docs/style.md, docs/glossary.md, style checks DOC010–DOC023 and docs report; the site in a light theme; the Editor, Aego Script, Gameplay, Physics, Scenes, Rendering, Tools and Reference sections rewritten.
17 lines
845 B
Markdown
17 lines
845 B
Markdown
---
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code: ANM001
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severity: error
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title: "A track cannot be animated"
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scope: asset
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---
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The clip has something the importer cannot read: a kind that does not animate, such as `string`, a key value that does not match the kind, or an unknown block, attribute or field.
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**Fix.** Give the track one of the kinds in [Clips](ref:animation/clips), and check that the property path names a field of a component on the target node.
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## Details
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Nothing is ignored silently: an attribute written as a field inside its block, such as `start` inside `frames`, is refused with the line to write instead (`frames "Slash" start=0.08 {`). The clip keeps its last good version.
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During Play the same code is logged when a track's property does not exist on its node or has another type than the track's `kind`; that track is off and the rest of the clip plays.
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