32) {
C.glowTextureBufferEXT(gpTextureBufferEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
// attach a range of a buffer object's data store to a buffer texture object
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTextureBufferRangeEXT(gpTextureBufferRangeEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureImage1DEXT(gpTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureImage2DEXT(gpTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureImage3DEXT(gpTextureImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) {
C.glowTexturePageCommitmentEXT(gpTexturePageCommitmentEXT, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit)))
}
func TexturePageCommitmentMemNV(texture uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) {
C.glowTexturePageCommitmentMemNV(gpTexturePageCommitmentMemNV, (C.GLuint)(texture), (C.GLint)(layer), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset), (C.GLboolean)(boolToInt(commit)))
}
func TextureParameterIiv(texture uint32, pname uint32, params *int32) {
C.glowTextureParameterIiv(gpTextureParameterIiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) {
C.glowTextureParameterIivEXT(gpTextureParameterIivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TextureParameterIuiv(texture uint32, pname uint32, params *uint32) {
C.glowTextureParameterIuiv(gpTextureParameterIuiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) {
C.glowTextureParameterIuivEXT(gpTextureParameterIuivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TextureParameterf(texture uint32, pname uint32, param float32) {
C.glowTextureParameterf(gpTextureParameterf, (C.GLuint)(texture), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32) {
C.glowTextureParameterfEXT(gpTextureParameterfEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TextureParameterfv(texture uint32, pname uint32, param *float32) {
C.glowTextureParameterfv(gpTextureParameterfv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) {
C.glowTextureParameterfvEXT(gpTextureParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TextureParameteri(texture uint32, pname uint32, param int32) {
C.glowTextureParameteri(gpTextureParameteri, (C.GLuint)(texture), (C.GLenum)(pname), (C.GLint)(param))
}
func TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32) {
C.glowTextureParameteriEXT(gpTextureParameteriEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func TextureParameteriv(texture uint32, pname uint32, param *int32) {
C.glowTextureParameteriv(gpTextureParameteriv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) {
C.glowTextureParameterivEXT(gpTextureParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32) {
C.glowTextureRenderbufferEXT(gpTextureRenderbufferEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
// simultaneously specify storage for all levels of a one-dimensional texture
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {
C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32) {
C.glowTextureStorage1DEXT(gpTextureStorage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTextureStorage2DEXT(gpTextureStorage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// specify storage for a two-dimensional multisample texture
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTextureStorage2DMultisampleEXT(gpTextureStorage2DMultisampleEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTextureStorage3DEXT(gpTextureStorage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
// specify storage for a two-dimensional multisample array texture
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTextureStorage3DMultisampleEXT(gpTextureStorage3DMultisampleEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// specify a one-dimensional texture subimage
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage1DEXT(gpTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a two-dimensional texture subimage
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage2DEXT(gpTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a three-dimensional texture subimage
func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage3DEXT(gpTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// initialize a texture as a data alias of another texture's data store
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))
}
// bind a buffer object to a transform feedback buffer object
func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {
C.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer))
}
// bind a range within a buffer object to a transform feedback buffer object
func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {
C.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
// specify values to record in transform feedback buffers
func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) {
C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode))
}
func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32) {
C.glowTransformPathNV(gpTransformPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func Uniform1d(location int32, x float64) {
C.glowUniform1d(gpUniform1d, (C.GLint)(location), (C.GLdouble)(x))
}
func Uniform1dv(location int32, count int32, value *float64) {
C.glowUniform1dv(gpUniform1dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1f(location int32, v0 float32) {
C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
}
// Specify the value of a uniform variable for the current program object
func Uniform1fv(location int32, count int32, value *float32) {
C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1i(location int32, v0 int32) {
C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
}
func Uniform1i64ARB(location int32, x int64) {
C.glowUniform1i64ARB(gpUniform1i64ARB, (C.GLint)(location), (C.GLint64)(x))
}
func Uniform1i64NV(location int32, x int64) {
C.glowUniform1i64NV(gpUniform1i64NV, (C.GLint)(location), (C.GLint64EXT)(x))
}
func Uniform1i64vARB(location int32, count int32, value *int64) {
C.glowUniform1i64vARB(gpUniform1i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform1i64vNV(location int32, count int32, value *int64) {
C.glowUniform1i64vNV(gpUniform1i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1iv(location int32, count int32, value *int32) {
C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1ui(location int32, v0 uint32) {
C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))
}
func Uniform1ui64ARB(location int32, x uint64) {
C.glowUniform1ui64ARB(gpUniform1ui64ARB, (C.GLint)(location), (C.GLuint64)(x))
}
func Uniform1ui64NV(location int32, x uint64) {
C.glowUniform1ui64NV(gpUniform1ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x))
}
func Uniform1ui64vARB(location int32, count int32, value *uint64) {
C.glowUniform1ui64vARB(gpUniform1ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform1ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform1ui64vNV(gpUniform1ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1uiv(location int32, count int32, value *uint32) {
C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func Uniform2d(location int32, x float64, y float64) {
C.glowUniform2d(gpUniform2d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y))
}
func Uniform2dv(location int32, count int32, value *float64) {
C.glowUniform2dv(gpUniform2dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2f(location int32, v0 float32, v1 float32) {
C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
// Specify the value of a uniform variable for the current program object
func Uniform2fv(location int32, count int32, value *float32) {
C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2i(location int32, v0 int32, v1 int32) {
C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func Uniform2i64ARB(location int32, x int64, y int64) {
C.glowUniform2i64ARB(gpUniform2i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y))
}
func Uniform2i64NV(location int32, x int64, y int64) {
C.glowUniform2i64NV(gpUniform2i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func Uniform2i64vARB(location int32, count int32, value *int64) {
C.glowUniform2i64vARB(gpUniform2i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform2i64vNV(location int32, count int32, value *int64) {
C.glowUniform2i64vNV(gpUniform2i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2iv(location int32, count int32, value *int32) {
C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2ui(location int32, v0 uint32, v1 uint32) {
C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
func Uniform2ui64ARB(location int32, x uint64, y uint64) {
C.glowUniform2ui64ARB(gpUniform2ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y))
}
func Uniform2ui64NV(location int32, x uint64, y uint64) {
C.glowUniform2ui64NV(gpUniform2ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func Uniform2ui64vARB(location int32, count int32, value *uint64) {
C.glowUniform2ui64vARB(gpUniform2ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform2ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform2ui64vNV(gpUniform2ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2uiv(location int32, count int32, value *uint32) {
C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func Uniform3d(location int32, x float64, y float64, z float64) {
C.glowUniform3d(gpUniform3d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Uniform3dv(location int32, count int32, value *float64) {
C.glowUniform3dv(gpUniform3dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
// Specify the value of a uniform variable for the current program object
func Uniform3fv(location int32, count int32, value *float32) {
C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {
C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func Uniform3i64ARB(location int32, x int64, y int64, z int64) {
C.glowUniform3i64ARB(gpUniform3i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z))
}
func Uniform3i64NV(location int32, x int64, y int64, z int64) {
C.glowUniform3i64NV(gpUniform3i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func Uniform3i64vARB(location int32, count int32, value *int64) {
C.glowUniform3i64vARB(gpUniform3i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform3i64vNV(location int32, count int32, value *int64) {
C.glowUniform3i64vNV(gpUniform3i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3iv(location int32, count int32, value *int32) {
C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64) {
C.glowUniform3ui64ARB(gpUniform3ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z))
}
func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64) {
C.glowUniform3ui64NV(gpUniform3ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func Uniform3ui64vARB(location int32, count int32, value *uint64) {
C.glowUniform3ui64vARB(gpUniform3ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform3ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform3ui64vNV(gpUniform3ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3uiv(location int32, count int32, value *uint32) {
C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func Uniform4d(location int32, x float64, y float64, z float64, w float64) {
C.glowUniform4d(gpUniform4d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func Uniform4dv(location int32, count int32, value *float64) {
C.glowUniform4dv(gpUniform4dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
// Specify the value of a uniform variable for the current program object
func Uniform4fv(location int32, count int32, value *float32) {
C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
func Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64) {
C.glowUniform4i64ARB(gpUniform4i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z), (C.GLint64)(w))
}
func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64) {
C.glowUniform4i64NV(gpUniform4i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func Uniform4i64vARB(location int32, count int32, value *int64) {
C.glowUniform4i64vARB(gpUniform4i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform4i64vNV(location int32, count int32, value *int64) {
C.glowUniform4i64vNV(gpUniform4i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4iv(location int32, count int32, value *int32) {
C.glowUniform4iv(gpUniform4iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
func Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowUniform4ui64ARB(gpUniform4ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z), (C.GLuint64)(w))
}
func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowUniform4ui64NV(gpUniform4ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func Uniform4ui64vARB(location int32, count int32, value *uint64) {
C.glowUniform4ui64vARB(gpUniform4ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform4ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform4ui64vNV(gpUniform4ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4uiv(location int32, count int32, value *uint32) {
C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// assign a binding point to an active uniform block
func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {
C.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding))
}
func UniformHandleui64ARB(location int32, value uint64) {
C.glowUniformHandleui64ARB(gpUniformHandleui64ARB, (C.GLint)(location), (C.GLuint64)(value))
}
func UniformHandleui64NV(location int32, value uint64) {
C.glowUniformHandleui64NV(gpUniformHandleui64NV, (C.GLint)(location), (C.GLuint64)(value))
}
func UniformHandleui64vARB(location int32, count int32, value *uint64) {
C.glowUniformHandleui64vARB(gpUniformHandleui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func UniformHandleui64vNV(location int32, count int32, value *uint64) {
C.glowUniformHandleui64vNV(gpUniformHandleui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix2dv(gpUniformMatrix2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2fv(gpUniformMatrix2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix2x3dv(gpUniformMatrix2x3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2x3fv(gpUniformMatrix2x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix2x4dv(gpUniformMatrix2x4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2x4fv(gpUniformMatrix2x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix3dv(gpUniformMatrix3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix3x2dv(gpUniformMatrix3x2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3x2fv(gpUniformMatrix3x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix3x4dv(gpUniformMatrix3x4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3x4fv(gpUniformMatrix3x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix4dv(gpUniformMatrix4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix4x2dv(gpUniformMatrix4x2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4x2fv(gpUniformMatrix4x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix4x3dv(gpUniformMatrix4x3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4x3fv(gpUniformMatrix4x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) {
C.glowUniformSubroutinesuiv(gpUniformSubroutinesuiv, (C.GLenum)(shadertype), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(indices)))
}
func Uniformui64NV(location int32, value uint64) {
C.glowUniformui64NV(gpUniformui64NV, (C.GLint)(location), (C.GLuint64EXT)(value))
}
func Uniformui64vNV(location int32, count int32, value *uint64) {
C.glowUniformui64vNV(gpUniformui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// release the mapping of a buffer object's data store into the client's address space
func UnmapBuffer(target uint32) bool {
ret := C.glowUnmapBuffer(gpUnmapBuffer, (C.GLenum)(target))
return ret == TRUE
}
// release the mapping of a buffer object's data store into the client's address space
func UnmapNamedBuffer(buffer uint32) bool {
ret := C.glowUnmapNamedBuffer(gpUnmapNamedBuffer, (C.GLuint)(buffer))
return ret == TRUE
}
func UnmapNamedBufferEXT(buffer uint32) bool {
ret := C.glowUnmapNamedBufferEXT(gpUnmapNamedBufferEXT, (C.GLuint)(buffer))
return ret == TRUE
}
// Installs a program object as part of current rendering state
func UseProgram(program uint32) {
C.glowUseProgram(gpUseProgram, (C.GLuint)(program))
}
// bind stages of a program object to a program pipeline
func UseProgramStages(pipeline uint32, stages uint32, program uint32) {
C.glowUseProgramStages(gpUseProgramStages, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32) {
C.glowUseProgramStagesEXT(gpUseProgramStagesEXT, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
func UseShaderProgramEXT(xtype uint32, program uint32) {
C.glowUseShaderProgramEXT(gpUseShaderProgramEXT, (C.GLenum)(xtype), (C.GLuint)(program))
}
// Validates a program object
func ValidateProgram(program uint32) {
C.glowValidateProgram(gpValidateProgram, (C.GLuint)(program))
}
// validate a program pipeline object against current GL state
func ValidateProgramPipeline(pipeline uint32) {
C.glowValidateProgramPipeline(gpValidateProgramPipeline, (C.GLuint)(pipeline))
}
func ValidateProgramPipelineEXT(pipeline uint32) {
C.glowValidateProgramPipelineEXT(gpValidateProgramPipelineEXT, (C.GLuint)(pipeline))
}
func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32) {
C.glowVertexArrayAttribBinding(gpVertexArrayAttribBinding, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
// specify the organization of vertex arrays
func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
C.glowVertexArrayAttribFormat(gpVertexArrayAttribFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexArrayAttribIFormat(gpVertexArrayAttribIFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexArrayAttribLFormat(gpVertexArrayAttribLFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) {
C.glowVertexArrayBindVertexBufferEXT(gpVertexArrayBindVertexBufferEXT, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}
// modify the rate at which generic vertex attributes advance
func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
C.glowVertexArrayBindingDivisor(gpVertexArrayBindingDivisor, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayColorOffsetEXT(gpVertexArrayColorOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset int) {
C.glowVertexArrayEdgeFlagOffsetEXT(gpVertexArrayEdgeFlagOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
// configures element array buffer binding of a vertex array object
func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
C.glowVertexArrayElementBuffer(gpVertexArrayElementBuffer, (C.GLuint)(vaobj), (C.GLuint)(buffer))
}
func VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayFogCoordOffsetEXT(gpVertexArrayFogCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayIndexOffsetEXT(gpVertexArrayIndexOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayMultiTexCoordOffsetEXT(gpVertexArrayMultiTexCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(texunit), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayNormalOffsetEXT(gpVertexArrayNormalOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArraySecondaryColorOffsetEXT(gpVertexArraySecondaryColorOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayTexCoordOffsetEXT(gpVertexArrayTexCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32) {
C.glowVertexArrayVertexAttribBindingEXT(gpVertexArrayVertexAttribBindingEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
func VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32) {
C.glowVertexArrayVertexAttribDivisorEXT(gpVertexArrayVertexAttribDivisorEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLuint)(divisor))
}
func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
C.glowVertexArrayVertexAttribFormatEXT(gpVertexArrayVertexAttribFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexArrayVertexAttribIFormatEXT(gpVertexArrayVertexAttribIFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayVertexAttribIOffsetEXT(gpVertexArrayVertexAttribIOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexArrayVertexAttribLFormatEXT(gpVertexArrayVertexAttribLFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayVertexAttribLOffsetEXT(gpVertexArrayVertexAttribLOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int) {
C.glowVertexArrayVertexAttribOffsetEXT(gpVertexArrayVertexAttribOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32) {
C.glowVertexArrayVertexBindingDivisorEXT(gpVertexArrayVertexBindingDivisorEXT, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
// bind a buffer to a vertex buffer bind point
func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) {
C.glowVertexArrayVertexBuffer(gpVertexArrayVertexBuffer, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}
// attach multiple buffer objects to a vertex array object
func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32) {
C.glowVertexArrayVertexBuffers(gpVertexArrayVertexBuffers, (C.GLuint)(vaobj), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizei)(unsafe.Pointer(strides)))
}
func VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayVertexOffsetEXT(gpVertexArrayVertexOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexAttrib1d(index uint32, x float64) {
C.glowVertexAttrib1d(gpVertexAttrib1d, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttrib1dv(index uint32, v *float64) {
C.glowVertexAttrib1dv(gpVertexAttrib1dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib1f(index uint32, x float32) {
C.glowVertexAttrib1f(gpVertexAttrib1f, (C.GLuint)(index), (C.GLfloat)(x))
}
func VertexAttrib1fv(index uint32, v *float32) {
C.glowVertexAttrib1fv(gpVertexAttrib1fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib1s(index uint32, x int16) {
C.glowVertexAttrib1s(gpVertexAttrib1s, (C.GLuint)(index), (C.GLshort)(x))
}
func VertexAttrib1sv(index uint32, v *int16) {
C.glowVertexAttrib1sv(gpVertexAttrib1sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib2d(index uint32, x float64, y float64) {
C.glowVertexAttrib2d(gpVertexAttrib2d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttrib2dv(index uint32, v *float64) {
C.glowVertexAttrib2dv(gpVertexAttrib2dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib2f(index uint32, x float32, y float32) {
C.glowVertexAttrib2f(gpVertexAttrib2f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexAttrib2fv(index uint32, v *float32) {
C.glowVertexAttrib2fv(gpVertexAttrib2fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib2s(index uint32, x int16, y int16) {
C.glowVertexAttrib2s(gpVertexAttrib2s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y))
}
func VertexAttrib2sv(index uint32, v *int16) {
C.glowVertexAttrib2sv(gpVertexAttrib2sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib3d(index uint32, x float64, y float64, z float64) {
C.glowVertexAttrib3d(gpVertexAttrib3d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttrib3dv(index uint32, v *float64) {
C.glowVertexAttrib3dv(gpVertexAttrib3dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib3f(index uint32, x float32, y float32, z float32) {
C.glowVertexAttrib3f(gpVertexAttrib3f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexAttrib3fv(index uint32, v *float32) {
C.glowVertexAttrib3fv(gpVertexAttrib3fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib3s(index uint32, x int16, y int16, z int16) {
C.glowVertexAttrib3s(gpVertexAttrib3s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func VertexAttrib3sv(index uint32, v *int16) {
C.glowVertexAttrib3sv(gpVertexAttrib3sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4Nbv(index uint32, v *int8) {
C.glowVertexAttrib4Nbv(gpVertexAttrib4Nbv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4Niv(index uint32, v *int32) {
C.glowVertexAttrib4Niv(gpVertexAttrib4Niv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4Nsv(index uint32, v *int16) {
C.glowVertexAttrib4Nsv(gpVertexAttrib4Nsv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) {
C.glowVertexAttrib4Nub(gpVertexAttrib4Nub, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w))
}
func VertexAttrib4Nubv(index uint32, v *uint8) {
C.glowVertexAttrib4Nubv(gpVertexAttrib4Nubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4Nuiv(index uint32, v *uint32) {
C.glowVertexAttrib4Nuiv(gpVertexAttrib4Nuiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4Nusv(index uint32, v *uint16) {
C.glowVertexAttrib4Nusv(gpVertexAttrib4Nusv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttrib4bv(index uint32, v *int8) {
C.glowVertexAttrib4bv(gpVertexAttrib4bv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) {
C.glowVertexAttrib4d(gpVertexAttrib4d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttrib4dv(index uint32, v *float64) {
C.glowVertexAttrib4dv(gpVertexAttrib4dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) {
C.glowVertexAttrib4f(gpVertexAttrib4f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexAttrib4fv(index uint32, v *float32) {
C.glowVertexAttrib4fv(gpVertexAttrib4fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib4iv(index uint32, v *int32) {
C.glowVertexAttrib4iv(gpVertexAttrib4iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) {
C.glowVertexAttrib4s(gpVertexAttrib4s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func VertexAttrib4sv(index uint32, v *int16) {
C.glowVertexAttrib4sv(gpVertexAttrib4sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4ubv(index uint32, v *uint8) {
C.glowVertexAttrib4ubv(gpVertexAttrib4ubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4uiv(index uint32, v *uint32) {
C.glowVertexAttrib4uiv(gpVertexAttrib4uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4usv(index uint32, v *uint16) {
C.glowVertexAttrib4usv(gpVertexAttrib4usv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
// associate a vertex attribute and a vertex buffer binding for a vertex array object
func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
// modify the rate at which generic vertex attributes advance during instanced rendering
func VertexAttribDivisor(index uint32, divisor uint32) {
C.glowVertexAttribDivisor(gpVertexAttribDivisor, (C.GLuint)(index), (C.GLuint)(divisor))
}
func VertexAttribDivisorARB(index uint32, divisor uint32) {
C.glowVertexAttribDivisorARB(gpVertexAttribDivisorARB, (C.GLuint)(index), (C.GLuint)(divisor))
}
// specify the organization of vertex arrays
func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
C.glowVertexAttribFormat(gpVertexAttribFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexAttribFormatNV(index uint32, size int32, xtype uint32, normalized bool, stride int32) {
C.glowVertexAttribFormatNV(gpVertexAttribFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride))
}
func VertexAttribI1i(index uint32, x int32) {
C.glowVertexAttribI1i(gpVertexAttribI1i, (C.GLuint)(index), (C.GLint)(x))
}
func VertexAttribI1iv(index uint32, v *int32) {
C.glowVertexAttribI1iv(gpVertexAttribI1iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI1ui(index uint32, x uint32) {
C.glowVertexAttribI1ui(gpVertexAttribI1ui, (C.GLuint)(index), (C.GLuint)(x))
}
func VertexAttribI1uiv(index uint32, v *uint32) {
C.glowVertexAttribI1uiv(gpVertexAttribI1uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI2i(index uint32, x int32, y int32) {
C.glowVertexAttribI2i(gpVertexAttribI2i, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y))
}
func VertexAttribI2iv(index uint32, v *int32) {
C.glowVertexAttribI2iv(gpVertexAttribI2iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI2ui(index uint32, x uint32, y uint32) {
C.glowVertexAttribI2ui(gpVertexAttribI2ui, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y))
}
func VertexAttribI2uiv(index uint32, v *uint32) {
C.glowVertexAttribI2uiv(gpVertexAttribI2uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI3i(index uint32, x int32, y int32, z int32) {
C.glowVertexAttribI3i(gpVertexAttribI3i, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func VertexAttribI3iv(index uint32, v *int32) {
C.glowVertexAttribI3iv(gpVertexAttribI3iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) {
C.glowVertexAttribI3ui(gpVertexAttribI3ui, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z))
}
func VertexAttribI3uiv(index uint32, v *uint32) {
C.glowVertexAttribI3uiv(gpVertexAttribI3uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI4bv(index uint32, v *int8) {
C.glowVertexAttribI4bv(gpVertexAttribI4bv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) {
C.glowVertexAttribI4i(gpVertexAttribI4i, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func VertexAttribI4iv(index uint32, v *int32) {
C.glowVertexAttribI4iv(gpVertexAttribI4iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI4sv(index uint32, v *int16) {
C.glowVertexAttribI4sv(gpVertexAttribI4sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribI4ubv(index uint32, v *uint8) {
C.glowVertexAttribI4ubv(gpVertexAttribI4ubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) {
C.glowVertexAttribI4ui(gpVertexAttribI4ui, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func VertexAttribI4uiv(index uint32, v *uint32) {
C.glowVertexAttribI4uiv(gpVertexAttribI4uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI4usv(index uint32, v *uint16) {
C.glowVertexAttribI4usv(gpVertexAttribI4usv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexAttribIFormat(gpVertexAttribIFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexAttribIFormatNV(index uint32, size int32, xtype uint32, stride int32) {
C.glowVertexAttribIFormatNV(gpVertexAttribIFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func VertexAttribIPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribIPointer(gpVertexAttribIPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribIPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr) {
C.glowVertexAttribIPointerWithOffset(gpVertexAttribIPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.uintptr_t)(offset))
}
func VertexAttribL1d(index uint32, x float64) {
C.glowVertexAttribL1d(gpVertexAttribL1d, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttribL1dv(index uint32, v *float64) {
C.glowVertexAttribL1dv(gpVertexAttribL1dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL1i64NV(index uint32, x int64) {
C.glowVertexAttribL1i64NV(gpVertexAttribL1i64NV, (C.GLuint)(index), (C.GLint64EXT)(x))
}
func VertexAttribL1i64vNV(index uint32, v *int64) {
C.glowVertexAttribL1i64vNV(gpVertexAttribL1i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL1ui64ARB(index uint32, x uint64) {
C.glowVertexAttribL1ui64ARB(gpVertexAttribL1ui64ARB, (C.GLuint)(index), (C.GLuint64EXT)(x))
}
func VertexAttribL1ui64NV(index uint32, x uint64) {
C.glowVertexAttribL1ui64NV(gpVertexAttribL1ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x))
}
func VertexAttribL1ui64vARB(index uint32, v *uint64) {
C.glowVertexAttribL1ui64vARB(gpVertexAttribL1ui64vARB, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL1ui64vNV(index uint32, v *uint64) {
C.glowVertexAttribL1ui64vNV(gpVertexAttribL1ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL2d(index uint32, x float64, y float64) {
C.glowVertexAttribL2d(gpVertexAttribL2d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttribL2dv(index uint32, v *float64) {
C.glowVertexAttribL2dv(gpVertexAttribL2dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL2i64NV(index uint32, x int64, y int64) {
C.glowVertexAttribL2i64NV(gpVertexAttribL2i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func VertexAttribL2i64vNV(index uint32, v *int64) {
C.glowVertexAttribL2i64vNV(gpVertexAttribL2i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL2ui64NV(index uint32, x uint64, y uint64) {
C.glowVertexAttribL2ui64NV(gpVertexAttribL2ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func VertexAttribL2ui64vNV(index uint32, v *uint64) {
C.glowVertexAttribL2ui64vNV(gpVertexAttribL2ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL3d(index uint32, x float64, y float64, z float64) {
C.glowVertexAttribL3d(gpVertexAttribL3d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttribL3dv(index uint32, v *float64) {
C.glowVertexAttribL3dv(gpVertexAttribL3dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL3i64NV(index uint32, x int64, y int64, z int64) {
C.glowVertexAttribL3i64NV(gpVertexAttribL3i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func VertexAttribL3i64vNV(index uint32, v *int64) {
C.glowVertexAttribL3i64vNV(gpVertexAttribL3i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64) {
C.glowVertexAttribL3ui64NV(gpVertexAttribL3ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func VertexAttribL3ui64vNV(index uint32, v *uint64) {
C.glowVertexAttribL3ui64vNV(gpVertexAttribL3ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) {
C.glowVertexAttribL4d(gpVertexAttribL4d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttribL4dv(index uint32, v *float64) {
C.glowVertexAttribL4dv(gpVertexAttribL4dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64) {
C.glowVertexAttribL4i64NV(gpVertexAttribL4i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func VertexAttribL4i64vNV(index uint32, v *int64) {
C.glowVertexAttribL4i64vNV(gpVertexAttribL4i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64) {
C.glowVertexAttribL4ui64NV(gpVertexAttribL4ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func VertexAttribL4ui64vNV(index uint32, v *uint64) {
C.glowVertexAttribL4ui64vNV(gpVertexAttribL4ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexAttribLFormat(gpVertexAttribLFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexAttribLFormatNV(index uint32, size int32, xtype uint32, stride int32) {
C.glowVertexAttribLFormatNV(gpVertexAttribLFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribLPointer(gpVertexAttribLPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribLPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr) {
C.glowVertexAttribLPointerWithOffset(gpVertexAttribLPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.uintptr_t)(offset))
}
func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32) {
C.glowVertexAttribP1ui(gpVertexAttribP1ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
C.glowVertexAttribP1uiv(gpVertexAttribP1uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32) {
C.glowVertexAttribP2ui(gpVertexAttribP2ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
C.glowVertexAttribP2uiv(gpVertexAttribP2uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32) {
C.glowVertexAttribP3ui(gpVertexAttribP3ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
C.glowVertexAttribP3uiv(gpVertexAttribP3uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32) {
C.glowVertexAttribP4ui(gpVertexAttribP4ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
C.glowVertexAttribP4uiv(gpVertexAttribP4uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
// define an array of generic vertex attribute data
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), pointer)
}
func VertexAttribPointerWithOffset(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uintptr) {
C.glowVertexAttribPointerWithOffset(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.uintptr_t)(offset))
}
// modify the rate at which generic vertex attributes advance
func VertexBindingDivisor(bindingindex uint32, divisor uint32) {
C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexFormatNV(size int32, xtype uint32, stride int32) {
C.glowVertexFormatNV(gpVertexFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
// set the viewport
func Viewport(x int32, y int32, width int32, height int32) {
C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ViewportArrayv(first uint32, count int32, v *float32) {
C.glowViewportArrayv(gpViewportArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) {
C.glowViewportIndexedf(gpViewportIndexedf, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(w), (C.GLfloat)(h))
}
func ViewportIndexedfv(index uint32, v *float32) {
C.glowViewportIndexedfv(gpViewportIndexedfv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32) {
C.glowViewportPositionWScaleNV(gpViewportPositionWScaleNV, (C.GLuint)(index), (C.GLfloat)(xcoeff), (C.GLfloat)(ycoeff))
}
func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32) {
C.glowViewportSwizzleNV(gpViewportSwizzleNV, (C.GLuint)(index), (C.GLenum)(swizzlex), (C.GLenum)(swizzley), (C.GLenum)(swizzlez), (C.GLenum)(swizzlew))
}
// instruct the GL server to block until the specified sync object becomes signaled
func WaitSync(sync uintptr, flags uint32, timeout uint64) {
C.glowWaitSync(gpWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
}
func WaitVkSemaphoreNV(vkSemaphore uint64) {
C.glowWaitVkSemaphoreNV(gpWaitVkSemaphoreNV, (C.GLuint64)(vkSemaphore))
}
func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32) {
C.glowWeightPathsNV(gpWeightPathsNV, (C.GLuint)(resultPath), (C.GLsizei)(numPaths), (*C.GLuint)(unsafe.Pointer(paths)), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func WindowRectanglesEXT(mode uint32, count int32, box *int32) {
C.glowWindowRectanglesEXT(gpWindowRectanglesEXT, (C.GLenum)(mode), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(box)))
}
// Init initializes the OpenGL bindings by loading the function pointers (for
// each OpenGL function) from the active OpenGL context.
//
// It must be called under the presence of an active OpenGL context, e.g.,
// always after calling window.MakeContextCurrent() and always before calling
// any OpenGL functions exported by this package.
//
// On Windows, Init loads pointers that are context-specific (and hence you
// must re-init if switching between OpenGL contexts, although not calling Init
// again after switching between OpenGL contexts may work if the contexts belong
// to the same graphics driver/device).
//
// On macOS and the other POSIX systems, the behavior is different, but code
// written compatible with the Windows behavior is compatible with macOS and the
// other POSIX systems. That is, always Init under an active OpenGL context, and
// always re-init after switching graphics contexts.
//
// For information about caveats of Init, you should read the "Platform Specific
// Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.
func Init() error {
return InitWithProcAddrFunc(getProcAddress)
}
// InitWithProcAddrFunc intializes the package using the specified OpenGL
// function pointer loading function. For more cases Init should be used
// instead.
func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {
gpActiveProgramEXT = (C.GPACTIVEPROGRAMEXT)(getProcAddr("glActiveProgramEXT"))
gpActiveShaderProgram = (C.GPACTIVESHADERPROGRAM)(getProcAddr("glActiveShaderProgram"))
gpActiveShaderProgramEXT = (C.GPACTIVESHADERPROGRAMEXT)(getProcAddr("glActiveShaderProgramEXT"))
gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture"))
if gpActiveTexture == nil {
return errors.New("glActiveTexture")
}
gpApplyFramebufferAttachmentCMAAINTEL = (C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)(getProcAddr("glApplyFramebufferAttachmentCMAAINTEL"))
gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader"))
if gpAttachShader == nil {
return errors.New("glAttachShader")
}
gpBeginConditionalRender = (C.GPBEGINCONDITIONALRENDER)(getProcAddr("glBeginConditionalRender"))
if gpBeginConditionalRender == nil {
return errors.New("glBeginConditionalRender")
}
gpBeginConditionalRenderNV = (C.GPBEGINCONDITIONALRENDERNV)(getProcAddr("glBeginConditionalRenderNV"))
gpBeginPerfMonitorAMD = (C.GPBEGINPERFMONITORAMD)(getProcAddr("glBeginPerfMonitorAMD"))
gpBeginPerfQueryINTEL = (C.GPBEGINPERFQUERYINTEL)(getProcAddr("glBeginPerfQueryINTEL"))
gpBeginQuery = (C.GPBEGINQUERY)(getProcAddr("glBeginQuery"))
if gpBeginQuery == nil {
return errors.New("glBeginQuery")
}
gpBeginQueryIndexed = (C.GPBEGINQUERYINDEXED)(getProcAddr("glBeginQueryIndexed"))
gpBeginTransformFeedback = (C.GPBEGINTRANSFORMFEEDBACK)(getProcAddr("glBeginTransformFeedback"))
if gpBeginTransformFeedback == nil {
return errors.New("glBeginTransformFeedback")
}
gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation"))
if gpBindAttribLocation == nil {
return errors.New("glBindAttribLocation")
}
gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer"))
if gpBindBuffer == nil {
return errors.New("glBindBuffer")
}
gpBindBufferBase = (C.GPBINDBUFFERBASE)(getProcAddr("glBindBufferBase"))
if gpBindBufferBase == nil {
return errors.New("glBindBufferBase")
}
gpBindBufferRange = (C.GPBINDBUFFERRANGE)(getProcAddr("glBindBufferRange"))
if gpBindBufferRange == nil {
return errors.New("glBindBufferRange")
}
gpBindBuffersBase = (C.GPBINDBUFFERSBASE)(getProcAddr("glBindBuffersBase"))
gpBindBuffersRange = (C.GPBINDBUFFERSRANGE)(getProcAddr("glBindBuffersRange"))
gpBindFragDataLocation = (C.GPBINDFRAGDATALOCATION)(getProcAddr("glBindFragDataLocation"))
if gpBindFragDataLocation == nil {
return errors.New("glBindFragDataLocation")
}
gpBindFragDataLocationIndexed = (C.GPBINDFRAGDATALOCATIONINDEXED)(getProcAddr("glBindFragDataLocationIndexed"))
if gpBindFragDataLocationIndexed == nil {
return errors.New("glBindFragDataLocationIndexed")
}
gpBindFramebuffer = (C.GPBINDFRAMEBUFFER)(getProcAddr("glBindFramebuffer"))
if gpBindFramebuffer == nil {
return errors.New("glBindFramebuffer")
}
gpBindImageTexture = (C.GPBINDIMAGETEXTURE)(getProcAddr("glBindImageTexture"))
gpBindImageTextures = (C.GPBINDIMAGETEXTURES)(getProcAddr("glBindImageTextures"))
gpBindMultiTextureEXT = (C.GPBINDMULTITEXTUREEXT)(getProcAddr("glBindMultiTextureEXT"))
gpBindProgramPipeline = (C.GPBINDPROGRAMPIPELINE)(getProcAddr("glBindProgramPipeline"))
gpBindProgramPipelineEXT = (C.GPBINDPROGRAMPIPELINEEXT)(getProcAddr("glBindProgramPipelineEXT"))
gpBindRenderbuffer = (C.GPBINDRENDERBUFFER)(getProcAddr("glBindRenderbuffer"))
if gpBindRenderbuffer == nil {
return errors.New("glBindRenderbuffer")
}
gpBindSampler = (C.GPBINDSAMPLER)(getProcAddr("glBindSampler"))
if gpBindSampler == nil {
return errors.New("glBindSampler")
}
gpBindSamplers = (C.GPBINDSAMPLERS)(getProcAddr("glBindSamplers"))
gpBindShadingRateImageNV = (C.GPBINDSHADINGRATEIMAGENV)(getProcAddr("glBindShadingRateImageNV"))
gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture"))
if gpBindTexture == nil {
return errors.New("glBindTexture")
}
gpBindTextureUnit = (C.GPBINDTEXTUREUNIT)(getProcAddr("glBindTextureUnit"))
gpBindTextures = (C.GPBINDTEXTURES)(getProcAddr("glBindTextures"))
gpBindTransformFeedback = (C.GPBINDTRANSFORMFEEDBACK)(getProcAddr("glBindTransformFeedback"))
gpBindVertexArray = (C.GPBINDVERTEXARRAY)(getProcAddr("glBindVertexArray"))
if gpBindVertexArray == nil {
return errors.New("glBindVertexArray")
}
gpBindVertexBuffer = (C.GPBINDVERTEXBUFFER)(getProcAddr("glBindVertexBuffer"))
gpBindVertexBuffers = (C.GPBINDVERTEXBUFFERS)(getProcAddr("glBindVertexBuffers"))
gpBlendBarrierKHR = (C.GPBLENDBARRIERKHR)(getProcAddr("glBlendBarrierKHR"))
gpBlendBarrierNV = (C.GPBLENDBARRIERNV)(getProcAddr("glBlendBarrierNV"))
gpBlendColor = (C.GPBLENDCOLOR)(getProcAddr("glBlendColor"))
if gpBlendColor == nil {
return errors.New("glBlendColor")
}
gpBlendEquation = (C.GPBLENDEQUATION)(getProcAddr("glBlendEquation"))
if gpBlendEquation == nil {
return errors.New("glBlendEquation")
}
gpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddr("glBlendEquationSeparate"))
if gpBlendEquationSeparate == nil {
return errors.New("glBlendEquationSeparate")
}
gpBlendEquationSeparateiARB = (C.GPBLENDEQUATIONSEPARATEIARB)(getProcAddr("glBlendEquationSeparateiARB"))
gpBlendEquationiARB = (C.GPBLENDEQUATIONIARB)(getProcAddr("glBlendEquationiARB"))
gpBlendFunc = (C.GPBLENDFUNC)(getProcAddr("glBlendFunc"))
if gpBlendFunc == nil {
return errors.New("glBlendFunc")
}
gpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddr("glBlendFuncSeparate"))
if gpBlendFuncSeparate == nil {
return errors.New("glBlendFuncSeparate")
}
gpBlendFuncSeparateiARB = (C.GPBLENDFUNCSEPARATEIARB)(getProcAddr("glBlendFuncSeparateiARB"))
gpBlendFunciARB = (C.GPBLENDFUNCIARB)(getProcAddr("glBlendFunciARB"))
gpBlendParameteriNV = (C.GPBLENDPARAMETERINV)(getProcAddr("glBlendParameteriNV"))
gpBlitFramebuffer = (C.GPBLITFRAMEBUFFER)(getProcAddr("glBlitFramebuffer"))
if gpBlitFramebuffer == nil {
return errors.New("glBlitFramebuffer")
}
gpBlitNamedFramebuffer = (C.GPBLITNAMEDFRAMEBUFFER)(getProcAddr("glBlitNamedFramebuffer"))
gpBufferAddressRangeNV = (C.GPBUFFERADDRESSRANGENV)(getProcAddr("glBufferAddressRangeNV"))
gpBufferAttachMemoryNV = (C.GPBUFFERATTACHMEMORYNV)(getProcAddr("glBufferAttachMemoryNV"))
gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData"))
if gpBufferData == nil {
return errors.New("glBufferData")
}
gpBufferPageCommitmentARB = (C.GPBUFFERPAGECOMMITMENTARB)(getProcAddr("glBufferPageCommitmentARB"))
gpBufferPageCommitmentMemNV = (C.GPBUFFERPAGECOMMITMENTMEMNV)(getProcAddr("glBufferPageCommitmentMemNV"))
gpBufferStorage = (C.GPBUFFERSTORAGE)(getProcAddr("glBufferStorage"))
gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData"))
if gpBufferSubData == nil {
return errors.New("glBufferSubData")
}
gpCallCommandListNV = (C.GPCALLCOMMANDLISTNV)(getProcAddr("glCallCommandListNV"))
gpCheckFramebufferStatus = (C.GPCHECKFRAMEBUFFERSTATUS)(getProcAddr("glCheckFramebufferStatus"))
if gpCheckFramebufferStatus == nil {
return errors.New("glCheckFramebufferStatus")
}
gpCheckNamedFramebufferStatus = (C.GPCHECKNAMEDFRAMEBUFFERSTATUS)(getProcAddr("glCheckNamedFramebufferStatus"))
gpCheckNamedFramebufferStatusEXT = (C.GPCHECKNAMEDFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckNamedFramebufferStatusEXT"))
gpClampColor = (C.GPCLAMPCOLOR)(getProcAddr("glClampColor"))
if gpClampColor == nil {
return errors.New("glClampColor")
}
gpClear = (C.GPCLEAR)(getProcAddr("glClear"))
if gpClear == nil {
return errors.New("glClear")
}
gpClearBufferData = (C.GPCLEARBUFFERDATA)(getProcAddr("glClearBufferData"))
gpClearBufferSubData = (C.GPCLEARBUFFERSUBDATA)(getProcAddr("glClearBufferSubData"))
gpClearBufferfi = (C.GPCLEARBUFFERFI)(getProcAddr("glClearBufferfi"))
if gpClearBufferfi == nil {
return errors.New("glClearBufferfi")
}
gpClearBufferfv = (C.GPCLEARBUFFERFV)(getProcAddr("glClearBufferfv"))
if gpClearBufferfv == nil {
return errors.New("glClearBufferfv")
}
gpClearBufferiv = (C.GPCLEARBUFFERIV)(getProcAddr("glClearBufferiv"))
if gpClearBufferiv == nil {
return errors.New("glClearBufferiv")
}
gpClearBufferuiv = (C.GPCLEARBUFFERUIV)(getProcAddr("glClearBufferuiv"))
if gpClearBufferuiv == nil {
return errors.New("glClearBufferuiv")
}
gpClearColor = (C.GPCLEARCOLOR)(getProcAddr("glClearColor"))
if gpClearColor == nil {
return errors.New("glClearColor")
}
gpClearDepth = (C.GPCLEARDEPTH)(getProcAddr("glClearDepth"))
if gpClearDepth == nil {
return errors.New("glClearDepth")
}
gpClearDepthdNV = (C.GPCLEARDEPTHDNV)(getProcAddr("glClearDepthdNV"))
gpClearDepthf = (C.GPCLEARDEPTHF)(getProcAddr("glClearDepthf"))
gpClearNamedBufferData = (C.GPCLEARNAMEDBUFFERDATA)(getProcAddr("glClearNamedBufferData"))
gpClearNamedBufferDataEXT = (C.GPCLEARNAMEDBUFFERDATAEXT)(getProcAddr("glClearNamedBufferDataEXT"))
gpClearNamedBufferSubData = (C.GPCLEARNAMEDBUFFERSUBDATA)(getProcAddr("glClearNamedBufferSubData"))
gpClearNamedBufferSubDataEXT = (C.GPCLEARNAMEDBUFFERSUBDATAEXT)(getProcAddr("glClearNamedBufferSubDataEXT"))
gpClearNamedFramebufferfi = (C.GPCLEARNAMEDFRAMEBUFFERFI)(getProcAddr("glClearNamedFramebufferfi"))
gpClearNamedFramebufferfv = (C.GPCLEARNAMEDFRAMEBUFFERFV)(getProcAddr("glClearNamedFramebufferfv"))
gpClearNamedFramebufferiv = (C.GPCLEARNAMEDFRAMEBUFFERIV)(getProcAddr("glClearNamedFramebufferiv"))
gpClearNamedFramebufferuiv = (C.GPCLEARNAMEDFRAMEBUFFERUIV)(getProcAddr("glClearNamedFramebufferuiv"))
gpClearStencil = (C.GPCLEARSTENCIL)(getProcAddr("glClearStencil"))
if gpClearStencil == nil {
return errors.New("glClearStencil")
}
gpClearTexImage = (C.GPCLEARTEXIMAGE)(getProcAddr("glClearTexImage"))
gpClearTexSubImage = (C.GPCLEARTEXSUBIMAGE)(getProcAddr("glClearTexSubImage"))
gpClientAttribDefaultEXT = (C.GPCLIENTATTRIBDEFAULTEXT)(getProcAddr("glClientAttribDefaultEXT"))
gpClientWaitSync = (C.GPCLIENTWAITSYNC)(getProcAddr("glClientWaitSync"))
if gpClientWaitSync == nil {
return errors.New("glClientWaitSync")
}
gpClipControl = (C.GPCLIPCONTROL)(getProcAddr("glClipControl"))
gpColorFormatNV = (C.GPCOLORFORMATNV)(getProcAddr("glColorFormatNV"))
gpColorMask = (C.GPCOLORMASK)(getProcAddr("glColorMask"))
if gpColorMask == nil {
return errors.New("glColorMask")
}
gpColorMaski = (C.GPCOLORMASKI)(getProcAddr("glColorMaski"))
if gpColorMaski == nil {
return errors.New("glColorMaski")
}
gpCommandListSegmentsNV = (C.GPCOMMANDLISTSEGMENTSNV)(getProcAddr("glCommandListSegmentsNV"))
gpCompileCommandListNV = (C.GPCOMPILECOMMANDLISTNV)(getProcAddr("glCompileCommandListNV"))
gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader"))
if gpCompileShader == nil {
return errors.New("glCompileShader")
}
gpCompileShaderIncludeARB = (C.GPCOMPILESHADERINCLUDEARB)(getProcAddr("glCompileShaderIncludeARB"))
gpCompressedMultiTexImage1DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE1DEXT)(getProcAddr("glCompressedMultiTexImage1DEXT"))
gpCompressedMultiTexImage2DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE2DEXT)(getProcAddr("glCompressedMultiTexImage2DEXT"))
gpCompressedMultiTexImage3DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE3DEXT)(getProcAddr("glCompressedMultiTexImage3DEXT"))
gpCompressedMultiTexSubImage1DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT)(getProcAddr("glCompressedMultiTexSubImage1DEXT"))
gpCompressedMultiTexSubImage2DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT)(getProcAddr("glCompressedMultiTexSubImage2DEXT"))
gpCompressedMultiTexSubImage3DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT)(getProcAddr("glCompressedMultiTexSubImage3DEXT"))
gpCompressedTexImage1D = (C.GPCOMPRESSEDTEXIMAGE1D)(getProcAddr("glCompressedTexImage1D"))
if gpCompressedTexImage1D == nil {
return errors.New("glCompressedTexImage1D")
}
gpCompressedTexImage2D = (C.GPCOMPRESSEDTEXIMAGE2D)(getProcAddr("glCompressedTexImage2D"))
if gpCompressedTexImage2D == nil {
return errors.New("glCompressedTexImage2D")
}
gpCompressedTexImage3D = (C.GPCOMPRESSEDTEXIMAGE3D)(getProcAddr("glCompressedTexImage3D"))
if gpCompressedTexImage3D == nil {
return errors.New("glCompressedTexImage3D")
}
gpCompressedTexSubImage1D = (C.GPCOMPRESSEDTEXSUBIMAGE1D)(getProcAddr("glCompressedTexSubImage1D"))
if gpCompressedTexSubImage1D == nil {
return errors.New("glCompressedTexSubImage1D")
}
gpCompressedTexSubImage2D = (C.GPCOMPRESSEDTEXSUBIMAGE2D)(getProcAddr("glCompressedTexSubImage2D"))
if gpCompressedTexSubImage2D == nil {
return errors.New("glCompressedTexSubImage2D")
}
gpCompressedTexSubImage3D = (C.GPCOMPRESSEDTEXSUBIMAGE3D)(getProcAddr("glCompressedTexSubImage3D"))
if gpCompressedTexSubImage3D == nil {
return errors.New("glCompressedTexSubImage3D")
}
gpCompressedTextureImage1DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE1DEXT)(getProcAddr("glCompressedTextureImage1DEXT"))
gpCompressedTextureImage2DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE2DEXT)(getProcAddr("glCompressedTextureImage2DEXT"))
gpCompressedTextureImage3DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE3DEXT)(getProcAddr("glCompressedTextureImage3DEXT"))
gpCompressedTextureSubImage1D = (C.GPCOMPRESSEDTEXTURESUBIMAGE1D)(getProcAddr("glCompressedTextureSubImage1D"))
gpCompressedTextureSubImage1DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE1DEXT)(getProcAddr("glCompressedTextureSubImage1DEXT"))
gpCompressedTextureSubImage2D = (C.GPCOMPRESSEDTEXTURESUBIMAGE2D)(getProcAddr("glCompressedTextureSubImage2D"))
gpCompressedTextureSubImage2DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE2DEXT)(getProcAddr("glCompressedTextureSubImage2DEXT"))
gpCompressedTextureSubImage3D = (C.GPCOMPRESSEDTEXTURESUBIMAGE3D)(getProcAddr("glCompressedTextureSubImage3D"))
gpCompressedTextureSubImage3DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE3DEXT)(getProcAddr("glCompressedTextureSubImage3DEXT"))
gpConservativeRasterParameterfNV = (C.GPCONSERVATIVERASTERPARAMETERFNV)(getProcAddr("glConservativeRasterParameterfNV"))
gpConservativeRasterParameteriNV = (C.GPCONSERVATIVERASTERPARAMETERINV)(getProcAddr("glConservativeRasterParameteriNV"))
gpCopyBufferSubData = (C.GPCOPYBUFFERSUBDATA)(getProcAddr("glCopyBufferSubData"))
if gpCopyBufferSubData == nil {
return errors.New("glCopyBufferSubData")
}
gpCopyImageSubData = (C.GPCOPYIMAGESUBDATA)(getProcAddr("glCopyImageSubData"))
gpCopyMultiTexImage1DEXT = (C.GPCOPYMULTITEXIMAGE1DEXT)(getProcAddr("glCopyMultiTexImage1DEXT"))
gpCopyMultiTexImage2DEXT = (C.GPCOPYMULTITEXIMAGE2DEXT)(getProcAddr("glCopyMultiTexImage2DEXT"))
gpCopyMultiTexSubImage1DEXT = (C.GPCOPYMULTITEXSUBIMAGE1DEXT)(getProcAddr("glCopyMultiTexSubImage1DEXT"))
gpCopyMultiTexSubImage2DEXT = (C.GPCOPYMULTITEXSUBIMAGE2DEXT)(getProcAddr("glCopyMultiTexSubImage2DEXT"))
gpCopyMultiTexSubImage3DEXT = (C.GPCOPYMULTITEXSUBIMAGE3DEXT)(getProcAddr("glCopyMultiTexSubImage3DEXT"))
gpCopyNamedBufferSubData = (C.GPCOPYNAMEDBUFFERSUBDATA)(getProcAddr("glCopyNamedBufferSubData"))
gpCopyPathNV = (C.GPCOPYPATHNV)(getProcAddr("glCopyPathNV"))
gpCopyTexImage1D = (C.GPCOPYTEXIMAGE1D)(getProcAddr("glCopyTexImage1D"))
if gpCopyTexImage1D == nil {
return errors.New("glCopyTexImage1D")
}
gpCopyTexImage2D = (C.GPCOPYTEXIMAGE2D)(getProcAddr("glCopyTexImage2D"))
if gpCopyTexImage2D == nil {
return errors.New("glCopyTexImage2D")
}
gpCopyTexSubImage1D = (C.GPCOPYTEXSUBIMAGE1D)(getProcAddr("glCopyTexSubImage1D"))
if gpCopyTexSubImage1D == nil {
return errors.New("glCopyTexSubImage1D")
}
gpCopyTexSubImage2D = (C.GPCOPYTEXSUBIMAGE2D)(getProcAddr("glCopyTexSubImage2D"))
if gpCopyTexSubImage2D == nil {
return errors.New("glCopyTexSubImage2D")
}
gpCopyTexSubImage3D = (C.GPCOPYTEXSUBIMAGE3D)(getProcAddr("glCopyTexSubImage3D"))
if gpCopyTexSubImage3D == nil {
return errors.New("glCopyTexSubImage3D")
}
gpCopyTextureImage1DEXT = (C.GPCOPYTEXTUREIMAGE1DEXT)(getProcAddr("glCopyTextureImage1DEXT"))
gpCopyTextureImage2DEXT = (C.GPCOPYTEXTUREIMAGE2DEXT)(getProcAddr("glCopyTextureImage2DEXT"))
gpCopyTextureSubImage1D = (C.GPCOPYTEXTURESUBIMAGE1D)(getProcAddr("glCopyTextureSubImage1D"))
gpCopyTextureSubImage1DEXT = (C.GPCOPYTEXTURESUBIMAGE1DEXT)(getProcAddr("glCopyTextureSubImage1DEXT"))
gpCopyTextureSubImage2D = (C.GPCOPYTEXTURESUBIMAGE2D)(getProcAddr("glCopyTextureSubImage2D"))
gpCopyTextureSubImage2DEXT = (C.GPCOPYTEXTURESUBIMAGE2DEXT)(getProcAddr("glCopyTextureSubImage2DEXT"))
gpCopyTextureSubImage3D = (C.GPCOPYTEXTURESUBIMAGE3D)(getProcAddr("glCopyTextureSubImage3D"))
gpCopyTextureSubImage3DEXT = (C.GPCOPYTEXTURESUBIMAGE3DEXT)(getProcAddr("glCopyTextureSubImage3DEXT"))
gpCoverFillPathInstancedNV = (C.GPCOVERFILLPATHINSTANCEDNV)(getProcAddr("glCoverFillPathInstancedNV"))
gpCoverFillPathNV = (C.GPCOVERFILLPATHNV)(getProcAddr("glCoverFillPathNV"))
gpCoverStrokePathInstancedNV = (C.GPCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glCoverStrokePathInstancedNV"))
gpCoverStrokePathNV = (C.GPCOVERSTROKEPATHNV)(getProcAddr("glCoverStrokePathNV"))
gpCoverageModulationNV = (C.GPCOVERAGEMODULATIONNV)(getProcAddr("glCoverageModulationNV"))
gpCoverageModulationTableNV = (C.GPCOVERAGEMODULATIONTABLENV)(getProcAddr("glCoverageModulationTableNV"))
gpCreateBuffers = (C.GPCREATEBUFFERS)(getProcAddr("glCreateBuffers"))
gpCreateCommandListsNV = (C.GPCREATECOMMANDLISTSNV)(getProcAddr("glCreateCommandListsNV"))
gpCreateFramebuffers = (C.GPCREATEFRAMEBUFFERS)(getProcAddr("glCreateFramebuffers"))
gpCreatePerfQueryINTEL = (C.GPCREATEPERFQUERYINTEL)(getProcAddr("glCreatePerfQueryINTEL"))
gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram"))
if gpCreateProgram == nil {
return errors.New("glCreateProgram")
}
gpCreateProgramPipelines = (C.GPCREATEPROGRAMPIPELINES)(getProcAddr("glCreateProgramPipelines"))
gpCreateQueries = (C.GPCREATEQUERIES)(getProcAddr("glCreateQueries"))
gpCreateRenderbuffers = (C.GPCREATERENDERBUFFERS)(getProcAddr("glCreateRenderbuffers"))
gpCreateSamplers = (C.GPCREATESAMPLERS)(getProcAddr("glCreateSamplers"))
gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader"))
if gpCreateShader == nil {
return errors.New("glCreateShader")
}
gpCreateShaderProgramEXT = (C.GPCREATESHADERPROGRAMEXT)(getProcAddr("glCreateShaderProgramEXT"))
gpCreateShaderProgramv = (C.GPCREATESHADERPROGRAMV)(getProcAddr("glCreateShaderProgramv"))
gpCreateShaderProgramvEXT = (C.GPCREATESHADERPROGRAMVEXT)(getProcAddr("glCreateShaderProgramvEXT"))
gpCreateStatesNV = (C.GPCREATESTATESNV)(getProcAddr("glCreateStatesNV"))
gpCreateSyncFromCLeventARB = (C.GPCREATESYNCFROMCLEVENTARB)(getProcAddr("glCreateSyncFromCLeventARB"))
gpCreateTextures = (C.GPCREATETEXTURES)(getProcAddr("glCreateTextures"))
gpCreateTransformFeedbacks = (C.GPCREATETRANSFORMFEEDBACKS)(getProcAddr("glCreateTransformFeedbacks"))
gpCreateVertexArrays = (C.GPCREATEVERTEXARRAYS)(getProcAddr("glCreateVertexArrays"))
gpCullFace = (C.GPCULLFACE)(getProcAddr("glCullFace"))
if gpCullFace == nil {
return errors.New("glCullFace")
}
gpDebugMessageCallback = (C.GPDEBUGMESSAGECALLBACK)(getProcAddr("glDebugMessageCallback"))
gpDebugMessageCallbackARB = (C.GPDEBUGMESSAGECALLBACKARB)(getProcAddr("glDebugMessageCallbackARB"))
gpDebugMessageCallbackKHR = (C.GPDEBUGMESSAGECALLBACKKHR)(getProcAddr("glDebugMessageCallbackKHR"))
gpDebugMessageControl = (C.GPDEBUGMESSAGECONTROL)(getProcAddr("glDebugMessageControl"))
gpDebugMessageControlARB = (C.GPDEBUGMESSAGECONTROLARB)(getProcAddr("glDebugMessageControlARB"))
gpDebugMessageControlKHR = (C.GPDEBUGMESSAGECONTROLKHR)(getProcAddr("glDebugMessageControlKHR"))
gpDebugMessageInsert = (C.GPDEBUGMESSAGEINSERT)(getProcAddr("glDebugMessageInsert"))
gpDebugMessageInsertARB = (C.GPDEBUGMESSAGEINSERTARB)(getProcAddr("glDebugMessageInsertARB"))
gpDebugMessageInsertKHR = (C.GPDEBUGMESSAGEINSERTKHR)(getProcAddr("glDebugMessageInsertKHR"))
gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers"))
if gpDeleteBuffers == nil {
return errors.New("glDeleteBuffers")
}
gpDeleteCommandListsNV = (C.GPDELETECOMMANDLISTSNV)(getProcAddr("glDeleteCommandListsNV"))
gpDeleteFramebuffers = (C.GPDELETEFRAMEBUFFERS)(getProcAddr("glDeleteFramebuffers"))
if gpDeleteFramebuffers == nil {
return errors.New("glDeleteFramebuffers")
}
gpDeleteNamedStringARB = (C.GPDELETENAMEDSTRINGARB)(getProcAddr("glDeleteNamedStringARB"))
gpDeletePathsNV = (C.GPDELETEPATHSNV)(getProcAddr("glDeletePathsNV"))
gpDeletePerfMonitorsAMD = (C.GPDELETEPERFMONITORSAMD)(getProcAddr("glDeletePerfMonitorsAMD"))
gpDeletePerfQueryINTEL = (C.GPDELETEPERFQUERYINTEL)(getProcAddr("glDeletePerfQueryINTEL"))
gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram"))
if gpDeleteProgram == nil {
return errors.New("glDeleteProgram")
}
gpDeleteProgramPipelines = (C.GPDELETEPROGRAMPIPELINES)(getProcAddr("glDeleteProgramPipelines"))
gpDeleteProgramPipelinesEXT = (C.GPDELETEPROGRAMPIPELINESEXT)(getProcAddr("glDeleteProgramPipelinesEXT"))
gpDeleteQueries = (C.GPDELETEQUERIES)(getProcAddr("glDeleteQueries"))
if gpDeleteQueries == nil {
return errors.New("glDeleteQueries")
}
gpDeleteRenderbuffers = (C.GPDELETERENDERBUFFERS)(getProcAddr("glDeleteRenderbuffers"))
if gpDeleteRenderbuffers == nil {
return errors.New("glDeleteRenderbuffers")
}
gpDeleteSamplers = (C.GPDELETESAMPLERS)(getProcAddr("glDeleteSamplers"))
if gpDeleteSamplers == nil {
return errors.New("glDeleteSamplers")
}
gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader"))
if gpDeleteShader == nil {
return errors.New("glDeleteShader")
}
gpDeleteStatesNV = (C.GPDELETESTATESNV)(getProcAddr("glDeleteStatesNV"))
gpDeleteSync = (C.GPDELETESYNC)(getProcAddr("glDeleteSync"))
if gpDeleteSync == nil {
return errors.New("glDeleteSync")
}
gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures"))
if gpDeleteTextures == nil {
return errors.New("glDeleteTextures")
}
gpDeleteTransformFeedbacks = (C.GPDELETETRANSFORMFEEDBACKS)(getProcAddr("glDeleteTransformFeedbacks"))
gpDeleteVertexArrays = (C.GPDELETEVERTEXARRAYS)(getProcAddr("glDeleteVertexArrays"))
if gpDeleteVertexArrays == nil {
return errors.New("glDeleteVertexArrays")
}
gpDepthBoundsdNV = (C.GPDEPTHBOUNDSDNV)(getProcAddr("glDepthBoundsdNV"))
gpDepthFunc = (C.GPDEPTHFUNC)(getProcAddr("glDepthFunc"))
if gpDepthFunc == nil {
return errors.New("glDepthFunc")
}
gpDepthMask = (C.GPDEPTHMASK)(getProcAddr("glDepthMask"))
if gpDepthMask == nil {
return errors.New("glDepthMask")
}
gpDepthRange = (C.GPDEPTHRANGE)(getProcAddr("glDepthRange"))
if gpDepthRange == nil {
return errors.New("glDepthRange")
}
gpDepthRangeArraydvNV = (C.GPDEPTHRANGEARRAYDVNV)(getProcAddr("glDepthRangeArraydvNV"))
gpDepthRangeArrayv = (C.GPDEPTHRANGEARRAYV)(getProcAddr("glDepthRangeArrayv"))
gpDepthRangeIndexed = (C.GPDEPTHRANGEINDEXED)(getProcAddr("glDepthRangeIndexed"))
gpDepthRangeIndexeddNV = (C.GPDEPTHRANGEINDEXEDDNV)(getProcAddr("glDepthRangeIndexeddNV"))
gpDepthRangedNV = (C.GPDEPTHRANGEDNV)(getProcAddr("glDepthRangedNV"))
gpDepthRangef = (C.GPDEPTHRANGEF)(getProcAddr("glDepthRangef"))
gpDetachShader = (C.GPDETACHSHADER)(getProcAddr("glDetachShader"))
if gpDetachShader == nil {
return errors.New("glDetachShader")
}
gpDisable = (C.GPDISABLE)(getProcAddr("glDisable"))
if gpDisable == nil {
return errors.New("glDisable")
}
gpDisableClientStateIndexedEXT = (C.GPDISABLECLIENTSTATEINDEXEDEXT)(getProcAddr("glDisableClientStateIndexedEXT"))
gpDisableClientStateiEXT = (C.GPDISABLECLIENTSTATEIEXT)(getProcAddr("glDisableClientStateiEXT"))
gpDisableIndexedEXT = (C.GPDISABLEINDEXEDEXT)(getProcAddr("glDisableIndexedEXT"))
gpDisableVertexArrayAttrib = (C.GPDISABLEVERTEXARRAYATTRIB)(getProcAddr("glDisableVertexArrayAttrib"))
gpDisableVertexArrayAttribEXT = (C.GPDISABLEVERTEXARRAYATTRIBEXT)(getProcAddr("glDisableVertexArrayAttribEXT"))
gpDisableVertexArrayEXT = (C.GPDISABLEVERTEXARRAYEXT)(getProcAddr("glDisableVertexArrayEXT"))
gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray"))
if gpDisableVertexAttribArray == nil {
return errors.New("glDisableVertexAttribArray")
}
gpDisablei = (C.GPDISABLEI)(getProcAddr("glDisablei"))
if gpDisablei == nil {
return errors.New("glDisablei")
}
gpDispatchCompute = (C.GPDISPATCHCOMPUTE)(getProcAddr("glDispatchCompute"))
gpDispatchComputeGroupSizeARB = (C.GPDISPATCHCOMPUTEGROUPSIZEARB)(getProcAddr("glDispatchComputeGroupSizeARB"))
gpDispatchComputeIndirect = (C.GPDISPATCHCOMPUTEINDIRECT)(getProcAddr("glDispatchComputeIndirect"))
gpDrawArrays = (C.GPDRAWARRAYS)(getProcAddr("glDrawArrays"))
if gpDrawArrays == nil {
return errors.New("glDrawArrays")
}
gpDrawArraysIndirect = (C.GPDRAWARRAYSINDIRECT)(getProcAddr("glDrawArraysIndirect"))
gpDrawArraysInstanced = (C.GPDRAWARRAYSINSTANCED)(getProcAddr("glDrawArraysInstanced"))
if gpDrawArraysInstanced == nil {
return errors.New("glDrawArraysInstanced")
}
gpDrawArraysInstancedARB = (C.GPDRAWARRAYSINSTANCEDARB)(getProcAddr("glDrawArraysInstancedARB"))
gpDrawArraysInstancedBaseInstance = (C.GPDRAWARRAYSINSTANCEDBASEINSTANCE)(getProcAddr("glDrawArraysInstancedBaseInstance"))
gpDrawArraysInstancedEXT = (C.GPDRAWARRAYSINSTANCEDEXT)(getProcAddr("glDrawArraysInstancedEXT"))
gpDrawBuffer = (C.GPDRAWBUFFER)(getProcAddr("glDrawBuffer"))
if gpDrawBuffer == nil {
return errors.New("glDrawBuffer")
}
gpDrawBuffers = (C.GPDRAWBUFFERS)(getProcAddr("glDrawBuffers"))
if gpDrawBuffers == nil {
return errors.New("glDrawBuffers")
}
gpDrawCommandsAddressNV = (C.GPDRAWCOMMANDSADDRESSNV)(getProcAddr("glDrawCommandsAddressNV"))
gpDrawCommandsNV = (C.GPDRAWCOMMANDSNV)(getProcAddr("glDrawCommandsNV"))
gpDrawCommandsStatesAddressNV = (C.GPDRAWCOMMANDSSTATESADDRESSNV)(getProcAddr("glDrawCommandsStatesAddressNV"))
gpDrawCommandsStatesNV = (C.GPDRAWCOMMANDSSTATESNV)(getProcAddr("glDrawCommandsStatesNV"))
gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements"))
if gpDrawElements == nil {
return errors.New("glDrawElements")
}
gpDrawElementsBaseVertex = (C.GPDRAWELEMENTSBASEVERTEX)(getProcAddr("glDrawElementsBaseVertex"))
if gpDrawElementsBaseVertex == nil {
return errors.New("glDrawElementsBaseVertex")
}
gpDrawElementsIndirect = (C.GPDRAWELEMENTSINDIRECT)(getProcAddr("glDrawElementsIndirect"))
gpDrawElementsInstanced = (C.GPDRAWELEMENTSINSTANCED)(getProcAddr("glDrawElementsInstanced"))
if gpDrawElementsInstanced == nil {
return errors.New("glDrawElementsInstanced")
}
gpDrawElementsInstancedARB = (C.GPDRAWELEMENTSINSTANCEDARB)(getProcAddr("glDrawElementsInstancedARB"))
gpDrawElementsInstancedBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEINSTANCE)(getProcAddr("glDrawElementsInstancedBaseInstance"))
gpDrawElementsInstancedBaseVertex = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEX)(getProcAddr("glDrawElementsInstancedBaseVertex"))
if gpDrawElementsInstancedBaseVertex == nil {
return errors.New("glDrawElementsInstancedBaseVertex")
}
gpDrawElementsInstancedBaseVertexBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE)(getProcAddr("glDrawElementsInstancedBaseVertexBaseInstance"))
gpDrawElementsInstancedEXT = (C.GPDRAWELEMENTSINSTANCEDEXT)(getProcAddr("glDrawElementsInstancedEXT"))
gpDrawMeshTasksEXT = (C.GPDRAWMESHTASKSEXT)(getProcAddr("glDrawMeshTasksEXT"))
gpDrawMeshTasksIndirectEXT = (C.GPDRAWMESHTASKSINDIRECTEXT)(getProcAddr("glDrawMeshTasksIndirectEXT"))
gpDrawMeshTasksIndirectNV = (C.GPDRAWMESHTASKSINDIRECTNV)(getProcAddr("glDrawMeshTasksIndirectNV"))
gpDrawMeshTasksNV = (C.GPDRAWMESHTASKSNV)(getProcAddr("glDrawMeshTasksNV"))
gpDrawRangeElements = (C.GPDRAWRANGEELEMENTS)(getProcAddr("glDrawRangeElements"))
if gpDrawRangeElements == nil {
return errors.New("glDrawRangeElements")
}
gpDrawRangeElementsBaseVertex = (C.GPDRAWRANGEELEMENTSBASEVERTEX)(getProcAddr("glDrawRangeElementsBaseVertex"))
if gpDrawRangeElementsBaseVertex == nil {
return errors.New("glDrawRangeElementsBaseVertex")
}
gpDrawTransformFeedback = (C.GPDRAWTRANSFORMFEEDBACK)(getProcAddr("glDrawTransformFeedback"))
gpDrawTransformFeedbackInstanced = (C.GPDRAWTRANSFORMFEEDBACKINSTANCED)(getProcAddr("glDrawTransformFeedbackInstanced"))
gpDrawTransformFeedbackStream = (C.GPDRAWTRANSFORMFEEDBACKSTREAM)(getProcAddr("glDrawTransformFeedbackStream"))
gpDrawTransformFeedbackStreamInstanced = (C.GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED)(getProcAddr("glDrawTransformFeedbackStreamInstanced"))
gpDrawVkImageNV = (C.GPDRAWVKIMAGENV)(getProcAddr("glDrawVkImageNV"))
gpEGLImageTargetTexStorageEXT = (C.GPEGLIMAGETARGETTEXSTORAGEEXT)(getProcAddr("glEGLImageTargetTexStorageEXT"))
gpEGLImageTargetTextureStorageEXT = (C.GPEGLIMAGETARGETTEXTURESTORAGEEXT)(getProcAddr("glEGLImageTargetTextureStorageEXT"))
gpEdgeFlagFormatNV = (C.GPEDGEFLAGFORMATNV)(getProcAddr("glEdgeFlagFormatNV"))
gpEnable = (C.GPENABLE)(getProcAddr("glEnable"))
if gpEnable == nil {
return errors.New("glEnable")
}
gpEnableClientStateIndexedEXT = (C.GPENABLECLIENTSTATEINDEXEDEXT)(getProcAddr("glEnableClientStateIndexedEXT"))
gpEnableClientStateiEXT = (C.GPENABLECLIENTSTATEIEXT)(getProcAddr("glEnableClientStateiEXT"))
gpEnableIndexedEXT = (C.GPENABLEINDEXEDEXT)(getProcAddr("glEnableIndexedEXT"))
gpEnableVertexArrayAttrib = (C.GPENABLEVERTEXARRAYATTRIB)(getProcAddr("glEnableVertexArrayAttrib"))
gpEnableVertexArrayAttribEXT = (C.GPENABLEVERTEXARRAYATTRIBEXT)(getProcAddr("glEnableVertexArrayAttribEXT"))
gpEnableVertexArrayEXT = (C.GPENABLEVERTEXARRAYEXT)(getProcAddr("glEnableVertexArrayEXT"))
gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray"))
if gpEnableVertexAttribArray == nil {
return errors.New("glEnableVertexAttribArray")
}
gpEnablei = (C.GPENABLEI)(getProcAddr("glEnablei"))
if gpEnablei == nil {
return errors.New("glEnablei")
}
gpEndConditionalRender = (C.GPENDCONDITIONALRENDER)(getProcAddr("glEndConditionalRender"))
if gpEndConditionalRender == nil {
return errors.New("glEndConditionalRender")
}
gpEndConditionalRenderNV = (C.GPENDCONDITIONALRENDERNV)(getProcAddr("glEndConditionalRenderNV"))
gpEndPerfMonitorAMD = (C.GPENDPERFMONITORAMD)(getProcAddr("glEndPerfMonitorAMD"))
gpEndPerfQueryINTEL = (C.GPENDPERFQUERYINTEL)(getProcAddr("glEndPerfQueryINTEL"))
gpEndQuery = (C.GPENDQUERY)(getProcAddr("glEndQuery"))
if gpEndQuery == nil {
return errors.New("glEndQuery")
}
gpEndQueryIndexed = (C.GPENDQUERYINDEXED)(getProcAddr("glEndQueryIndexed"))
gpEndTransformFeedback = (C.GPENDTRANSFORMFEEDBACK)(getProcAddr("glEndTransformFeedback"))
if gpEndTransformFeedback == nil {
return errors.New("glEndTransformFeedback")
}
gpEvaluateDepthValuesARB = (C.GPEVALUATEDEPTHVALUESARB)(getProcAddr("glEvaluateDepthValuesARB"))
gpFenceSync = (C.GPFENCESYNC)(getProcAddr("glFenceSync"))
if gpFenceSync == nil {
return errors.New("glFenceSync")
}
gpFinish = (C.GPFINISH)(getProcAddr("glFinish"))
if gpFinish == nil {
return errors.New("glFinish")
}
gpFlush = (C.GPFLUSH)(getProcAddr("glFlush"))
if gpFlush == nil {
return errors.New("glFlush")
}
gpFlushMappedBufferRange = (C.GPFLUSHMAPPEDBUFFERRANGE)(getProcAddr("glFlushMappedBufferRange"))
if gpFlushMappedBufferRange == nil {
return errors.New("glFlushMappedBufferRange")
}
gpFlushMappedNamedBufferRange = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGE)(getProcAddr("glFlushMappedNamedBufferRange"))
gpFlushMappedNamedBufferRangeEXT = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT)(getProcAddr("glFlushMappedNamedBufferRangeEXT"))
gpFogCoordFormatNV = (C.GPFOGCOORDFORMATNV)(getProcAddr("glFogCoordFormatNV"))
gpFragmentCoverageColorNV = (C.GPFRAGMENTCOVERAGECOLORNV)(getProcAddr("glFragmentCoverageColorNV"))
gpFramebufferDrawBufferEXT = (C.GPFRAMEBUFFERDRAWBUFFEREXT)(getProcAddr("glFramebufferDrawBufferEXT"))
gpFramebufferDrawBuffersEXT = (C.GPFRAMEBUFFERDRAWBUFFERSEXT)(getProcAddr("glFramebufferDrawBuffersEXT"))
gpFramebufferFetchBarrierEXT = (C.GPFRAMEBUFFERFETCHBARRIEREXT)(getProcAddr("glFramebufferFetchBarrierEXT"))
gpFramebufferParameteri = (C.GPFRAMEBUFFERPARAMETERI)(getProcAddr("glFramebufferParameteri"))
gpFramebufferParameteriMESA = (C.GPFRAMEBUFFERPARAMETERIMESA)(getProcAddr("glFramebufferParameteriMESA"))
gpFramebufferReadBufferEXT = (C.GPFRAMEBUFFERREADBUFFEREXT)(getProcAddr("glFramebufferReadBufferEXT"))
gpFramebufferRenderbuffer = (C.GPFRAMEBUFFERRENDERBUFFER)(getProcAddr("glFramebufferRenderbuffer"))
if gpFramebufferRenderbuffer == nil {
return errors.New("glFramebufferRenderbuffer")
}
gpFramebufferSampleLocationsfvARB = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr("glFramebufferSampleLocationsfvARB"))
gpFramebufferSampleLocationsfvNV = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glFramebufferSampleLocationsfvNV"))
gpFramebufferShadingRateEXT = (C.GPFRAMEBUFFERSHADINGRATEEXT)(getProcAddr("glFramebufferShadingRateEXT"))
gpFramebufferTexture = (C.GPFRAMEBUFFERTEXTURE)(getProcAddr("glFramebufferTexture"))
if gpFramebufferTexture == nil {
return errors.New("glFramebufferTexture")
}
gpFramebufferTexture1D = (C.GPFRAMEBUFFERTEXTURE1D)(getProcAddr("glFramebufferTexture1D"))
if gpFramebufferTexture1D == nil {
return errors.New("glFramebufferTexture1D")
}
gpFramebufferTexture2D = (C.GPFRAMEBUFFERTEXTURE2D)(getProcAddr("glFramebufferTexture2D"))
if gpFramebufferTexture2D == nil {
return errors.New("glFramebufferTexture2D")
}
gpFramebufferTexture3D = (C.GPFRAMEBUFFERTEXTURE3D)(getProcAddr("glFramebufferTexture3D"))
if gpFramebufferTexture3D == nil {
return errors.New("glFramebufferTexture3D")
}
gpFramebufferTextureARB = (C.GPFRAMEBUFFERTEXTUREARB)(getProcAddr("glFramebufferTextureARB"))
gpFramebufferTextureFaceARB = (C.GPFRAMEBUFFERTEXTUREFACEARB)(getProcAddr("glFramebufferTextureFaceARB"))
gpFramebufferTextureLayer = (C.GPFRAMEBUFFERTEXTURELAYER)(getProcAddr("glFramebufferTextureLayer"))
if gpFramebufferTextureLayer == nil {
return errors.New("glFramebufferTextureLayer")
}
gpFramebufferTextureLayerARB = (C.GPFRAMEBUFFERTEXTURELAYERARB)(getProcAddr("glFramebufferTextureLayerARB"))
gpFramebufferTextureMultiviewOVR = (C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(getProcAddr("glFramebufferTextureMultiviewOVR"))
gpFrontFace = (C.GPFRONTFACE)(getProcAddr("glFrontFace"))
if gpFrontFace == nil {
return errors.New("glFrontFace")
}
gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers"))
if gpGenBuffers == nil {
return errors.New("glGenBuffers")
}
gpGenFramebuffers = (C.GPGENFRAMEBUFFERS)(getProcAddr("glGenFramebuffers"))
if gpGenFramebuffers == nil {
return errors.New("glGenFramebuffers")
}
gpGenPathsNV = (C.GPGENPATHSNV)(getProcAddr("glGenPathsNV"))
gpGenPerfMonitorsAMD = (C.GPGENPERFMONITORSAMD)(getProcAddr("glGenPerfMonitorsAMD"))
gpGenProgramPipelines = (C.GPGENPROGRAMPIPELINES)(getProcAddr("glGenProgramPipelines"))
gpGenProgramPipelinesEXT = (C.GPGENPROGRAMPIPELINESEXT)(getProcAddr("glGenProgramPipelinesEXT"))
gpGenQueries = (C.GPGENQUERIES)(getProcAddr("glGenQueries"))
if gpGenQueries == nil {
return errors.New("glGenQueries")
}
gpGenRenderbuffers = (C.GPGENRENDERBUFFERS)(getProcAddr("glGenRenderbuffers"))
if gpGenRenderbuffers == nil {
return errors.New("glGenRenderbuffers")
}
gpGenSamplers = (C.GPGENSAMPLERS)(getProcAddr("glGenSamplers"))
if gpGenSamplers == nil {
return errors.New("glGenSamplers")
}
gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures"))
if gpGenTextures == nil {
return errors.New("glGenTextures")
}
gpGenTransformFeedbacks = (C.GPGENTRANSFORMFEEDBACKS)(getProcAddr("glGenTransformFeedbacks"))
gpGenVertexArrays = (C.GPGENVERTEXARRAYS)(getProcAddr("glGenVertexArrays"))
if gpGenVertexArrays == nil {
return errors.New("glGenVertexArrays")
}
gpGenerateMipmap = (C.GPGENERATEMIPMAP)(getProcAddr("glGenerateMipmap"))
if gpGenerateMipmap == nil {
return errors.New("glGenerateMipmap")
}
gpGenerateMultiTexMipmapEXT = (C.GPGENERATEMULTITEXMIPMAPEXT)(getProcAddr("glGenerateMultiTexMipmapEXT"))
gpGenerateTextureMipmap = (C.GPGENERATETEXTUREMIPMAP)(getProcAddr("glGenerateTextureMipmap"))
gpGenerateTextureMipmapEXT = (C.GPGENERATETEXTUREMIPMAPEXT)(getProcAddr("glGenerateTextureMipmapEXT"))
gpGetActiveAtomicCounterBufferiv = (C.GPGETACTIVEATOMICCOUNTERBUFFERIV)(getProcAddr("glGetActiveAtomicCounterBufferiv"))
gpGetActiveAttrib = (C.GPGETACTIVEATTRIB)(getProcAddr("glGetActiveAttrib"))
if gpGetActiveAttrib == nil {
return errors.New("glGetActiveAttrib")
}
gpGetActiveSubroutineName = (C.GPGETACTIVESUBROUTINENAME)(getProcAddr("glGetActiveSubroutineName"))
gpGetActiveSubroutineUniformName = (C.GPGETACTIVESUBROUTINEUNIFORMNAME)(getProcAddr("glGetActiveSubroutineUniformName"))
gpGetActiveSubroutineUniformiv = (C.GPGETACTIVESUBROUTINEUNIFORMIV)(getProcAddr("glGetActiveSubroutineUniformiv"))
gpGetActiveUniform = (C.GPGETACTIVEUNIFORM)(getProcAddr("glGetActiveUniform"))
if gpGetActiveUniform == nil {
return errors.New("glGetActiveUniform")
}
gpGetActiveUniformBlockName = (C.GPGETACTIVEUNIFORMBLOCKNAME)(getProcAddr("glGetActiveUniformBlockName"))
if gpGetActiveUniformBlockName == nil {
return errors.New("glGetActiveUniformBlockName")
}
gpGetActiveUniformBlockiv = (C.GPGETACTIVEUNIFORMBLOCKIV)(getProcAddr("glGetActiveUniformBlockiv"))
if gpGetActiveUniformBlockiv == nil {
return errors.New("glGetActiveUniformBlockiv")
}
gpGetActiveUniformName = (C.GPGETACTIVEUNIFORMNAME)(getProcAddr("glGetActiveUniformName"))
if gpGetActiveUniformName == nil {
return errors.New("glGetActiveUniformName")
}
gpGetActiveUniformsiv = (C.GPGETACTIVEUNIFORMSIV)(getProcAddr("glGetActiveUniformsiv"))
if gpGetActiveUniformsiv == nil {
return errors.New("glGetActiveUniformsiv")
}
gpGetAttachedShaders = (C.GPGETATTACHEDSHADERS)(getProcAddr("glGetAttachedShaders"))
if gpGetAttachedShaders == nil {
return errors.New("glGetAttachedShaders")
}
gpGetAttribLocation = (C.GPGETATTRIBLOCATION)(getProcAddr("glGetAttribLocation"))
if gpGetAttribLocation == nil {
return errors.New("glGetAttribLocation")
}
gpGetBooleanIndexedvEXT = (C.GPGETBOOLEANINDEXEDVEXT)(getProcAddr("glGetBooleanIndexedvEXT"))
gpGetBooleani_v = (C.GPGETBOOLEANI_V)(getProcAddr("glGetBooleani_v"))
if gpGetBooleani_v == nil {
return errors.New("glGetBooleani_v")
}
gpGetBooleanv = (C.GPGETBOOLEANV)(getProcAddr("glGetBooleanv"))
if gpGetBooleanv == nil {
return errors.New("glGetBooleanv")
}
gpGetBufferParameteri64v = (C.GPGETBUFFERPARAMETERI64V)(getProcAddr("glGetBufferParameteri64v"))
if gpGetBufferParameteri64v == nil {
return errors.New("glGetBufferParameteri64v")
}
gpGetBufferParameteriv = (C.GPGETBUFFERPARAMETERIV)(getProcAddr("glGetBufferParameteriv"))
if gpGetBufferParameteriv == nil {
return errors.New("glGetBufferParameteriv")
}
gpGetBufferParameterui64vNV = (C.GPGETBUFFERPARAMETERUI64VNV)(getProcAddr("glGetBufferParameterui64vNV"))
gpGetBufferPointerv = (C.GPGETBUFFERPOINTERV)(getProcAddr("glGetBufferPointerv"))
if gpGetBufferPointerv == nil {
return errors.New("glGetBufferPointerv")
}
gpGetBufferSubData = (C.GPGETBUFFERSUBDATA)(getProcAddr("glGetBufferSubData"))
if gpGetBufferSubData == nil {
return errors.New("glGetBufferSubData")
}
gpGetCommandHeaderNV = (C.GPGETCOMMANDHEADERNV)(getProcAddr("glGetCommandHeaderNV"))
gpGetCompressedMultiTexImageEXT = (C.GPGETCOMPRESSEDMULTITEXIMAGEEXT)(getProcAddr("glGetCompressedMultiTexImageEXT"))
gpGetCompressedTexImage = (C.GPGETCOMPRESSEDTEXIMAGE)(getProcAddr("glGetCompressedTexImage"))
if gpGetCompressedTexImage == nil {
return errors.New("glGetCompressedTexImage")
}
gpGetCompressedTextureImage = (C.GPGETCOMPRESSEDTEXTUREIMAGE)(getProcAddr("glGetCompressedTextureImage"))
gpGetCompressedTextureImageEXT = (C.GPGETCOMPRESSEDTEXTUREIMAGEEXT)(getProcAddr("glGetCompressedTextureImageEXT"))
gpGetCompressedTextureSubImage = (C.GPGETCOMPRESSEDTEXTURESUBIMAGE)(getProcAddr("glGetCompressedTextureSubImage"))
gpGetCoverageModulationTableNV = (C.GPGETCOVERAGEMODULATIONTABLENV)(getProcAddr("glGetCoverageModulationTableNV"))
gpGetDebugMessageLog = (C.GPGETDEBUGMESSAGELOG)(getProcAddr("glGetDebugMessageLog"))
gpGetDebugMessageLogARB = (C.GPGETDEBUGMESSAGELOGARB)(getProcAddr("glGetDebugMessageLogARB"))
gpGetDebugMessageLogKHR = (C.GPGETDEBUGMESSAGELOGKHR)(getProcAddr("glGetDebugMessageLogKHR"))
gpGetDoubleIndexedvEXT = (C.GPGETDOUBLEINDEXEDVEXT)(getProcAddr("glGetDoubleIndexedvEXT"))
gpGetDoublei_v = (C.GPGETDOUBLEI_V)(getProcAddr("glGetDoublei_v"))
gpGetDoublei_vEXT = (C.GPGETDOUBLEI_VEXT)(getProcAddr("glGetDoublei_vEXT"))
gpGetDoublev = (C.GPGETDOUBLEV)(getProcAddr("glGetDoublev"))
if gpGetDoublev == nil {
return errors.New("glGetDoublev")
}
gpGetError = (C.GPGETERROR)(getProcAddr("glGetError"))
if gpGetError == nil {
return errors.New("glGetError")
}
gpGetFirstPerfQueryIdINTEL = (C.GPGETFIRSTPERFQUERYIDINTEL)(getProcAddr("glGetFirstPerfQueryIdINTEL"))
gpGetFloatIndexedvEXT = (C.GPGETFLOATINDEXEDVEXT)(getProcAddr("glGetFloatIndexedvEXT"))
gpGetFloati_v = (C.GPGETFLOATI_V)(getProcAddr("glGetFloati_v"))
gpGetFloati_vEXT = (C.GPGETFLOATI_VEXT)(getProcAddr("glGetFloati_vEXT"))
gpGetFloatv = (C.GPGETFLOATV)(getProcAddr("glGetFloatv"))
if gpGetFloatv == nil {
return errors.New("glGetFloatv")
}
gpGetFragDataIndex = (C.GPGETFRAGDATAINDEX)(getProcAddr("glGetFragDataIndex"))
if gpGetFragDataIndex == nil {
return errors.New("glGetFragDataIndex")
}
gpGetFragDataLocation = (C.GPGETFRAGDATALOCATION)(getProcAddr("glGetFragDataLocation"))
if gpGetFragDataLocation == nil {
return errors.New("glGetFragDataLocation")
}
gpGetFragmentShadingRatesEXT = (C.GPGETFRAGMENTSHADINGRATESEXT)(getProcAddr("glGetFragmentShadingRatesEXT"))
gpGetFramebufferAttachmentParameteriv = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetFramebufferAttachmentParameteriv"))
if gpGetFramebufferAttachmentParameteriv == nil {
return errors.New("glGetFramebufferAttachmentParameteriv")
}
gpGetFramebufferParameteriv = (C.GPGETFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetFramebufferParameteriv"))
gpGetFramebufferParameterivEXT = (C.GPGETFRAMEBUFFERPARAMETERIVEXT)(getProcAddr("glGetFramebufferParameterivEXT"))
gpGetFramebufferParameterivMESA = (C.GPGETFRAMEBUFFERPARAMETERIVMESA)(getProcAddr("glGetFramebufferParameterivMESA"))
gpGetGraphicsResetStatus = (C.GPGETGRAPHICSRESETSTATUS)(getProcAddr("glGetGraphicsResetStatus"))
gpGetGraphicsResetStatusARB = (C.GPGETGRAPHICSRESETSTATUSARB)(getProcAddr("glGetGraphicsResetStatusARB"))
gpGetGraphicsResetStatusKHR = (C.GPGETGRAPHICSRESETSTATUSKHR)(getProcAddr("glGetGraphicsResetStatusKHR"))
gpGetImageHandleARB = (C.GPGETIMAGEHANDLEARB)(getProcAddr("glGetImageHandleARB"))
gpGetImageHandleNV = (C.GPGETIMAGEHANDLENV)(getProcAddr("glGetImageHandleNV"))
gpGetInteger64i_v = (C.GPGETINTEGER64I_V)(getProcAddr("glGetInteger64i_v"))
if gpGetInteger64i_v == nil {
return errors.New("glGetInteger64i_v")
}
gpGetInteger64v = (C.GPGETINTEGER64V)(getProcAddr("glGetInteger64v"))
if gpGetInteger64v == nil {
return errors.New("glGetInteger64v")
}
gpGetIntegerIndexedvEXT = (C.GPGETINTEGERINDEXEDVEXT)(getProcAddr("glGetIntegerIndexedvEXT"))
gpGetIntegeri_v = (C.GPGETINTEGERI_V)(getProcAddr("glGetIntegeri_v"))
if gpGetIntegeri_v == nil {
return errors.New("glGetIntegeri_v")
}
gpGetIntegerui64i_vNV = (C.GPGETINTEGERUI64I_VNV)(getProcAddr("glGetIntegerui64i_vNV"))
gpGetIntegerui64vNV = (C.GPGETINTEGERUI64VNV)(getProcAddr("glGetIntegerui64vNV"))
gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv"))
if gpGetIntegerv == nil {
return errors.New("glGetIntegerv")
}
gpGetInternalformatSampleivNV = (C.GPGETINTERNALFORMATSAMPLEIVNV)(getProcAddr("glGetInternalformatSampleivNV"))
gpGetInternalformati64v = (C.GPGETINTERNALFORMATI64V)(getProcAddr("glGetInternalformati64v"))
gpGetInternalformativ = (C.GPGETINTERNALFORMATIV)(getProcAddr("glGetInternalformativ"))
gpGetMemoryObjectDetachedResourcesuivNV = (C.GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV)(getProcAddr("glGetMemoryObjectDetachedResourcesuivNV"))
gpGetMultiTexEnvfvEXT = (C.GPGETMULTITEXENVFVEXT)(getProcAddr("glGetMultiTexEnvfvEXT"))
gpGetMultiTexEnvivEXT = (C.GPGETMULTITEXENVIVEXT)(getProcAddr("glGetMultiTexEnvivEXT"))
gpGetMultiTexGendvEXT = (C.GPGETMULTITEXGENDVEXT)(getProcAddr("glGetMultiTexGendvEXT"))
gpGetMultiTexGenfvEXT = (C.GPGETMULTITEXGENFVEXT)(getProcAddr("glGetMultiTexGenfvEXT"))
gpGetMultiTexGenivEXT = (C.GPGETMULTITEXGENIVEXT)(getProcAddr("glGetMultiTexGenivEXT"))
gpGetMultiTexImageEXT = (C.GPGETMULTITEXIMAGEEXT)(getProcAddr("glGetMultiTexImageEXT"))
gpGetMultiTexLevelParameterfvEXT = (C.GPGETMULTITEXLEVELPARAMETERFVEXT)(getProcAddr("glGetMultiTexLevelParameterfvEXT"))
gpGetMultiTexLevelParameterivEXT = (C.GPGETMULTITEXLEVELPARAMETERIVEXT)(getProcAddr("glGetMultiTexLevelParameterivEXT"))
gpGetMultiTexParameterIivEXT = (C.GPGETMULTITEXPARAMETERIIVEXT)(getProcAddr("glGetMultiTexParameterIivEXT"))
gpGetMultiTexParameterIuivEXT = (C.GPGETMULTITEXPARAMETERIUIVEXT)(getProcAddr("glGetMultiTexParameterIuivEXT"))
gpGetMultiTexParameterfvEXT = (C.GPGETMULTITEXPARAMETERFVEXT)(getProcAddr("glGetMultiTexParameterfvEXT"))
gpGetMultiTexParameterivEXT = (C.GPGETMULTITEXPARAMETERIVEXT)(getProcAddr("glGetMultiTexParameterivEXT"))
gpGetMultisamplefv = (C.GPGETMULTISAMPLEFV)(getProcAddr("glGetMultisamplefv"))
if gpGetMultisamplefv == nil {
return errors.New("glGetMultisamplefv")
}
gpGetNamedBufferParameteri64v = (C.GPGETNAMEDBUFFERPARAMETERI64V)(getProcAddr("glGetNamedBufferParameteri64v"))
gpGetNamedBufferParameteriv = (C.GPGETNAMEDBUFFERPARAMETERIV)(getProcAddr("glGetNamedBufferParameteriv"))
gpGetNamedBufferParameterivEXT = (C.GPGETNAMEDBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedBufferParameterivEXT"))
gpGetNamedBufferParameterui64vNV = (C.GPGETNAMEDBUFFERPARAMETERUI64VNV)(getProcAddr("glGetNamedBufferParameterui64vNV"))
gpGetNamedBufferPointerv = (C.GPGETNAMEDBUFFERPOINTERV)(getProcAddr("glGetNamedBufferPointerv"))
gpGetNamedBufferPointervEXT = (C.GPGETNAMEDBUFFERPOINTERVEXT)(getProcAddr("glGetNamedBufferPointervEXT"))
gpGetNamedBufferSubData = (C.GPGETNAMEDBUFFERSUBDATA)(getProcAddr("glGetNamedBufferSubData"))
gpGetNamedBufferSubDataEXT = (C.GPGETNAMEDBUFFERSUBDATAEXT)(getProcAddr("glGetNamedBufferSubDataEXT"))
gpGetNamedFramebufferAttachmentParameteriv = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetNamedFramebufferAttachmentParameteriv"))
gpGetNamedFramebufferAttachmentParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(getProcAddr("glGetNamedFramebufferAttachmentParameterivEXT"))
gpGetNamedFramebufferParameteriv = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetNamedFramebufferParameteriv"))
gpGetNamedFramebufferParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedFramebufferParameterivEXT"))
gpGetNamedProgramLocalParameterIivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT)(getProcAddr("glGetNamedProgramLocalParameterIivEXT"))
gpGetNamedProgramLocalParameterIuivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT)(getProcAddr("glGetNamedProgramLocalParameterIuivEXT"))
gpGetNamedProgramLocalParameterdvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT)(getProcAddr("glGetNamedProgramLocalParameterdvEXT"))
gpGetNamedProgramLocalParameterfvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT)(getProcAddr("glGetNamedProgramLocalParameterfvEXT"))
gpGetNamedProgramStringEXT = (C.GPGETNAMEDPROGRAMSTRINGEXT)(getProcAddr("glGetNamedProgramStringEXT"))
gpGetNamedProgramivEXT = (C.GPGETNAMEDPROGRAMIVEXT)(getProcAddr("glGetNamedProgramivEXT"))
gpGetNamedRenderbufferParameteriv = (C.GPGETNAMEDRENDERBUFFERPARAMETERIV)(getProcAddr("glGetNamedRenderbufferParameteriv"))
gpGetNamedRenderbufferParameterivEXT = (C.GPGETNAMEDRENDERBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedRenderbufferParameterivEXT"))
gpGetNamedStringARB = (C.GPGETNAMEDSTRINGARB)(getProcAddr("glGetNamedStringARB"))
gpGetNamedStringivARB = (C.GPGETNAMEDSTRINGIVARB)(getProcAddr("glGetNamedStringivARB"))
gpGetNextPerfQueryIdINTEL = (C.GPGETNEXTPERFQUERYIDINTEL)(getProcAddr("glGetNextPerfQueryIdINTEL"))
gpGetObjectLabel = (C.GPGETOBJECTLABEL)(getProcAddr("glGetObjectLabel"))
gpGetObjectLabelEXT = (C.GPGETOBJECTLABELEXT)(getProcAddr("glGetObjectLabelEXT"))
gpGetObjectLabelKHR = (C.GPGETOBJECTLABELKHR)(getProcAddr("glGetObjectLabelKHR"))
gpGetObjectPtrLabel = (C.GPGETOBJECTPTRLABEL)(getProcAddr("glGetObjectPtrLabel"))
gpGetObjectPtrLabelKHR = (C.GPGETOBJECTPTRLABELKHR)(getProcAddr("glGetObjectPtrLabelKHR"))
gpGetPathCommandsNV = (C.GPGETPATHCOMMANDSNV)(getProcAddr("glGetPathCommandsNV"))
gpGetPathCoordsNV = (C.GPGETPATHCOORDSNV)(getProcAddr("glGetPathCoordsNV"))
gpGetPathDashArrayNV = (C.GPGETPATHDASHARRAYNV)(getProcAddr("glGetPathDashArrayNV"))
gpGetPathLengthNV = (C.GPGETPATHLENGTHNV)(getProcAddr("glGetPathLengthNV"))
gpGetPathMetricRangeNV = (C.GPGETPATHMETRICRANGENV)(getProcAddr("glGetPathMetricRangeNV"))
gpGetPathMetricsNV = (C.GPGETPATHMETRICSNV)(getProcAddr("glGetPathMetricsNV"))
gpGetPathParameterfvNV = (C.GPGETPATHPARAMETERFVNV)(getProcAddr("glGetPathParameterfvNV"))
gpGetPathParameterivNV = (C.GPGETPATHPARAMETERIVNV)(getProcAddr("glGetPathParameterivNV"))
gpGetPathSpacingNV = (C.GPGETPATHSPACINGNV)(getProcAddr("glGetPathSpacingNV"))
gpGetPerfCounterInfoINTEL = (C.GPGETPERFCOUNTERINFOINTEL)(getProcAddr("glGetPerfCounterInfoINTEL"))
gpGetPerfMonitorCounterDataAMD = (C.GPGETPERFMONITORCOUNTERDATAAMD)(getProcAddr("glGetPerfMonitorCounterDataAMD"))
gpGetPerfMonitorCounterInfoAMD = (C.GPGETPERFMONITORCOUNTERINFOAMD)(getProcAddr("glGetPerfMonitorCounterInfoAMD"))
gpGetPerfMonitorCounterStringAMD = (C.GPGETPERFMONITORCOUNTERSTRINGAMD)(getProcAddr("glGetPerfMonitorCounterStringAMD"))
gpGetPerfMonitorCountersAMD = (C.GPGETPERFMONITORCOUNTERSAMD)(getProcAddr("glGetPerfMonitorCountersAMD"))
gpGetPerfMonitorGroupStringAMD = (C.GPGETPERFMONITORGROUPSTRINGAMD)(getProcAddr("glGetPerfMonitorGroupStringAMD"))
gpGetPerfMonitorGroupsAMD = (C.GPGETPERFMONITORGROUPSAMD)(getProcAddr("glGetPerfMonitorGroupsAMD"))
gpGetPerfQueryDataINTEL = (C.GPGETPERFQUERYDATAINTEL)(getProcAddr("glGetPerfQueryDataINTEL"))
gpGetPerfQueryIdByNameINTEL = (C.GPGETPERFQUERYIDBYNAMEINTEL)(getProcAddr("glGetPerfQueryIdByNameINTEL"))
gpGetPerfQueryInfoINTEL = (C.GPGETPERFQUERYINFOINTEL)(getProcAddr("glGetPerfQueryInfoINTEL"))
gpGetPointerIndexedvEXT = (C.GPGETPOINTERINDEXEDVEXT)(getProcAddr("glGetPointerIndexedvEXT"))
gpGetPointeri_vEXT = (C.GPGETPOINTERI_VEXT)(getProcAddr("glGetPointeri_vEXT"))
gpGetPointerv = (C.GPGETPOINTERV)(getProcAddr("glGetPointerv"))
gpGetPointervKHR = (C.GPGETPOINTERVKHR)(getProcAddr("glGetPointervKHR"))
gpGetProgramBinary = (C.GPGETPROGRAMBINARY)(getProcAddr("glGetProgramBinary"))
gpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddr("glGetProgramInfoLog"))
if gpGetProgramInfoLog == nil {
return errors.New("glGetProgramInfoLog")
}
gpGetProgramInterfaceiv = (C.GPGETPROGRAMINTERFACEIV)(getProcAddr("glGetProgramInterfaceiv"))
gpGetProgramPipelineInfoLog = (C.GPGETPROGRAMPIPELINEINFOLOG)(getProcAddr("glGetProgramPipelineInfoLog"))
gpGetProgramPipelineInfoLogEXT = (C.GPGETPROGRAMPIPELINEINFOLOGEXT)(getProcAddr("glGetProgramPipelineInfoLogEXT"))
gpGetProgramPipelineiv = (C.GPGETPROGRAMPIPELINEIV)(getProcAddr("glGetProgramPipelineiv"))
gpGetProgramPipelineivEXT = (C.GPGETPROGRAMPIPELINEIVEXT)(getProcAddr("glGetProgramPipelineivEXT"))
gpGetProgramResourceIndex = (C.GPGETPROGRAMRESOURCEINDEX)(getProcAddr("glGetProgramResourceIndex"))
gpGetProgramResourceLocation = (C.GPGETPROGRAMRESOURCELOCATION)(getProcAddr("glGetProgramResourceLocation"))
gpGetProgramResourceLocationIndex = (C.GPGETPROGRAMRESOURCELOCATIONINDEX)(getProcAddr("glGetProgramResourceLocationIndex"))
gpGetProgramResourceName = (C.GPGETPROGRAMRESOURCENAME)(getProcAddr("glGetProgramResourceName"))
gpGetProgramResourcefvNV = (C.GPGETPROGRAMRESOURCEFVNV)(getProcAddr("glGetProgramResourcefvNV"))
gpGetProgramResourceiv = (C.GPGETPROGRAMRESOURCEIV)(getProcAddr("glGetProgramResourceiv"))
gpGetProgramStageiv = (C.GPGETPROGRAMSTAGEIV)(getProcAddr("glGetProgramStageiv"))
gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv"))
if gpGetProgramiv == nil {
return errors.New("glGetProgramiv")
}
gpGetQueryBufferObjecti64v = (C.GPGETQUERYBUFFEROBJECTI64V)(getProcAddr("glGetQueryBufferObjecti64v"))
gpGetQueryBufferObjectiv = (C.GPGETQUERYBUFFEROBJECTIV)(getProcAddr("glGetQueryBufferObjectiv"))
gpGetQueryBufferObjectui64v = (C.GPGETQUERYBUFFEROBJECTUI64V)(getProcAddr("glGetQueryBufferObjectui64v"))
gpGetQueryBufferObjectuiv = (C.GPGETQUERYBUFFEROBJECTUIV)(getProcAddr("glGetQueryBufferObjectuiv"))
gpGetQueryIndexediv = (C.GPGETQUERYINDEXEDIV)(getProcAddr("glGetQueryIndexediv"))
gpGetQueryObjecti64v = (C.GPGETQUERYOBJECTI64V)(getProcAddr("glGetQueryObjecti64v"))
if gpGetQueryObjecti64v == nil {
return errors.New("glGetQueryObjecti64v")
}
gpGetQueryObjectiv = (C.GPGETQUERYOBJECTIV)(getProcAddr("glGetQueryObjectiv"))
if gpGetQueryObjectiv == nil {
return errors.New("glGetQueryObjectiv")
}
gpGetQueryObjectui64v = (C.GPGETQUERYOBJECTUI64V)(getProcAddr("glGetQueryObjectui64v"))
if gpGetQueryObjectui64v == nil {
return errors.New("glGetQueryObjectui64v")
}
gpGetQueryObjectuiv = (C.GPGETQUERYOBJECTUIV)(getProcAddr("glGetQueryObjectuiv"))
if gpGetQueryObjectuiv == nil {
return errors.New("glGetQueryObjectuiv")
}
gpGetQueryiv = (C.GPGETQUERYIV)(getProcAddr("glGetQueryiv"))
if gpGetQueryiv == nil {
return errors.New("glGetQueryiv")
}
gpGetRenderbufferParameteriv = (C.GPGETRENDERBUFFERPARAMETERIV)(getProcAddr("glGetRenderbufferParameteriv"))
if gpGetRenderbufferParameteriv == nil {
return errors.New("glGetRenderbufferParameteriv")
}
gpGetSamplerParameterIiv = (C.GPGETSAMPLERPARAMETERIIV)(getProcAddr("glGetSamplerParameterIiv"))
if gpGetSamplerParameterIiv == nil {
return errors.New("glGetSamplerParameterIiv")
}
gpGetSamplerParameterIuiv = (C.GPGETSAMPLERPARAMETERIUIV)(getProcAddr("glGetSamplerParameterIuiv"))
if gpGetSamplerParameterIuiv == nil {
return errors.New("glGetSamplerParameterIuiv")
}
gpGetSamplerParameterfv = (C.GPGETSAMPLERPARAMETERFV)(getProcAddr("glGetSamplerParameterfv"))
if gpGetSamplerParameterfv == nil {
return errors.New("glGetSamplerParameterfv")
}
gpGetSamplerParameteriv = (C.GPGETSAMPLERPARAMETERIV)(getProcAddr("glGetSamplerParameteriv"))
if gpGetSamplerParameteriv == nil {
return errors.New("glGetSamplerParameteriv")
}
gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog"))
if gpGetShaderInfoLog == nil {
return errors.New("glGetShaderInfoLog")
}
gpGetShaderPrecisionFormat = (C.GPGETSHADERPRECISIONFORMAT)(getProcAddr("glGetShaderPrecisionFormat"))
gpGetShaderSource = (C.GPGETSHADERSOURCE)(getProcAddr("glGetShaderSource"))
if gpGetShaderSource == nil {
return errors.New("glGetShaderSource")
}
gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv"))
if gpGetShaderiv == nil {
return errors.New("glGetShaderiv")
}
gpGetShadingRateImagePaletteNV = (C.GPGETSHADINGRATEIMAGEPALETTENV)(getProcAddr("glGetShadingRateImagePaletteNV"))
gpGetShadingRateSampleLocationivNV = (C.GPGETSHADINGRATESAMPLELOCATIONIVNV)(getProcAddr("glGetShadingRateSampleLocationivNV"))
gpGetStageIndexNV = (C.GPGETSTAGEINDEXNV)(getProcAddr("glGetStageIndexNV"))
gpGetString = (C.GPGETSTRING)(getProcAddr("glGetString"))
if gpGetString == nil {
return errors.New("glGetString")
}
gpGetStringi = (C.GPGETSTRINGI)(getProcAddr("glGetStringi"))
if gpGetStringi == nil {
return errors.New("glGetStringi")
}
gpGetSubroutineIndex = (C.GPGETSUBROUTINEINDEX)(getProcAddr("glGetSubroutineIndex"))
gpGetSubroutineUniformLocation = (C.GPGETSUBROUTINEUNIFORMLOCATION)(getProcAddr("glGetSubroutineUniformLocation"))
gpGetSynciv = (C.GPGETSYNCIV)(getProcAddr("glGetSynciv"))
if gpGetSynciv == nil {
return errors.New("glGetSynciv")
}
gpGetTexImage = (C.GPGETTEXIMAGE)(getProcAddr("glGetTexImage"))
if gpGetTexImage == nil {
return errors.New("glGetTexImage")
}
gpGetTexLevelParameterfv = (C.GPGETTEXLEVELPARAMETERFV)(getProcAddr("glGetTexLevelParameterfv"))
if gpGetTexLevelParameterfv == nil {
return errors.New("glGetTexLevelParameterfv")
}
gpGetTexLevelParameteriv = (C.GPGETTEXLEVELPARAMETERIV)(getProcAddr("glGetTexLevelParameteriv"))
if gpGetTexLevelParameteriv == nil {
return errors.New("glGetTexLevelParameteriv")
}
gpGetTexParameterIiv = (C.GPGETTEXPARAMETERIIV)(getProcAddr("glGetTexParameterIiv"))
if gpGetTexParameterIiv == nil {
return errors.New("glGetTexParameterIiv")
}
gpGetTexParameterIuiv = (C.GPGETTEXPARAMETERIUIV)(getProcAddr("glGetTexParameterIuiv"))
if gpGetTexParameterIuiv == nil {
return errors.New("glGetTexParameterIuiv")
}
gpGetTexParameterfv = (C.GPGETTEXPARAMETERFV)(getProcAddr("glGetTexParameterfv"))
if gpGetTexParameterfv == nil {
return errors.New("glGetTexParameterfv")
}
gpGetTexParameteriv = (C.GPGETTEXPARAMETERIV)(getProcAddr("glGetTexParameteriv"))
if gpGetTexParameteriv == nil {
return errors.New("glGetTexParameteriv")
}
gpGetTextureHandleARB = (C.GPGETTEXTUREHANDLEARB)(getProcAddr("glGetTextureHandleARB"))
gpGetTextureHandleNV = (C.GPGETTEXTUREHANDLENV)(getProcAddr("glGetTextureHandleNV"))
gpGetTextureImage = (C.GPGETTEXTUREIMAGE)(getProcAddr("glGetTextureImage"))
gpGetTextureImageEXT = (C.GPGETTEXTUREIMAGEEXT)(getProcAddr("glGetTextureImageEXT"))
gpGetTextureLevelParameterfv = (C.GPGETTEXTURELEVELPARAMETERFV)(getProcAddr("glGetTextureLevelParameterfv"))
gpGetTextureLevelParameterfvEXT = (C.GPGETTEXTURELEVELPARAMETERFVEXT)(getProcAddr("glGetTextureLevelParameterfvEXT"))
gpGetTextureLevelParameteriv = (C.GPGETTEXTURELEVELPARAMETERIV)(getProcAddr("glGetTextureLevelParameteriv"))
gpGetTextureLevelParameterivEXT = (C.GPGETTEXTURELEVELPARAMETERIVEXT)(getProcAddr("glGetTextureLevelParameterivEXT"))
gpGetTextureParameterIiv = (C.GPGETTEXTUREPARAMETERIIV)(getProcAddr("glGetTextureParameterIiv"))
gpGetTextureParameterIivEXT = (C.GPGETTEXTUREPARAMETERIIVEXT)(getProcAddr("glGetTextureParameterIivEXT"))
gpGetTextureParameterIuiv = (C.GPGETTEXTUREPARAMETERIUIV)(getProcAddr("glGetTextureParameterIuiv"))
gpGetTextureParameterIuivEXT = (C.GPGETTEXTUREPARAMETERIUIVEXT)(getProcAddr("glGetTextureParameterIuivEXT"))
gpGetTextureParameterfv = (C.GPGETTEXTUREPARAMETERFV)(getProcAddr("glGetTextureParameterfv"))
gpGetTextureParameterfvEXT = (C.GPGETTEXTUREPARAMETERFVEXT)(getProcAddr("glGetTextureParameterfvEXT"))
gpGetTextureParameteriv = (C.GPGETTEXTUREPARAMETERIV)(getProcAddr("glGetTextureParameteriv"))
gpGetTextureParameterivEXT = (C.GPGETTEXTUREPARAMETERIVEXT)(getProcAddr("glGetTextureParameterivEXT"))
gpGetTextureSamplerHandleARB = (C.GPGETTEXTURESAMPLERHANDLEARB)(getProcAddr("glGetTextureSamplerHandleARB"))
gpGetTextureSamplerHandleNV = (C.GPGETTEXTURESAMPLERHANDLENV)(getProcAddr("glGetTextureSamplerHandleNV"))
gpGetTextureSubImage = (C.GPGETTEXTURESUBIMAGE)(getProcAddr("glGetTextureSubImage"))
gpGetTransformFeedbackVarying = (C.GPGETTRANSFORMFEEDBACKVARYING)(getProcAddr("glGetTransformFeedbackVarying"))
if gpGetTransformFeedbackVarying == nil {
return errors.New("glGetTransformFeedbackVarying")
}
gpGetTransformFeedbacki64_v = (C.GPGETTRANSFORMFEEDBACKI64_V)(getProcAddr("glGetTransformFeedbacki64_v"))
gpGetTransformFeedbacki_v = (C.GPGETTRANSFORMFEEDBACKI_V)(getProcAddr("glGetTransformFeedbacki_v"))
gpGetTransformFeedbackiv = (C.GPGETTRANSFORMFEEDBACKIV)(getProcAddr("glGetTransformFeedbackiv"))
gpGetUniformBlockIndex = (C.GPGETUNIFORMBLOCKINDEX)(getProcAddr("glGetUniformBlockIndex"))
if gpGetUniformBlockIndex == nil {
return errors.New("glGetUniformBlockIndex")
}
gpGetUniformIndices = (C.GPGETUNIFORMINDICES)(getProcAddr("glGetUniformIndices"))
if gpGetUniformIndices == nil {
return errors.New("glGetUniformIndices")
}
gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation"))
if gpGetUniformLocation == nil {
return errors.New("glGetUniformLocation")
}
gpGetUniformSubroutineuiv = (C.GPGETUNIFORMSUBROUTINEUIV)(getProcAddr("glGetUniformSubroutineuiv"))
gpGetUniformdv = (C.GPGETUNIFORMDV)(getProcAddr("glGetUniformdv"))
gpGetUniformfv = (C.GPGETUNIFORMFV)(getProcAddr("glGetUniformfv"))
if gpGetUniformfv == nil {
return errors.New("glGetUniformfv")
}
gpGetUniformi64vARB = (C.GPGETUNIFORMI64VARB)(getProcAddr("glGetUniformi64vARB"))
gpGetUniformi64vNV = (C.GPGETUNIFORMI64VNV)(getProcAddr("glGetUniformi64vNV"))
gpGetUniformiv = (C.GPGETUNIFORMIV)(getProcAddr("glGetUniformiv"))
if gpGetUniformiv == nil {
return errors.New("glGetUniformiv")
}
gpGetUniformui64vARB = (C.GPGETUNIFORMUI64VARB)(getProcAddr("glGetUniformui64vARB"))
gpGetUniformui64vNV = (C.GPGETUNIFORMUI64VNV)(getProcAddr("glGetUniformui64vNV"))
gpGetUniformuiv = (C.GPGETUNIFORMUIV)(getProcAddr("glGetUniformuiv"))
if gpGetUniformuiv == nil {
return errors.New("glGetUniformuiv")
}
gpGetVertexArrayIndexed64iv = (C.GPGETVERTEXARRAYINDEXED64IV)(getProcAddr("glGetVertexArrayIndexed64iv"))
gpGetVertexArrayIndexediv = (C.GPGETVERTEXARRAYINDEXEDIV)(getProcAddr("glGetVertexArrayIndexediv"))
gpGetVertexArrayIntegeri_vEXT = (C.GPGETVERTEXARRAYINTEGERI_VEXT)(getProcAddr("glGetVertexArrayIntegeri_vEXT"))
gpGetVertexArrayIntegervEXT = (C.GPGETVERTEXARRAYINTEGERVEXT)(getProcAddr("glGetVertexArrayIntegervEXT"))
gpGetVertexArrayPointeri_vEXT = (C.GPGETVERTEXARRAYPOINTERI_VEXT)(getProcAddr("glGetVertexArrayPointeri_vEXT"))
gpGetVertexArrayPointervEXT = (C.GPGETVERTEXARRAYPOINTERVEXT)(getProcAddr("glGetVertexArrayPointervEXT"))
gpGetVertexArrayiv = (C.GPGETVERTEXARRAYIV)(getProcAddr("glGetVertexArrayiv"))
gpGetVertexAttribIiv = (C.GPGETVERTEXATTRIBIIV)(getProcAddr("glGetVertexAttribIiv"))
if gpGetVertexAttribIiv == nil {
return errors.New("glGetVertexAttribIiv")
}
gpGetVertexAttribIuiv = (C.GPGETVERTEXATTRIBIUIV)(getProcAddr("glGetVertexAttribIuiv"))
if gpGetVertexAttribIuiv == nil {
return errors.New("glGetVertexAttribIuiv")
}
gpGetVertexAttribLdv = (C.GPGETVERTEXATTRIBLDV)(getProcAddr("glGetVertexAttribLdv"))
gpGetVertexAttribLi64vNV = (C.GPGETVERTEXATTRIBLI64VNV)(getProcAddr("glGetVertexAttribLi64vNV"))
gpGetVertexAttribLui64vARB = (C.GPGETVERTEXATTRIBLUI64VARB)(getProcAddr("glGetVertexAttribLui64vARB"))
gpGetVertexAttribLui64vNV = (C.GPGETVERTEXATTRIBLUI64VNV)(getProcAddr("glGetVertexAttribLui64vNV"))
gpGetVertexAttribPointerv = (C.GPGETVERTEXATTRIBPOINTERV)(getProcAddr("glGetVertexAttribPointerv"))
if gpGetVertexAttribPointerv == nil {
return errors.New("glGetVertexAttribPointerv")
}
gpGetVertexAttribdv = (C.GPGETVERTEXATTRIBDV)(getProcAddr("glGetVertexAttribdv"))
if gpGetVertexAttribdv == nil {
return errors.New("glGetVertexAttribdv")
}
gpGetVertexAttribfv = (C.GPGETVERTEXATTRIBFV)(getProcAddr("glGetVertexAttribfv"))
if gpGetVertexAttribfv == nil {
return errors.New("glGetVertexAttribfv")
}
gpGetVertexAttribiv = (C.GPGETVERTEXATTRIBIV)(getProcAddr("glGetVertexAttribiv"))
if gpGetVertexAttribiv == nil {
return errors.New("glGetVertexAttribiv")
}
gpGetVkProcAddrNV = (C.GPGETVKPROCADDRNV)(getProcAddr("glGetVkProcAddrNV"))
gpGetnCompressedTexImageARB = (C.GPGETNCOMPRESSEDTEXIMAGEARB)(getProcAddr("glGetnCompressedTexImageARB"))
gpGetnTexImageARB = (C.GPGETNTEXIMAGEARB)(getProcAddr("glGetnTexImageARB"))
gpGetnUniformdvARB = (C.GPGETNUNIFORMDVARB)(getProcAddr("glGetnUniformdvARB"))
gpGetnUniformfv = (C.GPGETNUNIFORMFV)(getProcAddr("glGetnUniformfv"))
gpGetnUniformfvARB = (C.GPGETNUNIFORMFVARB)(getProcAddr("glGetnUniformfvARB"))
gpGetnUniformfvKHR = (C.GPGETNUNIFORMFVKHR)(getProcAddr("glGetnUniformfvKHR"))
gpGetnUniformi64vARB = (C.GPGETNUNIFORMI64VARB)(getProcAddr("glGetnUniformi64vARB"))
gpGetnUniformiv = (C.GPGETNUNIFORMIV)(getProcAddr("glGetnUniformiv"))
gpGetnUniformivARB = (C.GPGETNUNIFORMIVARB)(getProcAddr("glGetnUniformivARB"))
gpGetnUniformivKHR = (C.GPGETNUNIFORMIVKHR)(getProcAddr("glGetnUniformivKHR"))
gpGetnUniformui64vARB = (C.GPGETNUNIFORMUI64VARB)(getProcAddr("glGetnUniformui64vARB"))
gpGetnUniformuiv = (C.GPGETNUNIFORMUIV)(getProcAddr("glGetnUniformuiv"))
gpGetnUniformuivARB = (C.GPGETNUNIFORMUIVARB)(getProcAddr("glGetnUniformuivARB"))
gpGetnUniformuivKHR = (C.GPGETNUNIFORMUIVKHR)(getProcAddr("glGetnUniformuivKHR"))
gpHint = (C.GPHINT)(getProcAddr("glHint"))
if gpHint == nil {
return errors.New("glHint")
}
gpIndexFormatNV = (C.GPINDEXFORMATNV)(getProcAddr("glIndexFormatNV"))
gpInsertEventMarkerEXT = (C.GPINSERTEVENTMARKEREXT)(getProcAddr("glInsertEventMarkerEXT"))
gpInterpolatePathsNV = (C.GPINTERPOLATEPATHSNV)(getProcAddr("glInterpolatePathsNV"))
gpInvalidateBufferData = (C.GPINVALIDATEBUFFERDATA)(getProcAddr("glInvalidateBufferData"))
gpInvalidateBufferSubData = (C.GPINVALIDATEBUFFERSUBDATA)(getProcAddr("glInvalidateBufferSubData"))
gpInvalidateFramebuffer = (C.GPINVALIDATEFRAMEBUFFER)(getProcAddr("glInvalidateFramebuffer"))
gpInvalidateNamedFramebufferData = (C.GPINVALIDATENAMEDFRAMEBUFFERDATA)(getProcAddr("glInvalidateNamedFramebufferData"))
gpInvalidateNamedFramebufferSubData = (C.GPINVALIDATENAMEDFRAMEBUFFERSUBDATA)(getProcAddr("glInvalidateNamedFramebufferSubData"))
gpInvalidateSubFramebuffer = (C.GPINVALIDATESUBFRAMEBUFFER)(getProcAddr("glInvalidateSubFramebuffer"))
gpInvalidateTexImage = (C.GPINVALIDATETEXIMAGE)(getProcAddr("glInvalidateTexImage"))
gpInvalidateTexSubImage = (C.GPINVALIDATETEXSUBIMAGE)(getProcAddr("glInvalidateTexSubImage"))
gpIsBuffer = (C.GPISBUFFER)(getProcAddr("glIsBuffer"))
if gpIsBuffer == nil {
return errors.New("glIsBuffer")
}
gpIsBufferResidentNV = (C.GPISBUFFERRESIDENTNV)(getProcAddr("glIsBufferResidentNV"))
gpIsCommandListNV = (C.GPISCOMMANDLISTNV)(getProcAddr("glIsCommandListNV"))
gpIsEnabled = (C.GPISENABLED)(getProcAddr("glIsEnabled"))
if gpIsEnabled == nil {
return errors.New("glIsEnabled")
}
gpIsEnabledIndexedEXT = (C.GPISENABLEDINDEXEDEXT)(getProcAddr("glIsEnabledIndexedEXT"))
gpIsEnabledi = (C.GPISENABLEDI)(getProcAddr("glIsEnabledi"))
if gpIsEnabledi == nil {
return errors.New("glIsEnabledi")
}
gpIsFramebuffer = (C.GPISFRAMEBUFFER)(getProcAddr("glIsFramebuffer"))
if gpIsFramebuffer == nil {
return errors.New("glIsFramebuffer")
}
gpIsImageHandleResidentARB = (C.GPISIMAGEHANDLERESIDENTARB)(getProcAddr("glIsImageHandleResidentARB"))
gpIsImageHandleResidentNV = (C.GPISIMAGEHANDLERESIDENTNV)(getProcAddr("glIsImageHandleResidentNV"))
gpIsNamedBufferResidentNV = (C.GPISNAMEDBUFFERRESIDENTNV)(getProcAddr("glIsNamedBufferResidentNV"))
gpIsNamedStringARB = (C.GPISNAMEDSTRINGARB)(getProcAddr("glIsNamedStringARB"))
gpIsPathNV = (C.GPISPATHNV)(getProcAddr("glIsPathNV"))
gpIsPointInFillPathNV = (C.GPISPOINTINFILLPATHNV)(getProcAddr("glIsPointInFillPathNV"))
gpIsPointInStrokePathNV = (C.GPISPOINTINSTROKEPATHNV)(getProcAddr("glIsPointInStrokePathNV"))
gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram"))
if gpIsProgram == nil {
return errors.New("glIsProgram")
}
gpIsProgramPipeline = (C.GPISPROGRAMPIPELINE)(getProcAddr("glIsProgramPipeline"))
gpIsProgramPipelineEXT = (C.GPISPROGRAMPIPELINEEXT)(getProcAddr("glIsProgramPipelineEXT"))
gpIsQuery = (C.GPISQUERY)(getProcAddr("glIsQuery"))
if gpIsQuery == nil {
return errors.New("glIsQuery")
}
gpIsRenderbuffer = (C.GPISRENDERBUFFER)(getProcAddr("glIsRenderbuffer"))
if gpIsRenderbuffer == nil {
return errors.New("glIsRenderbuffer")
}
gpIsSampler = (C.GPISSAMPLER)(getProcAddr("glIsSampler"))
if gpIsSampler == nil {
return errors.New("glIsSampler")
}
gpIsShader = (C.GPISSHADER)(getProcAddr("glIsShader"))
if gpIsShader == nil {
return errors.New("glIsShader")
}
gpIsStateNV = (C.GPISSTATENV)(getProcAddr("glIsStateNV"))
gpIsSync = (C.GPISSYNC)(getProcAddr("glIsSync"))
if gpIsSync == nil {
return errors.New("glIsSync")
}
gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture"))
if gpIsTexture == nil {
return errors.New("glIsTexture")
}
gpIsTextureHandleResidentARB = (C.GPISTEXTUREHANDLERESIDENTARB)(getProcAddr("glIsTextureHandleResidentARB"))
gpIsTextureHandleResidentNV = (C.GPISTEXTUREHANDLERESIDENTNV)(getProcAddr("glIsTextureHandleResidentNV"))
gpIsTransformFeedback = (C.GPISTRANSFORMFEEDBACK)(getProcAddr("glIsTransformFeedback"))
gpIsVertexArray = (C.GPISVERTEXARRAY)(getProcAddr("glIsVertexArray"))
if gpIsVertexArray == nil {
return errors.New("glIsVertexArray")
}
gpLabelObjectEXT = (C.GPLABELOBJECTEXT)(getProcAddr("glLabelObjectEXT"))
gpLineWidth = (C.GPLINEWIDTH)(getProcAddr("glLineWidth"))
if gpLineWidth == nil {
return errors.New("glLineWidth")
}
gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram"))
if gpLinkProgram == nil {
return errors.New("glLinkProgram")
}
gpListDrawCommandsStatesClientNV = (C.GPLISTDRAWCOMMANDSSTATESCLIENTNV)(getProcAddr("glListDrawCommandsStatesClientNV"))
gpLogicOp = (C.GPLOGICOP)(getProcAddr("glLogicOp"))
if gpLogicOp == nil {
return errors.New("glLogicOp")
}
gpMakeBufferNonResidentNV = (C.GPMAKEBUFFERNONRESIDENTNV)(getProcAddr("glMakeBufferNonResidentNV"))
gpMakeBufferResidentNV = (C.GPMAKEBUFFERRESIDENTNV)(getProcAddr("glMakeBufferResidentNV"))
gpMakeImageHandleNonResidentARB = (C.GPMAKEIMAGEHANDLENONRESIDENTARB)(getProcAddr("glMakeImageHandleNonResidentARB"))
gpMakeImageHandleNonResidentNV = (C.GPMAKEIMAGEHANDLENONRESIDENTNV)(getProcAddr("glMakeImageHandleNonResidentNV"))
gpMakeImageHandleResidentARB = (C.GPMAKEIMAGEHANDLERESIDENTARB)(getProcAddr("glMakeImageHandleResidentARB"))
gpMakeImageHandleResidentNV = (C.GPMAKEIMAGEHANDLERESIDENTNV)(getProcAddr("glMakeImageHandleResidentNV"))
gpMakeNamedBufferNonResidentNV = (C.GPMAKENAMEDBUFFERNONRESIDENTNV)(getProcAddr("glMakeNamedBufferNonResidentNV"))
gpMakeNamedBufferResidentNV = (C.GPMAKENAMEDBUFFERRESIDENTNV)(getProcAddr("glMakeNamedBufferResidentNV"))
gpMakeTextureHandleNonResidentARB = (C.GPMAKETEXTUREHANDLENONRESIDENTARB)(getProcAddr("glMakeTextureHandleNonResidentARB"))
gpMakeTextureHandleNonResidentNV = (C.GPMAKETEXTUREHANDLENONRESIDENTNV)(getProcAddr("glMakeTextureHandleNonResidentNV"))
gpMakeTextureHandleResidentARB = (C.GPMAKETEXTUREHANDLERESIDENTARB)(getProcAddr("glMakeTextureHandleResidentARB"))
gpMakeTextureHandleResidentNV = (C.GPMAKETEXTUREHANDLERESIDENTNV)(getProcAddr("glMakeTextureHandleResidentNV"))
gpMapBuffer = (C.GPMAPBUFFER)(getProcAddr("glMapBuffer"))
if gpMapBuffer == nil {
return errors.New("glMapBuffer")
}
gpMapBufferRange = (C.GPMAPBUFFERRANGE)(getProcAddr("glMapBufferRange"))
if gpMapBufferRange == nil {
return errors.New("glMapBufferRange")
}
gpMapNamedBuffer = (C.GPMAPNAMEDBUFFER)(getProcAddr("glMapNamedBuffer"))
gpMapNamedBufferEXT = (C.GPMAPNAMEDBUFFEREXT)(getProcAddr("glMapNamedBufferEXT"))
gpMapNamedBufferRange = (C.GPMAPNAMEDBUFFERRANGE)(getProcAddr("glMapNamedBufferRange"))
gpMapNamedBufferRangeEXT = (C.GPMAPNAMEDBUFFERRANGEEXT)(getProcAddr("glMapNamedBufferRangeEXT"))
gpMatrixFrustumEXT = (C.GPMATRIXFRUSTUMEXT)(getProcAddr("glMatrixFrustumEXT"))
gpMatrixLoad3x2fNV = (C.GPMATRIXLOAD3X2FNV)(getProcAddr("glMatrixLoad3x2fNV"))
gpMatrixLoad3x3fNV = (C.GPMATRIXLOAD3X3FNV)(getProcAddr("glMatrixLoad3x3fNV"))
gpMatrixLoadIdentityEXT = (C.GPMATRIXLOADIDENTITYEXT)(getProcAddr("glMatrixLoadIdentityEXT"))
gpMatrixLoadTranspose3x3fNV = (C.GPMATRIXLOADTRANSPOSE3X3FNV)(getProcAddr("glMatrixLoadTranspose3x3fNV"))
gpMatrixLoadTransposedEXT = (C.GPMATRIXLOADTRANSPOSEDEXT)(getProcAddr("glMatrixLoadTransposedEXT"))
gpMatrixLoadTransposefEXT = (C.GPMATRIXLOADTRANSPOSEFEXT)(getProcAddr("glMatrixLoadTransposefEXT"))
gpMatrixLoaddEXT = (C.GPMATRIXLOADDEXT)(getProcAddr("glMatrixLoaddEXT"))
gpMatrixLoadfEXT = (C.GPMATRIXLOADFEXT)(getProcAddr("glMatrixLoadfEXT"))
gpMatrixMult3x2fNV = (C.GPMATRIXMULT3X2FNV)(getProcAddr("glMatrixMult3x2fNV"))
gpMatrixMult3x3fNV = (C.GPMATRIXMULT3X3FNV)(getProcAddr("glMatrixMult3x3fNV"))
gpMatrixMultTranspose3x3fNV = (C.GPMATRIXMULTTRANSPOSE3X3FNV)(getProcAddr("glMatrixMultTranspose3x3fNV"))
gpMatrixMultTransposedEXT = (C.GPMATRIXMULTTRANSPOSEDEXT)(getProcAddr("glMatrixMultTransposedEXT"))
gpMatrixMultTransposefEXT = (C.GPMATRIXMULTTRANSPOSEFEXT)(getProcAddr("glMatrixMultTransposefEXT"))
gpMatrixMultdEXT = (C.GPMATRIXMULTDEXT)(getProcAddr("glMatrixMultdEXT"))
gpMatrixMultfEXT = (C.GPMATRIXMULTFEXT)(getProcAddr("glMatrixMultfEXT"))
gpMatrixOrthoEXT = (C.GPMATRIXORTHOEXT)(getProcAddr("glMatrixOrthoEXT"))
gpMatrixPopEXT = (C.GPMATRIXPOPEXT)(getProcAddr("glMatrixPopEXT"))
gpMatrixPushEXT = (C.GPMATRIXPUSHEXT)(getProcAddr("glMatrixPushEXT"))
gpMatrixRotatedEXT = (C.GPMATRIXROTATEDEXT)(getProcAddr("glMatrixRotatedEXT"))
gpMatrixRotatefEXT = (C.GPMATRIXROTATEFEXT)(getProcAddr("glMatrixRotatefEXT"))
gpMatrixScaledEXT = (C.GPMATRIXSCALEDEXT)(getProcAddr("glMatrixScaledEXT"))
gpMatrixScalefEXT = (C.GPMATRIXSCALEFEXT)(getProcAddr("glMatrixScalefEXT"))
gpMatrixTranslatedEXT = (C.GPMATRIXTRANSLATEDEXT)(getProcAddr("glMatrixTranslatedEXT"))
gpMatrixTranslatefEXT = (C.GPMATRIXTRANSLATEFEXT)(getProcAddr("glMatrixTranslatefEXT"))
gpMaxShaderCompilerThreadsARB = (C.GPMAXSHADERCOMPILERTHREADSARB)(getProcAddr("glMaxShaderCompilerThreadsARB"))
gpMaxShaderCompilerThreadsKHR = (C.GPMAXSHADERCOMPILERTHREADSKHR)(getProcAddr("glMaxShaderCompilerThreadsKHR"))
gpMemoryBarrier = (C.GPMEMORYBARRIER)(getProcAddr("glMemoryBarrier"))
gpMemoryBarrierByRegion = (C.GPMEMORYBARRIERBYREGION)(getProcAddr("glMemoryBarrierByRegion"))
gpMinSampleShadingARB = (C.GPMINSAMPLESHADINGARB)(getProcAddr("glMinSampleShadingARB"))
gpMultiDrawArrays = (C.GPMULTIDRAWARRAYS)(getProcAddr("glMultiDrawArrays"))
if gpMultiDrawArrays == nil {
return errors.New("glMultiDrawArrays")
}
gpMultiDrawArraysIndirect = (C.GPMULTIDRAWARRAYSINDIRECT)(getProcAddr("glMultiDrawArraysIndirect"))
gpMultiDrawArraysIndirectBindlessCountNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV)(getProcAddr("glMultiDrawArraysIndirectBindlessCountNV"))
gpMultiDrawArraysIndirectBindlessNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSNV)(getProcAddr("glMultiDrawArraysIndirectBindlessNV"))
gpMultiDrawArraysIndirectCountARB = (C.GPMULTIDRAWARRAYSINDIRECTCOUNTARB)(getProcAddr("glMultiDrawArraysIndirectCountARB"))
gpMultiDrawElements = (C.GPMULTIDRAWELEMENTS)(getProcAddr("glMultiDrawElements"))
if gpMultiDrawElements == nil {
return errors.New("glMultiDrawElements")
}
gpMultiDrawElementsBaseVertex = (C.GPMULTIDRAWELEMENTSBASEVERTEX)(getProcAddr("glMultiDrawElementsBaseVertex"))
if gpMultiDrawElementsBaseVertex == nil {
return errors.New("glMultiDrawElementsBaseVertex")
}
gpMultiDrawElementsIndirect = (C.GPMULTIDRAWELEMENTSINDIRECT)(getProcAddr("glMultiDrawElementsIndirect"))
gpMultiDrawElementsIndirectBindlessCountNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV)(getProcAddr("glMultiDrawElementsIndirectBindlessCountNV"))
gpMultiDrawElementsIndirectBindlessNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV)(getProcAddr("glMultiDrawElementsIndirectBindlessNV"))
gpMultiDrawElementsIndirectCountARB = (C.GPMULTIDRAWELEMENTSINDIRECTCOUNTARB)(getProcAddr("glMultiDrawElementsIndirectCountARB"))
gpMultiDrawMeshTasksIndirectCountEXT = (C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTEXT)(getProcAddr("glMultiDrawMeshTasksIndirectCountEXT"))
gpMultiDrawMeshTasksIndirectCountNV = (C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV)(getProcAddr("glMultiDrawMeshTasksIndirectCountNV"))
gpMultiDrawMeshTasksIndirectEXT = (C.GPMULTIDRAWMESHTASKSINDIRECTEXT)(getProcAddr("glMultiDrawMeshTasksIndirectEXT"))
gpMultiDrawMeshTasksIndirectNV = (C.GPMULTIDRAWMESHTASKSINDIRECTNV)(getProcAddr("glMultiDrawMeshTasksIndirectNV"))
gpMultiTexBufferEXT = (C.GPMULTITEXBUFFEREXT)(getProcAddr("glMultiTexBufferEXT"))
gpMultiTexCoordPointerEXT = (C.GPMULTITEXCOORDPOINTEREXT)(getProcAddr("glMultiTexCoordPointerEXT"))
gpMultiTexEnvfEXT = (C.GPMULTITEXENVFEXT)(getProcAddr("glMultiTexEnvfEXT"))
gpMultiTexEnvfvEXT = (C.GPMULTITEXENVFVEXT)(getProcAddr("glMultiTexEnvfvEXT"))
gpMultiTexEnviEXT = (C.GPMULTITEXENVIEXT)(getProcAddr("glMultiTexEnviEXT"))
gpMultiTexEnvivEXT = (C.GPMULTITEXENVIVEXT)(getProcAddr("glMultiTexEnvivEXT"))
gpMultiTexGendEXT = (C.GPMULTITEXGENDEXT)(getProcAddr("glMultiTexGendEXT"))
gpMultiTexGendvEXT = (C.GPMULTITEXGENDVEXT)(getProcAddr("glMultiTexGendvEXT"))
gpMultiTexGenfEXT = (C.GPMULTITEXGENFEXT)(getProcAddr("glMultiTexGenfEXT"))
gpMultiTexGenfvEXT = (C.GPMULTITEXGENFVEXT)(getProcAddr("glMultiTexGenfvEXT"))
gpMultiTexGeniEXT = (C.GPMULTITEXGENIEXT)(getProcAddr("glMultiTexGeniEXT"))
gpMultiTexGenivEXT = (C.GPMULTITEXGENIVEXT)(getProcAddr("glMultiTexGenivEXT"))
gpMultiTexImage1DEXT = (C.GPMULTITEXIMAGE1DEXT)(getProcAddr("glMultiTexImage1DEXT"))
gpMultiTexImage2DEXT = (C.GPMULTITEXIMAGE2DEXT)(getProcAddr("glMultiTexImage2DEXT"))
gpMultiTexImage3DEXT = (C.GPMULTITEXIMAGE3DEXT)(getProcAddr("glMultiTexImage3DEXT"))
gpMultiTexParameterIivEXT = (C.GPMULTITEXPARAMETERIIVEXT)(getProcAddr("glMultiTexParameterIivEXT"))
gpMultiTexParameterIuivEXT = (C.GPMULTITEXPARAMETERIUIVEXT)(getProcAddr("glMultiTexParameterIuivEXT"))
gpMultiTexParameterfEXT = (C.GPMULTITEXPARAMETERFEXT)(getProcAddr("glMultiTexParameterfEXT"))
gpMultiTexParameterfvEXT = (C.GPMULTITEXPARAMETERFVEXT)(getProcAddr("glMultiTexParameterfvEXT"))
gpMultiTexParameteriEXT = (C.GPMULTITEXPARAMETERIEXT)(getProcAddr("glMultiTexParameteriEXT"))
gpMultiTexParameterivEXT = (C.GPMULTITEXPARAMETERIVEXT)(getProcAddr("glMultiTexParameterivEXT"))
gpMultiTexRenderbufferEXT = (C.GPMULTITEXRENDERBUFFEREXT)(getProcAddr("glMultiTexRenderbufferEXT"))
gpMultiTexSubImage1DEXT = (C.GPMULTITEXSUBIMAGE1DEXT)(getProcAddr("glMultiTexSubImage1DEXT"))
gpMultiTexSubImage2DEXT = (C.GPMULTITEXSUBIMAGE2DEXT)(getProcAddr("glMultiTexSubImage2DEXT"))
gpMultiTexSubImage3DEXT = (C.GPMULTITEXSUBIMAGE3DEXT)(getProcAddr("glMultiTexSubImage3DEXT"))
gpNamedBufferAttachMemoryNV = (C.GPNAMEDBUFFERATTACHMEMORYNV)(getProcAddr("glNamedBufferAttachMemoryNV"))
gpNamedBufferData = (C.GPNAMEDBUFFERDATA)(getProcAddr("glNamedBufferData"))
gpNamedBufferDataEXT = (C.GPNAMEDBUFFERDATAEXT)(getProcAddr("glNamedBufferDataEXT"))
gpNamedBufferPageCommitmentARB = (C.GPNAMEDBUFFERPAGECOMMITMENTARB)(getProcAddr("glNamedBufferPageCommitmentARB"))
gpNamedBufferPageCommitmentEXT = (C.GPNAMEDBUFFERPAGECOMMITMENTEXT)(getProcAddr("glNamedBufferPageCommitmentEXT"))
gpNamedBufferPageCommitmentMemNV = (C.GPNAMEDBUFFERPAGECOMMITMENTMEMNV)(getProcAddr("glNamedBufferPageCommitmentMemNV"))
gpNamedBufferStorage = (C.GPNAMEDBUFFERSTORAGE)(getProcAddr("glNamedBufferStorage"))
gpNamedBufferStorageEXT = (C.GPNAMEDBUFFERSTORAGEEXT)(getProcAddr("glNamedBufferStorageEXT"))
gpNamedBufferSubData = (C.GPNAMEDBUFFERSUBDATA)(getProcAddr("glNamedBufferSubData"))
gpNamedBufferSubDataEXT = (C.GPNAMEDBUFFERSUBDATAEXT)(getProcAddr("glNamedBufferSubDataEXT"))
gpNamedCopyBufferSubDataEXT = (C.GPNAMEDCOPYBUFFERSUBDATAEXT)(getProcAddr("glNamedCopyBufferSubDataEXT"))
gpNamedFramebufferDrawBuffer = (C.GPNAMEDFRAMEBUFFERDRAWBUFFER)(getProcAddr("glNamedFramebufferDrawBuffer"))
gpNamedFramebufferDrawBuffers = (C.GPNAMEDFRAMEBUFFERDRAWBUFFERS)(getProcAddr("glNamedFramebufferDrawBuffers"))
gpNamedFramebufferParameteri = (C.GPNAMEDFRAMEBUFFERPARAMETERI)(getProcAddr("glNamedFramebufferParameteri"))
gpNamedFramebufferParameteriEXT = (C.GPNAMEDFRAMEBUFFERPARAMETERIEXT)(getProcAddr("glNamedFramebufferParameteriEXT"))
gpNamedFramebufferReadBuffer = (C.GPNAMEDFRAMEBUFFERREADBUFFER)(getProcAddr("glNamedFramebufferReadBuffer"))
gpNamedFramebufferRenderbuffer = (C.GPNAMEDFRAMEBUFFERRENDERBUFFER)(getProcAddr("glNamedFramebufferRenderbuffer"))
gpNamedFramebufferRenderbufferEXT = (C.GPNAMEDFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr("glNamedFramebufferRenderbufferEXT"))
gpNamedFramebufferSampleLocationsfvARB = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr("glNamedFramebufferSampleLocationsfvARB"))
gpNamedFramebufferSampleLocationsfvNV = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glNamedFramebufferSampleLocationsfvNV"))
gpNamedFramebufferTexture = (C.GPNAMEDFRAMEBUFFERTEXTURE)(getProcAddr("glNamedFramebufferTexture"))
gpNamedFramebufferTexture1DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE1DEXT)(getProcAddr("glNamedFramebufferTexture1DEXT"))
gpNamedFramebufferTexture2DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glNamedFramebufferTexture2DEXT"))
gpNamedFramebufferTexture3DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE3DEXT)(getProcAddr("glNamedFramebufferTexture3DEXT"))
gpNamedFramebufferTextureEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREEXT)(getProcAddr("glNamedFramebufferTextureEXT"))
gpNamedFramebufferTextureFaceEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREFACEEXT)(getProcAddr("glNamedFramebufferTextureFaceEXT"))
gpNamedFramebufferTextureLayer = (C.GPNAMEDFRAMEBUFFERTEXTURELAYER)(getProcAddr("glNamedFramebufferTextureLayer"))
gpNamedFramebufferTextureLayerEXT = (C.GPNAMEDFRAMEBUFFERTEXTURELAYEREXT)(getProcAddr("glNamedFramebufferTextureLayerEXT"))
gpNamedFramebufferTextureMultiviewOVR = (C.GPNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVR)(getProcAddr("glNamedFramebufferTextureMultiviewOVR"))
gpNamedProgramLocalParameter4dEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DEXT)(getProcAddr("glNamedProgramLocalParameter4dEXT"))
gpNamedProgramLocalParameter4dvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DVEXT)(getProcAddr("glNamedProgramLocalParameter4dvEXT"))
gpNamedProgramLocalParameter4fEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FEXT)(getProcAddr("glNamedProgramLocalParameter4fEXT"))
gpNamedProgramLocalParameter4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FVEXT)(getProcAddr("glNamedProgramLocalParameter4fvEXT"))
gpNamedProgramLocalParameterI4iEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IEXT)(getProcAddr("glNamedProgramLocalParameterI4iEXT"))
gpNamedProgramLocalParameterI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT)(getProcAddr("glNamedProgramLocalParameterI4ivEXT"))
gpNamedProgramLocalParameterI4uiEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT)(getProcAddr("glNamedProgramLocalParameterI4uiEXT"))
gpNamedProgramLocalParameterI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT)(getProcAddr("glNamedProgramLocalParameterI4uivEXT"))
gpNamedProgramLocalParameters4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT)(getProcAddr("glNamedProgramLocalParameters4fvEXT"))
gpNamedProgramLocalParametersI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT)(getProcAddr("glNamedProgramLocalParametersI4ivEXT"))
gpNamedProgramLocalParametersI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT)(getProcAddr("glNamedProgramLocalParametersI4uivEXT"))
gpNamedProgramStringEXT = (C.GPNAMEDPROGRAMSTRINGEXT)(getProcAddr("glNamedProgramStringEXT"))
gpNamedRenderbufferStorage = (C.GPNAMEDRENDERBUFFERSTORAGE)(getProcAddr("glNamedRenderbufferStorage"))
gpNamedRenderbufferStorageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEEXT)(getProcAddr("glNamedRenderbufferStorageEXT"))
gpNamedRenderbufferStorageMultisample = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glNamedRenderbufferStorageMultisample"))
gpNamedRenderbufferStorageMultisampleAdvancedAMD = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr("glNamedRenderbufferStorageMultisampleAdvancedAMD"))
gpNamedRenderbufferStorageMultisampleCoverageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT)(getProcAddr("glNamedRenderbufferStorageMultisampleCoverageEXT"))
gpNamedRenderbufferStorageMultisampleEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr("glNamedRenderbufferStorageMultisampleEXT"))
gpNamedStringARB = (C.GPNAMEDSTRINGARB)(getProcAddr("glNamedStringARB"))
gpNormalFormatNV = (C.GPNORMALFORMATNV)(getProcAddr("glNormalFormatNV"))
gpObjectLabel = (C.GPOBJECTLABEL)(getProcAddr("glObjectLabel"))
gpObjectLabelKHR = (C.GPOBJECTLABELKHR)(getProcAddr("glObjectLabelKHR"))
gpObjectPtrLabel = (C.GPOBJECTPTRLABEL)(getProcAddr("glObjectPtrLabel"))
gpObjectPtrLabelKHR = (C.GPOBJECTPTRLABELKHR)(getProcAddr("glObjectPtrLabelKHR"))
gpPatchParameterfv = (C.GPPATCHPARAMETERFV)(getProcAddr("glPatchParameterfv"))
gpPatchParameteri = (C.GPPATCHPARAMETERI)(getProcAddr("glPatchParameteri"))
gpPathCommandsNV = (C.GPPATHCOMMANDSNV)(getProcAddr("glPathCommandsNV"))
gpPathCoordsNV = (C.GPPATHCOORDSNV)(getProcAddr("glPathCoordsNV"))
gpPathCoverDepthFuncNV = (C.GPPATHCOVERDEPTHFUNCNV)(getProcAddr("glPathCoverDepthFuncNV"))
gpPathDashArrayNV = (C.GPPATHDASHARRAYNV)(getProcAddr("glPathDashArrayNV"))
gpPathGlyphIndexArrayNV = (C.GPPATHGLYPHINDEXARRAYNV)(getProcAddr("glPathGlyphIndexArrayNV"))
gpPathGlyphIndexRangeNV = (C.GPPATHGLYPHINDEXRANGENV)(getProcAddr("glPathGlyphIndexRangeNV"))
gpPathGlyphRangeNV = (C.GPPATHGLYPHRANGENV)(getProcAddr("glPathGlyphRangeNV"))
gpPathGlyphsNV = (C.GPPATHGLYPHSNV)(getProcAddr("glPathGlyphsNV"))
gpPathMemoryGlyphIndexArrayNV = (C.GPPATHMEMORYGLYPHINDEXARRAYNV)(getProcAddr("glPathMemoryGlyphIndexArrayNV"))
gpPathParameterfNV = (C.GPPATHPARAMETERFNV)(getProcAddr("glPathParameterfNV"))
gpPathParameterfvNV = (C.GPPATHPARAMETERFVNV)(getProcAddr("glPathParameterfvNV"))
gpPathParameteriNV = (C.GPPATHPARAMETERINV)(getProcAddr("glPathParameteriNV"))
gpPathParameterivNV = (C.GPPATHPARAMETERIVNV)(getProcAddr("glPathParameterivNV"))
gpPathStencilDepthOffsetNV = (C.GPPATHSTENCILDEPTHOFFSETNV)(getProcAddr("glPathStencilDepthOffsetNV"))
gpPathStencilFuncNV = (C.GPPATHSTENCILFUNCNV)(getProcAddr("glPathStencilFuncNV"))
gpPathStringNV = (C.GPPATHSTRINGNV)(getProcAddr("glPathStringNV"))
gpPathSubCommandsNV = (C.GPPATHSUBCOMMANDSNV)(getProcAddr("glPathSubCommandsNV"))
gpPathSubCoordsNV = (C.GPPATHSUBCOORDSNV)(getProcAddr("glPathSubCoordsNV"))
gpPauseTransformFeedback = (C.GPPAUSETRANSFORMFEEDBACK)(getProcAddr("glPauseTransformFeedback"))
gpPixelStoref = (C.GPPIXELSTOREF)(getProcAddr("glPixelStoref"))
if gpPixelStoref == nil {
return errors.New("glPixelStoref")
}
gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei"))
if gpPixelStorei == nil {
return errors.New("glPixelStorei")
}
gpPointAlongPathNV = (C.GPPOINTALONGPATHNV)(getProcAddr("glPointAlongPathNV"))
gpPointParameterf = (C.GPPOINTPARAMETERF)(getProcAddr("glPointParameterf"))
if gpPointParameterf == nil {
return errors.New("glPointParameterf")
}
gpPointParameterfv = (C.GPPOINTPARAMETERFV)(getProcAddr("glPointParameterfv"))
if gpPointParameterfv == nil {
return errors.New("glPointParameterfv")
}
gpPointParameteri = (C.GPPOINTPARAMETERI)(getProcAddr("glPointParameteri"))
if gpPointParameteri == nil {
return errors.New("glPointParameteri")
}
gpPointParameteriv = (C.GPPOINTPARAMETERIV)(getProcAddr("glPointParameteriv"))
if gpPointParameteriv == nil {
return errors.New("glPointParameteriv")
}
gpPointSize = (C.GPPOINTSIZE)(getProcAddr("glPointSize"))
if gpPointSize == nil {
return errors.New("glPointSize")
}
gpPolygonMode = (C.GPPOLYGONMODE)(getProcAddr("glPolygonMode"))
if gpPolygonMode == nil {
return errors.New("glPolygonMode")
}
gpPolygonOffset = (C.GPPOLYGONOFFSET)(getProcAddr("glPolygonOffset"))
if gpPolygonOffset == nil {
return errors.New("glPolygonOffset")
}
gpPolygonOffsetClamp = (C.GPPOLYGONOFFSETCLAMP)(getProcAddr("glPolygonOffsetClamp"))
gpPolygonOffsetClampEXT = (C.GPPOLYGONOFFSETCLAMPEXT)(getProcAddr("glPolygonOffsetClampEXT"))
gpPopDebugGroup = (C.GPPOPDEBUGGROUP)(getProcAddr("glPopDebugGroup"))
gpPopDebugGroupKHR = (C.GPPOPDEBUGGROUPKHR)(getProcAddr("glPopDebugGroupKHR"))
gpPopGroupMarkerEXT = (C.GPPOPGROUPMARKEREXT)(getProcAddr("glPopGroupMarkerEXT"))
gpPrimitiveBoundingBoxARB = (C.GPPRIMITIVEBOUNDINGBOXARB)(getProcAddr("glPrimitiveBoundingBoxARB"))
gpPrimitiveRestartIndex = (C.GPPRIMITIVERESTARTINDEX)(getProcAddr("glPrimitiveRestartIndex"))
if gpPrimitiveRestartIndex == nil {
return errors.New("glPrimitiveRestartIndex")
}
gpProgramBinary = (C.GPPROGRAMBINARY)(getProcAddr("glProgramBinary"))
gpProgramParameteri = (C.GPPROGRAMPARAMETERI)(getProcAddr("glProgramParameteri"))
gpProgramParameteriARB = (C.GPPROGRAMPARAMETERIARB)(getProcAddr("glProgramParameteriARB"))
gpProgramParameteriEXT = (C.GPPROGRAMPARAMETERIEXT)(getProcAddr("glProgramParameteriEXT"))
gpProgramPathFragmentInputGenNV = (C.GPPROGRAMPATHFRAGMENTINPUTGENNV)(getProcAddr("glProgramPathFragmentInputGenNV"))
gpProgramUniform1d = (C.GPPROGRAMUNIFORM1D)(getProcAddr("glProgramUniform1d"))
gpProgramUniform1dEXT = (C.GPPROGRAMUNIFORM1DEXT)(getProcAddr("glProgramUniform1dEXT"))
gpProgramUniform1dv = (C.GPPROGRAMUNIFORM1DV)(getProcAddr("glProgramUniform1dv"))
gpProgramUniform1dvEXT = (C.GPPROGRAMUNIFORM1DVEXT)(getProcAddr("glProgramUniform1dvEXT"))
gpProgramUniform1f = (C.GPPROGRAMUNIFORM1F)(getProcAddr("glProgramUniform1f"))
gpProgramUniform1fEXT = (C.GPPROGRAMUNIFORM1FEXT)(getProcAddr("glProgramUniform1fEXT"))
gpProgramUniform1fv = (C.GPPROGRAMUNIFORM1FV)(getProcAddr("glProgramUniform1fv"))
gpProgramUniform1fvEXT = (C.GPPROGRAMUNIFORM1FVEXT)(getProcAddr("glProgramUniform1fvEXT"))
gpProgramUniform1i = (C.GPPROGRAMUNIFORM1I)(getProcAddr("glProgramUniform1i"))
gpProgramUniform1i64ARB = (C.GPPROGRAMUNIFORM1I64ARB)(getProcAddr("glProgramUniform1i64ARB"))
gpProgramUniform1i64NV = (C.GPPROGRAMUNIFORM1I64NV)(getProcAddr("glProgramUniform1i64NV"))
gpProgramUniform1i64vARB = (C.GPPROGRAMUNIFORM1I64VARB)(getProcAddr("glProgramUniform1i64vARB"))
gpProgramUniform1i64vNV = (C.GPPROGRAMUNIFORM1I64VNV)(getProcAddr("glProgramUniform1i64vNV"))
gpProgramUniform1iEXT = (C.GPPROGRAMUNIFORM1IEXT)(getProcAddr("glProgramUniform1iEXT"))
gpProgramUniform1iv = (C.GPPROGRAMUNIFORM1IV)(getProcAddr("glProgramUniform1iv"))
gpProgramUniform1ivEXT = (C.GPPROGRAMUNIFORM1IVEXT)(getProcAddr("glProgramUniform1ivEXT"))
gpProgramUniform1ui = (C.GPPROGRAMUNIFORM1UI)(getProcAddr("glProgramUniform1ui"))
gpProgramUniform1ui64ARB = (C.GPPROGRAMUNIFORM1UI64ARB)(getProcAddr("glProgramUniform1ui64ARB"))
gpProgramUniform1ui64NV = (C.GPPROGRAMUNIFORM1UI64NV)(getProcAddr("glProgramUniform1ui64NV"))
gpProgramUniform1ui64vARB = (C.GPPROGRAMUNIFORM1UI64VARB)(getProcAddr("glProgramUniform1ui64vARB"))
gpProgramUniform1ui64vNV = (C.GPPROGRAMUNIFORM1UI64VNV)(getProcAddr("glProgramUniform1ui64vNV"))
gpProgramUniform1uiEXT = (C.GPPROGRAMUNIFORM1UIEXT)(getProcAddr("glProgramUniform1uiEXT"))
gpProgramUniform1uiv = (C.GPPROGRAMUNIFORM1UIV)(getProcAddr("glProgramUniform1uiv"))
gpProgramUniform1uivEXT = (C.GPPROGRAMUNIFORM1UIVEXT)(getProcAddr("glProgramUniform1uivEXT"))
gpProgramUniform2d = (C.GPPROGRAMUNIFORM2D)(getProcAddr("glProgramUniform2d"))
gpProgramUniform2dEXT = (C.GPPROGRAMUNIFORM2DEXT)(getProcAddr("glProgramUniform2dEXT"))
gpProgramUniform2dv = (C.GPPROGRAMUNIFORM2DV)(getProcAddr("glProgramUniform2dv"))
gpProgramUniform2dvEXT = (C.GPPROGRAMUNIFORM2DVEXT)(getProcAddr("glProgramUniform2dvEXT"))
gpProgramUniform2f = (C.GPPROGRAMUNIFORM2F)(getProcAddr("glProgramUniform2f"))
gpProgramUniform2fEXT = (C.GPPROGRAMUNIFORM2FEXT)(getProcAddr("glProgramUniform2fEXT"))
gpProgramUniform2fv = (C.GPPROGRAMUNIFORM2FV)(getProcAddr("glProgramUniform2fv"))
gpProgramUniform2fvEXT = (C.GPPROGRAMUNIFORM2FVEXT)(getProcAddr("glProgramUniform2fvEXT"))
gpProgramUniform2i = (C.GPPROGRAMUNIFORM2I)(getProcAddr("glProgramUniform2i"))
gpProgramUniform2i64ARB = (C.GPPROGRAMUNIFORM2I64ARB)(getProcAddr("glProgramUniform2i64ARB"))
gpProgramUniform2i64NV = (C.GPPROGRAMUNIFORM2I64NV)(getProcAddr("glProgramUniform2i64NV"))
gpProgramUniform2i64vARB = (C.GPPROGRAMUNIFORM2I64VARB)(getProcAddr("glProgramUniform2i64vARB"))
gpProgramUniform2i64vNV = (C.GPPROGRAMUNIFORM2I64VNV)(getProcAddr("glProgramUniform2i64vNV"))
gpProgramUniform2iEXT = (C.GPPROGRAMUNIFORM2IEXT)(getProcAddr("glProgramUniform2iEXT"))
gpProgramUniform2iv = (C.GPPROGRAMUNIFORM2IV)(getProcAddr("glProgramUniform2iv"))
gpProgramUniform2ivEXT = (C.GPPROGRAMUNIFORM2IVEXT)(getProcAddr("glProgramUniform2ivEXT"))
gpProgramUniform2ui = (C.GPPROGRAMUNIFORM2UI)(getProcAddr("glProgramUniform2ui"))
gpProgramUniform2ui64ARB = (C.GPPROGRAMUNIFORM2UI64ARB)(getProcAddr("glProgramUniform2ui64ARB"))
gpProgramUniform2ui64NV = (C.GPPROGRAMUNIFORM2UI64NV)(getProcAddr("glProgramUniform2ui64NV"))
gpProgramUniform2ui64vARB = (C.GPPROGRAMUNIFORM2UI64VARB)(getProcAddr("glProgramUniform2ui64vARB"))
gpProgramUniform2ui64vNV = (C.GPPROGRAMUNIFORM2UI64VNV)(getProcAddr("glProgramUniform2ui64vNV"))
gpProgramUniform2uiEXT = (C.GPPROGRAMUNIFORM2UIEXT)(getProcAddr("glProgramUniform2uiEXT"))
gpProgramUniform2uiv = (C.GPPROGRAMUNIFORM2UIV)(getProcAddr("glProgramUniform2uiv"))
gpProgramUniform2uivEXT = (C.GPPROGRAMUNIFORM2UIVEXT)(getProcAddr("glProgramUniform2uivEXT"))
gpProgramUniform3d = (C.GPPROGRAMUNIFORM3D)(getProcAddr("glProgramUniform3d"))
gpProgramUniform3dEXT = (C.GPPROGRAMUNIFORM3DEXT)(getProcAddr("glProgramUniform3dEXT"))
gpProgramUniform3dv = (C.GPPROGRAMUNIFORM3DV)(getProcAddr("glProgramUniform3dv"))
gpProgramUniform3dvEXT = (C.GPPROGRAMUNIFORM3DVEXT)(getProcAddr("glProgramUniform3dvEXT"))
gpProgramUniform3f = (C.GPPROGRAMUNIFORM3F)(getProcAddr("glProgramUniform3f"))
gpProgramUniform3fEXT = (C.GPPROGRAMUNIFORM3FEXT)(getProcAddr("glProgramUniform3fEXT"))
gpProgramUniform3fv = (C.GPPROGRAMUNIFORM3FV)(getProcAddr("glProgramUniform3fv"))
gpProgramUniform3fvEXT = (C.GPPROGRAMUNIFORM3FVEXT)(getProcAddr("glProgramUniform3fvEXT"))
gpProgramUniform3i = (C.GPPROGRAMUNIFORM3I)(getProcAddr("glProgramUniform3i"))
gpProgramUniform3i64ARB = (C.GPPROGRAMUNIFORM3I64ARB)(getProcAddr("glProgramUniform3i64ARB"))
gpProgramUniform3i64NV = (C.GPPROGRAMUNIFORM3I64NV)(getProcAddr("glProgramUniform3i64NV"))
gpProgramUniform3i64vARB = (C.GPPROGRAMUNIFORM3I64VARB)(getProcAddr("glProgramUniform3i64vARB"))
gpProgramUniform3i64vNV = (C.GPPROGRAMUNIFORM3I64VNV)(getProcAddr("glProgramUniform3i64vNV"))
gpProgramUniform3iEXT = (C.GPPROGRAMUNIFORM3IEXT)(getProcAddr("glProgramUniform3iEXT"))
gpProgramUniform3iv = (C.GPPROGRAMUNIFORM3IV)(getProcAddr("glProgramUniform3iv"))
gpProgramUniform3ivEXT = (C.GPPROGRAMUNIFORM3IVEXT)(getProcAddr("glProgramUniform3ivEXT"))
gpProgramUniform3ui = (C.GPPROGRAMUNIFORM3UI)(getProcAddr("glProgramUniform3ui"))
gpProgramUniform3ui64ARB = (C.GPPROGRAMUNIFORM3UI64ARB)(getProcAddr("glProgramUniform3ui64ARB"))
gpProgramUniform3ui64NV = (C.GPPROGRAMUNIFORM3UI64NV)(getProcAddr("glProgramUniform3ui64NV"))
gpProgramUniform3ui64vARB = (C.GPPROGRAMUNIFORM3UI64VARB)(getProcAddr("glProgramUniform3ui64vARB"))
gpProgramUniform3ui64vNV = (C.GPPROGRAMUNIFORM3UI64VNV)(getProcAddr("glProgramUniform3ui64vNV"))
gpProgramUniform3uiEXT = (C.GPPROGRAMUNIFORM3UIEXT)(getProcAddr("glProgramUniform3uiEXT"))
gpProgramUniform3uiv = (C.GPPROGRAMUNIFORM3UIV)(getProcAddr("glProgramUniform3uiv"))
gpProgramUniform3uivEXT = (C.GPPROGRAMUNIFORM3UIVEXT)(getProcAddr("glProgramUniform3uivEXT"))
gpProgramUniform4d = (C.GPPROGRAMUNIFORM4D)(getProcAddr("glProgramUniform4d"))
gpProgramUniform4dEXT = (C.GPPROGRAMUNIFORM4DEXT)(getProcAddr("glProgramUniform4dEXT"))
gpProgramUniform4dv = (C.GPPROGRAMUNIFORM4DV)(getProcAddr("glProgramUniform4dv"))
gpProgramUniform4dvEXT = (C.GPPROGRAMUNIFORM4DVEXT)(getProcAddr("glProgramUniform4dvEXT"))
gpProgramUniform4f = (C.GPPROGRAMUNIFORM4F)(getProcAddr("glProgramUniform4f"))
gpProgramUniform4fEXT = (C.GPPROGRAMUNIFORM4FEXT)(getProcAddr("glProgramUniform4fEXT"))
gpProgramUniform4fv = (C.GPPROGRAMUNIFORM4FV)(getProcAddr("glProgramUniform4fv"))
gpProgramUniform4fvEXT = (C.GPPROGRAMUNIFORM4FVEXT)(getProcAddr("glProgramUniform4fvEXT"))
gpProgramUniform4i = (C.GPPROGRAMUNIFORM4I)(getProcAddr("glProgramUniform4i"))
gpProgramUniform4i64ARB = (C.GPPROGRAMUNIFORM4I64ARB)(getProcAddr("glProgramUniform4i64ARB"))
gpProgramUniform4i64NV = (C.GPPROGRAMUNIFORM4I64NV)(getProcAddr("glProgramUniform4i64NV"))
gpProgramUniform4i64vARB = (C.GPPROGRAMUNIFORM4I64VARB)(getProcAddr("glProgramUniform4i64vARB"))
gpProgramUniform4i64vNV = (C.GPPROGRAMUNIFORM4I64VNV)(getProcAddr("glProgramUniform4i64vNV"))
gpProgramUniform4iEXT = (C.GPPROGRAMUNIFORM4IEXT)(getProcAddr("glProgramUniform4iEXT"))
gpProgramUniform4iv = (C.GPPROGRAMUNIFORM4IV)(getProcAddr("glProgramUniform4iv"))
gpProgramUniform4ivEXT = (C.GPPROGRAMUNIFORM4IVEXT)(getProcAddr("glProgramUniform4ivEXT"))
gpProgramUniform4ui = (C.GPPROGRAMUNIFORM4UI)(getProcAddr("glProgramUniform4ui"))
gpProgramUniform4ui64ARB = (C.GPPROGRAMUNIFORM4UI64ARB)(getProcAddr("glProgramUniform4ui64ARB"))
gpProgramUniform4ui64NV = (C.GPPROGRAMUNIFORM4UI64NV)(getProcAddr("glProgramUniform4ui64NV"))
gpProgramUniform4ui64vARB = (C.GPPROGRAMUNIFORM4UI64VARB)(getProcAddr("glProgramUniform4ui64vARB"))
gpProgramUniform4ui64vNV = (C.GPPROGRAMUNIFORM4UI64VNV)(getProcAddr("glProgramUniform4ui64vNV"))
gpProgramUniform4uiEXT = (C.GPPROGRAMUNIFORM4UIEXT)(getProcAddr("glProgramUniform4uiEXT"))
gpProgramUniform4uiv = (C.GPPROGRAMUNIFORM4UIV)(getProcAddr("glProgramUniform4uiv"))
gpProgramUniform4uivEXT = (C.GPPROGRAMUNIFORM4UIVEXT)(getProcAddr("glProgramUniform4uivEXT"))
gpProgramUniformHandleui64ARB = (C.GPPROGRAMUNIFORMHANDLEUI64ARB)(getProcAddr("glProgramUniformHandleui64ARB"))
gpProgramUniformHandleui64NV = (C.GPPROGRAMUNIFORMHANDLEUI64NV)(getProcAddr("glProgramUniformHandleui64NV"))
gpProgramUniformHandleui64vARB = (C.GPPROGRAMUNIFORMHANDLEUI64VARB)(getProcAddr("glProgramUniformHandleui64vARB"))
gpProgramUniformHandleui64vNV = (C.GPPROGRAMUNIFORMHANDLEUI64VNV)(getProcAddr("glProgramUniformHandleui64vNV"))
gpProgramUniformMatrix2dv = (C.GPPROGRAMUNIFORMMATRIX2DV)(getProcAddr("glProgramUniformMatrix2dv"))
gpProgramUniformMatrix2dvEXT = (C.GPPROGRAMUNIFORMMATRIX2DVEXT)(getProcAddr("glProgramUniformMatrix2dvEXT"))
gpProgramUniformMatrix2fv = (C.GPPROGRAMUNIFORMMATRIX2FV)(getProcAddr("glProgramUniformMatrix2fv"))
gpProgramUniformMatrix2fvEXT = (C.GPPROGRAMUNIFORMMATRIX2FVEXT)(getProcAddr("glProgramUniformMatrix2fvEXT"))
gpProgramUniformMatrix2x3dv = (C.GPPROGRAMUNIFORMMATRIX2X3DV)(getProcAddr("glProgramUniformMatrix2x3dv"))
gpProgramUniformMatrix2x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3DVEXT)(getProcAddr("glProgramUniformMatrix2x3dvEXT"))
gpProgramUniformMatrix2x3fv = (C.GPPROGRAMUNIFORMMATRIX2X3FV)(getProcAddr("glProgramUniformMatrix2x3fv"))
gpProgramUniformMatrix2x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3FVEXT)(getProcAddr("glProgramUniformMatrix2x3fvEXT"))
gpProgramUniformMatrix2x4dv = (C.GPPROGRAMUNIFORMMATRIX2X4DV)(getProcAddr("glProgramUniformMatrix2x4dv"))
gpProgramUniformMatrix2x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4DVEXT)(getProcAddr("glProgramUniformMatrix2x4dvEXT"))
gpProgramUniformMatrix2x4fv = (C.GPPROGRAMUNIFORMMATRIX2X4FV)(getProcAddr("glProgramUniformMatrix2x4fv"))
gpProgramUniformMatrix2x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4FVEXT)(getProcAddr("glProgramUniformMatrix2x4fvEXT"))
gpProgramUniformMatrix3dv = (C.GPPROGRAMUNIFORMMATRIX3DV)(getProcAddr("glProgramUniformMatrix3dv"))
gpProgramUniformMatrix3dvEXT = (C.GPPROGRAMUNIFORMMATRIX3DVEXT)(getProcAddr("glProgramUniformMatrix3dvEXT"))
gpProgramUniformMatrix3fv = (C.GPPROGRAMUNIFORMMATRIX3FV)(getProcAddr("glProgramUniformMatrix3fv"))
gpProgramUniformMatrix3fvEXT = (C.GPPROGRAMUNIFORMMATRIX3FVEXT)(getProcAddr("glProgramUniformMatrix3fvEXT"))
gpProgramUniformMatrix3x2dv = (C.GPPROGRAMUNIFORMMATRIX3X2DV)(getProcAddr("glProgramUniformMatrix3x2dv"))
gpProgramUniformMatrix3x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2DVEXT)(getProcAddr("glProgramUniformMatrix3x2dvEXT"))
gpProgramUniformMatrix3x2fv = (C.GPPROGRAMUNIFORMMATRIX3X2FV)(getProcAddr("glProgramUniformMatrix3x2fv"))
gpProgramUniformMatrix3x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2FVEXT)(getProcAddr("glProgramUniformMatrix3x2fvEXT"))
gpProgramUniformMatrix3x4dv = (C.GPPROGRAMUNIFORMMATRIX3X4DV)(getProcAddr("glProgramUniformMatrix3x4dv"))
gpProgramUniformMatrix3x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4DVEXT)(getProcAddr("glProgramUniformMatrix3x4dvEXT"))
gpProgramUniformMatrix3x4fv = (C.GPPROGRAMUNIFORMMATRIX3X4FV)(getProcAddr("glProgramUniformMatrix3x4fv"))
gpProgramUniformMatrix3x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4FVEXT)(getProcAddr("glProgramUniformMatrix3x4fvEXT"))
gpProgramUniformMatrix4dv = (C.GPPROGRAMUNIFORMMATRIX4DV)(getProcAddr("glProgramUniformMatrix4dv"))
gpProgramUniformMatrix4dvEXT = (C.GPPROGRAMUNIFORMMATRIX4DVEXT)(getProcAddr("glProgramUniformMatrix4dvEXT"))
gpProgramUniformMatrix4fv = (C.GPPROGRAMUNIFORMMATRIX4FV)(getProcAddr("glProgramUniformMatrix4fv"))
gpProgramUniformMatrix4fvEXT = (C.GPPROGRAMUNIFORMMATRIX4FVEXT)(getProcAddr("glProgramUniformMatrix4fvEXT"))
gpProgramUniformMatrix4x2dv = (C.GPPROGRAMUNIFORMMATRIX4X2DV)(getProcAddr("glProgramUniformMatrix4x2dv"))
gpProgramUniformMatrix4x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2DVEXT)(getProcAddr("glProgramUniformMatrix4x2dvEXT"))
gpProgramUniformMatrix4x2fv = (C.GPPROGRAMUNIFORMMATRIX4X2FV)(getProcAddr("glProgramUniformMatrix4x2fv"))
gpProgramUniformMatrix4x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2FVEXT)(getProcAddr("glProgramUniformMatrix4x2fvEXT"))
gpProgramUniformMatrix4x3dv = (C.GPPROGRAMUNIFORMMATRIX4X3DV)(getProcAddr("glProgramUniformMatrix4x3dv"))
gpProgramUniformMatrix4x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3DVEXT)(getProcAddr("glProgramUniformMatrix4x3dvEXT"))
gpProgramUniformMatrix4x3fv = (C.GPPROGRAMUNIFORMMATRIX4X3FV)(getProcAddr("glProgramUniformMatrix4x3fv"))
gpProgramUniformMatrix4x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3FVEXT)(getProcAddr("glProgramUniformMatrix4x3fvEXT"))
gpProgramUniformui64NV = (C.GPPROGRAMUNIFORMUI64NV)(getProcAddr("glProgramUniformui64NV"))
gpProgramUniformui64vNV = (C.GPPROGRAMUNIFORMUI64VNV)(getProcAddr("glProgramUniformui64vNV"))
gpProvokingVertex = (C.GPPROVOKINGVERTEX)(getProcAddr("glProvokingVertex"))
if gpProvokingVertex == nil {
return errors.New("glProvokingVertex")
}
gpPushClientAttribDefaultEXT = (C.GPPUSHCLIENTATTRIBDEFAULTEXT)(getProcAddr("glPushClientAttribDefaultEXT"))
gpPushDebugGroup = (C.GPPUSHDEBUGGROUP)(getProcAddr("glPushDebugGroup"))
gpPushDebugGroupKHR = (C.GPPUSHDEBUGGROUPKHR)(getProcAddr("glPushDebugGroupKHR"))
gpPushGroupMarkerEXT = (C.GPPUSHGROUPMARKEREXT)(getProcAddr("glPushGroupMarkerEXT"))
gpQueryCounter = (C.GPQUERYCOUNTER)(getProcAddr("glQueryCounter"))
if gpQueryCounter == nil {
return errors.New("glQueryCounter")
}
gpRasterSamplesEXT = (C.GPRASTERSAMPLESEXT)(getProcAddr("glRasterSamplesEXT"))
gpReadBuffer = (C.GPREADBUFFER)(getProcAddr("glReadBuffer"))
if gpReadBuffer == nil {
return errors.New("glReadBuffer")
}
gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels"))
if gpReadPixels == nil {
return errors.New("glReadPixels")
}
gpReadnPixels = (C.GPREADNPIXELS)(getProcAddr("glReadnPixels"))
gpReadnPixelsARB = (C.GPREADNPIXELSARB)(getProcAddr("glReadnPixelsARB"))
gpReadnPixelsKHR = (C.GPREADNPIXELSKHR)(getProcAddr("glReadnPixelsKHR"))
gpReleaseShaderCompiler = (C.GPRELEASESHADERCOMPILER)(getProcAddr("glReleaseShaderCompiler"))
gpRenderbufferStorage = (C.GPRENDERBUFFERSTORAGE)(getProcAddr("glRenderbufferStorage"))
if gpRenderbufferStorage == nil {
return errors.New("glRenderbufferStorage")
}
gpRenderbufferStorageMultisample = (C.GPRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glRenderbufferStorageMultisample"))
if gpRenderbufferStorageMultisample == nil {
return errors.New("glRenderbufferStorageMultisample")
}
gpRenderbufferStorageMultisampleAdvancedAMD = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr("glRenderbufferStorageMultisampleAdvancedAMD"))
gpRenderbufferStorageMultisampleCoverageNV = (C.GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV)(getProcAddr("glRenderbufferStorageMultisampleCoverageNV"))
gpResetMemoryObjectParameterNV = (C.GPRESETMEMORYOBJECTPARAMETERNV)(getProcAddr("glResetMemoryObjectParameterNV"))
gpResolveDepthValuesNV = (C.GPRESOLVEDEPTHVALUESNV)(getProcAddr("glResolveDepthValuesNV"))
gpResumeTransformFeedback = (C.GPRESUMETRANSFORMFEEDBACK)(getProcAddr("glResumeTransformFeedback"))
gpSampleCoverage = (C.GPSAMPLECOVERAGE)(getProcAddr("glSampleCoverage"))
if gpSampleCoverage == nil {
return errors.New("glSampleCoverage")
}
gpSampleMaski = (C.GPSAMPLEMASKI)(getProcAddr("glSampleMaski"))
if gpSampleMaski == nil {
return errors.New("glSampleMaski")
}
gpSamplerParameterIiv = (C.GPSAMPLERPARAMETERIIV)(getProcAddr("glSamplerParameterIiv"))
if gpSamplerParameterIiv == nil {
return errors.New("glSamplerParameterIiv")
}
gpSamplerParameterIuiv = (C.GPSAMPLERPARAMETERIUIV)(getProcAddr("glSamplerParameterIuiv"))
if gpSamplerParameterIuiv == nil {
return errors.New("glSamplerParameterIuiv")
}
gpSamplerParameterf = (C.GPSAMPLERPARAMETERF)(getProcAddr("glSamplerParameterf"))
if gpSamplerParameterf == nil {
return errors.New("glSamplerParameterf")
}
gpSamplerParameterfv = (C.GPSAMPLERPARAMETERFV)(getProcAddr("glSamplerParameterfv"))
if gpSamplerParameterfv == nil {
return errors.New("glSamplerParameterfv")
}
gpSamplerParameteri = (C.GPSAMPLERPARAMETERI)(getProcAddr("glSamplerParameteri"))
if gpSamplerParameteri == nil {
return errors.New("glSamplerParameteri")
}
gpSamplerParameteriv = (C.GPSAMPLERPARAMETERIV)(getProcAddr("glSamplerParameteriv"))
if gpSamplerParameteriv == nil {
return errors.New("glSamplerParameteriv")
}
gpScissor = (C.GPSCISSOR)(getProcAddr("glScissor"))
if gpScissor == nil {
return errors.New("glScissor")
}
gpScissorArrayv = (C.GPSCISSORARRAYV)(getProcAddr("glScissorArrayv"))
gpScissorExclusiveArrayvNV = (C.GPSCISSOREXCLUSIVEARRAYVNV)(getProcAddr("glScissorExclusiveArrayvNV"))
gpScissorExclusiveNV = (C.GPSCISSOREXCLUSIVENV)(getProcAddr("glScissorExclusiveNV"))
gpScissorIndexed = (C.GPSCISSORINDEXED)(getProcAddr("glScissorIndexed"))
gpScissorIndexedv = (C.GPSCISSORINDEXEDV)(getProcAddr("glScissorIndexedv"))
gpSecondaryColorFormatNV = (C.GPSECONDARYCOLORFORMATNV)(getProcAddr("glSecondaryColorFormatNV"))
gpSelectPerfMonitorCountersAMD = (C.GPSELECTPERFMONITORCOUNTERSAMD)(getProcAddr("glSelectPerfMonitorCountersAMD"))
gpShaderBinary = (C.GPSHADERBINARY)(getProcAddr("glShaderBinary"))
gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource"))
if gpShaderSource == nil {
return errors.New("glShaderSource")
}
gpShaderStorageBlockBinding = (C.GPSHADERSTORAGEBLOCKBINDING)(getProcAddr("glShaderStorageBlockBinding"))
gpShadingRateCombinerOpsEXT = (C.GPSHADINGRATECOMBINEROPSEXT)(getProcAddr("glShadingRateCombinerOpsEXT"))
gpShadingRateEXT = (C.GPSHADINGRATEEXT)(getProcAddr("glShadingRateEXT"))
gpShadingRateImageBarrierNV = (C.GPSHADINGRATEIMAGEBARRIERNV)(getProcAddr("glShadingRateImageBarrierNV"))
gpShadingRateImagePaletteNV = (C.GPSHADINGRATEIMAGEPALETTENV)(getProcAddr("glShadingRateImagePaletteNV"))
gpShadingRateSampleOrderCustomNV = (C.GPSHADINGRATESAMPLEORDERCUSTOMNV)(getProcAddr("glShadingRateSampleOrderCustomNV"))
gpShadingRateSampleOrderNV = (C.GPSHADINGRATESAMPLEORDERNV)(getProcAddr("glShadingRateSampleOrderNV"))
gpSignalVkFenceNV = (C.GPSIGNALVKFENCENV)(getProcAddr("glSignalVkFenceNV"))
gpSignalVkSemaphoreNV = (C.GPSIGNALVKSEMAPHORENV)(getProcAddr("glSignalVkSemaphoreNV"))
gpSpecializeShaderARB = (C.GPSPECIALIZESHADERARB)(getProcAddr("glSpecializeShaderARB"))
gpStateCaptureNV = (C.GPSTATECAPTURENV)(getProcAddr("glStateCaptureNV"))
gpStencilFillPathInstancedNV = (C.GPSTENCILFILLPATHINSTANCEDNV)(getProcAddr("glStencilFillPathInstancedNV"))
gpStencilFillPathNV = (C.GPSTENCILFILLPATHNV)(getProcAddr("glStencilFillPathNV"))
gpStencilFunc = (C.GPSTENCILFUNC)(getProcAddr("glStencilFunc"))
if gpStencilFunc == nil {
return errors.New("glStencilFunc")
}
gpStencilFuncSeparate = (C.GPSTENCILFUNCSEPARATE)(getProcAddr("glStencilFuncSeparate"))
if gpStencilFuncSeparate == nil {
return errors.New("glStencilFuncSeparate")
}
gpStencilMask = (C.GPSTENCILMASK)(getProcAddr("glStencilMask"))
if gpStencilMask == nil {
return errors.New("glStencilMask")
}
gpStencilMaskSeparate = (C.GPSTENCILMASKSEPARATE)(getProcAddr("glStencilMaskSeparate"))
if gpStencilMaskSeparate == nil {
return errors.New("glStencilMaskSeparate")
}
gpStencilOp = (C.GPSTENCILOP)(getProcAddr("glStencilOp"))
if gpStencilOp == nil {
return errors.New("glStencilOp")
}
gpStencilOpSeparate = (C.GPSTENCILOPSEPARATE)(getProcAddr("glStencilOpSeparate"))
if gpStencilOpSeparate == nil {
return errors.New("glStencilOpSeparate")
}
gpStencilStrokePathInstancedNV = (C.GPSTENCILSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilStrokePathInstancedNV"))
gpStencilStrokePathNV = (C.GPSTENCILSTROKEPATHNV)(getProcAddr("glStencilStrokePathNV"))
gpStencilThenCoverFillPathInstancedNV = (C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverFillPathInstancedNV"))
gpStencilThenCoverFillPathNV = (C.GPSTENCILTHENCOVERFILLPATHNV)(getProcAddr("glStencilThenCoverFillPathNV"))
gpStencilThenCoverStrokePathInstancedNV = (C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverStrokePathInstancedNV"))
gpStencilThenCoverStrokePathNV = (C.GPSTENCILTHENCOVERSTROKEPATHNV)(getProcAddr("glStencilThenCoverStrokePathNV"))
gpSubpixelPrecisionBiasNV = (C.GPSUBPIXELPRECISIONBIASNV)(getProcAddr("glSubpixelPrecisionBiasNV"))
gpTexAttachMemoryNV = (C.GPTEXATTACHMEMORYNV)(getProcAddr("glTexAttachMemoryNV"))
gpTexBuffer = (C.GPTEXBUFFER)(getProcAddr("glTexBuffer"))
if gpTexBuffer == nil {
return errors.New("glTexBuffer")
}
gpTexBufferARB = (C.GPTEXBUFFERARB)(getProcAddr("glTexBufferARB"))
gpTexBufferRange = (C.GPTEXBUFFERRANGE)(getProcAddr("glTexBufferRange"))
gpTexCoordFormatNV = (C.GPTEXCOORDFORMATNV)(getProcAddr("glTexCoordFormatNV"))
gpTexImage1D = (C.GPTEXIMAGE1D)(getProcAddr("glTexImage1D"))
if gpTexImage1D == nil {
return errors.New("glTexImage1D")
}
gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D"))
if gpTexImage2D == nil {
return errors.New("glTexImage2D")
}
gpTexImage2DMultisample = (C.GPTEXIMAGE2DMULTISAMPLE)(getProcAddr("glTexImage2DMultisample"))
if gpTexImage2DMultisample == nil {
return errors.New("glTexImage2DMultisample")
}
gpTexImage3D = (C.GPTEXIMAGE3D)(getProcAddr("glTexImage3D"))
if gpTexImage3D == nil {
return errors.New("glTexImage3D")
}
gpTexImage3DMultisample = (C.GPTEXIMAGE3DMULTISAMPLE)(getProcAddr("glTexImage3DMultisample"))
if gpTexImage3DMultisample == nil {
return errors.New("glTexImage3DMultisample")
}
gpTexPageCommitmentARB = (C.GPTEXPAGECOMMITMENTARB)(getProcAddr("glTexPageCommitmentARB"))
gpTexPageCommitmentMemNV = (C.GPTEXPAGECOMMITMENTMEMNV)(getProcAddr("glTexPageCommitmentMemNV"))
gpTexParameterIiv = (C.GPTEXPARAMETERIIV)(getProcAddr("glTexParameterIiv"))
if gpTexParameterIiv == nil {
return errors.New("glTexParameterIiv")
}
gpTexParameterIuiv = (C.GPTEXPARAMETERIUIV)(getProcAddr("glTexParameterIuiv"))
if gpTexParameterIuiv == nil {
return errors.New("glTexParameterIuiv")
}
gpTexParameterf = (C.GPTEXPARAMETERF)(getProcAddr("glTexParameterf"))
if gpTexParameterf == nil {
return errors.New("glTexParameterf")
}
gpTexParameterfv = (C.GPTEXPARAMETERFV)(getProcAddr("glTexParameterfv"))
if gpTexParameterfv == nil {
return errors.New("glTexParameterfv")
}
gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri"))
if gpTexParameteri == nil {
return errors.New("glTexParameteri")
}
gpTexParameteriv = (C.GPTEXPARAMETERIV)(getProcAddr("glTexParameteriv"))
if gpTexParameteriv == nil {
return errors.New("glTexParameteriv")
}
gpTexStorage1D = (C.GPTEXSTORAGE1D)(getProcAddr("glTexStorage1D"))
gpTexStorage1DEXT = (C.GPTEXSTORAGE1DEXT)(getProcAddr("glTexStorage1DEXT"))
gpTexStorage2D = (C.GPTEXSTORAGE2D)(getProcAddr("glTexStorage2D"))
gpTexStorage2DEXT = (C.GPTEXSTORAGE2DEXT)(getProcAddr("glTexStorage2DEXT"))
gpTexStorage2DMultisample = (C.GPTEXSTORAGE2DMULTISAMPLE)(getProcAddr("glTexStorage2DMultisample"))
gpTexStorage3D = (C.GPTEXSTORAGE3D)(getProcAddr("glTexStorage3D"))
gpTexStorage3DEXT = (C.GPTEXSTORAGE3DEXT)(getProcAddr("glTexStorage3DEXT"))
gpTexStorage3DMultisample = (C.GPTEXSTORAGE3DMULTISAMPLE)(getProcAddr("glTexStorage3DMultisample"))
gpTexSubImage1D = (C.GPTEXSUBIMAGE1D)(getProcAddr("glTexSubImage1D"))
if gpTexSubImage1D == nil {
return errors.New("glTexSubImage1D")
}
gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D"))
if gpTexSubImage2D == nil {
return errors.New("glTexSubImage2D")
}
gpTexSubImage3D = (C.GPTEXSUBIMAGE3D)(getProcAddr("glTexSubImage3D"))
if gpTexSubImage3D == nil {
return errors.New("glTexSubImage3D")
}
gpTextureAttachMemoryNV = (C.GPTEXTUREATTACHMEMORYNV)(getProcAddr("glTextureAttachMemoryNV"))
gpTextureBarrier = (C.GPTEXTUREBARRIER)(getProcAddr("glTextureBarrier"))
gpTextureBarrierNV = (C.GPTEXTUREBARRIERNV)(getProcAddr("glTextureBarrierNV"))
gpTextureBuffer = (C.GPTEXTUREBUFFER)(getProcAddr("glTextureBuffer"))
gpTextureBufferEXT = (C.GPTEXTUREBUFFEREXT)(getProcAddr("glTextureBufferEXT"))
gpTextureBufferRange = (C.GPTEXTUREBUFFERRANGE)(getProcAddr("glTextureBufferRange"))
gpTextureBufferRangeEXT = (C.GPTEXTUREBUFFERRANGEEXT)(getProcAddr("glTextureBufferRangeEXT"))
gpTextureImage1DEXT = (C.GPTEXTUREIMAGE1DEXT)(getProcAddr("glTextureImage1DEXT"))
gpTextureImage2DEXT = (C.GPTEXTUREIMAGE2DEXT)(getProcAddr("glTextureImage2DEXT"))
gpTextureImage3DEXT = (C.GPTEXTUREIMAGE3DEXT)(getProcAddr("glTextureImage3DEXT"))
gpTexturePageCommitmentEXT = (C.GPTEXTUREPAGECOMMITMENTEXT)(getProcAddr("glTexturePageCommitmentEXT"))
gpTexturePageCommitmentMemNV = (C.GPTEXTUREPAGECOMMITMENTMEMNV)(getProcAddr("glTexturePageCommitmentMemNV"))
gpTextureParameterIiv = (C.GPTEXTUREPARAMETERIIV)(getProcAddr("glTextureParameterIiv"))
gpTextureParameterIivEXT = (C.GPTEXTUREPARAMETERIIVEXT)(getProcAddr("glTextureParameterIivEXT"))
gpTextureParameterIuiv = (C.GPTEXTUREPARAMETERIUIV)(getProcAddr("glTextureParameterIuiv"))
gpTextureParameterIuivEXT = (C.GPTEXTUREPARAMETERIUIVEXT)(getProcAddr("glTextureParameterIuivEXT"))
gpTextureParameterf = (C.GPTEXTUREPARAMETERF)(getProcAddr("glTextureParameterf"))
gpTextureParameterfEXT = (C.GPTEXTUREPARAMETERFEXT)(getProcAddr("glTextureParameterfEXT"))
gpTextureParameterfv = (C.GPTEXTUREPARAMETERFV)(getProcAddr("glTextureParameterfv"))
gpTextureParameterfvEXT = (C.GPTEXTUREPARAMETERFVEXT)(getProcAddr("glTextureParameterfvEXT"))
gpTextureParameteri = (C.GPTEXTUREPARAMETERI)(getProcAddr("glTextureParameteri"))
gpTextureParameteriEXT = (C.GPTEXTUREPARAMETERIEXT)(getProcAddr("glTextureParameteriEXT"))
gpTextureParameteriv = (C.GPTEXTUREPARAMETERIV)(getProcAddr("glTextureParameteriv"))
gpTextureParameterivEXT = (C.GPTEXTUREPARAMETERIVEXT)(getProcAddr("glTextureParameterivEXT"))
gpTextureRenderbufferEXT = (C.GPTEXTURERENDERBUFFEREXT)(getProcAddr("glTextureRenderbufferEXT"))
gpTextureStorage1D = (C.GPTEXTURESTORAGE1D)(getProcAddr("glTextureStorage1D"))
gpTextureStorage1DEXT = (C.GPTEXTURESTORAGE1DEXT)(getProcAddr("glTextureStorage1DEXT"))
gpTextureStorage2D = (C.GPTEXTURESTORAGE2D)(getProcAddr("glTextureStorage2D"))
gpTextureStorage2DEXT = (C.GPTEXTURESTORAGE2DEXT)(getProcAddr("glTextureStorage2DEXT"))
gpTextureStorage2DMultisample = (C.GPTEXTURESTORAGE2DMULTISAMPLE)(getProcAddr("glTextureStorage2DMultisample"))
gpTextureStorage2DMultisampleEXT = (C.GPTEXTURESTORAGE2DMULTISAMPLEEXT)(getProcAddr("glTextureStorage2DMultisampleEXT"))
gpTextureStorage3D = (C.GPTEXTURESTORAGE3D)(getProcAddr("glTextureStorage3D"))
gpTextureStorage3DEXT = (C.GPTEXTURESTORAGE3DEXT)(getProcAddr("glTextureStorage3DEXT"))
gpTextureStorage3DMultisample = (C.GPTEXTURESTORAGE3DMULTISAMPLE)(getProcAddr("glTextureStorage3DMultisample"))
gpTextureStorage3DMultisampleEXT = (C.GPTEXTURESTORAGE3DMULTISAMPLEEXT)(getProcAddr("glTextureStorage3DMultisampleEXT"))
gpTextureSubImage1D = (C.GPTEXTURESUBIMAGE1D)(getProcAddr("glTextureSubImage1D"))
gpTextureSubImage1DEXT = (C.GPTEXTURESUBIMAGE1DEXT)(getProcAddr("glTextureSubImage1DEXT"))
gpTextureSubImage2D = (C.GPTEXTURESUBIMAGE2D)(getProcAddr("glTextureSubImage2D"))
gpTextureSubImage2DEXT = (C.GPTEXTURESUBIMAGE2DEXT)(getProcAddr("glTextureSubImage2DEXT"))
gpTextureSubImage3D = (C.GPTEXTURESUBIMAGE3D)(getProcAddr("glTextureSubImage3D"))
gpTextureSubImage3DEXT = (C.GPTEXTURESUBIMAGE3DEXT)(getProcAddr("glTextureSubImage3DEXT"))
gpTextureView = (C.GPTEXTUREVIEW)(getProcAddr("glTextureView"))
gpTransformFeedbackBufferBase = (C.GPTRANSFORMFEEDBACKBUFFERBASE)(getProcAddr("glTransformFeedbackBufferBase"))
gpTransformFeedbackBufferRange = (C.GPTRANSFORMFEEDBACKBUFFERRANGE)(getProcAddr("glTransformFeedbackBufferRange"))
gpTransformFeedbackVaryings = (C.GPTRANSFORMFEEDBACKVARYINGS)(getProcAddr("glTransformFeedbackVaryings"))
if gpTransformFeedbackVaryings == nil {
return errors.New("glTransformFeedbackVaryings")
}
gpTransformPathNV = (C.GPTRANSFORMPATHNV)(getProcAddr("glTransformPathNV"))
gpUniform1d = (C.GPUNIFORM1D)(getProcAddr("glUniform1d"))
gpUniform1dv = (C.GPUNIFORM1DV)(getProcAddr("glUniform1dv"))
gpUniform1f = (C.GPUNIFORM1F)(getProcAddr("glUniform1f"))
if gpUniform1f == nil {
return errors.New("glUniform1f")
}
gpUniform1fv = (C.GPUNIFORM1FV)(getProcAddr("glUniform1fv"))
if gpUniform1fv == nil {
return errors.New("glUniform1fv")
}
gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i"))
if gpUniform1i == nil {
return errors.New("glUniform1i")
}
gpUniform1i64ARB = (C.GPUNIFORM1I64ARB)(getProcAddr("glUniform1i64ARB"))
gpUniform1i64NV = (C.GPUNIFORM1I64NV)(getProcAddr("glUniform1i64NV"))
gpUniform1i64vARB = (C.GPUNIFORM1I64VARB)(getProcAddr("glUniform1i64vARB"))
gpUniform1i64vNV = (C.GPUNIFORM1I64VNV)(getProcAddr("glUniform1i64vNV"))
gpUniform1iv = (C.GPUNIFORM1IV)(getProcAddr("glUniform1iv"))
if gpUniform1iv == nil {
return errors.New("glUniform1iv")
}
gpUniform1ui = (C.GPUNIFORM1UI)(getProcAddr("glUniform1ui"))
if gpUniform1ui == nil {
return errors.New("glUniform1ui")
}
gpUniform1ui64ARB = (C.GPUNIFORM1UI64ARB)(getProcAddr("glUniform1ui64ARB"))
gpUniform1ui64NV = (C.GPUNIFORM1UI64NV)(getProcAddr("glUniform1ui64NV"))
gpUniform1ui64vARB = (C.GPUNIFORM1UI64VARB)(getProcAddr("glUniform1ui64vARB"))
gpUniform1ui64vNV = (C.GPUNIFORM1UI64VNV)(getProcAddr("glUniform1ui64vNV"))
gpUniform1uiv = (C.GPUNIFORM1UIV)(getProcAddr("glUniform1uiv"))
if gpUniform1uiv == nil {
return errors.New("glUniform1uiv")
}
gpUniform2d = (C.GPUNIFORM2D)(getProcAddr("glUniform2d"))
gpUniform2dv = (C.GPUNIFORM2DV)(getProcAddr("glUniform2dv"))
gpUniform2f = (C.GPUNIFORM2F)(getProcAddr("glUniform2f"))
if gpUniform2f == nil {
return errors.New("glUniform2f")
}
gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv"))
if gpUniform2fv == nil {
return errors.New("glUniform2fv")
}
gpUniform2i = (C.GPUNIFORM2I)(getProcAddr("glUniform2i"))
if gpUniform2i == nil {
return errors.New("glUniform2i")
}
gpUniform2i64ARB = (C.GPUNIFORM2I64ARB)(getProcAddr("glUniform2i64ARB"))
gpUniform2i64NV = (C.GPUNIFORM2I64NV)(getProcAddr("glUniform2i64NV"))
gpUniform2i64vARB = (C.GPUNIFORM2I64VARB)(getProcAddr("glUniform2i64vARB"))
gpUniform2i64vNV = (C.GPUNIFORM2I64VNV)(getProcAddr("glUniform2i64vNV"))
gpUniform2iv = (C.GPUNIFORM2IV)(getProcAddr("glUniform2iv"))
if gpUniform2iv == nil {
return errors.New("glUniform2iv")
}
gpUniform2ui = (C.GPUNIFORM2UI)(getProcAddr("glUniform2ui"))
if gpUniform2ui == nil {
return errors.New("glUniform2ui")
}
gpUniform2ui64ARB = (C.GPUNIFORM2UI64ARB)(getProcAddr("glUniform2ui64ARB"))
gpUniform2ui64NV = (C.GPUNIFORM2UI64NV)(getProcAddr("glUniform2ui64NV"))
gpUniform2ui64vARB = (C.GPUNIFORM2UI64VARB)(getProcAddr("glUniform2ui64vARB"))
gpUniform2ui64vNV = (C.GPUNIFORM2UI64VNV)(getProcAddr("glUniform2ui64vNV"))
gpUniform2uiv = (C.GPUNIFORM2UIV)(getProcAddr("glUniform2uiv"))
if gpUniform2uiv == nil {
return errors.New("glUniform2uiv")
}
gpUniform3d = (C.GPUNIFORM3D)(getProcAddr("glUniform3d"))
gpUniform3dv = (C.GPUNIFORM3DV)(getProcAddr("glUniform3dv"))
gpUniform3f = (C.GPUNIFORM3F)(getProcAddr("glUniform3f"))
if gpUniform3f == nil {
return errors.New("glUniform3f")
}
gpUniform3fv = (C.GPUNIFORM3FV)(getProcAddr("glUniform3fv"))
if gpUniform3fv == nil {
return errors.New("glUniform3fv")
}
gpUniform3i = (C.GPUNIFORM3I)(getProcAddr("glUniform3i"))
if gpUniform3i == nil {
return errors.New("glUniform3i")
}
gpUniform3i64ARB = (C.GPUNIFORM3I64ARB)(getProcAddr("glUniform3i64ARB"))
gpUniform3i64NV = (C.GPUNIFORM3I64NV)(getProcAddr("glUniform3i64NV"))
gpUniform3i64vARB = (C.GPUNIFORM3I64VARB)(getProcAddr("glUniform3i64vARB"))
gpUniform3i64vNV = (C.GPUNIFORM3I64VNV)(getProcAddr("glUniform3i64vNV"))
gpUniform3iv = (C.GPUNIFORM3IV)(getProcAddr("glUniform3iv"))
if gpUniform3iv == nil {
return errors.New("glUniform3iv")
}
gpUniform3ui = (C.GPUNIFORM3UI)(getProcAddr("glUniform3ui"))
if gpUniform3ui == nil {
return errors.New("glUniform3ui")
}
gpUniform3ui64ARB = (C.GPUNIFORM3UI64ARB)(getProcAddr("glUniform3ui64ARB"))
gpUniform3ui64NV = (C.GPUNIFORM3UI64NV)(getProcAddr("glUniform3ui64NV"))
gpUniform3ui64vARB = (C.GPUNIFORM3UI64VARB)(getProcAddr("glUniform3ui64vARB"))
gpUniform3ui64vNV = (C.GPUNIFORM3UI64VNV)(getProcAddr("glUniform3ui64vNV"))
gpUniform3uiv = (C.GPUNIFORM3UIV)(getProcAddr("glUniform3uiv"))
if gpUniform3uiv == nil {
return errors.New("glUniform3uiv")
}
gpUniform4d = (C.GPUNIFORM4D)(getProcAddr("glUniform4d"))
gpUniform4dv = (C.GPUNIFORM4DV)(getProcAddr("glUniform4dv"))
gpUniform4f = (C.GPUNIFORM4F)(getProcAddr("glUniform4f"))
if gpUniform4f == nil {
return errors.New("glUniform4f")
}
gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv"))
if gpUniform4fv == nil {
return errors.New("glUniform4fv")
}
gpUniform4i = (C.GPUNIFORM4I)(getProcAddr("glUniform4i"))
if gpUniform4i == nil {
return errors.New("glUniform4i")
}
gpUniform4i64ARB = (C.GPUNIFORM4I64ARB)(getProcAddr("glUniform4i64ARB"))
gpUniform4i64NV = (C.GPUNIFORM4I64NV)(getProcAddr("glUniform4i64NV"))
gpUniform4i64vARB = (C.GPUNIFORM4I64VARB)(getProcAddr("glUniform4i64vARB"))
gpUniform4i64vNV = (C.GPUNIFORM4I64VNV)(getProcAddr("glUniform4i64vNV"))
gpUniform4iv = (C.GPUNIFORM4IV)(getProcAddr("glUniform4iv"))
if gpUniform4iv == nil {
return errors.New("glUniform4iv")
}
gpUniform4ui = (C.GPUNIFORM4UI)(getProcAddr("glUniform4ui"))
if gpUniform4ui == nil {
return errors.New("glUniform4ui")
}
gpUniform4ui64ARB = (C.GPUNIFORM4UI64ARB)(getProcAddr("glUniform4ui64ARB"))
gpUniform4ui64NV = (C.GPUNIFORM4UI64NV)(getProcAddr("glUniform4ui64NV"))
gpUniform4ui64vARB = (C.GPUNIFORM4UI64VARB)(getProcAddr("glUniform4ui64vARB"))
gpUniform4ui64vNV = (C.GPUNIFORM4UI64VNV)(getProcAddr("glUniform4ui64vNV"))
gpUniform4uiv = (C.GPUNIFORM4UIV)(getProcAddr("glUniform4uiv"))
if gpUniform4uiv == nil {
return errors.New("glUniform4uiv")
}
gpUniformBlockBinding = (C.GPUNIFORMBLOCKBINDING)(getProcAddr("glUniformBlockBinding"))
if gpUniformBlockBinding == nil {
return errors.New("glUniformBlockBinding")
}
gpUniformHandleui64ARB = (C.GPUNIFORMHANDLEUI64ARB)(getProcAddr("glUniformHandleui64ARB"))
gpUniformHandleui64NV = (C.GPUNIFORMHANDLEUI64NV)(getProcAddr("glUniformHandleui64NV"))
gpUniformHandleui64vARB = (C.GPUNIFORMHANDLEUI64VARB)(getProcAddr("glUniformHandleui64vARB"))
gpUniformHandleui64vNV = (C.GPUNIFORMHANDLEUI64VNV)(getProcAddr("glUniformHandleui64vNV"))
gpUniformMatrix2dv = (C.GPUNIFORMMATRIX2DV)(getProcAddr("glUniformMatrix2dv"))
gpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddr("glUniformMatrix2fv"))
if gpUniformMatrix2fv == nil {
return errors.New("glUniformMatrix2fv")
}
gpUniformMatrix2x3dv = (C.GPUNIFORMMATRIX2X3DV)(getProcAddr("glUniformMatrix2x3dv"))
gpUniformMatrix2x3fv = (C.GPUNIFORMMATRIX2X3FV)(getProcAddr("glUniformMatrix2x3fv"))
if gpUniformMatrix2x3fv == nil {
return errors.New("glUniformMatrix2x3fv")
}
gpUniformMatrix2x4dv = (C.GPUNIFORMMATRIX2X4DV)(getProcAddr("glUniformMatrix2x4dv"))
gpUniformMatrix2x4fv = (C.GPUNIFORMMATRIX2X4FV)(getProcAddr("glUniformMatrix2x4fv"))
if gpUniformMatrix2x4fv == nil {
return errors.New("glUniformMatrix2x4fv")
}
gpUniformMatrix3dv = (C.GPUNIFORMMATRIX3DV)(getProcAddr("glUniformMatrix3dv"))
gpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddr("glUniformMatrix3fv"))
if gpUniformMatrix3fv == nil {
return errors.New("glUniformMatrix3fv")
}
gpUniformMatrix3x2dv = (C.GPUNIFORMMATRIX3X2DV)(getProcAddr("glUniformMatrix3x2dv"))
gpUniformMatrix3x2fv = (C.GPUNIFORMMATRIX3X2FV)(getProcAddr("glUniformMatrix3x2fv"))
if gpUniformMatrix3x2fv == nil {
return errors.New("glUniformMatrix3x2fv")
}
gpUniformMatrix3x4dv = (C.GPUNIFORMMATRIX3X4DV)(getProcAddr("glUniformMatrix3x4dv"))
gpUniformMatrix3x4fv = (C.GPUNIFORMMATRIX3X4FV)(getProcAddr("glUniformMatrix3x4fv"))
if gpUniformMatrix3x4fv == nil {
return errors.New("glUniformMatrix3x4fv")
}
gpUniformMatrix4dv = (C.GPUNIFORMMATRIX4DV)(getProcAddr("glUniformMatrix4dv"))
gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv"))
if gpUniformMatrix4fv == nil {
return errors.New("glUniformMatrix4fv")
}
gpUniformMatrix4x2dv = (C.GPUNIFORMMATRIX4X2DV)(getProcAddr("glUniformMatrix4x2dv"))
gpUniformMatrix4x2fv = (C.GPUNIFORMMATRIX4X2FV)(getProcAddr("glUniformMatrix4x2fv"))
if gpUniformMatrix4x2fv == nil {
return errors.New("glUniformMatrix4x2fv")
}
gpUniformMatrix4x3dv = (C.GPUNIFORMMATRIX4X3DV)(getProcAddr("glUniformMatrix4x3dv"))
gpUniformMatrix4x3fv = (C.GPUNIFORMMATRIX4X3FV)(getProcAddr("glUniformMatrix4x3fv"))
if gpUniformMatrix4x3fv == nil {
return errors.New("glUniformMatrix4x3fv")
}
gpUniformSubroutinesuiv = (C.GPUNIFORMSUBROUTINESUIV)(getProcAddr("glUniformSubroutinesuiv"))
gpUniformui64NV = (C.GPUNIFORMUI64NV)(getProcAddr("glUniformui64NV"))
gpUniformui64vNV = (C.GPUNIFORMUI64VNV)(getProcAddr("glUniformui64vNV"))
gpUnmapBuffer = (C.GPUNMAPBUFFER)(getProcAddr("glUnmapBuffer"))
if gpUnmapBuffer == nil {
return errors.New("glUnmapBuffer")
}
gpUnmapNamedBuffer = (C.GPUNMAPNAMEDBUFFER)(getProcAddr("glUnmapNamedBuffer"))
gpUnmapNamedBufferEXT = (C.GPUNMAPNAMEDBUFFEREXT)(getProcAddr("glUnmapNamedBufferEXT"))
gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram"))
if gpUseProgram == nil {
return errors.New("glUseProgram")
}
gpUseProgramStages = (C.GPUSEPROGRAMSTAGES)(getProcAddr("glUseProgramStages"))
gpUseProgramStagesEXT = (C.GPUSEPROGRAMSTAGESEXT)(getProcAddr("glUseProgramStagesEXT"))
gpUseShaderProgramEXT = (C.GPUSESHADERPROGRAMEXT)(getProcAddr("glUseShaderProgramEXT"))
gpValidateProgram = (C.GPVALIDATEPROGRAM)(getProcAddr("glValidateProgram"))
if gpValidateProgram == nil {
return errors.New("glValidateProgram")
}
gpValidateProgramPipeline = (C.GPVALIDATEPROGRAMPIPELINE)(getProcAddr("glValidateProgramPipeline"))
gpValidateProgramPipelineEXT = (C.GPVALIDATEPROGRAMPIPELINEEXT)(getProcAddr("glValidateProgramPipelineEXT"))
gpVertexArrayAttribBinding = (C.GPVERTEXARRAYATTRIBBINDING)(getProcAddr("glVertexArrayAttribBinding"))
gpVertexArrayAttribFormat = (C.GPVERTEXARRAYATTRIBFORMAT)(getProcAddr("glVertexArrayAttribFormat"))
gpVertexArrayAttribIFormat = (C.GPVERTEXARRAYATTRIBIFORMAT)(getProcAddr("glVertexArrayAttribIFormat"))
gpVertexArrayAttribLFormat = (C.GPVERTEXARRAYATTRIBLFORMAT)(getProcAddr("glVertexArrayAttribLFormat"))
gpVertexArrayBindVertexBufferEXT = (C.GPVERTEXARRAYBINDVERTEXBUFFEREXT)(getProcAddr("glVertexArrayBindVertexBufferEXT"))
gpVertexArrayBindingDivisor = (C.GPVERTEXARRAYBINDINGDIVISOR)(getProcAddr("glVertexArrayBindingDivisor"))
gpVertexArrayColorOffsetEXT = (C.GPVERTEXARRAYCOLOROFFSETEXT)(getProcAddr("glVertexArrayColorOffsetEXT"))
gpVertexArrayEdgeFlagOffsetEXT = (C.GPVERTEXARRAYEDGEFLAGOFFSETEXT)(getProcAddr("glVertexArrayEdgeFlagOffsetEXT"))
gpVertexArrayElementBuffer = (C.GPVERTEXARRAYELEMENTBUFFER)(getProcAddr("glVertexArrayElementBuffer"))
gpVertexArrayFogCoordOffsetEXT = (C.GPVERTEXARRAYFOGCOORDOFFSETEXT)(getProcAddr("glVertexArrayFogCoordOffsetEXT"))
gpVertexArrayIndexOffsetEXT = (C.GPVERTEXARRAYINDEXOFFSETEXT)(getProcAddr("glVertexArrayIndexOffsetEXT"))
gpVertexArrayMultiTexCoordOffsetEXT = (C.GPVERTEXARRAYMULTITEXCOORDOFFSETEXT)(getProcAddr("glVertexArrayMultiTexCoordOffsetEXT"))
gpVertexArrayNormalOffsetEXT = (C.GPVERTEXARRAYNORMALOFFSETEXT)(getProcAddr("glVertexArrayNormalOffsetEXT"))
gpVertexArraySecondaryColorOffsetEXT = (C.GPVERTEXARRAYSECONDARYCOLOROFFSETEXT)(getProcAddr("glVertexArraySecondaryColorOffsetEXT"))
gpVertexArrayTexCoordOffsetEXT = (C.GPVERTEXARRAYTEXCOORDOFFSETEXT)(getProcAddr("glVertexArrayTexCoordOffsetEXT"))
gpVertexArrayVertexAttribBindingEXT = (C.GPVERTEXARRAYVERTEXATTRIBBINDINGEXT)(getProcAddr("glVertexArrayVertexAttribBindingEXT"))
gpVertexArrayVertexAttribDivisorEXT = (C.GPVERTEXARRAYVERTEXATTRIBDIVISOREXT)(getProcAddr("glVertexArrayVertexAttribDivisorEXT"))
gpVertexArrayVertexAttribFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBFORMATEXT)(getProcAddr("glVertexArrayVertexAttribFormatEXT"))
gpVertexArrayVertexAttribIFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBIFORMATEXT)(getProcAddr("glVertexArrayVertexAttribIFormatEXT"))
gpVertexArrayVertexAttribIOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribIOffsetEXT"))
gpVertexArrayVertexAttribLFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBLFORMATEXT)(getProcAddr("glVertexArrayVertexAttribLFormatEXT"))
gpVertexArrayVertexAttribLOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribLOffsetEXT"))
gpVertexArrayVertexAttribOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribOffsetEXT"))
gpVertexArrayVertexBindingDivisorEXT = (C.GPVERTEXARRAYVERTEXBINDINGDIVISOREXT)(getProcAddr("glVertexArrayVertexBindingDivisorEXT"))
gpVertexArrayVertexBuffer = (C.GPVERTEXARRAYVERTEXBUFFER)(getProcAddr("glVertexArrayVertexBuffer"))
gpVertexArrayVertexBuffers = (C.GPVERTEXARRAYVERTEXBUFFERS)(getProcAddr("glVertexArrayVertexBuffers"))
gpVertexArrayVertexOffsetEXT = (C.GPVERTEXARRAYVERTEXOFFSETEXT)(getProcAddr("glVertexArrayVertexOffsetEXT"))
gpVertexAttrib1d = (C.GPVERTEXATTRIB1D)(getProcAddr("glVertexAttrib1d"))
if gpVertexAttrib1d == nil {
return errors.New("glVertexAttrib1d")
}
gpVertexAttrib1dv = (C.GPVERTEXATTRIB1DV)(getProcAddr("glVertexAttrib1dv"))
if gpVertexAttrib1dv == nil {
return errors.New("glVertexAttrib1dv")
}
gpVertexAttrib1f = (C.GPVERTEXATTRIB1F)(getProcAddr("glVertexAttrib1f"))
if gpVertexAttrib1f == nil {
return errors.New("glVertexAttrib1f")
}
gpVertexAttrib1fv = (C.GPVERTEXATTRIB1FV)(getProcAddr("glVertexAttrib1fv"))
if gpVertexAttrib1fv == nil {
return errors.New("glVertexAttrib1fv")
}
gpVertexAttrib1s = (C.GPVERTEXATTRIB1S)(getProcAddr("glVertexAttrib1s"))
if gpVertexAttrib1s == nil {
return errors.New("glVertexAttrib1s")
}
gpVertexAttrib1sv = (C.GPVERTEXATTRIB1SV)(getProcAddr("glVertexAttrib1sv"))
if gpVertexAttrib1sv == nil {
return errors.New("glVertexAttrib1sv")
}
gpVertexAttrib2d = (C.GPVERTEXATTRIB2D)(getProcAddr("glVertexAttrib2d"))
if gpVertexAttrib2d == nil {
return errors.New("glVertexAttrib2d")
}
gpVertexAttrib2dv = (C.GPVERTEXATTRIB2DV)(getProcAddr("glVertexAttrib2dv"))
if gpVertexAttrib2dv == nil {
return errors.New("glVertexAttrib2dv")
}
gpVertexAttrib2f = (C.GPVERTEXATTRIB2F)(getProcAddr("glVertexAttrib2f"))
if gpVertexAttrib2f == nil {
return errors.New("glVertexAttrib2f")
}
gpVertexAttrib2fv = (C.GPVERTEXATTRIB2FV)(getProcAddr("glVertexAttrib2fv"))
if gpVertexAttrib2fv == nil {
return errors.New("glVertexAttrib2fv")
}
gpVertexAttrib2s = (C.GPVERTEXATTRIB2S)(getProcAddr("glVertexAttrib2s"))
if gpVertexAttrib2s == nil {
return errors.New("glVertexAttrib2s")
}
gpVertexAttrib2sv = (C.GPVERTEXATTRIB2SV)(getProcAddr("glVertexAttrib2sv"))
if gpVertexAttrib2sv == nil {
return errors.New("glVertexAttrib2sv")
}
gpVertexAttrib3d = (C.GPVERTEXATTRIB3D)(getProcAddr("glVertexAttrib3d"))
if gpVertexAttrib3d == nil {
return errors.New("glVertexAttrib3d")
}
gpVertexAttrib3dv = (C.GPVERTEXATTRIB3DV)(getProcAddr("glVertexAttrib3dv"))
if gpVertexAttrib3dv == nil {
return errors.New("glVertexAttrib3dv")
}
gpVertexAttrib3f = (C.GPVERTEXATTRIB3F)(getProcAddr("glVertexAttrib3f"))
if gpVertexAttrib3f == nil {
return errors.New("glVertexAttrib3f")
}
gpVertexAttrib3fv = (C.GPVERTEXATTRIB3FV)(getProcAddr("glVertexAttrib3fv"))
if gpVertexAttrib3fv == nil {
return errors.New("glVertexAttrib3fv")
}
gpVertexAttrib3s = (C.GPVERTEXATTRIB3S)(getProcAddr("glVertexAttrib3s"))
if gpVertexAttrib3s == nil {
return errors.New("glVertexAttrib3s")
}
gpVertexAttrib3sv = (C.GPVERTEXATTRIB3SV)(getProcAddr("glVertexAttrib3sv"))
if gpVertexAttrib3sv == nil {
return errors.New("glVertexAttrib3sv")
}
gpVertexAttrib4Nbv = (C.GPVERTEXATTRIB4NBV)(getProcAddr("glVertexAttrib4Nbv"))
if gpVertexAttrib4Nbv == nil {
return errors.New("glVertexAttrib4Nbv")
}
gpVertexAttrib4Niv = (C.GPVERTEXATTRIB4NIV)(getProcAddr("glVertexAttrib4Niv"))
if gpVertexAttrib4Niv == nil {
return errors.New("glVertexAttrib4Niv")
}
gpVertexAttrib4Nsv = (C.GPVERTEXATTRIB4NSV)(getProcAddr("glVertexAttrib4Nsv"))
if gpVertexAttrib4Nsv == nil {
return errors.New("glVertexAttrib4Nsv")
}
gpVertexAttrib4Nub = (C.GPVERTEXATTRIB4NUB)(getProcAddr("glVertexAttrib4Nub"))
if gpVertexAttrib4Nub == nil {
return errors.New("glVertexAttrib4Nub")
}
gpVertexAttrib4Nubv = (C.GPVERTEXATTRIB4NUBV)(getProcAddr("glVertexAttrib4Nubv"))
if gpVertexAttrib4Nubv == nil {
return errors.New("glVertexAttrib4Nubv")
}
gpVertexAttrib4Nuiv = (C.GPVERTEXATTRIB4NUIV)(getProcAddr("glVertexAttrib4Nuiv"))
if gpVertexAttrib4Nuiv == nil {
return errors.New("glVertexAttrib4Nuiv")
}
gpVertexAttrib4Nusv = (C.GPVERTEXATTRIB4NUSV)(getProcAddr("glVertexAttrib4Nusv"))
if gpVertexAttrib4Nusv == nil {
return errors.New("glVertexAttrib4Nusv")
}
gpVertexAttrib4bv = (C.GPVERTEXATTRIB4BV)(getProcAddr("glVertexAttrib4bv"))
if gpVertexAttrib4bv == nil {
return errors.New("glVertexAttrib4bv")
}
gpVertexAttrib4d = (C.GPVERTEXATTRIB4D)(getProcAddr("glVertexAttrib4d"))
if gpVertexAttrib4d == nil {
return errors.New("glVertexAttrib4d")
}
gpVertexAttrib4dv = (C.GPVERTEXATTRIB4DV)(getProcAddr("glVertexAttrib4dv"))
if gpVertexAttrib4dv == nil {
return errors.New("glVertexAttrib4dv")
}
gpVertexAttrib4f = (C.GPVERTEXATTRIB4F)(getProcAddr("glVertexAttrib4f"))
if gpVertexAttrib4f == nil {
return errors.New("glVertexAttrib4f")
}
gpVertexAttrib4fv = (C.GPVERTEXATTRIB4FV)(getProcAddr("glVertexAttrib4fv"))
if gpVertexAttrib4fv == nil {
return errors.New("glVertexAttrib4fv")
}
gpVertexAttrib4iv = (C.GPVERTEXATTRIB4IV)(getProcAddr("glVertexAttrib4iv"))
if gpVertexAttrib4iv == nil {
return errors.New("glVertexAttrib4iv")
}
gpVertexAttrib4s = (C.GPVERTEXATTRIB4S)(getProcAddr("glVertexAttrib4s"))
if gpVertexAttrib4s == nil {
return errors.New("glVertexAttrib4s")
}
gpVertexAttrib4sv = (C.GPVERTEXATTRIB4SV)(getProcAddr("glVertexAttrib4sv"))
if gpVertexAttrib4sv == nil {
return errors.New("glVertexAttrib4sv")
}
gpVertexAttrib4ubv = (C.GPVERTEXATTRIB4UBV)(getProcAddr("glVertexAttrib4ubv"))
if gpVertexAttrib4ubv == nil {
return errors.New("glVertexAttrib4ubv")
}
gpVertexAttrib4uiv = (C.GPVERTEXATTRIB4UIV)(getProcAddr("glVertexAttrib4uiv"))
if gpVertexAttrib4uiv == nil {
return errors.New("glVertexAttrib4uiv")
}
gpVertexAttrib4usv = (C.GPVERTEXATTRIB4USV)(getProcAddr("glVertexAttrib4usv"))
if gpVertexAttrib4usv == nil {
return errors.New("glVertexAttrib4usv")
}
gpVertexAttribBinding = (C.GPVERTEXATTRIBBINDING)(getProcAddr("glVertexAttribBinding"))
gpVertexAttribDivisor = (C.GPVERTEXATTRIBDIVISOR)(getProcAddr("glVertexAttribDivisor"))
if gpVertexAttribDivisor == nil {
return errors.New("glVertexAttribDivisor")
}
gpVertexAttribDivisorARB = (C.GPVERTEXATTRIBDIVISORARB)(getProcAddr("glVertexAttribDivisorARB"))
gpVertexAttribFormat = (C.GPVERTEXATTRIBFORMAT)(getProcAddr("glVertexAttribFormat"))
gpVertexAttribFormatNV = (C.GPVERTEXATTRIBFORMATNV)(getProcAddr("glVertexAttribFormatNV"))
gpVertexAttribI1i = (C.GPVERTEXATTRIBI1I)(getProcAddr("glVertexAttribI1i"))
if gpVertexAttribI1i == nil {
return errors.New("glVertexAttribI1i")
}
gpVertexAttribI1iv = (C.GPVERTEXATTRIBI1IV)(getProcAddr("glVertexAttribI1iv"))
if gpVertexAttribI1iv == nil {
return errors.New("glVertexAttribI1iv")
}
gpVertexAttribI1ui = (C.GPVERTEXATTRIBI1UI)(getProcAddr("glVertexAttribI1ui"))
if gpVertexAttribI1ui == nil {
return errors.New("glVertexAttribI1ui")
}
gpVertexAttribI1uiv = (C.GPVERTEXATTRIBI1UIV)(getProcAddr("glVertexAttribI1uiv"))
if gpVertexAttribI1uiv == nil {
return errors.New("glVertexAttribI1uiv")
}
gpVertexAttribI2i = (C.GPVERTEXATTRIBI2I)(getProcAddr("glVertexAttribI2i"))
if gpVertexAttribI2i == nil {
return errors.New("glVertexAttribI2i")
}
gpVertexAttribI2iv = (C.GPVERTEXATTRIBI2IV)(getProcAddr("glVertexAttribI2iv"))
if gpVertexAttribI2iv == nil {
return errors.New("glVertexAttribI2iv")
}
gpVertexAttribI2ui = (C.GPVERTEXATTRIBI2UI)(getProcAddr("glVertexAttribI2ui"))
if gpVertexAttribI2ui == nil {
return errors.New("glVertexAttribI2ui")
}
gpVertexAttribI2uiv = (C.GPVERTEXATTRIBI2UIV)(getProcAddr("glVertexAttribI2uiv"))
if gpVertexAttribI2uiv == nil {
return errors.New("glVertexAttribI2uiv")
}
gpVertexAttribI3i = (C.GPVERTEXATTRIBI3I)(getProcAddr("glVertexAttribI3i"))
if gpVertexAttribI3i == nil {
return errors.New("glVertexAttribI3i")
}
gpVertexAttribI3iv = (C.GPVERTEXATTRIBI3IV)(getProcAddr("glVertexAttribI3iv"))
if gpVertexAttribI3iv == nil {
return errors.New("glVertexAttribI3iv")
}
gpVertexAttribI3ui = (C.GPVERTEXATTRIBI3UI)(getProcAddr("glVertexAttribI3ui"))
if gpVertexAttribI3ui == nil {
return errors.New("glVertexAttribI3ui")
}
gpVertexAttribI3uiv = (C.GPVERTEXATTRIBI3UIV)(getProcAddr("glVertexAttribI3uiv"))
if gpVertexAttribI3uiv == nil {
return errors.New("glVertexAttribI3uiv")
}
gpVertexAttribI4bv = (C.GPVERTEXATTRIBI4BV)(getProcAddr("glVertexAttribI4bv"))
if gpVertexAttribI4bv == nil {
return errors.New("glVertexAttribI4bv")
}
gpVertexAttribI4i = (C.GPVERTEXATTRIBI4I)(getProcAddr("glVertexAttribI4i"))
if gpVertexAttribI4i == nil {
return errors.New("glVertexAttribI4i")
}
gpVertexAttribI4iv = (C.GPVERTEXATTRIBI4IV)(getProcAddr("glVertexAttribI4iv"))
if gpVertexAttribI4iv == nil {
return errors.New("glVertexAttribI4iv")
}
gpVertexAttribI4sv = (C.GPVERTEXATTRIBI4SV)(getProcAddr("glVertexAttribI4sv"))
if gpVertexAttribI4sv == nil {
return errors.New("glVertexAttribI4sv")
}
gpVertexAttribI4ubv = (C.GPVERTEXATTRIBI4UBV)(getProcAddr("glVertexAttribI4ubv"))
if gpVertexAttribI4ubv == nil {
return errors.New("glVertexAttribI4ubv")
}
gpVertexAttribI4ui = (C.GPVERTEXATTRIBI4UI)(getProcAddr("glVertexAttribI4ui"))
if gpVertexAttribI4ui == nil {
return errors.New("glVertexAttribI4ui")
}
gpVertexAttribI4uiv = (C.GPVERTEXATTRIBI4UIV)(getProcAddr("glVertexAttribI4uiv"))
if gpVertexAttribI4uiv == nil {
return errors.New("glVertexAttribI4uiv")
}
gpVertexAttribI4usv = (C.GPVERTEXATTRIBI4USV)(getProcAddr("glVertexAttribI4usv"))
if gpVertexAttribI4usv == nil {
return errors.New("glVertexAttribI4usv")
}
gpVertexAttribIFormat = (C.GPVERTEXATTRIBIFORMAT)(getProcAddr("glVertexAttribIFormat"))
gpVertexAttribIFormatNV = (C.GPVERTEXATTRIBIFORMATNV)(getProcAddr("glVertexAttribIFormatNV"))
gpVertexAttribIPointer = (C.GPVERTEXATTRIBIPOINTER)(getProcAddr("glVertexAttribIPointer"))
if gpVertexAttribIPointer == nil {
return errors.New("glVertexAttribIPointer")
}
gpVertexAttribL1d = (C.GPVERTEXATTRIBL1D)(getProcAddr("glVertexAttribL1d"))
gpVertexAttribL1dv = (C.GPVERTEXATTRIBL1DV)(getProcAddr("glVertexAttribL1dv"))
gpVertexAttribL1i64NV = (C.GPVERTEXATTRIBL1I64NV)(getProcAddr("glVertexAttribL1i64NV"))
gpVertexAttribL1i64vNV = (C.GPVERTEXATTRIBL1I64VNV)(getProcAddr("glVertexAttribL1i64vNV"))
gpVertexAttribL1ui64ARB = (C.GPVERTEXATTRIBL1UI64ARB)(getProcAddr("glVertexAttribL1ui64ARB"))
gpVertexAttribL1ui64NV = (C.GPVERTEXATTRIBL1UI64NV)(getProcAddr("glVertexAttribL1ui64NV"))
gpVertexAttribL1ui64vARB = (C.GPVERTEXATTRIBL1UI64VARB)(getProcAddr("glVertexAttribL1ui64vARB"))
gpVertexAttribL1ui64vNV = (C.GPVERTEXATTRIBL1UI64VNV)(getProcAddr("glVertexAttribL1ui64vNV"))
gpVertexAttribL2d = (C.GPVERTEXATTRIBL2D)(getProcAddr("glVertexAttribL2d"))
gpVertexAttribL2dv = (C.GPVERTEXATTRIBL2DV)(getProcAddr("glVertexAttribL2dv"))
gpVertexAttribL2i64NV = (C.GPVERTEXATTRIBL2I64NV)(getProcAddr("glVertexAttribL2i64NV"))
gpVertexAttribL2i64vNV = (C.GPVERTEXATTRIBL2I64VNV)(getProcAddr("glVertexAttribL2i64vNV"))
gpVertexAttribL2ui64NV = (C.GPVERTEXATTRIBL2UI64NV)(getProcAddr("glVertexAttribL2ui64NV"))
gpVertexAttribL2ui64vNV = (C.GPVERTEXATTRIBL2UI64VNV)(getProcAddr("glVertexAttribL2ui64vNV"))
gpVertexAttribL3d = (C.GPVERTEXATTRIBL3D)(getProcAddr("glVertexAttribL3d"))
gpVertexAttribL3dv = (C.GPVERTEXATTRIBL3DV)(getProcAddr("glVertexAttribL3dv"))
gpVertexAttribL3i64NV = (C.GPVERTEXATTRIBL3I64NV)(getProcAddr("glVertexAttribL3i64NV"))
gpVertexAttribL3i64vNV = (C.GPVERTEXATTRIBL3I64VNV)(getProcAddr("glVertexAttribL3i64vNV"))
gpVertexAttribL3ui64NV = (C.GPVERTEXATTRIBL3UI64NV)(getProcAddr("glVertexAttribL3ui64NV"))
gpVertexAttribL3ui64vNV = (C.GPVERTEXATTRIBL3UI64VNV)(getProcAddr("glVertexAttribL3ui64vNV"))
gpVertexAttribL4d = (C.GPVERTEXATTRIBL4D)(getProcAddr("glVertexAttribL4d"))
gpVertexAttribL4dv = (C.GPVERTEXATTRIBL4DV)(getProcAddr("glVertexAttribL4dv"))
gpVertexAttribL4i64NV = (C.GPVERTEXATTRIBL4I64NV)(getProcAddr("glVertexAttribL4i64NV"))
gpVertexAttribL4i64vNV = (C.GPVERTEXATTRIBL4I64VNV)(getProcAddr("glVertexAttribL4i64vNV"))
gpVertexAttribL4ui64NV = (C.GPVERTEXATTRIBL4UI64NV)(getProcAddr("glVertexAttribL4ui64NV"))
gpVertexAttribL4ui64vNV = (C.GPVERTEXATTRIBL4UI64VNV)(getProcAddr("glVertexAttribL4ui64vNV"))
gpVertexAttribLFormat = (C.GPVERTEXATTRIBLFORMAT)(getProcAddr("glVertexAttribLFormat"))
gpVertexAttribLFormatNV = (C.GPVERTEXATTRIBLFORMATNV)(getProcAddr("glVertexAttribLFormatNV"))
gpVertexAttribLPointer = (C.GPVERTEXATTRIBLPOINTER)(getProcAddr("glVertexAttribLPointer"))
gpVertexAttribP1ui = (C.GPVERTEXATTRIBP1UI)(getProcAddr("glVertexAttribP1ui"))
if gpVertexAttribP1ui == nil {
return errors.New("glVertexAttribP1ui")
}
gpVertexAttribP1uiv = (C.GPVERTEXATTRIBP1UIV)(getProcAddr("glVertexAttribP1uiv"))
if gpVertexAttribP1uiv == nil {
return errors.New("glVertexAttribP1uiv")
}
gpVertexAttribP2ui = (C.GPVERTEXATTRIBP2UI)(getProcAddr("glVertexAttribP2ui"))
if gpVertexAttribP2ui == nil {
return errors.New("glVertexAttribP2ui")
}
gpVertexAttribP2uiv = (C.GPVERTEXATTRIBP2UIV)(getProcAddr("glVertexAttribP2uiv"))
if gpVertexAttribP2uiv == nil {
return errors.New("glVertexAttribP2uiv")
}
gpVertexAttribP3ui = (C.GPVERTEXATTRIBP3UI)(getProcAddr("glVertexAttribP3ui"))
if gpVertexAttribP3ui == nil {
return errors.New("glVertexAttribP3ui")
}
gpVertexAttribP3uiv = (C.GPVERTEXATTRIBP3UIV)(getProcAddr("glVertexAttribP3uiv"))
if gpVertexAttribP3uiv == nil {
return errors.New("glVertexAttribP3uiv")
}
gpVertexAttribP4ui = (C.GPVERTEXATTRIBP4UI)(getProcAddr("glVertexAttribP4ui"))
if gpVertexAttribP4ui == nil {
return errors.New("glVertexAttribP4ui")
}
gpVertexAttribP4uiv = (C.GPVERTEXATTRIBP4UIV)(getProcAddr("glVertexAttribP4uiv"))
if gpVertexAttribP4uiv == nil {
return errors.New("glVertexAttribP4uiv")
}
gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer"))
if gpVertexAttribPointer == nil {
return errors.New("glVertexAttribPointer")
}
gpVertexBindingDivisor = (C.GPVERTEXBINDINGDIVISOR)(getProcAddr("glVertexBindingDivisor"))
gpVertexFormatNV = (C.GPVERTEXFORMATNV)(getProcAddr("glVertexFormatNV"))
gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport"))
if gpViewport == nil {
return errors.New("glViewport")
}
gpViewportArrayv = (C.GPVIEWPORTARRAYV)(getProcAddr("glViewportArrayv"))
gpViewportIndexedf = (C.GPVIEWPORTINDEXEDF)(getProcAddr("glViewportIndexedf"))
gpViewportIndexedfv = (C.GPVIEWPORTINDEXEDFV)(getProcAddr("glViewportIndexedfv"))
gpViewportPositionWScaleNV = (C.GPVIEWPORTPOSITIONWSCALENV)(getProcAddr("glViewportPositionWScaleNV"))
gpViewportSwizzleNV = (C.GPVIEWPORTSWIZZLENV)(getProcAddr("glViewportSwizzleNV"))
gpWaitSync = (C.GPWAITSYNC)(getProcAddr("glWaitSync"))
if gpWaitSync == nil {
return errors.New("glWaitSync")
}
gpWaitVkSemaphoreNV = (C.GPWAITVKSEMAPHORENV)(getProcAddr("glWaitVkSemaphoreNV"))
gpWeightPathsNV = (C.GPWEIGHTPATHSNV)(getProcAddr("glWeightPathsNV"))
gpWindowRectanglesEXT = (C.GPWINDOWRECTANGLESEXT)(getProcAddr("glWindowRectanglesEXT"))
return nil
}