Files
sanspie dae4bc19e1 Stage 1: engine core, platform, gpu, vfs
Foundation for the aego engine.

core/    errs, log, handle arena, mathx, clock, stats
platform SDL3 backend plus a headless one, input state, events
gpu      device abstraction with gl33 and null backends
vfs      scheme-based virtual filesystem with overlay mounts
engine   builder, module registry, phase-ordered system loop, jobs
demos    basic, resize, input, headless; sandbox driver

OpenGL bindings are generated into gpu/gl33/gl by tools/gen-gl.sh,
so the module has no external dependencies.
2026-09-18 20:51:54 +03:00

21 lines
917 B
Go

package main
import (
"fmt"
)
//TIP <p>To run your code, right-click the code and select <b>Run</b>.</p> <p>Alternatively, click
// the <icon src="AllIcons.Actions.Execute"/> icon in the gutter and select the <b>Run</b> menu item from here.</p>
func main() {
//TIP <p>Press <shortcut actionId="ShowIntentionActions"/> when your caret is at the underlined text
// to see how GoLand suggests fixing the warning.</p><p>Alternatively, if available, click the lightbulb to view possible fixes.</p>
s := "gopher"
fmt.Printf("Hello and welcome, %s!\n", s)
for i := 1; i <= 5; i++ {
//TIP <p>To start your debugging session, right-click your code in the editor and select the Debug option.</p> <p>We have set one <icon src="AllIcons.Debugger.Db_set_breakpoint"/> breakpoint
// for you, but you can always add more by pressing <shortcut actionId="ToggleLineBreakpoint"/>.</p>
fmt.Println("i =", 100/i)
}
}